
Xenoblade Xenoblade Cross
There were so many truths that Elma had hidden that I was thinking, “Is there still something else?!”
>>1
Originally, the immigration plan and BB’s consciousness transfer were probably ideas brought in by Elma, but when you guys ask why you’re even alive, I want to ask you the same thing… that’s all…
It’s my first time playing this, but I’m scared of that collapsing Lao and the additional parts.
>>2
That’s not the additional part, is it!??
You’ll experience the same thing in the Kizuna Quest of Yelv.
Close-up of Lao on the sandy beach → “This Story is Never Ending…” and that’s the end of the Wii U version.
I kept telling myself that the kind people are just cliffhangers…
If there were no epilogue part, there would still be some problems, but for now, at least one has been resolved!
I think it wasn’t such a bad ending.
>>8
I will live on this planet! The end!!
But I don’t think there were any complaints.
I wish I could have ended with “I will live on this planet with Rin-chan.”
I’ve been thinking that all along.
There shouldn’t have been any heroes who approached since Lao was sleeping alone… right?
>>10
I’m not sure if it’s a hero, but there should be a scene where a figure is approaching…
No, in the original version, the person in black also approaches properly.
In the original version, the approaching man was wearing a helmet and a cape.
It’s probably like a hood in DE.
Was the hero supposed to be a black knight who becomes an enemy…?
Grows (Organization Name) and Grows (Race Name)
Samar (Interstellar Union) and Samar (ethnic group name)
Complicated.
>>16
I guess the settings were constantly changing, and they couldn’t be properly unified.
I won’t say anything about the additional episode because it might be before the anonymous thread enters chapter 13.
I wonder if that sandy beach is the same conceptual place where Shion and Andrew were talking in Xenogears.
I wonder if Elma’s BB design looks like the ideal Earthling that the real Elma envisions.
The early series decorations of Liesel still bear traces of the black knight’s design.
I think Riesel would be good as the Black Knight.
I still have a lot of Kizuna quests left, but I’m also curious about the story in chapter 13.
>>20
Chapter 13 will be a lengthy installment of the trilogy, so it might be good to take care of the necessary tasks in advance, or you can finish everything and tackle it all at once.
All I can say is
Before entering the second half, it’s a good idea to learn about Heroic Tales from Neil, and earn plenty of equipment in a certain location during the main part of the second half.
I decided to just think of Ruu as a scary-faced, big-bodied nopon.
>>21
If it had followed the initial concept, would Lu-san have become the final boss?
>>24
I don’t understand at all… What the hell is this guy?
>>24
One of my companions became a mid-boss in the story during the game and permanently left.
Maybe the good alien who forcefully barged in could be the final boss; I think that was quite an edgy sense of style even back then.
>>21
Mr. Roo and the Ma Non people are so generous that it throws me off balance.
It’s only natural since it’s the first communication with extraterrestrials, but it seems that Earthlings are the ones showing a rejection response.
What is the overdressed headless emperor standing on the beach?
Even if I hit the opening Agasura, my health doesn’t decrease.
>>26
100 million 50
It’s the emperor.
>>26
Because I’m the Emperor.
>>26
Only the HP is a huge monster.
It will be in direct opposition to the discussion of the phenomenon of disappearance, but…
It seems that Rin-chan concluded before the staff roll that she feels the Earth exists somewhere.
I have a feeling that the Earth and Mira, which are thought to be gone, might have warped to a different place.
When I saw the ending, I didn’t think, “Is this the end?”
So, if we achieve a survey rate of 100, there must be something in store, right? Is there a DLC or something planned?
There was nothing.
>>32
I feel like the DLC that was planned has come to a standstill…
>>36
Development period and debugging costs, huh…
This hero is really annoying, like a NTR role in a hentai!
Gradiuus is crazy for using all attributes except for beams.
If you strategize by increasing resistance to avoid damage, suddenly this guy requires you to raise all resistances, so it ultimately becomes a Ghostwalker game.
>>35
There are ways to increase evasion.
I feel like Celica-chan’s modeling is clearly more enthusiastic than the others.
