
Splatoon 3
I want to hold a comparison festival to smell the farts of Aori-chan and Hotaru-chan after they eat a lot of potato ramen.
There are a lot of rooms that need about three S-sized pieces.
When it comes to the S-bras on that side versus the S-bras on this side, it becomes hopeless.
There is no doubt that many squid fans who like Aohota give off a perverted impression.
>>3
No matter which generation you like, it’s still perverted…
It’s tough, too tough to face teams even when playing solo.
>>4
Open or stop.
>>42
I really thought that challenge felt more like a struggle!
After battling the squid that was my opponent in a free-for-all match, I had the rare experience of being on the same team as that squid in the next fight against a different faction.
In the sparsely populated late night, such things can happen when you’re in the majority.
Even if I bring a weapon for killing, my paint points are low and I can’t even get the kill leader; I’m just a mediocre player.
Long live sushi!
Recently, Lact is hitting a guaranteed one-hit.
The quality of gold models varies greatly.
Those who are good at using sprinklers are quite exceptional.
When losing streaks occur, Pablo becomes an anger-fueled killing machine.
Leave the painting to my allies.
>>11
Hold the roller!
I still don’t understand the best way to use installed subs.
Is it about setting something up in a high position that the opponent can’t reach, or destroying walls they want to climb?
>>12
I think it’s strong to draw the opponent’s attention away.
>>12
What exactly does “installed sub” refer to?
The way to use a trap and a sprinkler is completely different.
Even with thrown items, the quick boss, splash, and Cuban are all different, right?
>>12
The landing point where it jumps from the central rotating area in a museum to our side.
Where the litter hydra often takes its position.
Well, there were various issues with 3, but I can forgive it all just for the Grand Festival…
I was blown away by Tentacles, but I was surprised to see that Side Order was selling so well, which makes me happy in its own way.
They said to use the sprinkler carelessly like it’s for splattering the careless squid that came to break it.
If we lose, it’s because of my teammates; if we win, it’s thanks to me.
If it’s a sprinkler, then with Hydra or something, you can set it down at your feet while it’s floating with Nice Dama, or just place it for now even with a Super Jump.
Even if I’m in a passive position, if I have an advantage in painting, I should be able to manage somehow.
It’s nice to get splatted by the same attacking team when you don’t understand the rules of the tricolor.
>>21
It is often misunderstood, but we are not in the same camp.
If there is a skill difference that allows the two of us to win, there’s no problem defeating everyone.
After playing again for the first time in a year, it was just as terrible as before.
I had 0 kills but my deaths were halved to 5.
While the long-range enemy’s hate is pointed towards me, I want to do it! But even if I launch a bomb behind cover, none of my teammates notice, so I sadly have to retreat.
I didn’t actually do the festival, but when I joined yesterday to play Salmon Run a bit…
I only had an image of the night.
I was surprised by how bright and beautifully colored the city was.
Getting kills with the sprinkler feels the best.
It’s also good to place the sprinkler high up.
Just by raising it, it’s strong.
If you can throw and stick it on trees or signboards near the great battle zone, the painting area is also quite nice.
I wonder if the trust that is taking omikuji shots from the lower side of the apartment complex or the lower side of Baigai has ever hit anything…?
I think it’s better to aim from above.
>>29
If you can do precision shooting from a common position, you can get quite a few kills.
>>29
Flounder is a weapon that can reach the opposite shore through the wire mesh if you take the upper side, so you absolutely must take the upper side.
However, if the front line is losing, it’s impossible for the archers to ascend alone.
I think the entire team is in a situation where we can only do suppressive fire because we have no choice.
If you’re shooting from below while being above, then you’re just bad at it.
>>32
It seemed like they were coming from the side of our team’s elevated position.
It feels like a stalemate with the right side not being taken.
I have no idea how to figure out the enemy’s position…
Before I knew it, a bullet came from behind and I was dead.
>>30
Using the Headphones, you’ll be able to tell the direction the enemy is coming from by the sound of their swimming.
Whoa, another attacking team made a try! The factions are different, but I’ll support you!
“…Why do you kill so casually when I try… I’ll get you…”
>>33
It could be a warrior who showed mercy in the previous Turicolor and was killed, carrying the sadness.
There are quite a few points where we should try, so I hope my teammates will do their best.
Me? I’ll just paint it randomly.
>>34
Festivals are boring, so I want them to be abolished.
It’s fine to abolish Splatoon.
Thanks to the randomness of the three colors, it’s normal for the first place to be on the attacking side along with their partner, so in such cases (especially if we are overwhelmingly weaker), it becomes more important for the contribution to the festival to not let them win, even if it means losing the match.
The fact that the attacker comes in first is inherently a breakdown of the concept, but if it’s all defense, it drives you insane, so it can’t be helped.
>>41
Anyway, it’s something that doesn’t concern the provisional third place at all.
There is no point in doing the tricolor.
>>55
If we beat the team in second place, we should increase our points, right?
This leads to conflicts between the attacking factions.
Although it was good to create elements that lead to a reversal, we ultimately couldn’t manage their operation.
In the end, it did not manage to create the advantages of the three factions.
