
I never thought I would feel friendship towards Reggie, who I used to think was a damn game master…
I just don’t understand the setting… What was that damn YouTuber? Who was that girl who came to take care of the YouTuber at the end? In the end, it doesn’t seem like this game is a dark game that ensnares the player?
Well, the card game in the hut was interesting, so that’s good…
Weasel 1 3
Play Kaycee’s MOD (the bonus mode known as that).
If you still can’t solve the mystery, it’s good to follow the ARG…
Well, even if I follow that ARG, it won’t really solve any mysteries.
It’s fine to perceive it within the framework of a horror movie.
>>2
I can figure out what this game was.
At first, I thought it was interesting like a card game + escape game, but it changed genres from Chapter 2… and then it changed again in Chapter 3, and I couldn’t keep up anymore…
I thought it was a game like Slay the Spire, but it turned out to be different than I expected!
But it was interesting.
Also, all the achievement names ended up being MTG, didn’t they?
Is it true that if the Chapter 3 data file is over 50GB, you can clear it immediately?
The card game part is surprisingly simple.
I thought it was an independent title, but it’s actually a pretty quirky (in a subtle way) game that comes with a super difficult 3D puzzle premise based on past works.
I won’t deny that it’s an amazing game, but clearing chapter 1 was the peak, and after that, I was left feeling puzzled, wondering what this… what is this?
At this point, it’s somewhat tough that the duels are starting to feel like a chore.
>>9
Yeahx Three-way
I like Chapter 3 and the climax that follows, but I really dislike that even after playing this game normally, it just leaves me with a lingering confusion and I don’t understand its structure at all.
It seems to be characteristic of the author, so it probably won’t change from now on.
I think more and more people will come in thinking it’s an independent title and have similar feelings.
This game was interesting, but…
For the sake of translation, the text is crammed too much and the font is too small and unreadable when the card speaks, so I just gave up!
>>12
I think it’s really bad when lines suddenly appear, are sent without permission, and then disappear right away.
What the what the what!?
I thought “Hmm” during the discussion.
I couldn’t help but half-smile at a world where only true enthusiasts can keep up with decrypting codes, entering addresses on a site URL, and analyzing the floppy disks that were sent.
>>14
Decoding the cipher is quite a hassle, or rather, it’s quite tricky.
First of all, when playing normally, you wouldn’t even realize that there is a code there.
Reshi’s game is the most interesting.
When I look back, Reshi was really doing a great job as the game master…
>>15
I think it’s just like the different player types in MTG, where everyone enjoys the game in their own way.
I understand that the reason P03 is a spike is due to Leshy’s thorough Vossos (like when he gets angry from the bad smell).
I want to say that I hope you enjoy the MOD too, but…
I wanted to skip the early part of the card game, but from around the fantasy RPG, I didn’t care anymore.
I’m more interested in the story behind it.
>>19
Don’t worry.
I don’t understand even if I clear it.
Chapter 2 is the original game with pixel art RPG, while Chapters 1 and 3 are 3D games created by the game characters, right?
It’s impressive how such modeling could be done with the capacity of a floppy disk…
That’s true, but…
The premise is that the scribe gains creative rights and exercises them.
In that sense, Chapters 1 and 3 can also be considered within the realm of the “original game.”
>>22
Well, this is a game of darkness…
I like both the Pokémon Trading Card Game GB version and the Robot version, no matter what.
“It’s too early.” When they come to kill with that, I bow my head thinking it’s Reshi’s concern for wanting everyone to enjoy all the elements of the game.
The idea of a meat cake or something similarly unique is just as tough as any other scribe’s perspective.
I love SIREN, so I like stories that are hard to understand.
>>26
You generally understand it until you clear it, and it’s much clearer in the archive, so it’s really incomparable…
I understand that the old data is related to the little mustache, but that guy is too often associated with demons in various creations!
>>27
Being serious about collecting relics is also a bad thing.
Could it be that the active move by GAijin in this deciphering is rooted in Cicada 3301?
>>29
I think there’s also the assumption that the author is aware of the existence of the code from the beginning.
“The person who says ‘I don’t need it’ is unnecessary.”
I want to kill with a touch of death.
>>31
I don’t need any scribes other than me.
I don’t need players who don’t listen.
>>33
It would be better to delete the game and find happiness…
>>34
Stink bug lady…!
>>34
It’s really sad that Reshi says “Let’s keep going” even when one side’s life reaches 0 in the final game.
The old wolf understands your feelings, but you must be an idiot to have that life value in this game.
The second chapter is terrible on the first playthrough, but if you actually set up themes and constraints, it becomes super interesting!
