
It looks like a lineup of people who are really popular, called in order…
>>1
But, you know… Rideau has been Sugita for a long time, right?
But Satake-san is quite a supporting character, isn’t he?
>>2
Since the superpower itself is short, allies other than Raido and Narumi end up being like supporting characters.
Among them, Satake still leaves a lasting impression.
The voice actors are surprisingly extravagant…
It looks like Asura is coming over here too; it will become familiar when he appears with a different request in Abaddon King.
It seems that while the special abilities of Raido have increased a lot, the game itself feels like it ends quite quickly; maybe the side events have been increased.
>>5
Mr. Yamai said that the feeling of being neglectful of the main content due to other requests was something that Superpower did not have.
Satake’s brother is stronger than Yomikugutsu.
It seems that everyone except the heroine’s uncle is expected to come even in Abaddon.
There’s a mermaid, yay!
I’m really running out of the remaining 126 demons, even after reaching Papyrusag and Arkeny.
If there are other matters, it will waste time like an idiot.
The levels can normally go up to 80 and such.
It’s fun, but…
I thought there were way too many demons added, but to begin with, there were just too few originally.
>>13
The Abaddon King has a power of 70, and with 158 bodies, excluding calamities and demons, it’s almost 140.
It just feels like it’s all about who will be left out next.
As I replay Abaddon with nostalgia, I think about it.
I hope it’s possible to choose skill inheritance…
>>14
I want to believe that they recognize it as a problem since they were heavily criticized after the release of the true 3 remaster and made fixes later.
By beating them up and striking at their weaknesses, repeatedly hitting the sealing tube to seal the demon! It’s easy and nice, but…
I wonder if it will really disappear, like Abaddon, or will there be a revival of TALK?
>>15
It seems that even though it’s a sealing magic, sometimes when it succeeds, a demon might ask questions and if things go well, they might give you items.
The demon’s graphics have improved quite a bit.
I wish they had done this in Megaten 3.
>>17
There are a few demons that I wished would have followed the muted color scheme of PS2 Raidou.
Because Pokémon like Ho-Oh and Belial have a strong red tint in Shin Megami Tensei V.
Was Shin 3 remastered or something?
Hey, Raidou-kun.
Do you have smoked salmon?
It’s a theory that can be released in advance.
This is seriously a remaster on par with a remake.
There are suspicions that it has been arranged under the guise of a request for Raido to take photos of an actress.
Isn’t it remade too much to actually be called a remaster?
What is the definition of a remaster…?
>>25
It seems to be about improving and modifying the original recordings or videos for reproduction.
Since we’re improving and fixing the original game, this is also a remaster!
Originally, the superpower itself was an unnecessarily elaborate design for a PS2 game.
I guess that’s what they mean by a remaster since they haven’t changed the main story at all…
I can’t remember a single character, even after looking.
>>28
Can’t you even remember my brother Satake?!
Is it okay to implement Turbo Grandma in this era setting?
>>29
It’s okay because we’re connected through the Manakana Corridor.
I was surprised at how much I had to redo it more than I expected.
I feel like Suwabe played a lot of supporting roles in the 3DS version of Soul Hackers.
This is actually a theory that we’ve already used for the next work and created a remaster by reusing that system!!!
Demon Skeleton Nataku
It certainly seems like a reused model that could have existed a long time ago.
I have no memory of that at all…
>>37
Sit down!
The name “Turbo Grandma” is just fashionable, but what she does is basically a mountain witch that has shifted her habitat to the city.
Well, since I know I’ll get called out on it, I’ll probably add some kind of reasoning for my appearance.
What stands out the most is not Satake, but the battle event at the public bath!
>>40
It seems that losing a fight leads to a trip to the lecture room.
>>41
“I… I’m dead…”
>>41
Of course, you’d get a lecture.
Since it’s a work from 19 years ago, it’s understandable if I don’t remember the details.
I think it also depends on whether you got hooked or not.
Rido, Narumi, Satake, Raido, Geirin, and Nagi all remembered, but…
Sadakichi completely forgot.
Turbo Grandma is a trendy yokai right now…
LV 30 Thunder Type Nandi HP 440 / 440 Experience NEXT 3,214 Loyalty Power 15 Magic 18 Endurance 13 Speed 16 Luck 9 Combat Skills Gio Dia Patra Gio-Radi > Nandi has acquired the Dia skill on a provisional basis! (Since it is only a provisional acquisition, it cannot be inherited through demon fusion) Confirmed
Provisional license
>>46
Who issues the license?