Ruu-san said something like “I’m going to make something amazing!” in a lighthearted way, but it turned out to be a truly incredible item that can open up slots in gear, and I couldn’t help but laugh.
Everyone loves heroes too much, and Myaba-kun is isolated.
>>40
I protected the white whale, so of course I’d come to love it… and there’s a proper reason for that.
Even such a hero became interested in Maibā-kun.
>>40
But the hero seems to like me a bit…
I guess they were definitely planning to do an update, but it just didn’t get approved.
Around 2015, it seems like Nintendo was considering folding the Wii U and transitioning to the NX (Switch).
I think Nintendo told them to wrap it up and move on to the next thing.
>>45
I predict that I became too busy with helping Zelda to handle that.
I need the Mylanium more than making a hole-punching doll.
I am the strongest supporting character.
Does the earning location in the latter half of Chapter 13 become inaccessible after clearing Chapter 13?
It’s me who is favored by such a hero!
Both AU and that person had no trace or form for over 10 years until DE, so it was worth the wait, wasn’t it…?
It might just be fan service or something, but I wonder if there’s any reasoning behind Tatsu mentioning the name of Saihate Village or calling it Homuhomu.
>>52
The surname of the bias person is taken from a monster with the number 1.
There is a feeling of being from the same hometown as a base point.
I understand that Rin-chan is liked in terms of the story, but I have no idea why I’m liked more than Rin-chan.
>>53
It feels like the gradual depiction of how they’re starting to like things, such as the initial greetings, Elma’s subordinates, and the content of the Kizuna quest, is being slowly developed.
>>53
The range of tasks I’m handling is too broad.
But in terms of treatment, I should just be a member of the team led by Eruma-san.
It’s my duty to be by the hero’s side…!
I won’t give it to an old alien like Elma…!
I like all those in power because I’m a violent apparatus without unnecessary thoughts.
>>56
As long as you don’t cross the line, they’ll generally let you use your body well…
I’m sorry to the hero and Eruma.
Aside from its straightforward operation and ease of use with the dash, my Ares 90 is cooler than the original.
It’s not that it has no relation to MUJI, but it feels vague.
>>58
Well, rather than deeply interpreting that this must be connected as some sort of foreshadowing, I’ve come to think in recent years that it might just be a service where there are slight connections in the world that could intersect or collaborate.
For that matter, it might be said that the system of Origin is somewhat similar to that of Life.
I thought that part would be talked about in a sequel or something.
For ten years, there was nothing, and even if I went to DE, it wasn’t there.
You can understand why I became a ghost for 10 years, right?
>>63
I knew that would happen… and it did.
Overall, it had a strong MMORPG feel aimed at solo play, and there were plenty of gameplay elements aside from the story, so I felt that the balance was, in a way, well-maintained.
I don’t always act as a member of the Elma team, do I?
Well, you don’t have to make your relationship with MUJI anything more than fan service…
Who is Maiawa?
>>66
There are several life pods rolling around in the field.
There’s nobody inside.
I think BB might be taking a break to recover from some kind of injury.
After being a ghost for 10 years, I’m now taking things very slowly, so I can’t see any spoilers at all.
I finally got the doll, so I’m going to the divine bird’s resting place.
>>67
Then don’t look at this thread, just close it quickly.
Myaba is me.
Inner me
>>69
Don’t shield me without permission…
>>69
You’re not me!!
The map is really amazing.
While flying on a doll, I looked down and it was really beautiful.
Well, looking at things like Art of Mira, it seems like they made significant changes from the original concept of the cross project at that time…
But in chapter 13, it was nice to see the determination to resolve the mystery within the budget.
I was spending my time holding onto the faint hope that there might be some DLC or something.
At that time, the official Xenoblade Chronicles Twitter’s Tatsu started saying that the updates would come to an end.
Can you understand the feeling when it changed to the Monopon of the current Xenoblade series?
Elma is unusually strong in negotiation tactics and debate, but often makes careless mistakes, doesn’t she…?
