
Although they are player characters who are a bit detached from ordinary people,
It’s still at a level where an ordinary person could be eaten by zombies, and that thrill is interesting.
The delicacy of feeling it becomes easy after doing it many times and eventually starting to speedrun.
A game where you aim for the swaying head at first and it’s like “This guy won’t die!” while you struggle.
At that time, I thought it was interesting for the first time in a while with Bio…
Zombies are tough, so there’s a sense of tension.
I really like the large vertical range of standards.
If you play too well, the G battles in the lab become so stubborn that you won’t be able to defeat them unless you bring in an overwhelming amount of ammunition.
Knowing the original work, the stiffness of the zombies is indeed frightening.
Are you not staggering or arching back even though you’ve hit your head?
The Tyrant appearing too early from behind was so scary that I stopped playing for a few days.
I like Claire from this game.
I wonder what kind of room the space where the G battle continues from under the statue is.
Was Umbrella coming from behind to collect data?
This is really well done, isn’t it?
I think it’s a perfect balance when the bullets are just enough.
It was great that the underground waterway, which was just a passing point in the original, was greatly expanded.
During the first attempt, I missed the flamethrower and experienced hell in the laboratory.
Eevee is too scary.
If I can’t pick up the sacred flamethrower
The shooting game where instant death can occur from an encounter with Eebee begins.
It’s nice that knives are consumables too.
I like watching random streams.
The person who created the G adult area has great taste.
The Tyrant’s hearing is too good.
That guy has ears growing out of the wall, right?
The drop of the bullets is exquisite, isn’t it?
I let out a “Whoa!!” in real life from Ibee’s instant death attack!!
Cutting
Katsun
The chase part has enough playfulness to tease the Tyrant, which is nice.
A knife can be a high-risk, high-reward tool and also a charm that brings safety, which makes it admirable.
Whether you’re bad or good, there’s nowhere to throw it away.
Once you defeat Tyrant-kun, stay down for 20 to 30 minutes.
The revival is too early.
The original work was too simple, so it became just right as a game.
The Tyrant who is chasing the chaser.
I wonder why there are so many erotic mods.
Speaking of which, I’m stuck in Ada’s part.
I feel like the biggest change is that the map has become almost seamless.
The enemy is chasing us from the next room…
I want to kick… I can’t kick…
It’s nice that I’m taking good care of the knife I got from Marvin in Re2.
Is that really Marvin’s knife?
I felt a little sick seeing Marvin shattered by the rocket launcher.
I’m sorry…
A knife can still be used if it is repaired, even if it is broken or chipped.
Once you understand the behavior pattern of the Tyrant, you start to chase after it, intentionally get caught, and play around.
It’s sad that they can’t enter the save room or the STARS office, right?
Just listening to the footsteps of the tyrant wandering outside the room is scary; it’s well done.
I almost cried when I came to a place I thought was a safe zone.
When I entered the linen room at the dead end, I suddenly heard footsteps getting closer and thought I was done for…
I’m shocked that I’ve become Aunt Clara.
Aim for the feet.
I can’t tell the judgment in version D!
The knife is extremely strong and useful, but the fact that it breaks easily is a good balance.
The uses range from the autopsy of the zombie that fell at the counter to handling G1 and Lickers, making it too versatile.
The police station tyrant can track the player’s position at intervals of about 30 seconds to 1 minute, even while hiding.
Since the remake, zombies are really tough…
Due to the influence of game streamers, I’ve started to say that I want to understand the post-mortem work on zombies.
The Tyrant’s pursuit in RE2 was so remarkable that it made me expect too much from RE3.
It’s interesting enough to be complete just on the surface, so doing only the surface is sufficient.
Of course, it’s fine to continue doing it behind the scenes.
I’ve often heard the impression that shotguns are weak, but considering they can silence those incredibly tough zombies in one shot, I can’t help but think they’re actually pretty strong, right?
It’s really disappointing that 3 doesn’t have a clock tower.
There’s a twist where the knife is for the boss and the shotgun is for the minions.
The Ada chapter has interesting original elements.
The Tyrant’s walking speed is also exquisite… The feeling of “oh no, here it comes!” when you encounter it is overwhelming.
Since it’s a special occasion, I wanted a bit more of that “backstage” feeling.
“You did it out in the open!”
Shooting after the reticle has converged increases power, so panicking and spraying bullets is just a waste of ammunition.
So, in zombie movies, it’s common to see characters panic and fire wildly at zombies, even when they run out of bullets, still clicking the trigger.
“I think it’s the pinnacle of games where you can play a mob character who is eaten by zombies while saying, ‘D-damn it… I don’t have any ammo! I don’t have any ammo!'”
The tyrant uses the anywhere door when you’re not watching.