>>46
Are they going to strengthen the development elements?
How the balance will be with the combination.
>>49
If you use multiple copies of the same skill book with a temporary license, you will be able to transfer them, whereas using just one skill book cannot be transferred through fusion.
(Grandma Taabo is reminiscing about King Abaddon.)
It looks like a remake, but it’s actually a remaster.
>>52
The current Atlas considers P3R as the standard for what can be called a remake.
It may be frustrating, but there’s nothing that can be done.
Chōryoku didn’t combine at all.
The demons that can be formed through fusion are mostly the ones encountered along the way, so it’s sufficient just to seal them.
I only made a sacrifice to feed Show-Bo-chan with sword fusion.
It would be different if you got really into it.
I’ve only seen the model of the true 1 design of Nataku that isn’t Natatai in King Abaddon.
Most of the additional demons in the Abaddon King have arrived, but they will increase even more with the Abaddon Remaster, right!?
It’s just a remaster because it’s optimized for graphics and systems!
It seems that demons will increase quite a bit, but will they appear as regular enemy demons?
You’re planning to do Abaddon with the same engine, right?
Well, even so, adding additional features to Abaddon is what developers do.
>>60
If you can release the next Abaddon, won’t you add a new system or new scenarios aimed at a completely new work?
Especially in new scenarios, you want to see what kind of story direction will be popular, right?
>>63
Please proceed in the direction of the Super Power Corps.
It’s from a different company, but they added a new scenario and a new character, and there are also titles like SaGa Frontier that were released under the remaster label.
The era of calling a port that simply adds new background music and increases save points a remake is over.
Recovering half of the MAG every 20 seconds seems strong.
Sadakichi is the man who was praised by some for beating the often lazy Chōrikunarumi.
>>64
I didn’t understand what Chōrikinaumi was doing…
What was that guy really doing?
>>66
I’m pretty sure they gave me one set of the “Boi Dan.”
>>64
I thought that there was no need to go that far just to ask for cooperation in that scene.
I can’t become a part of it…
Narumi also seems like a former army intelligence officer, so maybe there was something personal going on.
It’s a shame that the Heavenly Mandate’s extermination turned into Megidolan for King Abaddon.
It was good that it was depicted like a secret technique in Marabit.
I wonder if they would do something like “Great Loyalty Cut.”
>>65
I hope the Messiahrizer makes a comeback too.
If we were to release it just like before, it wouldn’t sell! That’s why this major overhaul was decided, so that the series can make a comeback!
If we can bring out King Abba with this, I’m sure they’ll start messing around with various things on our side too.
Speaking of which, if Rideau’s voice is Sugita, then the theory that Madam Ginko is the future Rideau has gained a lot of credibility, hasn’t it?
Since the original setting staff is no longer there, I guess it will be decided by the remaining staff.
>>70
Wasn’t it already like that in the first place with the Hackers remake for both sides?
What was truly moving back then is often hard to do as it was now…
>>72
It’s just like it was back then! (Although it has been considerably improved) There are many remasters and remakes that get praised for that.
I wish they would remaster Hackers 2!
I don’t remember much, but the GoroGoro Beam has super power, and the GoroGoro attribute sword is Abaddon, right?
Since the PS2, the graphics have been decent, and I just wish they would improve the loading times…
In reality, if various modifications aren’t made, it can often be surprisingly tough.
In the case of Shin 3, it was originally a super-fast load, so it was really tough that the load degraded in the port.
What was great was being able to die at lightning speed and retry at lightning speed with ultra-fast loading.
Avalon is also out, just like that, it’s 3.
>>78
It’s mixed with Romancing SaGa.
>>78
If you’re the King of Avalon, you would become Arthur.
>>81
Devil Summoner: Kuzuha Raidou vs. King Arthur
>>82
It seems to be a line that is definitely there, if you were to say whether it exists or not.
Regarding the Super Power Corps, even if I recall the memories of that time, it’s impossible to do it now!
Other than the yakuza, there are only regular characters like the old man at the store and the guy who launches rockets.
>>83
To go to the Last Dungeon, it feels a bit forced that we need the power of the bond with Doctor Tsukumo as well.
Isn’t there Rasputin?
A game where you defend against the white haze spewed out by Misha-guchi.
