
Super Robot Wars Z
It was fun being chaotic, wasn’t it?
The final boss is too heretical.
A guy with an overly abundant amount of combat animations.
It’s nice to sort things out through hard work, isn’t it?
That’s not good, don’t mess with me.
Home console → portable console → “Hold on a minute with the home console!”
>>5
It’s the same one as the one in Valkyria Chronicles.
It’s understandable that at that time, it would be better to release on the PSP compared to the PS3…
The story has had its ups and downs, but I still love Secchan and Rand, and I like the battles too, so I can’t hate it!
There’s no doubt that this was the most exciting among battle anime.
>>9
Is it just the first generation Z?
Also, the second OG is amazing too.
>>10
So, I’m saying this, right?
It’s kind of strange to call it “Muji Z,” isn’t it?
The third Z was also released on the Vita…
I was having fun making fake spoiler images for the second season.
The combat animation evolved too much from Z to Z2!
The battles in Super Robot Wars during the PS2 era were the best.
It was balanced.
I wish they would port it to the current hardware including up to the third dimension…
I think that, but even just a simple port seems like a lot of effort.
The Prison Arc can’t be created anew anymore.
Separate combat animations for ground and aerial.
The way the explosions occur differs among the various models.
I think it was crazy back then and still is now.
I have a PS2, PSP, and PS3 at the moment, so I can play all of them.
Well, when I redo it, I only play the third installment in the time hell and heaven hell… It’s too long from the beginning, so I get bored.
Combat animations look top-level even by today’s standards.
>>21
From this point on, it has become a trend to cut costs.
In the long history of Super Robot Wars, this is the first time Amuro’s machine, the Dijeh, has made its appearance…
Aim for the Top 2 has only had the Third Heavenly War released so far.
Super Robot Wars has become a series that can no longer hope for remasters or port remakes.
You can’t play unless you secure the software and hardware from that time.
I wonder if it’s not possible to release types of software that can be sold cheaply due to copyright fees and other related issues.
The opponent’s breast fire melts them down into a molten state.
When shot down, it briefly breaks in the same way as in the final episode before exploding.
There were various elaborate things about Mazinger Z.
I’ve only played about 80% of Super Robot Wars, but it’s my favorite.
>>29
That’s quite an expert, isn’t it!
I didn’t notice it when I was doing it myself, but ground-to-ground, ground-to-air, and air-to-ground.
Preparing motion for air-to-air.
I thought they must have spent an incredible amount of money.
The Super Robot Wars that started coming out on PS4 and Switch have too many cut-ins.
Even if there are life-size cut-ins that don’t move, they’re not appreciated at all.
>>32
I’m doing those kinds of things because I don’t have money.
Even if we reduce the life-size cutouts, they still move…
If you take SRP seriously, it’s one of the more difficult ones in the Super Robot Wars series.
Rather than F and the surrounding area
The brush clearing graphics are unusually elaborate.
The Z series is too difficult to set up the environment for even if I want to try it later…
I wish they would port it all to Steam.
>>37
If I were to be greedy, I would want additional scenarios around Asakim’s past.
At high difficulty, the early game Timp and Butt Manager are really strong.
>>38
I really remember struggling with the poop manager map.
Also, the early Sirocco.
I’m grateful that Gunleon has been featured in DD and that the HG was released, as it has received media exposure recently.
>>40
Please release the pergola too…
I wasn’t particularly happy about the combination of ground-to-air because it was cumbersome to look at.
The price of the complete edition best album is insane.
I’m glad that we were able to thoroughly complete the story centered around Big O in the Z series, despite everything.
>>44
It seems that Terada wanted to do something like that together with Megazone for D, but since Sakaida isn’t very good at anything other than war stories…
>>49
D is a mirror, right?
There may have been a trend at the time, but I have a somewhat negative image of Seed Destiny, or rather, Kira.
>>45
There is a distinction between the super-type route on the AA side and the real-type route on the Minerva side…
Well, it’s true that a considerable number of Super Robot Wars players at the time didn’t like Kira from Seed Destiny, according to the trend back then.
>>47
Isn’t that a place that shouldn’t be limited to just Super Robot Wars players?
>>45
It gives the impression that not just the species, but also Emma’s ideas or the character of the final boss have incorporated a bad direction of internet culture.
It feels like I’ve completed Kira’s character with the freedom of species.
Now is the time I want you to do Seed Destiny.
Incorporating internet trends has been done by AI and others, so it’s not just something specific to Z.
