
I wonder if it will be different if I go up.
It’s popular right now, Moral Jack.
Make Some Noise is really amazing, isn’t it?
Shall we start Ranked Matches from tomorrow?
I tried practicing Gah, but the success rate for my knees is only about 20-30% in training mode.
It’s not at a level that can be deployed in real combat, and I bear the sadness.
Some people start to make noise when they’re cornered.
It’s a good deal, so of course I’ll use it…
My character’s combo is tough!
I mean, first of all, the combos are just way too long!
The maintenance will be finished in an hour tomorrow.
Maybe it’s because it’s urgent.
Clive feels particularly long with combos…
>>10
There are many techniques that feel like they’re rooted in the ability to blow things away.
The 8WP that you first use to output firepower is a type of multi-hit that you don’t often see in Tekken.
It looks like Lars is spinning around the whole time during the combo.
>>11
If you don’t transition your stance, the techniques won’t connect…
Well, it’s a life until tomorrow.
You get carried away too much in one combo.
I wonder how far I will modify it tomorrow.
>>16
I think that since it’s an emergency, I won’t mess around too much unless it’s a serious situation.
I think just increasing stamina will change the rank.
Jack Paul was named specifically, but I wonder what will happen to the others.
So if you’re asking whether Jack Paul is currently the best, it seems quite suspicious.
>>17
Jin and Reina are one thing, but Brian is a lot, and Anna is honestly pretty bad too.
>>19
Jin and Bra aside, Reina and Anna honestly aren’t that…
Reina has become able to reach the itchy spots.
There are fewer things that aren’t cool.
About Zafi?
>>21
I think Azsena’s firepower is too low to keep up with inflation.
Leroy feels a strong determination to absolutely not strengthen the development.
I tried it in year 1, but there were so many things I had to learn, like stances, getting back up, and escaping throws, that I just couldn’t handle it…
Will physical strength be around 220 or so?
>>23
Is it 180 now?
Is that all there is?
I think of people like Lars, 18, Rina, Brian, Claudio, Clive, and Leo Raven and wonder, “Isn’t this guy the strongest?” So, I really don’t know who the strongest is right now.
Everyone is the ultimate life form.
I finished as a Tekken King in ZUN1, but I can barely escape throws 20% of the time!
>>25
It’s amazing that you can’t even do 20%.
I was just about as wild as a jab when I was in a lethal situation.
>>29
This is a quote from my senior, who shall remain unnamed.
If you practice escaping throws for just 10 minutes a day, you’ll visibly improve your ability to escape.
I think that these days, cramming practice like that isn’t popular, but when you practice and can showcase it in real situations, it’s fun.
Half of it is that everyone hasn’t seriously pursued it yet.
Because a quite unique character can create an unusual Kanji, the upper balance is already half good.
I feel like that.
I often feel that single-shot firepower is rather rough or not high compared to overall power, to begin with.
As a result of not really making it a game to increase health to 10,000 or so, there is quite a feeling of inflation similar to the big hits from old Guilty Gear games.
I fully enjoyed the carving game in 7…
There’s no other two-choice game with this much power, so it’s fine as it is.
Since I had so much fun with Clive’s last technique in S1, I find myself thinking, “Do we even need this?” regarding the additional techniques.
Just rubbing off powerful moves is really boring, so please do something about it.
It feels like the line for complaints has been when you can die from two empty hits since a long time ago.
I have never seen a hand that could grasp.
I can only get out when this guy keeps throwing the same way…
The visuals have become flashy, but compared to 7, the combos have become overly complicated and the offensive side is so strong that there’s no room for defense to matter.
The “I wanted something like this” type and the “It’s strong, but isn’t there something else that works too?” type are quite distinctly separated when it comes to additional techniques or reworks.
If you intend to add strong techniques aimed at clearly making it easier for newcomers to join, like making changes to escape throws…
I thought we should do something about the element of being able to escape by looking at the hand first.
In terms of development, I wonder if they recognize the core of Tekken as more interesting than horizontal movement.
Is it better for beginners to crouch than to escape throws?
>>40
It’s better to be decisive and just go for it.
>>41
I did that and got spun around by the king!
>>40
Is it Janste?
It might be easier to regularly use a technique that makes you float.
It’s an eagle, but isn’t it crazy that this guy can win just by endlessly rubbing the Victor RP?
If I feel like it, I can win a lot by shooting and then dropping down.
I was trying hard to remember stances, crouches, and back turns while fighting, but I’ve stopped touching Shao Yu and Reina.
The performance was far crazier than the current Victor back in the early days of Zun1.
My name is Victor, and this is a compass.
I’ve been devoted to Jack ever since the release date.
Honestly, if it was going to come to this, I didn’t need this kind of technique.
>>48
The most terrifying thing is being made weaker than S1.
>>49
I’m prepared for this every time since I do it to characters that have high hate.
I will definitely be done in.
If it’s just the animal level, you can win just by doing a ten consecutive combo!
I can’t wait for tomorrow.
Everyone is too crazy, so I’m prepared for a major nerf leak to happen tomorrow.
I won’t touch on aspects like Lee’s side movement being unnecessarily slow.
>>54
I wondered why there was a combination that can’t be done on both sides, even though it’s not a big character.
Reina Anna is quite something, but even excluding Jack Ball, I feel like this is about what we can expect given the current state of the Kaiju Battle.
It seems there are a fair number of ancient Jack users.
I wonder if I’ll be eating bad food for about five years starting tomorrow.
Jack messed up the opening at 7 as well…
Is it not enough for Paul and Jack to simply perform the relevant techniques properly?
Jack S1 wasn’t really strong either, right?
It’s too much of an involved nuisance.
I’ll get beaten up by Asuka.
The addition to the demon killing probably contributes to the increase in the power of set-ups.
I mean, it’s such a rare character that I hardly saw it in ranked matches, so I don’t even know if it’s strong or not.
My Jack fight starts with a crouching kick, and then I just do whatever feels right.
It’s easy to forget, but tomorrow is urgent.
The main event is in May.
Even though I read the head spring, moved sideways, and counterattacked, I ended up slipping and missing, and instead received a counterattack… Why does that happen?