>>86
Oseishi…
I wonder why there are times when I can guard and times when I can’t.
Will it deteriorate?
There are a lot of resistances, but what is this?
Since Raido is not invalid, it’s not a hassle.
I wonder if I’ll be able to take Alice around…
Carol J “I don’t understand.”
Once Rideau is resurrected, it’s finally time for Abachu.
Well, that’s not it…
>>93
I can’t say that it definitely doesn’t exist now…
I’ll keep my hopes low.
>>93
To be honest, it would be just the end if they released a solid remaster like Nocturne without the troublesome repetitive elements, packaged as a set of 1 and 2.
>>99
More than enough…
Atlas shouldn’t be involved in training new talent or scouting, not just with Raidou.
I think there is a tendency to use popular voice actors at that point in time.
Recently, popular voice actors from 20 years ago are still maintaining their popularity, so it feels like there are many big names.
Is Super Strength shorter than King Abaddon?
>>95
It feels like 30 hours into my first play.
Even if King Abaddon proceeds while ignoring other requests, it might not change much after all.
Well then, in the RONDE remake
It seems that there is a story that Abachu was able to publish the novel version because the rights to the scenario were transferred to the original author, so I’m not sure how that works.
Is it that you adapted the concept from someone who published a novel called Abachu into text for a game?
>>104
Originally, the author intended to write a much more substantial story, but due to a sudden illness, they were unable to continue writing halfway through, so they just handed over the plot and managed to make it work, I heard from someone named Abachu.
>>108
At the time the author stepped down, only the plot for up to Game Version 1 should have been completed.
So from 2 onwards, it’s Atlus’s original.
Moreover, originally it was planned to continue for a few more installments, but I made an unreasonable request to Satomi to manage it all in one work.
The reason the novel version becomes completely different from the game after a certain point is that the author wrote it anew based on the original plan after the game’s release.
Don’t go around saying ridiculous things like remastering everything and anything.
Shut up about anything that hasn’t sold better than the Super Robot Army.
>>105
It’s going to get really noisy at this venue…
>>107
Giri Giri Nine is going to be silenced!!
>>105
Which one didn’t sell…?
>>109
Soul Hackers 2…
I want you to summarize the current play environment, which is desperate, in a collection-like format.
>>106
False Testament, Devil Children, Last Bible
There’s probably no way the series will ever come back.
(Magic Sword X that Shuts Its Mouth)
Abachu enjoyed the game, but was satisfied with the novel and has moved on.
>>113
Please remake it with the novel version’s scenario!
…No, it’s impossible.
Looking at the way things are done this time,
I think they can release a remaster of True 4 with the system thoroughly improved…
>>114
Personally, I think the strongest MegaTen would be born if the scenario of Shin Megami Tensei IV were combined with the system of Shin Megami Tensei IV: Final…
Despite the effort put in, the cooking mech corps isn’t selling well…
>>115
Everyone thought I would buy, but it didn’t sell… as a result! It didn’t sell!
There isn’t much difference from SJ in terms of being a novelty, so what went wrong?
>>126
No, no, no, it was a classic Megami Tensei system, SJ.
It’s not right to compare just the visual flamboyance to the action of Raidou.
>>136
In other words, does that mean the gameplay of Raido is bad?
>>137
Well, yes…
I feel like I might get banned if I post the video of Mara-sama’s charge.
Is it okay to ask in this thread, but is Megaten VV interesting?
I had never really been interested until now, so I ignored it, but recently I’ve suddenly become interested and I’ve been curious about it.
>>117
If we’re talking about recent works, it’s pretty much a given that it’s either SMT 5V or P5R.
>>117
I can fairly honestly recommend VV.
The extremely high difficulty boss group is, well… that.
>>117
The game is interesting, except that the action elements in moving around the map are cumbersome and make me dizzy, and there are times when I can’t skip conversations or movie scenes.
It’s worth trying just to see the devilish conversation in the backyard.
In Abachurimaster, Cielo will start shooting down fighter jets with beams instead of ramming into them.
RONDE’s rondo must be remade, you know!
Unbelievable!
VV is interesting, but only when it comes to additional routes.
>>125
I haven’t played V, but should I start with the additional content instead of the original route?
>>125
Isn’t the additional route based on the normal route?
It’s pleasing that the dissatisfaction and questions felt in the normal route are resolved in the additional route.