Moreover, during the main story
Unlike the bigwigs who bought their positions for survival with money, I think there were some origins for BB as it is for labor.
It might be an observer of the gate who inadvertently became a contact.
The order is mixed up, but in the scene explaining the truth about Central Life, I thought, “I’ve seen that in another game!!” and it made me kind of happy.
If you trace it back, I wonder if Central Life has its roots in classic sci-fi.
>>78
It’s just like how in the movie Avatar, humans try to move to a harsh environment by transferring their consciousness to alien clones.
It’s been six months since becoming NLA, yet they seem to be way too relaxed about the apparel sale.
I want the ability to fly with FrontierNet and robots to be carried over to the original series.
But the fact that it hasn’t been done since 2 probably means it’s quite difficult to do.
>>81
This game balances the ability for both robots and humans to explore as much as possible, but even so, there is still some compromise when you look at the details.
The Xenoblade series really starts to get Xenoblade-y towards the end, doesn’t it?
>>82
I think I will love that aspect of the monolith until I die.
I love overtechnology and overmind.
In my heart, my hero was Neil.
Even when Au appeared and Elma became female, I only took a little damage.
My role in the main story is somewhat like a sidekick to Elma-san…
>>85
Standing in front of Rin and the part where they say “the best hero” was cool.
The last one looked kind of clumsy.
After the excitement of the NLA defense match, Zu-Hagg appeared! ← I understand.
“Stop it here! ← Huh…?”
I defeated it←Huh…??
>>89
It’s the Elma team.
>>89
So what?
It seems that Xenoblade Chronicles probably took a lot of risks with the idea of “Let’s try open world!”
I’m the one who solves troublesome situations with a cheerful smile and a strong hand.
When I play Xenoblade Chronicles, I have a bit of a problem with the movement speed being too slow and the jumping ability being too low in other games.
In normal mode, I show off my strong arms, you know.
Why did they make the scene where Elma transfers her consciousness from BB so erotic?
>>96
I want a hollow BB, you know.
If you’ve got that strong lower body, I want you to properly grip onto those rock faces.
>>97
I wish they would let us have the effort gauge for about three rounds.
The condition is the worst and the best, I want to try to maintain rhythm through martial arts interactions.
I don’t understand the meaning, but what does it mean?
>>98
If you look at the Soul Voice settings, it explains what kind of bonuses are listed.
The power is increasing and the recovery amount is also rising.
The brat from Glows dies without any redeeming qualities, leaving you wondering, “What was that about…?”
>>99
Squid-chan is generally the same!
Chapter 13 feels like a story that approached DLC 3 from a different angle.
No matter how tough it gets, a savior who doesn’t give up, or an all-knowing being that has abandoned understanding, or how a life forced to make choices would act.
>>101
While making Xenoblade 2 and 3, there were moments when I felt that the concept had changed a bit…
Starting around level 50, there are some normal quests where you need to defeat the larger enemies in the area, but even though this guy is level 50 with a white name, he gets destroyed even while mounted on a doll…
The Elma team that solves everything with violence and argument battles…
The lacking charm and negotiation skills will be compensated by Tatsu.
The squid girl really comes back and dies so easily, it’s just hilarious.
>>106
While exploring, we died because our level was high, and that’s all I can come up with as a reaction…
I don’t know why, but… I just need to unleash the arts with the effects as instructed…!
The villain of the cross is just a background character who acts tough throughout the story but ultimately gets beaten up by the protagonist team.
Still, the character itself might stand out more than those guys with a certain alphabet, including their visuals…
>>111
I feel like the characters from the alphabet are really standing out, but…
I understand that you can’t remember names and visuals.
Isn’t it common for normal quest characters to suddenly die or end up in strange situations, making you think “What is this story!?”
Who was Ikachan again…?
>>113
Just someone who destroyed life twice.
>>115
I remembered now…
If Ika-chan gets dropped from Almendar, they just go “Ugyah!” during the battle and are treated as dead without any movie, so it’s sad.
The fact that the girl can instantly defeat the three dolls in her first appearance in a real fight is something.
