
I can’t forgive the rough water flow motion in this work.
Pat… Pat… Pat…
To be honest, since the tests have almost disappeared, I don’t feel as uncomfortable as I used to.
“Paojian is strong in type and admirable.”
The scarf has become so effective that I can’t let it go, but occasionally reminiscing while spamming the water terrace headband water flow makes me laugh because the firepower is still insane.
The way it’s being shaved is strange.
Please shave it off with a rough surface.
In Sword and Shield, the Dark-type strong blow sometimes didn’t go through due to the good effectiveness of Evil, but the rough water stream barrage in this game is halved? Is that so? It feels strange that there are cases where it doesn’t go through, like, so what?
I think it’s an outrageous story that the evil Urshifu is getting weaker to the level of the Four Calamities being strong.
It’s kind of tricky without those guys, the SV’s attack.
The various combo attacks syncing up perfectly is also a big deal.
Fairy 4 times is tough.
It’s dangerous to use it only when strikes in martial arts aren’t landing.
I think the reason Terra Pagos can’t even become popular with doubles is definitely because Urshifu is too strong.
I can’t handle it next to me while I’m protecting.
Hop saw Dacuma on Armor Isle.
I heard there is a region where Dacuma and Urshifu live.
(I thought it was hinting at the next work…) but that wasn’t the case at all!
It seems that there are occasionally outside ones like Ograpon and DLC semi-legendary Pokémon.
The certification has become almost meaningless, and even if a sudden unexpected event occurs occasionally, it feels like “so what?” when it ends, so it’s relatively unimportant, or rather…
A single hit is incredibly strong against a defensive setup, right?
There hasn’t been a Pokémon with such a muscular neck silhouette that looks so human-like until now.
Actually, using provocative hiring is strong.
>>20
Stop the sword dance.
In SV, it’s almost never the case that the ones brought in to counter multi-hit attacks can’t stop a single hit.
I was surprised to hear that in the single, it’s treated like a justice that destroys evil.
Because here, I am feared as the destroyer at the root of doubles…
Yeah, rapid-fire!
It’s not just the Orga Pond, but even with its total base stats being lower than those of Arcanine, it’s reasonable, yet everything else is just too outrageous.
No, even as a single, he’s a really bad guy, just like water.
What the Umitorio wanted to be.
>>27
I think there is only relevance to the three water attacks.
I don’t think people who are normally playing ranked matches are harmful.
If you’re doing it to win, then I can’t say such things because I’m using it myself.
Most of the people complaining about environmental Pokémon are either my own kind or those who feel like they’re playing based on knowledge gained from threads.
Therefore, Paojian is justice, and Tsutsura’s fear is a fear of justice.
Sometimes I want the third type of water evil.
>>31
What is it to line up with a single strike and a combo attack?
Counterattack, huh?
There are too many matchups against Paouura in the opening.
I’m playing ranked matches, but I can’t complain about the Pokémon in the environment itself.
But I keep saying to stop (specific type)!
Evil Urshifu is occasionally seen being used by top players as a good first-choice option that pairs well with Stella.
There are quite a few unreadable types, but I like them because they aren’t as unreasonable as Dragonite.
I love dark siblings.
A focused strike is definitely cool.
>>39
I fell in love with that thing from Sword and Shield.
It’s a Pokémon that can only really throw punches, so there’s no sense of unfairness.
Windy has a high total, but since it’s a dual-type, I don’t feel the strength as much as the numbers suggest.
It’s still good because it’s quite dexterous for a quadruped beast type.
>>41
The days when main weapons like fangs were miserable.
The power of elemental fang moves is so mediocre, why is their accuracy so low?
I think it’s strong that Black Bad and Din can easily make the terrace spit out, but that’s Bad Ula.
The nerf to Dark Strong Hit is reasonable.
Why is the water flow continuous and stationary, you idiot!
>>45
It didn’t stand out much compared to the pre-release hype (compared to one hit).
Wow, something big has happened in SV!
Since it’s basically just a one-sided attack, it can be easily countered depending on the situation!
It’s too strange that Gorillan and Regieleki were heavily nerfed while Urshifu was enhanced with more moves.
That said, there were parts where I wondered if Laos couldn’t perform the Sword Dance given their appearance and setting.
Even Mimikyu can dance.
>>49
Mimikyu has sharp claws that grow well.
