
SELECT button START button HOME button A/B/X/Y buttons Right stick Screenshot button LED light TURBO button D-pad Left stick
Artifacts from the Famicom.
You were really selective in your selection, weren’t you?
Wait, this color makes ABXY feel gross.
>>5
I won’t wait.
Is it not okay to select with the D-pad?
Regarding the start select, it’s similar to how the save button in applications is a floppy disk now…
>>9
It’s a bit difficult to compare the feature that hasn’t changed, like saving, with the features that have changed completely.
In the old days, games were started by selecting with the select button and starting with the start button.
It is true that in modern times it is not necessary to continue habits that are no longer relevant.
What is turbo? Is it like in Wreck-It Ralph?
The start button was almost the pause button.
It should be fine as indicated – with minus and plus, right?
>>14
Isn’t it kind of like that now?
>>14
In other words, the genuine parts have + button and – button markings.
To put it simply, the allocation for NSO is + for START and – for SELECT.
Sometimes mysterious external manufacturers use such notations.
The start is still used for the start, though.
I’m no longer selecting anything.
When there aren’t enough buttons, it will open the menu with the Select Start.
This is difficult to press.
The PS console has somehow ceased to have a start select button, but the current corresponding button name doesn’t just pop up at all.
After all, it’s the menu button and the view button, right?
Even though it’s plus or minus, seriously stop with the ABXY box arrangement!!!!
>>21
When switching back and forth between the Switch and the box, I honestly can’t tell which is which between AB and XY.
The start button was, for me, a button I would unconsciously press whenever Mario fell into a hole.
I was selecting the game mode.
>>23
Game mode…?
>>27
For one person or two people.
Now, since you can select options or switch automatically after starting the game.
I was quite surprised that the start button was jump in the Game Boy Ultraman.
Using the select to move is too difficult, so people quickly started using the D-pad to move and the A button became mainstream.
That said, I had gotten used to the share button on the PS4.
Even if it’s made the create button on the PS5… it felt like that.
I want you to change one of them since both start with the letter S.
It’s difficult to make a quick judgment.
Back then, I couldn’t start Sonic the Hedgehog 3 in Sonic Mega Collection because I didn’t think of using the start button, and I wondered why the game wouldn’t start for so long…
Surprisingly, there are games with key assignments that make you go “Really?” up to around the Super Famicom era, right?
In the past, just creating cursor handling must have been quite a challenge.
The difficulty display of A and B is still a mystery.
Even in the Famicom era, the select was one-way down.
It wasn’t convenient…
If you’re a native Switch generation, don’t you already not know about Select and Start?
>>35
When was there a select button…?
There were also things like PS and SS, right?
…It was there, right?
>>135
There is no PS4 and Sega hardware only has the Start button.
>>139
It can be largely divided into 1 to 3 and 4 and beyond.
I remember thinking, “Is this a video?!” when I first saw the start button shaped like a triangle and bought number 1.
The start button is the pause button.
It’s a tradition that goes back to the arcade games before the Famicom.
I quite like PS5 and III.
>>38
The Share button is a new button that is not a select button.
The alternative to select is the touchpad, which is confusing.
Start button (press to stop)
For now, I understand Nintendo’s ABXY, but why did Microsoft adopt ABXY as well, and with different placements?
>>40
The Dreamcast, you know…
>>40
SEGA placement
>>40
Because it was based on the best-selling Mega Drive in America at the time.
So that’s more of a Sega arrangement than an MS arrangement.
XBOX is basically a Sega hardware!
>>53
Is that why it doesn’t sell?
I feel like it has been around since Game & Watch.
The images in the thread have the buttons printed as plus and minus, yet they say start and select, which doesn’t make any sense, and the coloring seems to be inspired by the Switch, while the layout is like an Xbox, which also doesn’t make sense.
When the guide says “Press the + button!”, I can’t tell if it means the directional keys or the plus button, so I feel like “plus” and “minus” might not be optimal either.
As I thought.
Blue
Green Red
Yellow
It would be easier to understand if we separated them by color…
I wonder what I should call the three buttons on the box and the □□ button verbally.
Later on, I wonder why the Nintendo XY positions are like that, but I think the box is the source of the confusion after all.
>>48
It seems that the box was inspired by Sega…
If we’re talking about button A and button B, then it has to be button C and button D, right!?
On the contrary, why did we used to select with the select button and start with the start button? Why couldn’t we go back to the title screen without resetting after selecting a game mode? (Especially in fighting games)
Is it simply a matter of effort and skill…?
>>50
The idea of having multiple functions assigned to a key didn’t exist back then when you trace back to that era.
It might be a remnant of switching between clocks and games from the era of Game & Watch.
It probably wasn’t very good to have neglected ABXY between 64 and GC.
>>54
Since ’64, there have been countless opportunities to fix it with a modified controller…
Especially the Wii
>>59
1 button… 2 buttons…
>>54
GC is attached in a strange shape, so it’s not just 64.
>>63
I intended to include a discussion up to the cross configuration.
>>65
Even though the cross is small, it’s there, right?!
>>67
I’m sorry, I completely forgot about that losing hard game since I hardly even touched it. I don’t care about it anyway.
It was an important thing for you, wasn’t it?
The start button has a designated function for opening the menu or pause screen, but the select button’s purpose is not very clear, right?
>>55
Bugging button
Rapidly pressing START to activate slow motion makes you wonder where the start element is.
I can’t understand the Hi position anymore.
It can be seen in first-generation gaming consoles, so it must be the trend.
>>61
The moment I saw the image, the discomfort was so intense that I thought I might die.
There are sometimes displays in the PS series that are difficult to distinguish between square and circle.