The 30-year-old major’s comments feel so trivial, and various characters are denying his personality; I wondered if they’re still doing the same thing as Kira from Z.
I have the impression that it was around the time when the internet was just starting to become common when Z was released.
>>53
That can’t be true.
>>53
Isn’t it a misunderstanding that it’s already widespread?
>>53
It was around the time when they were trying to promote Wi-Fi in McDonald’s with the DS and similar initiatives, so it makes sense.
If we do it through the Land Route, the AA class will understand too.
Well, it means you should be careful as the evaluation can change depending on the protagonist choice.
Make sure to fly properly, girls!
It’s impossible! Keeping up with Orgus!
If it happens, I will definitely stick to my conviction.
I bought Z1 on its release day, but it was the first SRW that I sold midway without clearing it.
Personally, I prioritize original protagonists, so the story of Setsuko that I chose first was too gloomy and I couldn’t maintain my motivation…
By the way, I have cleared the sequel, “Z 2: Breakout Chapter – Heaven’s Third.”
When the true identity of the robot that collects Z Crystals in the Heaven’s Hell arc was revealed, I was like, “Who is this guy?”
I wonder if the game’s resolution will go back to something like the PSP or 3DS.
Not just with Super Robot Wars, but games from that era had the best balance of volume and quality.
>>59
It was tough that the latest 30 had a balance with no challenge or enjoyment, making every stage feel like a complete chore…
>>65
It’s sad to see that they can’t have a conversation.
>>71
It wasn’t a matter of difficulty but a matter of resolution.
I was dramatically misunderstanding the replies.
Sorry, please delete the board.
>>93
The bulletin board is pitiful…
>>93
Are you doing it on purpose?
>>93
You’re as annoying as the final boss in Super Robot Wars.
>>65
I might be numb to it because I keep doing it.
The VXT is not much different, the Z series isn’t really that great either, and the α series is easy… so it goes.
>>72
I think the Z series was unusually easy in the second installment, while the others were fairly challenging if you wanted to achieve a high level of skill.
Alpha has a slightly higher difficulty only in the side story.
It feels like the original characters have become more eccentric from here on.
>>62
In other words, about 90% of the character designs related to original characters were poorly done, to the level of making you wonder where they were sourced from.
This series is just too different.
>>69
At least the first generation is almost the usual Sacchin, and in the second generation, it’s Sacchin and Chiyoko, right?
>>81
If Sacchin had done everything, there wouldn’t have been a problem.
When I watch the Seed Destiny Remaster, Kira’s character is quite different.
I feel like I’m too timid and indecisive over here.
>>64
It felt like the conversation didn’t flow well with characters other than the original ones, and they seemed a bit pushed back, not really expressing their own opinions much…
Well, Land is a man and looks too intense, so I understand why everyone chooses Setsuko…
Ah, speaking of which, it was often said that the combination attack of Orguss was too rough or extravagant.
I thought at that time that it was good enough, so it’s always been a hassle no matter the era.
>>67
I wonder if they were making it in the format up to 3α until a certain point, considering the difference in image quality.
I chose Land because Gunleon is cool…
>>68
To be honest, at first I thought the pilot was a bit mediocre…
I can say that now I like him the most among all the Super Robot Wars protagonists.
I don’t usually choose female protagonists in Super Robot Wars, so I went with Rand.
I don’t like that the center is a girl when the hero robots are lined up.
I wish there had been a third protagonist with an orthodox realistic style, in addition to Setsuko and Rand.
Something like Arad or Quvolé.
It’s true that the actual fighting due to misunderstandings between each other was good with plenty of pre-battle and battle dialogue, but it’s undeniable that the way the misunderstandings occurred was a bit heavy-handed.
If I could ask for something extravagant, I would like to have two modes: one with the existing balance and one with a simulation RPG that has a satisfying texture.
It’s unavoidable since there’s no demand for the latter.
>>79
Is EX hard not allowed?
>>79
Well, now you can select high difficulty, right?
Are you just complaining without doing anything?
I intended to mention the amount of content in the game and the quality of the combat animations, but it has turned into a discussion about gameplay balance!
It’s not boring, but it’s not interesting either; it’s a mediocre Super Robot Wars.
I think Sarufa’s teaching is the one that’s a bit off regarding Kira.
Both have their good points.
>>83
Stop it, the reenactment was too forced.
This is a series that I got fed up with and threw away when a large number of the ridiculously high HP Mikene gods and Cherubim soldiers appeared in the Time Hell chapter.
I’m not asking for luxury, but I really want every Super Robot Wars to implement something like a special disk where I can set up my own battle scenarios and watch them.