Tyrant is running a lot behind the scenes.
Don’t place shotgun shells like that, as if you’re going to use them on a Licker!
It’s great, isn’t it? That tofu survivor with all its effort put in.
They’re multiplying… What are these guys…?
The overall volume is just right.
I want to play it again regularly.
I believe the essence of shotguns is definite part destruction.
So I’m not very strong against lickers.
There is a knife for the liquor.
Is that good?
Since it became a form of 3 that essentially removed the tracker element from the original while adding a tracker element to 2, which had it in the original.
It’s no wonder that 2 is highly rated while 3 is a bit uncertain.
Oh, I forgot to do the liquor disposal in front of the seized goods storage.
Rikka always handled things with grenades.
In regular play, it’s not typically encountered, but the Super Tyrant has an enormous amount of HP assigned to it, and you can properly defeat it by depleting its health.
Once you get used to it, a handgun becomes something you shoot at the feet instead of the head.
It’s nice that the zombies are strong and scary even though they don’t run.
Watching the Lick Knife process in a video really made me go “no way”… it’s stabilizing.
In other words, knives are strong, regardless of that.
I won’t forgive just the two lickers behind Leon.
The mechanism where drops don’t occur at all when there’s plenty of ammunition, but they start to drop when you’re running low, is actually very good.
After the second time, I am sure I shouldn’t have to go past the west side of the police station, but I ended up passing it multiple times.
Memories of experiencing hell with zombies that are replenished each time.
I still occasionally run the Hank route.
That is just the right volume.
Once you can handle a liquor bottle with just one knife, the difficulty drops significantly.
I saw the guy being interviewed by NHK before it was finished, and it made me realize it was in this kind of situation…
I don’t think there are many games where the difficulty changes drastically like this on the route.
I am impressed that you can even adjust the timing of the Tyrant’s appearance.
On the first lap, you think, “What the hell is this shitty building…,” but as you make laps, you get a mysterious feeling of being able to run smoothly.
Zombies, huh… Huh!? Licker!? Tyrant!!? In the west corridor…
I can play through the game on hardcore without any hidden weapons, right?
Shotguns are weak, grenade launchers are strong, so it’s funny how shotguns that can definitely hit the head are coming back strong.
I want to explore, so I would like you to stop the tracking part.
When I hear a sound like “gok gok gok gok,” I think, “Oh no, the Tyrant is coming…”
Running into a Licker and a Tyrant in a narrow hallway is pure hell.
At high difficulty, it’s clear that Claire is tougher.
Because the technique to pass through is not usable due to destroying the legs with a shotgun.
Overall it’s good, but it’s disappointing that there’s a lack of motivation behind it.
The sulfuric acid is too strong…
Can you do it with a Rikka knife!?
If you don’t properly close the windows in the west corridor, you’ll end up crying later.
A hell of tyrants, lickers, and a horde of zombies.
You just need to remember where to block the board… Where do I block it again?
Marvin’s knife? I stabbed it into some zombie and escaped…
The places and timing for using the board can vary quite a bit from person to person.
Now that I’ve bought a PS5, I feel like I could dominate with a knife.
If you can block it with such a shabby board, there are plenty of other ways to block it!
The knife has exceptionally high firepower, so it’s generally good not only against lickers but also against bosses and big enemies.
It’s true that the Licker special attack has a high chance of making you flinch, but the knife in this game is really strong…
High FPS knives have high firepower, but their durability decreases accordingly, so they break really easily.
The total firepower per knife doesn’t increase, so if you swing it around too much thinking it’s strong, it will run out quickly.
A knife that hits multiple times is a good knife.
I wonder if the FPS is set in the RTA regulations?
Veronica’s knife was incredibly strong with multiple hits, right?
What is a rank?
Yeah… the power varies depending on the hardware you use, huh…
I’m too scared of the tyrant to play behind the scenes.
The hardcore backstory starts by going to the burning corridor first to collect extra boards.
I like to secure safety by blocking all the main windows, including those in the west corridor.
Regarding knives, raising the FPS also increases the wear rate, so it can break without even being swung seven times.
Around 60 is fine.
In the first place, the knife is strong enough to deal enough damage even on PS4.
Mr. Tyrant is annoying, but once you get used to him, you can tease him quite a bit.
What’s scary is when you’re caught in a pincer attack by unexpected zombies and lickers.
The shotgun feels weak because I have the image of taking down a liquor with two shots.
I died when I shot the licker with a shotgun in Re2.
The handgun is for stunning zombies with concentrated headshots.
The shotgun is for guaranteed kills on zombies with headshots.
Such RE2.
I wonder if it’s intentional, but there are many places where the roles are reversed from the original work.
In the past, only one juvenile would be born from a bent or a mayor, but now they are swarming in the irrigation canals…