>>35
Collecting cards is boring.
I’m glad that although it’s tedious, I can gather freely and assemble freely.
I’m happy, but it’s still a drag.
Something like that.
>>35
Does that magic deck work?
>>40
If you only use Blue Gems and Gem Demons, you can achieve one-kill in every match!
If you want stability, stick with green.
The guy who can be strengthened with energy and bones is too god-like…
Alright, let’s do The Hex next!
Reshi’s game is fun, but I’m not sure if the Casey MOD has strategic depth or not.
The resources we can deploy here versus the enemy are too different, so I couldn’t find a strategy beyond rushing with Mantis God.
I felt like I couldn’t handle magic and circuits at all in my head.
So, did I get killed as a YouTuber?
>>42
As a result of the YouTuber completing up to Chapter 3, “Inscryption” has achieved the “Great Transcendence” = a leak to the internet.
So it’s you who bought that inscryption on Steam.
>>42
No, I have nothing to do with this game at all.
I am a higher-dimensional being who merely observes the gameplay of YouTubers in the game world from a god’s-eye view.
>>42
It’s like the background story or events leading up to the inscription leaking onto Steam and arriving in our hands…
>>59
The date of the video is also just a little before the release, you know.
>>63
I see.
As a GM, Reshi is too amazing.
The robot is trash.
Magnificus… should we study a bit more about entertainment?
>>44
Huh, there’s a MOD for Magnificus GM!?
>>44
It’s nice to continue the game with 80 times the health out of spite for the bell being deleted and destroyed… by the way.
I didn’t particularly mind, but was there also a Pony Island reference?
>>45
This is using pony references as part of the ARG.
Pony 2 already featured slimes even at the teaser stage…
Magnificus clearly shows that it is fully focused on design.
Playing with Reshi is the most fun, and that’s probably intentional, but after that… it feels long!
The Magnificus battle is awful when you read the rulebook because Exodia is there.
>>51
I will grant you the honor of wearing this duel disk! The excitement is terrible.
It’s hard to imagine from the madness of Chapter 2.
This author tends to be rooted in Nazi swastika-related themes.
The slime was just a passing fan of the old wolf, huh…
I was really surprised that the author’s next work is pony2.
I need to replay pony1 and also play the hex that I’m stuck on…
But I believe that uploading everything, including the Act 1 part where I should have tasted humiliation, is P03’s way of showing friendship to YouTubers.
>>60
It’s interesting to interpret the contradiction of having video parts or YouTuber commentary voice included like that.
Don’t mess with me, people are dying.
I think this author is really good at surprising us, but it feels like they’ve used up all that aspect in this work with Resi.
>>61
The part where the eeriness that initially drew you in is actually… is the key point.
The fact that it’s crafted to the point of being captivating has both positive and negative effects.
Reshi is an extreme naturalist and a literal carnivore.
P03 is a selfish jerk.
Magnificus does not understand the human heart.
That’s probably how it feels.
The stink bug lady seemingly has no particular flaws in the story.
>>62
Silent no-time deletion.
>>64
I thought that place was too much like a death scribe.
>>64
I feel like the scene where the three scribes consult each other existed at an earlier stage, but I vaguely remember it, so I’ve forgotten the timing and details.
I watched the analysis videos and read this thread, and I get it… but I still prefer games that properly explain things within the game itself.
https://dmullinsgames.itch.io/special-offer-claim-your-free-bitbuddy
The game I’m making in LD is also a one-shot joke and it’s really fun… I recommend it!
The reason we are able to play the game portion even with video files that should normally be unplayable is…
It seems to be somehow restored from the video file (but since the original is a video file, I’m playing the game inside the video in a pseudo manner).
Or is it that we are doing the operations ourselves, but in terms of the settings, it’s like watching a YouTuber’s gameplay video?
What was that video of the YouTuber having fun with a real balance scale?
>>72
I think it’s an expression of temporarily losing my mind.
I recognized the seriousness of floppy disks through experiences like that.
The farewell with Reshi and Aunt Stinkbug was quite sad.
Indeed, the wave of ARGs is coming to Japan now, but since there are limits when you’re alone, it’s a genre that requires information exchange in online communities, so preferences will likely vary.
>>74
It seems like this kind of thing is trending on X right now.
>>74
First, we will go into the mountains in the suburbs of Vancouver.
>>74
ARG is a genre where you tend to become one of the many background characters, so it can be tough if you don’t have the tolerance for that kind of preference.
Even though it claims to be for many people to collaborate, it often ends up just following a small number of unusually perceptive geniuses and checking answers.
