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[Final Fantasy] I understand that there are people who say they like it, but…

Japan Otaku ReviewsYeahx5

At that time, I couldn’t play FF11, so I thought this was the latest FF game since FF10! But then the battles were kind of underwhelming, and I couldn’t really get into the story with the protagonist, so I was pretty disappointed.

There might be a reason that I was too excited because I loved FF10 so much.

PlayStation 2 FINAL FANTASY XII SQUARE ENIX.

1: Japan Otaku Reviews

I heard that the original Super 12 doesn’t have a turbo mode, so I thought it was impossible.

3: Japan Otaku ReviewsYeahx21

The battle is a masterpiece.

4: Japan Otaku Reviews

Regarding 12, my impressions change depending on which version I played.

It’s understandable that the very first one is tough in various ways.

5: Japan Otaku Reviews

As it is called a walking game, I think it’s a similar type of game to Romancing Saga 1, where shopping at the bazaar is also vertically long and quite tedious.

6: Japan Otaku ReviewsYeahx4

I’ve only done the very first one, but moving is indeed a hassle.

But it’s interesting.

7: Japan Otaku Reviews

I think the barrier to battle is a bit high, but it’s really fun and I love it.

8: Japan Otaku ReviewsYeahx1

It’s a game where the detours are infinitely enjoyable, different from 10, so I guess it doesn’t suit those who particularly like 10… It just has no motivation to even slightly lean into the combat.

9: Japan Otaku Reviews

Understanding the Gambit system is so fun that I feel like I might go bald.

10: Japan Otaku Reviews

Gambit is a system that I want in all games where non-player allies move automatically.

11: Japan Otaku Reviews

It’s also a straight path, but there are collectible elements and mini-games to distract you… It’s not as extensive as the collectible elements in 12, though…

12: Japan Otaku ReviewsYeahx1

When revisiting it, the random nature and flaws of the enemies in the second half become more noticeable.

Add status ailments to normal attacks.

I hate viruses.

13: Japan Otaku Reviews

The lack of any follow-up on the system is, well,

There’s nothing left to do.

Should the protagonist be left to the player’s discretion?

14: Japan Otaku Reviews

Since flying is a hassle, I just decided to use a stick for everything, and it turns out that a pretty strong stick is actually quite powerful.

15: Japan Otaku Reviews

Damage reduction can’t really be justified.

16: Japan Otaku Reviews

The latter half of the development was somewhat lacking, but…

I love the world of online games.

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>>16

Even without the fact that 11 serves as the foundation for 12 as a game, there’s been that kind of feeling about Ivalice since the time of FFT, right?

17: Japan Otaku Reviews

I bought a PS2 designed for FF12, and it came with the software included.

18: Japan Otaku Reviews

Is the battle in FF12 interesting? It feels like just setting up weaknesses and watching.

19: Japan Otaku Reviews

I have various thoughts about whether instant-death resistance being a safety feature is good or not, but it’s a great game.

20: Japan Otaku Reviews

Is combat interesting?

Even though I said that preparing in advance is enjoyable, I didn’t find it interesting because during the battle I’m mostly just watching.

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>>20

It’s fun just to watch.

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>>29

Even so, isn’t it tough without a turbo?

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It becomes a different game balance every time it’s released or remastered.

When it comes to doing the original specifications, having to do the PS2 version is quite tough for various reasons.

30: Japan Otaku Reviews

>>21

I feel like the board was compliant with the original mod, but other than that…

22: Japan Otaku Reviews

I think people who find Gambit interesting would definitely enjoy setting up boss patterns in Tsukūru.

23: Japan Otaku ReviewsYeahx2

It feels like a solo MMO, doesn’t it?

24: Japan Otaku ReviewsYeahx1

There was a feeling of being moved by the fact that I could walk freely in this world…

25: Japan Otaku ReviewsYeahx5

Building gambits was so much fun.

26: Japan Otaku ReviewsYeahx2

Even the very first one was not as hardcore as online games at the time (like FF11).

27: Japan Otaku Reviews

When I first saw this display, I was pretty excited, but it was different from what I had imagined.

28: Japan Otaku ReviewsYeahx3

Rather, it’s because there is a ridiculously awful garbage system called the job system, which forces a play style restriction that makes me not want to play unless it’s unbranded.

