
I understood why dual-wielding users all say they want a spiral slash from Wilds.
I want it too, but if it existed, it would definitely be too lawless.
I have progressed to the point of defeating the raging Bazelgeuse.
I think it’s time to line up my skills.
I’m doing my best to fill in the three stamina management skills.
I wonder what the good attack skills for dual swords are.
I see… We need stamina management skills, huh…?
Isn’t attribute enhancement good?
I might not really need any of the stamina management skills, but I’m accumulating them with the mindset that there’s no harm in having them.
I am depleting the stamina gauge by atmosphere.
If you think about it, attribute enhancement is the safest option.
I’m grateful that it fits smoothly into the open slot.
Attribute enhancement will be done to the maximum.
Strengthening anomalies also prioritizes attributes.
In the end, I struggle with the madness of the armor, but the furious dragon energy conversion is also strong.
With dual swords, weak point exploitation, elemental attack, and consecutive critical hits are excellent.
Especially the first two are extremely effective even at level 1.
Stamina is not something to be managed.
It’s something to be walked all over.
It’s fine to be under divine influence without going insane.
Just shaking and stepping is already creating an incredible sense of speed.
I guess I’ll never return to Wiles again…
It’s fun to pile up various things focusing on dinosaur diseases and hidden demons.
Going mad means you won’t die, but it will take longer.
Muhahaha! Then my stamina won’t decrease!
Incredible!
The dragon manipulation is too overpowered, which is helpful for solo hunters.
The great sword is weak… I wonder if using dual swords will be more fun.
Isn’t the Rising Dragon Fist with a one-handed sword surprisingly strong?
As long as you don’t break the combo, the demon transformation won’t be interrupted, and if you want to dodge, you can just use Oboro, so there’s a method to stick to the action without stacking any skills and with 0 stamina.
In the early game, the great sword’s strengthened sheathing was quietly strong, and I have memories of being able to fight safely using the ancient draw-and-roll strategy.
In the final stages, you can use things like the flow great sword and various other options.
I don’t think it would be too weak as long as the great sword isn’t overvalued, no matter what you do.
Well, it’s decent at best, and compared to the above, there’s nothing left but to pray.
Why do hunters on Nintendo hardware move so inhumanly?
Whichever weapon you use, it comes together at a high level.
Humans are taking a break.
The true challenge begins once the ice energy arrives for the great sword.
Flying by cannon fire feels more within the realm of human capability than advancing while firing.
The great sword from when there was no ice had dead eyes.
I recently tried the gunlance, but isn’t it difficult…? I don’t feel like I can handle it properly…
I can no longer bear a life without Hinoue Utsushi.
A work that is nothing but a trial for great sword users.
The same goes for the world.
I’m really glad that it turned out to be a decent adjustment with Wiles.
The game-like fun is still subject to updates, so I can’t definitively say which is better.
The visibility of the screen and the camera work are definitely better in this direction.
Anyway, the screen is always easy to see.
The Charge Axe is definitely the most fun weapon to use in this game.
The runner-up is XX’s Brave Chack.
I couldn’t counter at all with the sword in Wiles, and I wondered why that was.
It was because I had been spoiled by iaijutsu…