In a single format, it has a characteristic that can only be used with something like Ferrothorn, so it’s a bit too strong to be ranking highly in an environment where Ferrothorn isn’t present.
I had quite complex feelings when Dakuma evolved because it was so cute.
Now it’s my partner.
It felt like a powerful blow and a series of techniques, but I wonder if they didn’t think something was strange.
The true strength of a puffed-up fist is in its ability to break through even in singles.
It’s ultimately power just by feeling both.
I remember thinking it was amazing when some commentator was predicting the opponent’s punch with the gloves and pressing to defend.
>>56
There’s not much return on this.
It’s interesting and I like that the punch gloves, which kill the special traits, can actually be useful in reverse.
You did a drywall!
You did a drywall, didn’t you?
Isn’t it the pattern where you understood the damage type through power?
>>60
Aren’t the punch gloves’ corrections too low to distinguish them from random numbers?
The maximum value changes, so it might be understood depending on luck.
I’m grateful that the punch gloves increase my power, but 1.1 times… really?
I thought it would be tough for Water Laos to absolutely not be able to win against Coridon builds, but Coridon ended up ranking third in usage among restricted Pokémon.
The damage random number in Pokémon only works to lower the values, so there are people who can quickly reach the maximum value.
If it’s 1.2 times, it will eat up the existing power items, so it’s no good.
I was only really using Dodogezan from the beginning anyway.
Don’t take your eyes off Scarf Akatsuki.
>>68
Too much of a monster.
That is absolutely not the case… I have low speed, so I wrap this white scarf to boost my speed…
>>70
You’re using different techniques, right?
From the beginning, the Blood Moon hurts, so I can’t tell if it has a scarf or not!
By the way, a 1.2 times increase in firepower is enough to turn something that barely survives into something that definitely gets defeated, so it shouldn’t be distributed too freely.
Isn’t it too painful? But for a headband and glasses, it’s not that bad, right? Is it a ball? It’s a ball.
The comically clumsy appearance of falling is addictive.
In a legendary environment, there isn’t enough leeway to hold a Panglo.
I want to go to a region where Dakuma, Urshifu, and Oghapon inhabit in the wild.
It seems that a wild Urshifu requires quite special training under evolution conditions to become one.
Since it’s a pseudo-legendary, I guess it won’t appear in large numbers in the wild.
I hope it becomes easier to obtain things like Akatsuki.
I wonder if wild Ponyo can only be grass type.
I think that in a way, having a single Akatsuki suddenly appear in a later series can maintain its mystery.
In terms of settings, it’s probably a Pokémon that only exists as one, like Mewtwo.
I love special variants of common Pokémon like Akatsuki, so I hope they appear in Legends Z as well.
Bring the evolution method of Gachiguma here too.
I would be happy if Akatsuki became a branching evolution of Ringuma.
In the second part, the paradox quasi-legend that had the same appearance method was interesting, but Akatsuki from the first part was something unlike anything we’ve seen before.
Well, the paradox pseudo-legendary was thrown in a raid without much story, which is partly the reason.
Akatsuki was really surprised, so I want more of this kind.
I know that I’m hated enough to want to die twice.
>>88
Even if Double has a slow action order, it can defend itself while having its neighbors attack.
The thread image cannot engage in such tactics because it pierces through the ability Protect, resulting in tremendous pressure when facing off.
The BGM was supposed to be the battle theme of Hisui.
I honestly love the surprise that effectively utilizes the Legends elements.
The DLC semi-legendary is good.
Gachiguma is good too.
What is Minamo Isaha thinking with that specification, which can only be obtained in a limited-time raid?
Isn’t the Unite move too weak given its usage rate?
I liked the motion in Sword and Shield.
The motion of past Pokémon exclusive moves in SV is too lame.
>>95
The color change of the wave originating from Dragon Energy and simple shortcuts are also noticeable…
I understand that because we switched to OW, we have to make sure effects can be seamlessly displayed on the field.
While defending, breaking the situation with an attack from the side is not feasible because it is established by penetrating through the characteristics of defense.
Exchanging neighbors and reducing firepower through negotiation does not work because it ignores the critical point of A reduction.
Strong
We can expect improvements in that area for the new titles that will likely come out on switch2, right?
>>99
It seems like I might get passed around in things like Champions.
“Look at the roar when it turned into a thin beam like vomit.”
It seems like the double protect option is always happening, so I thought that’s pretty risky.
I don’t think the Champions will be that serious since they have their smartphones with them.