>>85
Areas I want in DLC
It takes quite a bit of time for the protagonist to develop in Setsuko…
I remember saying “Kelbim, enough is enough.”
It’s just that it had to be Masaki for Setsuko’s rape…
It would have been perfect without that.
>>90
Isn’t it Masaki?
Asakim’s impression changes quite a bit with Rand and Setsuko.
The people who dominate the internet spread fake news and incite division, suggesting that the current internet has more reality, doesn’t it?
There are definitely people who don’t want to see a scenario where someone is deceived by something like that.
On top of that, there are quite a few people who can be influenced by that kind of thing, like characters from robot anime… I have that feeling simultaneously.
>>94
There’s a depiction that some guys who are familiar with the internet, like Gainar, realize it’s strange, isn’t there…?
I was able to enjoy it quite a bit, aside from the characterization of the enemy original character.
>>99
It seems like they just showcased some setup for something that might happen and then ended it.
>>99
I like Kaimeira even though it’s too strong…
On the contrary, I found Land too intense and preferred Setsuko’s.
It’s great that the first generation final boss has become a mascot character…
>>104
I haven’t played the first one, so I was like “Who…?”
It’s not Z, but my first Super Robot Wars was Hell Chapter, and I realized that Super Robot Wars is really fun.
>>106
The story of the time prison arc was so engaging that it felt like the next heavenly prison arc couldn’t surpass it.
I’m very sad that Baldios ended up only using elements from the movie version.
It’s a great anime with a rich episode script for the TV version, but…
>>108
In Super Robot Wars, it’s common for episodes of super robot anime not to be recreated except for power-up episodes…
It was more exciting to be involved in the Sidereal battle than from the messenger…
They were just a bunch of newcomers.
Mr. Rand…
>>112
Dieeeeee!!
>>119
0
I think the setup leading to the infighting among the group is well done, so I won’t complain about that.
Honestly, even if there’s a rift among comrades in Super Robot Wars, the battles themselves aren’t that interesting.
The lack of a development where they split up and then come together to build excitement is really disappointing above all else.
I think the reason the tense parts in the α side story were well-received is that they were done properly.
>>114
It’s a buildup, but I don’t feel like it was more exciting because of what happened later in the story.
>>114
Rather, I was a bit put off by my allies who are saying those guys are the worst without even questioning the information on the internet.
Where did friendship go? Aren’t you guys heroes?
>>141
Other than the Mazinger and Getter team, I haven’t really acted in a way that would make me get closer to anyone else.
>>141
Rather, in that regard, the old super robots used to have more internal conflicts within the family…
>>141
The original members were gathered somewhat randomly, and the trust between them has been weak from the beginning.
Mr. Daisuke, who has become the source of confusion, reflects on his actions.
The all-out Tian-Gun breakthrough in the Time Hell Arc’s Gran Zevo battle was so absurd that I laughed.
In reality, the size difference correction is fatal, so things like Scud Tacos are a matter of life and death…
I was quite concerned about the voice slow bug because I’m the type to watch battle demonstrations.
I feel that the combat animation in the original Z moves more smoothly than the current Super Robot Wars.
>>122
There were parts that were able to be masked because the resolution wasn’t high.
>>122
In other words, the Super Robot Wars from the PS2 era move more than they do now.
>>126
I personally have my likes, but it’s not necessarily that way.
It was the time when the recovery of underlying strength began.
The fully modified Gun Leon was too much of a trap.
>>123
Well, if you don’t think about increasing parts, you can get through it.
Stop suddenly getting angry and attacking me.
Rando has been suspicious of Reibun since the very beginning, so he usually accompanies him even when acting alone, which shows he’s clever.
The second Z destruction chapter became a mobile game, but it felt like it evolved in an amazing way.
I was happy to join because it was just the right hot new entry.
>>129
I like OO.
>>129
It was shocking to be able to play with graphics like that of the PS2 on the PSP.
Until then, the latest was the GBA Super Robot Wars, so it evolved too much.
>>137
The Super Robot Wars series had been released on PSP before that, right?
I heard it was called BGM Jasco, but I was thinking that Vestige and Meteor have well-arranged vocal parts just like Salfa’s Invoke, right?
>>133
It seems to be mainly referring to things like Red Fang or Sakura.
>>133
To be honest, I think the evaluation of the BGM in Super Robot Wars on the internet has quite a bit of bias involved.
Other lines tend to get more praise, but the α series and Z series also have good arrangements.
