
It’s a pity that despite all this, there is nothing in terms of the scenario, including additional sub-quests.
>>1
I have another request.
>>4
Did it increase!?
Happy
It seems that attacks from unseen areas will be stressful, so I would appreciate it if you could move the camera a little further away.
It seems like it might be more rewarding than the Super Power Era, but Gouto-nyan is so loud!
Can you bring multiple of the same demon?
Is it your first time other than Debichiru?
I just did 5R recently, so Sojiro is really guiding me a lot!
With that, I, who like Gout, enjoy it twice as much.
Anyway, the combat was like that, but other elements weren’t that bad. If combat becomes decent with super power, the game as a whole might be quite good. I’m looking forward to it.
This is more of a full-on remake than a remaster.
I also want to see King Abaddon in this format.
It doesn’t seem like it will take much time to clear, but I have a feeling that there will be a lot of content to dive into after clearing.
>>11
If you’re talking about the caption “relatively short for an RPG by Atlas” in the video.
I think the comparison is probably with calendar-type works.
Well, I want them to really dive into the depth of the gameplay elements.
It’s fine to take a bold approach and make Eldappali the secret boss.
The feeling of cutting seems better in the original version.
A little too smooth.
Super power doesn’t have any branches from LNC, right?
>>15
It’s not that kind of story when it comes to Raidou or Devil Summoner.
>>17
I have a memory that there was a really subtle branching in King Abaddon.
Huh, is this voice really Gouto Sojiro’s?!
I don’t understand, man.
Wasn’t there a route where King Abaddon dies and his character changes…?
>>20
It felt like it was a matter of which sibling would die.
What was Sugeta’s Ride?
>>21
We’ve been in a relationship for quite a while since the drama CD.
The remake of Soul Hackers occasionally features Raidou as a guest, so it feels like I’ve been involved with it for about 20 years now…?
You can add a route where both die.
The difficulty of combat has increased.
The story development of King Abaddon doesn’t change much, but the unlocking of allies should vary significantly depending on the alignment.
It’s a stance that feels less ostentatious than something like opportunists or honest people.
>>26
Although the names of the routes were obscured, since Metatron and Lucifer appear depending on the route, it effectively becomes Law or Chaos.
It was disappointing that the article from a different media was vague about the original combat after the preview experience.
At that time, I didn’t know the rules of Mahjong and Narumi did whatever they wanted, but now it’s different!
The Devil Summoner series has many dedicated fans.
If you make something bad, it could lead to a real riot.
>>30
It’s not really a series that has stable quality to begin with, so it’s whatever…
>>30
Did you forget about the existence of SH2?
When it comes to talking about something clumsy, first of all, the original Chōrikubōdan has nothing but atmosphere…
I want them to stop dying in battle when I operate my allies alone.
The game balance was really terrible even in the first Devil Summoner, and the downtown areas were hell.
Still, the reason I accepted it was probably because the worldview and atmosphere were good, and the superpower that manages that should be fine.
What can a Devil Summoner fan riot do?
>>37
I don’t have much energy because I don’t have any aunts or uncles…
When you try King Abaddon, you can really understand why the Summoner series didn’t include alignment; you can feel that it just doesn’t mesh well.
>>38
This is not something to do with modern or Taisho-era legends.
Well, Abaddon King does quite a lot of activities in the local customs village as well.
>>43
Especially, the Raidou series features the grand adventures of the 14th generation Kuzunoa Raidou, who protects the Imperial Capital!!!
Since it’s delicious in that way, there are naturally aspects where it doesn’t make sense to assign alignment to characters with such clearly defined roles.
Isn’t combat just going to be about shooting beams anyway?
Putting aside the combat, there were many comments expressing confusion at how suddenly it connected to Megaten 2.
The character world of Chōryoku is great, but the system is terrible, and that’s something even the official videos clearly address.
The Akara Samana Corridor will take care of everything.
I’m looking forward to seeing how the Super Power Super God Battle turns out.
The guardians of the empire belonging to Yatagarasu are certainly on the side of the established system, with neither C nor N involved.
That’s exactly right, and it’s said that since its release, there has always been a sense of foreignness added to it, which is the Abaddon King.
>>46
It seems that even the creators realized, “No, this really doesn’t match…”
It had a somewhat ambiguous tone, as if it were saying “opportunist” or “honest person.”
>>48
When Atlas was bought, I was endlessly told to do Raidou with that engine.
>>61
Before that, I used to dream about whether Raito would move in DMC while watching stuff like Shin III Maniacs…
It’s too different… this is basically a remake, right?
How much effort are you putting in?
What happened to the gun?!
It’s shooting rapidly…
>>51
I wonder how the magazine is doing, huh?
In the first place, because the protagonist has a heroic nature, there’s no need for route branching.
Is this really going to require more alignment, Abaddon King?
The rapid-fire feature has been around since the PS2 era, but this cylinder is really a joke, isn’t it…?
It’s nice that there’s also a bonus of devil conversations.
Wasn’t Raido jumping in the old works…?
>>56
I have a memory of being frustrated because there was a step in Abaddon King that I couldn’t get over until the end, even though I should have been able to.
Jump is a new element.
I have a memory of King Abaddon continuously firing extremely thick lasers.
However, seeing the combat in this remake, I can’t help but reconfirm that the original was really sluggish…
Rido himself belongs to Yatagarasu, so that doesn’t change, which makes the alignment and compatibility somewhat off.
The original super power combat can only be described as rough.
Even the summoning of 2 bodies and evasive motions are added with King Abaddon.
Super Power was originally software created for the PSP, so it was modified for the PS2, so please forgive the volume and operability…
>>64
It’s ridiculous to expect users to consider the software manufacturer’s convenience.
No one is thinking about criticizing the PS2 version at this point anyway.
>>64
Thinking about it, the company used to work hard up until the PS2 era, but afterwards, they were said to be a manufacturer suited for developing portable titles for a while.
I would be happy if they removed the boss that has a barrier like the time-wasting Shikimi wall.
I think the reason they released this video is to show that they’ve fixed the aspect that fans wanted to improve the most! I’m even more excited now…
“I would be happy if the new Rideau releases that sell like hotcakes come out around the time of the Dragon Engine.”
If this remaster, or rather, this effective remake is successful,
I want to try a new Rideou game running through the imperial city using Sega’s know-how and technology.
>>71
Like Raido
With the know-how from this action, the scope of future Atlas games will significantly expand.
I really hope this ride sells well…
I think it’s too precious to let it die like this.