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[Tekken] The patch will be applied tomorrow.

1: Japan Otaku Reviews

I’ll spend the remaining time with Jack.

2: Japan Otaku Reviews

Goodbye Pyon Pyon Jack, welcome back Season 2.

3: Japan Otaku Reviews

Hmph! Hmph! Hmph! There’s been a sudden increase in Jack showing up!

4: Japan Otaku Reviews

The BanNam adjustment team is probably reflecting on their actions…

5: Japan Otaku Reviews

The defensive system is both weak and overly complex compared to the offensive system…

6: Japan Otaku Reviews

I’m looking forward to seeing what kind of expressions Nakatsu and Harada will have when they come out at EVOJ.

7: Japan Otaku Reviews

I’ve definitely gotten used to it, but the combos are so long that the side being attacked is too bored.

8: Japan Otaku Reviews

I have a question about character abilities: if Heihachi isn’t weak in his normal state, why can he use super enhancement mode after activating Heat three times?

10: Japan Otaku ReviewsYeahx4

>>8

I wonder why…

14: Japan Otaku Reviews

>>8

Is it because it’s Heihachi?

9: Japan Otaku Reviews

There are 32 characters just in the initial lineup, so I wonder if development is falling behind.

11: Japan Otaku Reviews

I feel like if stamina increases, the gap in firepower will just widen even more.

24: Japan Otaku Reviews

>>11

I really think that trying to increase physical strength is the action of a fool or a complete beginner…

12: Japan Otaku Reviews

I would like the officials to explain what intentions were behind the adjustments, especially in situations like this.

13: Japan Otaku Reviews

If you’re usually dissatisfied, why not go back to 7? He says this while remaining silent.

17: Japan Otaku ReviewsYeahx1

>>13

Right now, it’s best to say nothing at all.

Saying something clumsy and accelerating an outrage is the worst.

20: Japan Otaku Reviews

>>17

I wish you had quietly kept your thoughts to yourself instead of engaging in a debate regularly…

15: Japan Otaku Reviews

If this emergency patch is as bad as that, isn’t it hell for the pros to have to play EVO with it…?

19: Japan Otaku Reviews

>>15

Last year’s EVOJ had a hellish environment too, so it’ll probably be okay.

22: Japan Otaku Reviews

>>15

If you don’t like that kind of change in the environment, then don’t become a professional in eSports.

Aim to become a professional tennis player.

16: Japan Otaku Reviews

For now, just scatter the Tekken coins.

18: Japan Otaku Reviews

They are professionals who have gone through Leroy Japan, you know?

Please do your best…

21: Japan Otaku Reviews

It’s good to check it out since they are responding in English.

23: Japan Otaku Reviews

If you don’t like social media, can’t you just not go and see it?

25: Japan Otaku Reviews

Harada’s response battles are basically only done in English, so if you hate it, you can just ignore it.

26: Japan Otaku Reviews

Increasing physical strength may lead to slacking off and widen the gap in character differences.

27: Japan Otaku Reviews

While dying in seconds decreases, the unpleasant dilemma does not disappear.

28: Japan Otaku Reviews

Do something about the dirty ninja!!

31: Japan Otaku Reviews

>>28

I was thinking of using a ninja, but it got really confusing, so I went with Anna instead.

29: Japan Otaku Reviews

I adjusted it so that you would die if you used the Yoshimitsu blade.

30: Japan Otaku ReviewsYeahx1

I think there are too many characters with stances in 8.

32: Japan Otaku Reviews

It’s too complicated with things like Xiao and the stances being back-facing.

If I didn’t think your face was cute, I probably wouldn’t even have thought about using it.

33: Japan Otaku ReviewsYeahx1

In any multiplayer game, a uniform increase in health is a forbidden tactic.

34: Japan Otaku Reviews

I want the ranked match system to be improved.

35: Japan Otaku Reviews

Right now, it feels like I’ll die if I take off the Yoshimitsu blade.

36: Japan Otaku Reviews

I thought they would stay silent today, but as expected, they posted again.

Well, it feels kind of like a flat apology, so I guess it’s okay…

37: Japan Otaku Reviews

In the current environment where you can’t go from Power Club to Heat, the addition of techniques that have practically no countermeasures other than Power Club is a huge boost.

It was quite something to have gone from Power Club to Heat before as well.

38: Japan Otaku Reviews

The frame of the release was weak, and that area has been left untouched, huh?

39: Japan Otaku Reviews

It seems like the idea is to reduce the stalemate by increasing offensive developments from a poised position, which was initially a wait-and-see approach.

I feel like there are too many to grasp and control properly.

It is easy for newcomers to join, but the difficulty of intentions and preparedness clashes head-on.

However, reducing the things you can do will result in an overwhelmingly negative reaction from existing users.

40: Japan Otaku Reviews

I wonder if many people desire characters that require quite a bit of skill.

I don’t really understand much about Tekken because I’m not very experienced with it.

41: Japan Otaku Reviews

I think Power Club Heat is a valid personality.

42: Japan Otaku Reviews

In Season 1, I only climbed to Iron Fist King by using Fen’s small tricks, so it’s sad that it has become a game of big decisions.

43: Japan Otaku Reviews

If you guard against a stance transition technique, let me get a counter hit in.

44: Japan Otaku Reviews

Even if the protagonist is told that a game requires skilled play,

45: Japan Otaku Reviews

It’s like everything the development side has built up until now has suddenly exploded.

46: Japan Otaku Reviews

Isn’t transitioning from a significant advantage with a slash a bit unfair?

The capoeira move was not very effective, as the low stance was not incorporated into the slashing kick, which was rather weak and ineffective.

48: Japan Otaku Reviews

>>46

Xiaoyou has been able to do it for a while…

47: Japan Otaku Reviews

“While increasing physical strength only smells like a powerful drug, I wonder if it’s really okay.”

50: Japan Otaku Reviews

>>47

I was doing it at 7 too.

53: Japan Otaku Reviews

>>47

I did it at 7.

The disparity in firepower has widened and it was met with criticism.

49: Japan Otaku Reviews

Let’s have a high-mobility battle between Jack and Jack!

51: Japan Otaku Reviews

From here, we’ll make adjustments and it will get better, and by winter, it goes from being terrible at the start of season 2 to being unexpectedly fun, but then it will break during the major spring adjustments.

52: Japan Otaku ReviewsYeahx2

>>51

Don’t break.

54: Japan Otaku Reviews

Instead of simplifying it to 8, I was thinking that if we increase the number of things to remember at the beginning, won’t that make it harder for newcomers to join? I’ve been wondering about that all along, but what do you think?

55: Japan Otaku ReviewsYeahx3

>>54

Well, to be honest, whether new people increase or not depends more on how we promote it than on the amount of things to remember…

57: Japan Otaku Reviews

>>55

It seems like they don’t really have much motivation for advertising around there either.

Maybe I am tired.

56: Japan Otaku Reviews

If you hit it, it’s about +30G for the lower section.

Let’s apply the stance transition from the slash to all characters.

58: Japan Otaku Reviews

I can’t believe this is the game made by people who were diligently adjusting things in Season 1.

59: Japan Otaku Reviews

Whether something becomes popular or not depends more on luck than on advertising…

60: Japan Otaku Reviews

The SP style fast loading and unloading is definitely a tease, right!?

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