Home » Game » Shin Megami Tensei » [Shin Megami Tensei] It’s too much like a different game in battles… amazing…

[Shin Megami Tensei] It’s too much like a different game in battles… amazing…

Japan Otaku Reviews+

1: Japan Otaku ReviewsYeahx1

It’s a pity that despite all this, there is nothing in terms of the scenario, including additional sub-quests.

4: Japan Otaku ReviewsYeahx1

>>1

I have another request.

6: Japan Otaku Reviews

>>4

Did it increase!?

Happy

2: Japan Otaku Reviews

It seems that attacks from unseen areas will be stressful, so I would appreciate it if you could move the camera a little further away.

3: Japan Otaku ReviewsYeahx1

It seems like it might be more rewarding than the Super Power Era, but Gouto-nyan is so loud!

5: Japan Otaku Reviews

Can you bring multiple of the same demon?

Is it your first time other than Debichiru?

7: Japan Otaku Reviews

I just did 5R recently, so Sojiro is really guiding me a lot!

With that, I, who like Gout, enjoy it twice as much.

8: Japan Otaku ReviewsYeahx2

Anyway, the combat was like that, but other elements weren’t that bad. If combat becomes decent with super power, the game as a whole might be quite good. I’m looking forward to it.

9: Japan Otaku ReviewsYeahx3

This is more of a full-on remake than a remaster.

10: Japan Otaku Reviews

I also want to see King Abaddon in this format.

11: Japan Otaku Reviews

It doesn’t seem like it will take much time to clear, but I have a feeling that there will be a lot of content to dive into after clearing.

18: Japan Otaku Reviews

>>11

If you’re talking about the caption “relatively short for an RPG by Atlas” in the video.

I think the comparison is probably with calendar-type works.

12: Japan Otaku Reviews

Well, I want them to really dive into the depth of the gameplay elements.

13: Japan Otaku Reviews

It’s fine to take a bold approach and make Eldappali the secret boss.

14: Japan Otaku Reviews

The feeling of cutting seems better in the original version.

A little too smooth.

15: Japan Otaku Reviews

Super power doesn’t have any branches from LNC, right?

17: Japan Otaku Reviews

>>15

It’s not that kind of story when it comes to Raidou or Devil Summoner.

19: Japan Otaku Reviews

>>17

I have a memory that there was a really subtle branching in King Abaddon.

16: Japan Otaku Reviews

Huh, is this voice really Gouto Sojiro’s?!

I don’t understand, man.

20: Japan Otaku Reviews

Wasn’t there a route where King Abaddon dies and his character changes…?

22: Japan Otaku ReviewsYeahx2

>>20

It felt like it was a matter of which sibling would die.

21: Japan Otaku Reviews

What was Sugeta’s Ride?

27: Japan Otaku Reviews

>>21

We’ve been in a relationship for quite a while since the drama CD.

The remake of Soul Hackers occasionally features Raidou as a guest, so it feels like I’ve been involved with it for about 20 years now…?

23: Japan Otaku Reviews

You can add a route where both die.

24: Japan Otaku Reviews

The difficulty of combat has increased.

25: Japan Otaku Reviews

The story development of King Abaddon doesn’t change much, but the unlocking of allies should vary significantly depending on the alignment.

26: Japan Otaku Reviews

It’s a stance that feels less ostentatious than something like opportunists or honest people.

31: Japan Otaku Reviews

>>26

Although the names of the routes were obscured, since Metatron and Lucifer appear depending on the route, it effectively becomes Law or Chaos.

28: Japan Otaku Reviews

It was disappointing that the article from a different media was vague about the original combat after the preview experience.

29: Japan Otaku Reviews

At that time, I didn’t know the rules of Mahjong and Narumi did whatever they wanted, but now it’s different!

30: Japan Otaku Reviews

The Devil Summoner series has many dedicated fans.

If you make something bad, it could lead to a real riot.

32: Japan Otaku ReviewsYeahx4

>>30

It’s not really a series that has stable quality to begin with, so it’s whatever…

35: Japan Otaku Reviews

>>30

Did you forget about the existence of SH2?

33: Japan Otaku ReviewsYeahx5

When it comes to talking about something clumsy, first of all, the original Chōrikubōdan has nothing but atmosphere…

34: Japan Otaku Reviews

I want them to stop dying in battle when I operate my allies alone.

36: Japan Otaku Reviews

The game balance was really terrible even in the first Devil Summoner, and the downtown areas were hell.

Still, the reason I accepted it was probably because the worldview and atmosphere were good, and the superpower that manages that should be fine.

37: Japan Otaku ReviewsYeahx8

What can a Devil Summoner fan riot do?

47: Japan Otaku Reviews

>>37

I don’t have much energy because I don’t have any aunts or uncles…

38: Japan Otaku Reviews

When you try King Abaddon, you can really understand why the Summoner series didn’t include alignment; you can feel that it just doesn’t mesh well.