There are too many enemy aliens with erotic butts.
Oh, is that the person who was surprised by that really risqué suit?
That’s just how the boss is, Groth.
The mischievous girl uses gravity attacks, but considering our gravity resistance is usually in a pitiful state, her attack power seems tragically low for a boss.
I have a strange sense of déjà vu about how the main scenario becomes oddly easy when you try too hard on quests and exploration.
>>125
This series quite has that.
>>125
Elma! There’s a life here! Elma…?
Both Squid Girl and Hagegaki are quite strong and leave a good impression when they match the main conditions perfectly.
There’s no point in doing the exact conditions in this game… exploring is fun.
Even after entering Chapter 13, I can’t find any specific containers or debris. Could it be that the so-called field skills aren’t unlocked just by progressing the story…?
>>127
You need to carry out a secret mission.
>>127
I recommend taking a look at the quest board once in a while.
When I was 3, I heard someone say that if it were Elma and the others, they would completely cut off the conversation about Z without indulging in it.
I can’t believe I can actually see the scene where I’m thoroughly dominating the argument against someone who’s really similar, or perhaps even the same… and getting them kicked out of the thread.
Regarding Chapter 13, I can appreciate the intention to wrap up the homework left from 10 years ago, even if it feels forced.
The added settings for the paper theater and the reused settings, along with the ridiculous final boss and especially the terrible hide-and-seek in the New World, make it completely unworthy of any evaluation.
Originally, the aircraft was supposed to deploy with a larger army surrounding it, but instead, it feels like it’s engaging in combat with only the support of the carrier and being overwhelmed and destroyed by infantry or small robots.
Zuhag’s defeat was simply a result of the clumsy operational mistake made by the idiot they brought out, don’t you think?
The city is incomplete, and I would have been happy if it had been completed…
Well, that’s that.
In terms of boss strength, I think Chapter 4’s Squid Girl and Chapter 9’s Prince are often the most memorable cases.
Speaking of which, when I equip myself with store-bought items and random finds, my gravity resistance usually ends up being pretty low…
The mysteries and foreshadowing that weren’t resolved got blown away from the stage, so there’s no room for analysis or speculation, yay!
>>137
(Third time in the Xenoblade series)
The exploration in Xenoblade is so enjoyable that I worry about leveling up too much every time, so please eliminate the experience points from weak enemies.
Prince 9 had no enemies when he got that doll, but now that there’s an inner boss for the first time in a while, he’s going to die, he’s dead.
The sudden start of a hide-and-seek game is really terrible.
Even if it was made just to get it done, there should be a bit more… like…
Moreover, the spear is… terrible.
>>141
Guaaaaaaaaa!!
>>161
×6
In chapter 9, it’s the same with time attacks, but when you do it with an inner weapon, the range is short and the target’s specs are terrible…! It takes up a lot of time.
(Something oddly bulky and seemingly significant fell… I can’t investigate it… could it just be decoration…?)
It’s almost like the Xenoblade series is based on the works of Dream Field Kaokera-sensei.
What is it that we’ll later go to the life that’s normally just lying around during the exploration, Elma?
In other words, if everyone was recorded anew for hide-and-seek, I at least wanted them to show everyone in a movie scene, even for just a moment, like in the Central battle.
The straw is unbearably painful.
Should I look at a guide…?
It’s like hide and seek, but I was surprised by this level of fetch quest at this point, being told to go meet the Nopon at the mountain peak in the middle of the story and to bring the genetic data that was placed somewhere in the areas I’ve visited so far!
>>149
The Nopon still understands the inquiry-like meaning.
As for the genetic data, it’s a bit difficult to defend…
>>151
You should apologize to the 10 billion dead Earthlings.
>>149
That’s a well-crafted story about departing from a relatively dying world.
The rescue signal flashing from Accena is great, cute, and right.
What are those guys hiding in the depths of the cave?
The story is nice, and it really touched me.
However, going to collect genetic data made me feel quite empty.
The only solace may be that it will end soon.