31: Japan Otaku ReviewsYeahx2

I recently replayed it, and the story isn’t that bad after all…

But still, it feels like there are various descriptions that are lacking…

40: Japan Otaku Reviews

>>31

It’s not that it’s poorly done, it’s just unclear and there seems to be no intention to make it understandable.

33: Japan Otaku ReviewsYeahx1

The finale’s scenario is a bit too sloppy.

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Will it work well?

It moved!

It’s enjoyable because I’m having fun preparing in advance, just as I said.

35: Japan Otaku Reviews

For some reason, there is no Wataga.

36: Japan Otaku ReviewsYeahx4

It was received poorly at a level I’ve never seen from anyone other than the 11 players who praised it right after its release.

42: Japan Otaku ReviewsYeahx4

>>36

Because it’s a Square Enix game.

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>>42

Speaking of which, was it the first FF from Square Enix?

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>>44

The Toro’s sword is nice, isn’t it?

37: Japan Otaku Reviews

FF12 is definitely interesting, but TZA is just too much of a masterpiece.

38: Japan Otaku Reviews

When the next remaster comes out, please make it possible to move the camera further away.

Fighting a giant boss is incomprehensible.

39: Japan Otaku Reviews

One can guess how many foreigners have had their brains fried by the abundance of mods.

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>>39

The obsession with tinkering with the system is connected to Dragon’s Dogma 2.

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It’s like modern games where you can progress freely.

46: Japan Otaku Reviews

Basically, it’s Star Wars, and I don’t think the story is as complicated as people say.

As the protagonist, I had the feeling that I preferred to mainly control Balthier over Vaan.

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>>46

I think it’s fine to use Vaan since Balthier is quite a gloomy character.

47: Japan Otaku Reviews

It was the first time I couldn’t really like the main character in Final Fantasy.

55: Japan Otaku ReviewsYeahx2

>>47

The protagonist is Balthier, right?

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Even though it’s the end of the virus festival, the antidote can only be bought from the airship.

Being mean in a strange way.

51: Japan Otaku Reviews

In the early game, there isn’t much freedom to experiment with Gambit, so it’s quite tough.

The underground tunnels where you become Bash buddies are dark, and the combat is mostly just watching, so I got extremely sleepy and thought, “Is this game even okay?”

52: Japan Otaku Reviews

The game by this battle designer is definitely the best, Final Fantasy V.

53: Japan Otaku Reviews

I think I want to create a gambit, but I remember often operating it myself anyway.

Since it is unlocked as the story progresses, there are things you want that you didn’t have in the first half of the game.

Because the construction needs to change depending on the situation, it has become troublesome.

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>>53

While complete auto play in Gambit is good, mixing in manual play allows for more fun.

Also, if you switch Gambit to support, you can play it as a seamless ATB.

54: Japan Otaku Reviews

Originally, Ashe was the main character and Penelo was a character added later.

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>>54

Furthermore, at the climax, it seems that Vain was originally intended to be at a position similar to Seymour or Kuja from FF10, as he is supposed to fight various things described in myths.

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>>60

No wonder I thought the summoned beast was atmosphere.

56: Japan Otaku ReviewsYeahx2

>>48

It was there that the delusion of being able to defeat Yiazmat and others while sleeping on auto, which only comes from those who haven’t played, became a reality.

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>>56

Being able to defeat it while it’s in auto mode during sleep means that it’s weak, right?

66: Japan Otaku ReviewsYeahx1

>>63

There’s also a possibility that they’re just a tough and weak opponent.

In reality, it’s because the normal attacks have an instant death effect, so it’s impossible.

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>>66

They also shoot Cyclones and special moves.

57: Japan Otaku Reviews

But there are people who get really into playing Kingdom Front even without Gambit…

58: Japan Otaku Reviews

I liked that there were many places to take detours, giving a relaxed sense of adventure.

59: Japan Otaku Reviews

Balflare seems kind of pathetic…

62: Japan Otaku Reviews

I like it, but the original version didn’t have a fast-forward option, so it really took a long time.

Even after sleeping and waking up, I was still fighting.

64: Japan Otaku Reviews

At that time, I didn’t really understand how to play.