It’s a limited stage, so I’ll let it slide, but the tri-color was a terrible balance…
Are there going to be 4 teams in 4?
>>46
With four themes, the squid research institute might be at a loss.
It’s 4 vs 4!
With 4 teams, it would simply become an interesting 8-on-8.
>>48
I think it will still be 2 vs 6, just like before…
By forcing a defense for the top position, it was thought of as a system to extract from the first place, but it became too obvious and was exposed by the hedonistic squids, resulting in it falling apart while still being used in a chaotic manner.
The concept of having the first place as defense and the second and third places as attack was good, so they should have lifted the Tri-Color rule from the first day based on the results of the preliminary elections and swapped it again in the mid-term elections.
As a result, even if it becomes a defense for the second time in a row, well…
>>52
Even though there were complaints for just one day, if it turns into two days…
>>53
Let’s just stop the festival after all.
At least let’s get rid of the turf war, it’s not interesting at all.
>>61
I see, I’m interesting.
>>61
Turf War is fun.
The shitty matchmaking is to blame for everything.
>>61
If the Turf War matches disappear, it will just become a regular TPS game.
I will lose my place to live.
During the festival, the downside is that you can only play Turf War, which can get boring, but I understand the attempt to change things up in Splatoon 2 with Mystery Zone and in Splatoon 3 with Tri-Color and Hanabi Dama, though it felt a bit weak.
Even without forcing a three-way battle, things change quite a bit just by introducing a strict rule-like object called a signal, so it might not have been necessary to separate defense and attack into distinct categories.
The three-color battle during the Zelda theme was interesting.
Clearly, there isn’t enough resource in this work to spare for limited-time elements… that’s the memory I have while hoping for 4.
>>58
Well, this is it.
3 does not have enough resources for the idea.
If the development had been in full swing, it’s obvious when comparing the initial stage and now that it would have definitely come out as something much better.
The more the stage dedicated to the three colors increases, the more interesting it becomes…
Isn’t this just the same as the territory? It’s boring, you Negitoro. I’m talking about you.
The ink at the festival can be hard to see, especially during battles at night.
It’s hard to see even with color vision support…
The system that doesn’t separate casual players and serious players is entirely to blame for the turf war issues.
If anything, a distinction is necessary even among serious competitors.
>>66
A serious player is probably either challenging or forming a team to go on, right?
If you enjoy it, going solo on a challenge might get you to an appropriate rate…?
>>70
The challenge is too overwhelming, and the fluctuations in measurement boosts are too extreme, so it can take quite a while to reach the appropriate rate.
If you do it for about a whole night or so, most people will generally settle down somewhere.
Gold model that doesn’t paint its own side forever! What did you come here for!
A Quad that paints its own territory right from the start! What are you doing here!
Because you guys don’t come forward even though I’m the money model!
>>67
Because you guys aren’t painting your own territory even though I’m a Quad!
That experience turns squid into troll.
I started to look at it with a cold eye, realizing that this operation doesn’t have the luxury to create a new mystery zone every time, given that they are reusing existing stages.
Unless there are no duplicate weapons, it’s essential to have at least two shooters; otherwise, we’ll just lose in coverage.
When your fest power is around 2000, you tend to match with both very low and very high levels, so it’s clear that the skill level varies significantly from match to match.
Can you at least pair me up with someone within a range of about 100?
When there are no allies with a Modeller or Lacta, or when you are rushing in even if you’ve painted with a Quad from the beginning.
I won’t be blamed anyway…
There are also some people whose painting marks are too messy; stop doing that in your own territory.
It’s good to cover our area with three people, but the paint job isn’t very neat…
Maybe it’s because of that, but I feel like my highest paint points are because I couldn’t use the special I should have built up thanks to the initial movement to push forward.
>>76
It’s quite common to accumulate ink points from battles before painting your own area.
Isn’t the territory just a game where you form a team and impose accidents and a bad game solely on the opponent?
It’s unclear what the Squid Research Lab thought about the regular game…
>>77
That’s right.
It would just be enough to organize the accident formation and divide the teams.
Patterns of winning without painting your own territory are rare, so if you haven’t painted in the early game, you’ll have to paint while crying, even if you’re using a kill weapon.
>>78
Winning without relying on one’s own side requires that all team members are strong, so that’s a prerequisite.
I have to say that not painting your own territory, whether it’s a kill weapon or not, shows a lack of understanding of the rules since you can only prepare strong ones by yourself.
The matching of 3 is so wide that when they say “carry,” it feels like neither side benefits at all.
The caregiver is unable to grasp hints for improvement while being cared for, and the one providing care is inevitably hindered.
First of all, it’s pretty messed up to regularly reset the rating just to match properly.
Well, that would make it seem like a game that recommends early hunting.
>>81
Saying that, it’s pretty crazy that the initial rating for all rules is set around 1500 to 1800.
If it’s aimed at beginners, then starting at the lower limit of 500 is fine. What is this game thinking?
It’s been said for over a year that it’s impossible to casually talk about appropriate ratings in a game where 2100 is thrown into a room filled with multiple gold badge players.