I understand very well the reasons for not being able to, but even so, if the loneliness of departure is to be colored, I wanted the conversations with the townspeople to be updated properly in Chapter 13…
Collecting genetic data was really tedious, but I understand the story itself.
We’re in the same position as the Earth that’s been caught up in it, Mira.
“Shut up! Barbarian of Samal!”
I understand that there are those who want to stay because the Nopon are the indigenous people of Mira and are just victims caught up with ordinary Earthlings.
Humans who want to stay without understanding the reason for their actions are too foolish.
It seems like there is a reaction of going to the White Tree Continent for the first time after finishing the exploration in Chapter 9, and if you explore too much, gaps like that will start to appear.
>>159
By around chapter 4, there are locations like the White Tree in Kizuna Quest, so depending on how you play, you might end up exploring quite a bit.
(Two general simius emerge, enveloped in a sense of inevitability due to quotas.)
The contents of my avatar are wave existence, woo!!
A Glowus robot that has long since infiltrated and rampaged through the armory is now launching an attack!
The Garudora three brothers will seriously not be forgiven.
This might really be, you know…
Can they only create enemies like Moebius in Xenoblade from now on…? Ever since the men from Tsunami’s High Enter, it’s been like this.
>>167
It might be the case that the enemies feel similar because the theme is the same.
>>181
It doesn’t seem like the issue is with the theme for the Hyperinterior man or most of the Möbius.
(Absolutely, this is the final stage of the continent, so why am I being sent on a worthless errand…?)
Well, it’s unavoidable that conversations in open world quests become unnatural.
To be open is to carry that original sin.
>>169
For open-world RPGs, Monolith’s first is Xenoblade Chronicles…
>>173
The field was so vast that it didn’t feel like that at all, but come to think of it, the numbered series wasn’t open world, was it…
I quite like the way the final boss’s demise wasn’t the typical “I don’t want to die!!” kind.
Phoenix is really strong!
Let’s wipe out these rebellious aliens with this!
>>171
♪uncontrollable
In episode 3, there’s also a part where we send Kurosteel!
Chapter 13 was great because the protagonist was truly being a protagonist at the very end.
>>174
Why has the dual-seat setting disappeared?
The thing about incorporating genetic data is that it’s something we’ve adopted during the planning of the Mira escape plan.
I think there are countless people who, the moment they became able to move freely, ended up destroying about 80% of the probes on a whim.
>>177
This time there are no restrictions based on blade levels.
I personally like the scene where they stubbornly fulfill their promises while riding on Ares.
I’m the cool star of an urban action movie!
I thought just a little that I wanted to be allowed to operate it.
In that scene, my avatar in the cockpit is standing with their legs spread and isn’t even trying to hide their underwear, which made me feel strange.
>>184
It seems like I’m regretting killing Fiorun while taking him around in a swimsuit.
Tap tap tap
(This point can be accessed normally…)
Tatatatatsu!
(I can normally go to the next point too…)
I can’t believe that tyrant just interrupted me while I was fighting in the quest…
Shall we regroup and rematch?
Tyrant!!!!!!!111!!11
It’s amazing that this field was created before Breath of the Wild.
>>189
I strongly feel that this know-how allowed me to create Breath of the Wild.
I didn’t understand before, but now I can agree that the order of Xenoblade Chronicles to Breath of the Wild makes sense.
I’m still at the stage of clearing chapter 9, but I can understand the fun of encountering ghosts.
It feels like it’s really difficult to make a sequel to the point that they can’t release one.
I think it’s a really cruel trap that when you fight at night in the bond quest with Lao and Doug to investigate strange plants, you get entangled with a super strong large monster and die.
Ten years ago, I thought I wanted followers for this!
I was thinking “This sucks until the announcement of Xenoblade Chronicles DE! Why is no one making it?!”
I thought while doing DE, this won’t come out.
I thought there was no way we could lose in a forced battle for the quest, but in the next moment, everyone’s health hit zero…
It’s sad that the crazy number of side quests, which had several routes that weren’t found until quite some time after their release, has come to an end, and I can’t help but think, well, of course it has to end like this.