I didn’t even know the concepts of roles or hate existed.

65: Japan Otaku Reviews

Gambit is fun, but it was a hassle to reset it each time…

I think it would have been nice to have features like presets.

67: Japan Otaku Reviews

If I took my eyes off Yazzmat, we were wiped out.

Revenge in the international version.

68: Japan Otaku Reviews

I feel like it leaned more towards action RPGs from this point on.

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>>68

The ATB system, which originally started in FF4, has aspects that incorporate action elements into command-based RPGs.

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>>68

After playing FF10 for the first time in 20 years, I realized that standing still waiting for command input, running to the enemy to punch, and then returning to the original position feels really out of place the more realistic the graphics become.

If you’re a gamer from the SFC era, you can probably just brush it off like that, but I wonder how recent kids feel about it.

69: Japan Otaku ReviewsYeahx3

I’m self-proclaimed as the protagonist, and I was trying to act cool by myself.

If I had to choose, the protagonist is more like Ashe.

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>>69

I think the antagonist, who is Sid and also a former judge and father, has a much more protagonist-like role than Ashe.

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>>89

The ones with a strong connection to the final boss are Ashe and Balthier, and it’s the protagonist who wishes for revenge and ultimately overcomes it in the end.

Well, the story is too short, but…

70: Japan Otaku ReviewsYeahx1

I like RPGs with expansive cities.

78: Japan Otaku ReviewsYeahx2

>>70

I kept passing through Rabanasta even though I had no reason to anymore.

I’m feeling a bit excited.

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>>78

The three-dimensional spread between the upper and lower layers is also good.

Rabanasta ranks high on the RPG city rankings.

71: Japan Otaku Reviews

It’s incredibly fun to overpower the madness mode with that Gambit.

There are also mist-nuts as a form of relief measure.

72: Japan Otaku Reviews

For now, some of the “It would be good if ○○” mentioned here have been improved in the current ZJSHD remaster.

74: Japan Otaku Reviews

In Unicorn Overload, the command contents were available to use from the beginning.

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I almost broke in the warp dungeon and broke in the restricted dungeon.

77: Japan Otaku Reviews

I turned Ashe’s job into Mononofu and had him wield Masamune.

79: Japan Otaku ReviewsYeahx3

However, even without the job system, there is still the enjoyment of creating your own role assignments…

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>>79

“Because there were so many people saying that they couldn’t do that and were complaining about a lack of individuality after being taught everything from the beginning, they introduced a job system in the internet (paraphrased), as discussed in the Ultimania.”

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Why isn’t anyone mentioning Fran’s butt?

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>>80

How old is Fran?

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>>80

I’m going to take Penelo’s ass.

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>>80

I remember you were talking about the boy from Dalmasca who bumped his face into someone’s butt.

81: Japan Otaku Reviews

I wonder what kind of game Dragon Quest 12 will be.

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It is natural to think that Matsuno was completely immersed in FF11 at the point when the camera had a reverse setting in that era.

86: Japan Otaku Reviews

Hunting mobs was more enjoyable than the story.

Create a game where you live as a citizen of Rabanastre while participating in mob hunts…

88: Japan Otaku Reviews

I think the lack of a game system-like guidance in Muji was also a problem.

Players who try to make everyone capable of doing anything are actually causing a decline in efficiency.

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>>88

Simply hiding numbers intentionally like in Romancing SaGa doesn’t match the customer base at all.

Kids won’t notice things like mangoes.

I was always swinging my frail.

92: Japan Otaku ReviewsYeahx1

Ashe’s outfit is kind of lewd, isn’t it?

94: Japan Otaku Reviews

I feel like there has been a trend of harsh reviews for each new release from around this time.

Well, it was generally the case that most things were harshly criticized during that era.

97: Japan Otaku Reviews

It’s the best in terms of playing casually.

99: Japan Otaku ReviewsYeahx1

At the time, the level of strategy was so low that there wasn’t even an opinion suggesting that roles would naturally be divided among the three patterns of magic weight lightness once everything was mastered.

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>>99

Whoa, defense priority! Everyone cast Curaga! That’s a situation that’s easy to fall into…

I feel like this kind of thing resembles FF2 or FF4.