There is a part where it depends on whether that experience can be perceived as a sense of unity.
>>89
The hardest point is that I can’t move at my own pace (if I’m not participating, I get left behind).
You can tell from the Casey mod that the quality of the Reshi chapter is too high.
In an all-challenge, the dire wolf and the bearded eagle are incredibly reliable.
Apparently, those who actually attended the offline meeting at that location were given floppy disks, so we can’t really understand the truth just from the game alone.
>>80
The creativity of shooting videos attacking people who have been dug up is incredible.
From around the robot arc, to be honest, it’s quite tedious.
>>81
For those who want to enjoy the story, well…
For people who want to play a terrible card game, this is incredibly addictive.
It’s a shame that the setting time in the story seems to be about 10 years apart from the actual release date.
>>83
Oh, is that so?
It should have been quite just right.
>>85
I’m sorry, but I’ve only heard theories that the elements of the Windows screen might be from around 2010.
I think it’s fine to be completely linked to reality when considering the existence of YouTubers and such.
>>122
Ah, I understand the atmosphere of the story.
The UI of the video part and the startup screen are also outdated, and the Lucky Carder’s computer is strangely old too.
A code has come from the floppy disk I dug up! → It’s terrible that it was already a solved mystery.
While there are mixed feelings about ARGs themselves, it’s genuinely impressive how this game stands out with its intricate ARG-like elements among many others.
Let’s do TheHex too!
https://www.youtube.com/@LuckyCarder
Has everyone registered for the lucky card?
>>88
In reality, it’s probably the lucky card that is controlling it.
It’s not just a movie; it’s nice that you can shake hands through player interaction.
What was the top-secret data inside the game, after all?
It seems that the goal is to spread it all over the world through platforms like Steam.
>>93
Hitler and the secret plan member list
>>96
As an added bonus, it’s cursed with a spell cast by a real demon.
The whole incident began with a free-use mustache.
There’s no way the moon has a sense of smell!! 111!!!!
>>95
It’s effective, lol.
This game is a devilish program created by the Nazis.
Someone used that to create a game.
The image that was trying to spread.
I think it’s fine to discard the less interesting truth.
>>97
Putting aside the Nazi-related topics, the connection between demons and game companies is linked through THE HEX, so if you liked the previous work, that part might be interesting.
It’s said that the one who killed the YouTuber might be the sadist from the previous work, but it’s not explained in detail, so we don’t really know.
>>110
When you use frame-by-frame playback, Sad’s face overlaps with the woman’s, right?
Is Pony Island 2 not out yet?
>>98
I hope you will do your best to localize it into Japanese this time as well.
The final duel is way too Yu-Gi-Oh.
>>99
The duel disk had no choice but to erupt.
But this game’s so boring!!!
☠️Yay!
It seems that both pony and hex have a shared worldview.
I like how even if you trap a colleague in a card, there’s a bit of performance advantage, which is a unique consideration for game characters.
>>105
It’s not because I feel sorry or anything like that.
“You can become a monster card and participate in the game!!!! It’s going to be fun!!!!”
The selfish aspect of Reshi is that they seriously think like that.
Creating a digital version of the little mustache using the number on the card kept in the chest pocket after the little mustache’s death is the terrifying scientific power of the Nazis!
I wonder why it became popular…
>>109
As a result of prohibiting spoilers, the bad parts became invisible.
>>109
It’s simply because the game is extremely well made.
There is no disagreement on that.
The part connecting the truth to the ARG is simply a point of contention.
The mastermind behind the Nazis was disappointed, but in the end, everything was forgiven on the last pirate ship.
I really like games that convey the effort to entertain.
The appeal of the game does not match the scale of what the creator wants to achieve.
You can’t create a game that reaches the whole world for an ARG of that scale.
>>112
I think this is a completely valid opinion, but the way the author throws their self-satisfaction at you is refreshingly indie game-like…
>>130
Play → ????? → Google it → Ah, so that’s the kind of author they are.
Due to this process, it is absolutely impossible to avoid it before purchasing.
>>130
It would be good if you could properly follow past works.
Sometimes when a game gets discontinued, if you miss it, you can’t keep up anymore…
At least, if I’m going to be self-satisfied, this is it.
When I threw my AV folder at the guy who could take damage from file size, he died instantly; that was the peak moment.
>>114
That kid has no time limits from when they show the fee to when they submit the file, so they can manipulate it however they want.
“The one for ‘old files’ can also be done with spoofing.”
I don’t really care about ARG itself since I probably won’t participate, but I hope that all the mysteries in the story will be solved after it’s over.