43: Japan Otaku Reviews

>>38

This is not something to do with modern or Taisho-era legends.

Well, Abaddon King does quite a lot of activities in the local customs village as well.

45: Japan Otaku ReviewsYeahx5

>>43

Especially, the Raidou series features the grand adventures of the 14th generation Kuzunoa Raidou, who protects the Imperial Capital!!!

Since it’s delicious in that way, there are naturally aspects where it doesn’t make sense to assign alignment to characters with such clearly defined roles.

39: Japan Otaku Reviews

Isn’t combat just going to be about shooting beams anyway?

40: Japan Otaku Reviews

Putting aside the combat, there were many comments expressing confusion at how suddenly it connected to Megaten 2.

41: Japan Otaku Reviews

The character world of Chōryoku is great, but the system is terrible, and that’s something even the official videos clearly address.

42: Japan Otaku Reviews

The Akara Samana Corridor will take care of everything.

44: Japan Otaku ReviewsYeahx2

I’m looking forward to seeing how the Super Power Super God Battle turns out.

46: Japan Otaku ReviewsYeahx1

The guardians of the empire belonging to Yatagarasu are certainly on the side of the established system, with neither C nor N involved.

That’s exactly right, and it’s said that since its release, there has always been a sense of foreignness added to it, which is the Abaddon King.

50: Japan Otaku Reviews

>>46

It seems that even the creators realized, “No, this really doesn’t match…”

It had a somewhat ambiguous tone, as if it were saying “opportunist” or “honest person.”

48: Japan Otaku ReviewsYeahx1

It seems like we can collaborate with something like that, right, Raidou?

It seems like we can collaborate with something like that, right, Raidou?

61: Japan Otaku ReviewsYeahx2

>>48

When Atlas was bought, I was endlessly told to do Raidou with that engine.

69: Japan Otaku Reviews

>>61

Before that, I used to dream about whether Raito would move in DMC while watching stuff like Shin III Maniacs…

49: Japan Otaku Reviews

It’s too different… this is basically a remake, right?

How much effort are you putting in?

51: Japan Otaku Reviews

What happened to the gun?!

It’s shooting rapidly…

53: Japan Otaku Reviews

>>51

I wonder how the magazine is doing, huh?

52: Japan Otaku Reviews

In the first place, because the protagonist has a heroic nature, there’s no need for route branching.

Is this really going to require more alignment, Abaddon King?

54: Japan Otaku Reviews

The rapid-fire feature has been around since the PS2 era, but this cylinder is really a joke, isn’t it…?

55: Japan Otaku Reviews

It’s nice that there’s also a bonus of devil conversations.

56: Japan Otaku Reviews

Wasn’t Raido jumping in the old works…?

63: Japan Otaku Reviews

>>56

I have a memory of being frustrated because there was a step in Abaddon King that I couldn’t get over until the end, even though I should have been able to.

57: Japan Otaku Reviews

Jump is a new element.

58: Japan Otaku Reviews

I have a memory of King Abaddon continuously firing extremely thick lasers.

59: Japan Otaku Reviews

However, seeing the combat in this remake, I can’t help but reconfirm that the original was really sluggish…

60: Japan Otaku Reviews

Rido himself belongs to Yatagarasu, so that doesn’t change, which makes the alignment and compatibility somewhat off.

62: Japan Otaku Reviews

The original super power combat can only be described as rough.

Even the summoning of 2 bodies and evasive motions are added with King Abaddon.

64: Japan Otaku Reviews

Super Power was originally software created for the PSP, so it was modified for the PS2, so please forgive the volume and operability…

66: Japan Otaku ReviewsYeahx1

>>64

It’s ridiculous to expect users to consider the software manufacturer’s convenience.

No one is thinking about criticizing the PS2 version at this point anyway.

67: Japan Otaku Reviews

>>64

Thinking about it, the company used to work hard up until the PS2 era, but afterwards, they were said to be a manufacturer suited for developing portable titles for a while.

65: Japan Otaku Reviews

I would be happy if they removed the boss that has a barrier like the time-wasting Shikimi wall.

68: Japan Otaku Reviews

I think the reason they released this video is to show that they’ve fixed the aspect that fans wanted to improve the most! I’m even more excited now…

70: Japan Otaku ReviewsYeahx1

“I would be happy if the new Rideau releases that sell like hotcakes come out around the time of the Dragon Engine.”

71: Japan Otaku ReviewsYeahx2

If this remaster, or rather, this effective remake is successful,

I want to try a new Rideou game running through the imperial city using Sega’s know-how and technology.

73: Japan Otaku Reviews

>>71

Like Raido

72: Japan Otaku ReviewsYeahx1

With the know-how from this action, the scope of future Atlas games will significantly expand.

74: Japan Otaku Reviews

I really hope this ride sells well…

I think it’s too precious to let it die like this.

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