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>>111

It’s hard to think about dividing roles when there are no jobs available…

Also, the fact that the difficulty is low enough to win mostly through sheer force seems to add to it.

100: Japan Otaku Reviews

Waaahhhhhh ← Van’s defeat voice

101: Japan Otaku ReviewsYeahx2

I understand that preferences vary, but the battles in 12 are definitely the most fun.

102: Japan Otaku Reviews

Well, I can’t defend the strongest spear…

103: Japan Otaku Reviews

The ending is lacking in excitement, but the story itself isn’t bad.

The lighthouse was just really hot.

104: Japan Otaku ReviewsYeahx1

Which one should I do now? Steam?

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>>104

I recommend the Steam version where you can generally modify any undesirable features in the MODs created by a large number of foreign users.

Playing the Switch version while lying down isn’t bad either.

There are no particular benefits to the PS version.

105: Japan Otaku Reviews

I want a new game with this concept, where exploration and combat are redesigned with current technology.

The transplant version is still just a modification that does not go beyond the realm of a remaster.

109: Japan Otaku Reviews

>>105

It would be great to have a super-wide area remake that includes Anago-san’s country, but I simply want to see several games that utilize this combat system produced.

106: Japan Otaku Reviews

Archeadia’s map is way too small contrary to the setting.

107: Japan Otaku Reviews

The sense of incompleteness is strong, and the story is rubbish, but the combat is interesting, isn’t it?

I understand that there are people who don’t get along.

108: Japan Otaku Reviews

I love Sidolfas’s special move, Hachamecha.

112: Japan Otaku Reviews

Both the scenario and the battle system share a lack of immersion, so the balance as a game is maintained.

113: Japan Otaku ReviewsYeahx1

I love it, but I think 12 is a bit too selective with the choices.

114: Japan Otaku Reviews

I’ve been hoping for a game that adopts Gambit for 19 years now…

116: Japan Otaku Reviews

It sounds good to call it an ensemble drama, but…

It’s a bit awkward how the story keeps progressing without the protagonist being involved.

An empire that has become all wobbling on its own.

121: Japan Otaku ReviewsYeahx1

>>116

FF common traits

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>>116

The empire that is falling apart on its own in FF15 was terrible too…

Speaking of which, the Empire’s downfall in FF6 was also due to the final boss.

161: Japan Otaku Reviews

>>116

Originally, there was a history of tension between the Senate and the Emperor, with the Judges moving back and forth, so it was rather unified and stabilized under Larsar.

117: Japan Otaku Reviews

I was shocked to see people writing like it was crap because the BGM didn’t change during battles at that time.

119: Japan Otaku Reviews

It’s designed so that it’s not a strong new game plus, but just starts with a high level from the beginning.

Is it just the Switch that allows for a proper “New Game Plus” where equipment can be carried over?

I wish Steam would adopt this specification too…

120: Japan Otaku ReviewsYeahx2

As a fan of Hitoshi Sakimoto from the legendary Ogre Battle, I am satisfied with the music.

122: Japan Otaku Reviews

In the past, I could do it, but now I don’t want to search for mob hunt targets by myself anymore.

I feel like the underground waterways were complicated and a nightmare.

123: Japan Otaku Reviews

It’s painful that Matsuno doesn’t mention it at all.

It’s already past the statute of limitations, so I wonder if they’ll share something.

124: Japan Otaku Reviews

I thought that games like Secret of Mana 3 and Gambit would be interesting.

125: Japan Otaku Reviews

It had a vibe like Star Wars.

Chasing Baleflare, the Buggermonan or something.

127: Japan Otaku ReviewsYeahx6

Twitter Great Plains

128: Japan Otaku ReviewsYeahx3

Isn’t the difficulty level quite high…?

For now, just leveling up won’t be enough to win; if you can’t play properly even at level 99, you’ll end up being overwhelmed by weak enemies in the later stages.

137: Japan Otaku Reviews

>>128

I have a memory that if you set up a Gambit, you could finish battles fairly easily.

It gets a little dangerous occasionally, but it won’t be completely destroyed unless it’s something really serious.

129: Japan Otaku Reviews

When talking about the story of 12, Mistnack is spoken of as if it never existed.