3 is a game where you will be beaten up by both enemies and allies until you reach your proper ability.
It’s not fun as either a casual offering or a serious offering.
4 will return to the traditional two-choice format for the festival, right?
Please isolate the shooter who doesn’t paint their own territory and the lactose.
I was cooped up in the side where Tricolour was boring and not occurring.
Speaking of which, I’m surprised that Stada 52 is still around…
First of all, the territory’s start is not that strong, right?
>>89
There are no rules where the territory or early dominance is strong.
I’ll give it a hundred steps; the area is just barely acceptable.
The Yagura with the Kanmon is totally unsuitable, and obviously, the clams sticking to our side are also not suitable.
>>96
Isn’t a mid-range blaster supposed to be used instead of something like the 52…?
>>101
There are quite a few weapons that have good compatibility.
However, the matching is so wide that for example, if my festival power measurement is 2000, I would need to have confidence that I have at least 2500 or more in order to have a chance to win against opponents who are matched with me and are clearly of a higher rank, otherwise I would end up becoming a low performer.
>>101
If we assume that the start dash is useless, then if I had to specify what it suits, I think it’s more suited for shooters whose ink doesn’t run out.
Even with a weak ink management and mobility of the long-range weapon, it’s easy to lose your ink quickly, and there’s no benefit from the increased speed for the player.
>>104
Ronbra?
I’m aiming for a 15-second extension with kills, so shouldn’t I be the first to push forward with a weapon that has a fast kill rate?
I think it’s suitable for hot weather.
>>114
Hot has a short-range frame for long to medium range.
>>119
What I’m saying is about the range of the blaster, not about the matching division.
Ritter, you can paint your own area pretty well, can’t you? Go ahead and do it.
>>90
In most cases, initial gacha paint rollers are a disaster, aren’t they?
Even if you’re doing well, just being a charger is already quite tough.
Whether there are painting weapons or not.
Whether or not you need a drink.
In order to participate in a turf war, I think this is definitely the turning point that the Squid Research Lab has also recognized.
This time the tricolor was a buy-guy, so I skipped it.
To be precise, I hoped that if there were changes to the terrain in the tricolor battle, it would become a decent stage, but since nothing was done and it remained a terrible stage, I gave up.
Don’t let a Splatoon 2-type stage ruin the hard-earned festival…
It’s fun to paint with the brush!
Once you get used to Pablo, it’s fun!
>>94
A weapon directed at intense hate has arrived…
>>94
It seems like something that can go wild with rapid pressing since you can get a back button with Switch2.
The worldwide common festival wasn’t particularly interesting.
I’m actually disappointed that the corporate collaboration festival has been canceled.
Let me remove the start dash, so please give me bomb search.
I really can’t see.
I felt that they were using quite a bit of resources on the locker.
There are options to use strong Noctilucent and Dual, which both have a sensor and are strong against squid.
Release the Switch 2 edition quickly.
Even though it’s wired, there’s an insane lag, and you’re already dead.
Could it be that wireless is advantageous?
Splatoon 2 was launched, and Splatoon 3 is being forced as a strategy to prolong the life of the Switch.
I wish you could make 4 a little more carefully and slowly…
>>110
Even if we take our time to make it, the three-stage structure itself is flawed, so won’t there be bad things that come out in four as well?
Lag no longer depends on whether it’s wired or wireless.
Bad luck can lead to death.
>>111
That’s…
Sometimes, the nice ball that spreads out at an incredible speed and can’t be escaped is also lag.
I saw someone using a traditional Japanese umbrella as their main weapon in the festival’s top 10.
I can’t make excuses with my weapons.
Do the people who make it into the festival’s top 100 perform continuously from Saturday morning to Sunday night?
>>115
It’s obvious, but it depends on the person.
Even now, the top-tier players who can still achieve 2500 in measurements would reach 2700 after 15 matches.
>>115
There are types that match for over 20 hours and those who earn quickly in their strong stages for about 6 to 10 hours.
>>115
That’s not the case; generally, a schedule (2 hours) is often wrapped up in about 4 hours.
Since it’s a turf war, this game is heavily influenced by the stage.
>>120
If Kombu was in the challenge when I’m aiming for a butt entry, I definitely wouldn’t do it.
If it’s to the extent of becoming eternal, I’ll do it lazily, but when it comes to my butt, I’ll definitely choose the stage.
I’m looking forward to seeing how much the sync delay changes with Switch2.
If it gets improved, regulars of X Match will likely switch to Switch 2.
Are you okay doing 3 for such a long time…?
Is your heart not breaking…?
>>121
It will break, you know?
I often saw things like Stardalonbra instead.
The strong 57 and safety shoes 57 are the essence of the startup.
That being said, it’s not suited for territory battles…
>>122
There’s no slot for a starter!
>>125
It’s the effect of a starter!
And since it’s a game that can’t eliminate luck-based elements, there are top players who get stuck in measurement traps and end up fleeing without a fight.
Safety 57’s squid face-to-face feels really tough, right?
I don’t use Stada, though.
Those who think that Blasters don’t benefit from human speed are 100% not Blaster users.