And because the dissatisfaction with the usual route is addressed so accurately,
There is a suspicion that this is not just an entirely retrofitted process, but that a different route was greatly mixed in to meet the deadline.
Once I finish the other game I’m currently playing, I might play Megaten VV this time…
By the way, which should I play first, the original scenario of Megaten 5 or the additional scenario?
>>127
the latter
The original scenario is extremely bland, to be honest, not really…
>>131
By the way, it is normal for the latter to be added faster during rounds.
I remember the gist of the story, but I still don’t remember the details.
If you’re going to buy it anyway, I think it’s better to do both routes.
Without a doubt, the latest ones are more interesting as games.
The scenario is… at the Atlas stage, preferences vary, and there are significant fluctuations in quality.
RONDE has a frustratingly long wait time from when you sign the contract to when you can be called.
The last moments of Rahmu and the Banma Conference.
I think it’s meaningless if it’s only the revenge route.
I think it’s an if route based on the original route.
It’s not Turbo Granny, it’s Taabo Granny.
>>140
I wonder if grandma has become nostalgic for the Taisho era…
The combat system of King Abaddon was refreshing, but back then, I was so bad at managing MAG that I ended up just hitting things with physical attacks.
Right now I’m playing Chōryoku and Abaddon, and I’m currently in the middle of Abaddon, but Chōryoku was really fun.
It’s so strange why I didn’t do it back then.
Abaddon wanders around until using weakness magic → Once it becomes stiff, keep hitting it → Continuously run away until it becomes stiff again by repeatedly rolling.
I was like a repeated salt Raido…
I wonder why sometimes, even though I’m hitting the weak point, it doesn’t become stiff.
I wonder if I have to get it right several times.
You can manage quite well with a salt move.
I like Raidou, but the combat mechanics feel somewhat shallow…
Atlas… take this opportunity to gain more action experience points…
King Abaddon was making money near the dragon vein because he could fight endlessly if done well.
Moreover, demon.
>>152
When I first fought the White Rider, I was stunned to die instantly from a charge.
Following the teachings of the Zero Defense Technique, I judged that what was in front of me was a cannon and attacked from the side.
The demon itself is fine, but I think it’s strange for it to appear from the beginning in king mode.
Morinaga Rika is still active, huh?
Ah, speaking of which, the charge-type skills used to hurt so much that it would result in an instant death, nostalgic…
I’m really looking forward to playing the original Raidou since I’ve only played from Shin 4.
I know it’s a luxury to ask, but I want the appearance of weapons to change.
I’m glad that I can use the mighty warrior Masakado’s super strength.
>>160
Seriously?
The action of “Super Power” is definitely a bit underdeveloped.
Personally, this is enough for me.
I was surprised that in King Abaddon, it has become completely different and you can do various things.
I remember some of the story about Chōriki, but what was Abaddon like again…
>>162
Customs Village
>>162
A story about luck, a bug-controlling ninja, and a giant grasshopper.
By the way, did the anonymous person hold the title recruitment for X?
I want to play Raidou with action like P5S.
It’s an old-fashioned village, and the local deity keeps repeating the same thing over and over; what’s going on there?
If you cast Nebuloss… yes!
King Abaddon isn’t very interesting to talk to, though.
I want to see Geirin and Nagi with voices.
Compared to Chōriki, Abaddon feels somehow hopeless…
Saint Seiya Artemis is a DLC?
Collaborate with Koei to create Devil Survivor…
>>172
I’ve heard it’s similar to Shin Megami Tensei, is that correct?
If you’re going to do Abaddon King, make a big change for the final.
A great showdown between the mighty Abaddon King, who breaks through mountains, and the secretly repaired super battleship in a legendary monster battle! I want it to go wild like that!
Isn’t that a vampire survivor!
It’s a joke saying, “Doesn’t Koei have anything to do with this?!”
It’s a shame that King Abaddon ended up becoming a Lawful Chaos route.
>>178
In the first place, the concept doesn’t really fit with Kuzuha Raido, whose role is clearly defined in the hero action genre.
If you pile another joke on top of a joke that’s already hard to understand, it’s impossible to get the message across, right?
I’m currently working on Abaddon King.
Let’s just present a person in a state that is almost like a sacrifice and say it’s resolved, then return to the imperial capital.
I was a bit troubled by Narumi and Raido saying, “Leave Tae-chan, who is passed out!”
It seems like it would be a better fit to stick to the big version of the Devil Summoner route rather than the Megaten route in terms of story.