135: Japan Otaku ReviewsYeahx2

>>129

You’ll probably use it like crazy in the early game when hunting stronger opponents.

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It seems like it would be popular if it had an open world, made exploration easier, and featured AI support that is somewhat intelligent.

Walking and exploring a dark map is tough.

131: Japan Otaku Reviews

Ah, speaking of which, the music was really good.

I can’t remember if it was a pre-order bonus or a first-time bonus, but I have a memory of really liking the song I downloaded with the iTunes download code and listening to it constantly.

132: Japan Otaku Reviews

When I first ventured into the East Dalmasca Desert and saw the dinosaurs, I must have been thrilled.

133: Japan Otaku Reviews

I still like the opening song.

134: Japan Otaku Reviews

Whether playing Carnage Heart or Armored Core Formula Front, one tends to have similar points of dissatisfaction.

136: Japan Otaku Reviews

It seems that there were various niche requests from dedicated players, considering that they prepared a weak mode and a new game option.

139: Japan Otaku Reviews

Gambit feels like it takes unnecessary effort and the results are just mediocre.

It gives the impression that it is recommended if you like Carnage Heart.

140: Japan Otaku Reviews

I felt like it often seemed like characters were dying off-screen, and having the bodies displayed on the screen as icons added some impact to the game.

141: Japan Otaku ReviewsYeahx4

I love games where weak enemies drop powerful weapons as rare loot.

142: Japan Otaku Reviews

It was tough that I had to do a marathon because I was too lacking until I doubled my MP.

143: Japan Otaku Reviews

I remember running around leveling up in the area where slime-type enemies appear after using Fire Set.

145: Japan Otaku Reviews

A versatile gambit is something that an AI can normally handle in a regular game.

146: Japan Otaku Reviews

In the PSP version of FFT, Balthier is a playable character and is as incredibly strong as Duke Sid II.

The cloud was a total weakling slug, you know.

148: Japan Otaku Reviews

Just when I was about to say I’ll do a hen marathon, my max-level party got wiped out in an instant by some weak bats and I was left in shock.

149: Japan Otaku Reviews

The Switch version is the completed version.

Except for transparent weapons.

150: Japan Otaku Reviews

Mistnack is lacking in explanation and it’s hard to understand what it really is, but once you can consistently produce black holes, it starts to feel like a special move, which is nice.

151: Japan Otaku Reviews

I think this is the FF that was the most marathon-like earning activity.

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>>151

In reality, it’s easier to maintain the chain with Larvaiater, so collecting Danjuro isn’t as tough as it sounds.

I puked during a ridiculously long tower marathon cycle.

152: Japan Otaku Reviews

It was fun adjusting the gambit while watching the actual behavior.

When you seriously build it, you end up lacking gambits.

153: Japan Otaku ReviewsYeahx3

The story may be what it is, but I think the sense of adventure in the world is more amazing than in recent works.

154: Japan Otaku Reviews

Transparent weapons are searched using the loading sound, right?

155: Japan Otaku ReviewsYeahx1

Command RPG-type social games should be equipped with Gambit as standard.

156: Japan Otaku Reviews

At first glance, the increase in attack power of weapons seems modest compared to staffs or weapons that boost stats, so I didn’t really understand what the purpose of those weapons was.

When you actually use it, you will be surprised at how much the recovery rate increases.

157: Japan Otaku Reviews

It’s often said that 12 has a bad scenario, but I personally found the romance and tear-jerking scenario of 10 less appealing.

I like ensemble dramas of 12.

169: Japan Otaku Reviews

>>157

That’s a matter of preference, isn’t it?

Political dramas and ensemble dramas are really no good for people who are genuinely not good at them.

198: Japan Otaku Reviews

>>169

It seems like a response that tries to show off like it knows something, but I don’t think the fact that Scenario 12 is being mocked has much to do with it being a political drama or an ensemble piece.

158: Japan Otaku ReviewsYeahx1

I’ve definitely used Gabranth’s from Dissidia more times than Mistnacht’s from Bash.

159: Japan Otaku Reviews

Enemy HP 100% = Steal

I remember that my teammates weren’t able to land any attacks, and it felt like they kept trying to steal even after the stealing was done.

162: Japan Otaku Reviews

If we’re talking about the meaning of the story, I prefer 10.