It’s often said that the animation changes with the terrain, but the evasion motions and things like the MS unnecessarily blasting its verniers are really detailed.
Setsuko seems more muscle-brained than Rand.
I wonder why the Gundam type body shape is so unique.
Since it was my first Super Robot Wars, I was genuinely surprised by Reben’s betrayal.
I laughed at zero damage, but…
>>138
If it’s Setsuko, I’m going to eat a lot.
I like Unmarked Z, but I feel like it was the second Z that created the overall atmosphere of the Z series.
Specifically, it feels like a mix of Code Geass, Macross Frontier, and Gurren Lagann.
>>143
Well, at the Z point, it was still undecided to become a series, so it was designed to be complete even as a standalone.
On the other hand, Z2 was completely based on Z3.
I think the average value was high, even though some parts of the third Z were a bit disappointing.
My favorite combat anime from the ν Gundam series was from the Third Z.
Check out the Mazinger series movies.
They are always fighting.
>>146
There is a strong awareness of wanting to let them take the credit!
I think it’s difficult to incorporate Brother Nishikawa’s voice nicely as background music.
It had an arrangement like Sukukoma 2 or shamisen.
Simply put, there are many works where the influence of the world setting leads to the factions not having deep relationships with each other.
I feel like my perspective on panicking due to rumors on social media has changed now.
(Holland exacerbating the tension)
>>153
It felt like I was being used conveniently.
>>153
In the end, in Land Route, 30% are enemies from the net, 30% from Raven, and the remaining 40% is Holland’s fault.
>>153
“When this guy is around, the sake tastes bad, right? Yeah.”
I don’t really like ν’s body balance because it’s strange.
The Eureka folks get into conflicts among themselves…
>>156
Well, that’s pretty much how it is in the original.
It was definitely much better in terms of atmosphere than the original…
I was happy to see Double X come back in a ridiculous way in the Heaven’s Hell chapter…
>>159
I want to see something that strong again made by BB Studio, so I’d like Y to participate as well.
Everyone comes from a different world and just met each other, so it’s more like Camille and Shin are at a level where they are too close.
It might have been just right if Geiner and Amuro could have been assessed as the Third Army without being involved in the internal conflict.
>>163
That role is of a rumored dashing man.
Every single one of these shoot-down anime is too elaborate!
Even if you go to such lengths, it won’t be seen from our side… So is it about the conflict event?
Since this stage setting is so special, I thought they would include Renton (from Eureka Seven) and Renton (from Pokemon Rainbow), and I was expecting AO to make an appearance in the third installment, but there was no Eureka Seven in the third installment!
I wonder if it’s possible to defeat three final bosses simultaneously with a modified restriction.
I was already quite on the edge even during normal play, but…
The way the animation changes between air and ground battles was certainly elaborate.
I guess it’s okay if I don’t go that far… that feeling prevailed.
Holland is set until it grows…
I think Big O was quite favorably treated in a modest way.
>>172
Is it plain…?
>>172
Because we were able to fully realize the story throughout the series.
I was fairly satisfied, but I want to see them collaborate with Gridman again, so I hope they will appear again.
>>172
It might be an apology for how terribly D was treated.
I thought that since Eureka came from the TV series and the movie, the third part would definitely be AO.
The anime is too particular; the DIZER looks bland when it’s in the air!
But ground operations are a hassle!
The endless punch at my first participation was so much fun.
I’m happy that other special moves have also been recreated quite well.
>>176
Seriously.
Joke
What the…
Looking back, Reben is guiding quite a bit.
It’s not just about shooting upwards or downwards; the boss robot has completely different animations based on the terrain.
I remember having fun with the first generation Z and the second generation Z, as many of the hot works from that time and the ones people hoped would participate were included.
Gravion has been taking care of six people’s mental energy all along.
I felt like the cutting motion was really impressive.
It’s not just the cutting part, but also the sheathing afterwards.
The variations of the double hook animation are so intense that it’s overwhelming.
God introooooo
Dancouga Nova
In Gekkostate, Renton’s teasing is basically just the annoying senior sports club vibe from everyone except Holland, so Renton calms down when he fits in, but Holland’s jealousy is on another level that makes others uncomfortable.
It doesn’t come up much, but I liked the different way of negotiating with the Angel in the Time Prison Arc compared to the original work.
I think they skillfully broke down the flow of the conversation and what the original work wanted to convey.
As a coordinator for the ally organization, it’s super convenient~
Ah… Raven…💕
Z3 was part of the initial members, but there were many works it didn’t participate in, so there was a noticeable sense of exhaustion.