What I really don’t like about this game is that.
>>115
The settings span across all of the company’s works from the beginning, and they continue in new releases as well, so it’s impossible to solve everything…
I like codes and secrets that are contained within the game.
I hate the codes that jump out of the game and get thrown into reality.
Only people with a lot of time can tackle this. It’s just a local file for a last-minute game, so it’s forgivable.
The ending where the game character thanks me and we shake hands was nice, but it’s sad that because of the nested structure of the world, I can’t tell if it’s directed at me, who is currently playing.
>>120
Just like the hero from Dragon Quest is your doppelgänger.
Think of the lucky card as your doppelgänger.
>>120
If you can discard the ARG part, then it will be a game that players can immerse themselves in.
I think it ended at a level that was meta-fun…
It was really frustrating that the things I wanted to do and the good aspects of the finished game were misaligned.
Suddenly, a very familiar duel device was attached to my arm, and I couldn’t help but laugh.
>>124
And I shall grant you the honor of noticing the existence of Exodia when you open the Rulebook.
I like breaking the game with the Ouroboros I raised, but…
Using it with the robot takes a ridiculously long time to increase coins, it’s so tedious!
Chapter 2’s balance is too bad, but Pokémon Card GB was so much fun that I want it to be made into a standalone addition.
The energy sacrifice deck’s synergy is insane.
At the start of the game, I actually thought it was very similar to something like a slipstream.
While doing this, I thought it’s more like Yu-Gi-Oh…?
>>134
Don’t you know about MTG?
It’s nice how sometimes in free games or doujin games, all of the author’s works are connected, and when you try to dig deeper, it feels like you’re following the author’s life…
To be honest, I can’t keep up, but I like that kind of passion.
I think it was popular mainly because the Reggie part was well done.
The original one was somewhat fun to play, continuing from Reggie.
Robo was playing with the mindset of completely advancing the story…
To be honest, everything except the first game was boring.
But I feel like the game balance in the first one was the worst.
>>139
The game component, including the feeling that terrible things happen if you break it after understanding it, is ultimately just a means to show the story in this game.
At the time I bought it, I was left wondering even after clearing it, so I think it would have been more exciting if I could have seen responses like “This is the kind of game it is, check out the analysis!” back then.
The feeling of being left behind is sad.
Magnificus, prepare the mana zone.
It’s strange for MOX to compress the zone.
The fishing game created by the characters from the previous work is surprisingly fun to play.
To be honest, I think the ARG part is honestly not much different from the backstory that is often only written in regular game guidebooks.
I understand that it’s really frustrating to have it prepared as a puzzle and then become a label of not being able to solve it on your own.
>>144
The backstory isn’t really revealed in the game, but if you dive deep into the gameplay, you’ll encounter it all there…
>>149
What is OLD_DATA?
That’s the end, so…
Act 2 has properly set multiple defeat lines for each subordinate, which is quite detailed.
I think the evaluation will change depending on whether you can accept an indie-like passion or not.
I like Reshi, so it’s fine.
🔋💀🦴💣
0 1
I dislike the hidden boss in Pony Island more than that.
The difficulty is too high, I can’t help you move on at all…!
I’m getting tired of the ARG deck, so I’m going to cut it with scissors.
The robot was evil, but when it came to making Orica, the name was like… creative, right? It’s hard to hate comments like that.
>>153
It’s nice to see that I’m gradually becoming attached.
>>158
He’s a jerk, but he means no harm, so he is straightforward.
Basically, it’s a game that has a strong tendency to be selective about people, but the Lacey chapter was just too captivating, well, yeah…
There are interesting mods besides Kaycee’s Mod, so let’s give them a try.
It’s easy to get it on Steam.
I’m waiting for Pony Island 2.
With something like Switch, you can’t throw your favorite AVs?
>>159
I will be quoting from Luke’s folder, and it properly includes images of the sister as well, so I think it’s a good change that resolves any contradictions in the story.
I think it’s fine to just read the summary since digging into the backstory will lead to off-topic discussions.
It’s common for the content not to keep up with what you want to do, but it’s interesting that the game’s attraction is so strong that it actually increases the number of victims.
If I think about what I want to do, I have to keep it to something like The Hex or Pony Island.
>>161
The worst type of misalignment created by a strict no-spoiler format.
I am happy that the ones created as toys enjoy playing with their owners.
I love things like that, so the climax of this game really hit me hard.
For better or for worse, the Lessee arc was too well done.
Overall, you can really tell that this is the work of this author.
I gripped people too much in the beginning.