Overall, I prefer 12.

Well, it might be because I was also 11 at the time.

163: Japan Otaku Reviews

That said, having fixed character types that fight with skills or magic like in Romancing SaGa 3’s Commander Mode lacks depth in terms of gameplay engagement.

Auto-battling is tricky because it strikes the right balance between convenience and depth.

164: Japan Otaku Reviews

Whether or not you’ve done FFT greatly affects the evaluation.

170: Japan Otaku Reviews

>>164

When I’m doing it, I start to feel anxious like, “Will this really lead to T after this?”

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>>170

Even if we say we’ll connect, it would be a few hundred years later, right? Also, Baygra.

I think Saint Ajola was probably planned to be the final boss.

165: Japan Otaku Reviews

Matsuno’s scenarios are too expansive and end up being thrown away without being folded properly.

Somehow, the ones that managed to land somewhat successfully are Ogre and FFT.

166: Japan Otaku Reviews

Mistknack was treated as an MP gauge bonus.

167: Japan Otaku Reviews

The final boss is not very memorable.

I think he was Larsa’s older brother.

174: Japan Otaku Reviews

>>167

Is that so? Doesn’t it suddenly feel weird to get all muscular…?

199: Japan Otaku Reviews

>>174

I have continued to train this body in case something like this would happen…

179: Japan Otaku Reviews

>>167

I only remember that the barrier is annoying.

Wasn’t it that defeating Zodiac would lead to a power-up?

168: Japan Otaku Reviews

8 kilometers!!

172: Japan Otaku Reviews

The reproduction of Van’s voice in Dissidia was unnecessarily high.

173: Japan Otaku ReviewsYeahx1

I don’t think the story is criticized simply because it is difficult to understand.

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>>173

I’ve never heard anyone say that the story of FF12 is difficult to understand…

175: Japan Otaku Reviews

The player base has leveled up compared to the past, right?

It’s reckless to release this system as an official numbered title for FF in 2006!

176: Japan Otaku Reviews

I think people who like this also enjoy tower defense games.

177: Japan Otaku Reviews

As expected, saying that 10 is no good for the scenario but 12 is better is just too contrarian.

178: Japan Otaku Reviews

I think the battle system itself, even now, falls into a rather mediocre category.

It’s simple and not busy, so it is suitable for casual wear.

192: Japan Otaku Reviews

>>178

Even back then, I wondered why the count time battles have degraded from the ATB up to 9…?

The evolution of graphics was incredible.

182: Japan Otaku Reviews

I don’t think the story is bad, except that Van isn’t the protagonist.

183: Japan Otaku Reviews

A vivid memory of the long-desired remote attack being somewhat disappointing.

184: Japan Otaku Reviews

As an ensemble drama, it really is that “10” is better made.

189: Japan Otaku ReviewsYeahx2

>>184

Isn’t it completely Tidus’s story?

194: Japan Otaku Reviews

>>189

It is both Yuna’s story and Auron’s story.

185: Japan Otaku Reviews

I was happy that the hidden one was Zodiac.

186: Japan Otaku Reviews

It’s rare to have a political discussion in a ff.

187: Japan Otaku Reviews

I really love this feeling of adventure.

188: Japan Otaku Reviews

In the sequel, Van is properly the main character.

190: Japan Otaku Reviews

12 is just completely dull both in terms of conversation and character, so it’s not that it’s difficult or anything.

201: Japan Otaku ReviewsYeahx1

>>190

Uh… It’s great that the royalty, soldiers, commoners, and wanderers traveled separately, but in the end, we all agree to protect our town!

191: Japan Otaku Reviews

I think there was certainly some similarity to 11, but…

In 2006, the culture or strength of thoroughly tackling consumer RPGs had not really been developed outside of the 11 players.

193: Japan Otaku Reviews

A single region has too much diversity in climate, terrain, and buildings…

195: Japan Otaku Reviews

Do we need a summon…?

197: Japan Otaku Reviews

I’ve never heard of CTB degrading before…

200: Japan Otaku Reviews

Is it alright to think that the appearance of the Empire and the Judges in FF14 is what they actually wanted to do in FF12?

202: Japan Otaku Reviews

I am Bash!

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