>>68
I think it’s unfortunate that the PS5 removed the button colors from the PS.
Well, it can’t be helped since they took color vision deficiencies into consideration.
>>76
Even though I’ve lost my colors, the Astro Bot keeps pushing the button colors hard, so I’m like, what the heck…
Why not just create a world standard specifically for controllers?
>>69
Nice to meet you.
>>69
There is a standard called Xinput that is used worldwide, isn’t there?
Only Asian island nations are resisting it.
The current MS arrangement wasn’t necessarily meant to match with Nintendo.
When you think about it normally, it’s common to arrange them from left to right as ABC.
It is unbearable for B to be above A in a sensory way.
The names of the trigger sections are quite chaotic across different controllers.
>>85
L1R1 L2R2 LR ZLZR LBLT RBRT
>>110
I really dislike the Z notation regarding this.
I’ve always thought they should at least use LZ RZ notation.
>>123
Well, in the case of Nintendo, the Z trigger button on the 64 is already there, so it feels like it’s just left and right of that.
>>123
I hate LB and RB too.
T can still be recognized as a trigger, but B doesn’t resonate at all, so L and R are fine, right?
>>142
That is a bumper.
>>149
The trigger is often used as a button to pull the gun’s trigger, but I’ve never operated a bumper with the bumper button!
Nintendo-related has somehow become +/- now.
>>86
I think it’s probably something like NSO that will be assigned to START/SELECT.
When I watch game commentary, there are times when the start and select buttons don’t respond, and it sends a chill down my spine.
>>87
There is no such button anywhere.
Even the PS console is supported by Nintendo in development, so it might be considered a bit like a younger brother…
There are many games that still require a select button that is only used occasionally.
In the early days, I do have a vague memory of selecting things with the select button… something like that.
I’m annoyed that the controller seems like it will end up looking almost the same when it’s fixed.
I want a more advanced future controller.
It’s a bit exciting to become a mouse for Switch2.
The layout of the GC controller makes it clear to anyone that this big button in the center is the selection button, so it makes sense.
Why did you attach a microphone to the Famicom in the first place?
>>94
I thought I could use it for something since it was cheap.
>>94
It’s interesting, isn’t it?
Is there any place nowadays that still uses the name “Select button” for the original?
Looking at the history of controller designs, it’s amusing to see how much they wandered before settling on the configuration of the left stick being up and the right stick being down.
I only remember using the select button with the original Pokémon.
>>99
Well, that’s basically a culture from before that.
It’s just a difference in style, but I hardly ever touch the SHARE button.
>>100
Since chat will probably turn out that way too, could you provide a low-budget version to reduce costs?
It feels like the Joy-Con’s – button is so difficult to press that it’s treated as if it doesn’t exist in the game.
>>102
Chain start!
>>102
It gives the impression that there are many uses for actions that are separate from the actual game, like displaying system menus or pausing.
The A button is better on the right edge.
But I don’t mind doing it like GC.
It’s the button we press the most.
I used to select in the SFC version of Street Fighter 2.
I like the Xbox-style stick layout the most.
>>109
The box controller is sentenced to death for making it a bit difficult to play Katamari Damacy.
>>116
I never thought I would experience this through Apple Arcade.
This is definitely a game with a PS layout…
Selecting was something I did back in the early Famicom games.
It’s the RUN button, right?
>>113
Both NECHE and Hudson are no longer here…
>>113
The soft reset commands are easy and are located close to each other.
You’re easy to blow up, and I don’t like it!
In the later stages of the Famicom and Super Famicom, it was used for various purposes, especially the SELECT button.
Conversely, I think START is often used for starting or pausing→resuming, and didn’t have many different usages.
I definitely feel a sense of discomfort with the box label in the thread image, but I won’t be looking at my hands while playing anyway…
I think it was good to have a touchpad added to the PS4 recently.
Even if there’s a small button around the middle, it’s hard to push, so a super big button is fine.
It’s intuitive to open maps and such.
I don’t really use the touch feature much, but…
>>117
The touchpad lacks the precision needed for games.
For some reason, it’s included with SIE hardware in recent years, but…
At first, it was the Vita, right? That’s just the back though.
>>117
Most… recently…?
The button on the right side of the Sega Saturn isn’t really needed, right?
SHARE is not a selection.
A large select button on the touchpad.
Well, it’s mostly the menu button or the pause button, right?
I sometimes accidentally take screenshots, so please move to another place…
I don’t know why they were focusing on Select instead of doing it with a cross back then, when there was no reason not to.
>>122
Because it was something like that.
Once it becomes something like that, surprisingly it is difficult to break away.
>>122
Because choosing with buttons was more mainstream than using a lever in arcade games.
I predicted that, but there are actually games where you operate the menu with a lever.
I don’t remember it very well, but I feel like the select button on the DS was particularly unnoticeable.
In most games for the 3DS, the select and start buttons had the same effect and were treated as compatible with the DS.
The button equivalent to the start/select on the box still makes me wonder which is which when it appears on the screen…
Stop automatically taking screenshots, recording videos, and uploading them to social media just by touching the recent box controller.
The minus button is useless.
Why did both Nintendo and Sony stop color-coding the four buttons?
Is it hard to distinguish colors if you are colorblind?
If you’re creating a program, it’s easier to make it so that when this button is pressed, it moves to the next item and loops.
The RUN button on the PC Engine doesn’t make you run as much as it claims.
In the end, the fact that they are using a standard round button on the Pro Controller shows they must be aware that the + and – buttons on the Joy-Con are difficult to press…
Even if I press the pose button, no one strikes a pose.
The home button on the Switch is helpful for adjusting settings and other tasks.
The home button on the box controller only manages to accidentally open Steam.
The RUN button had a great sense of executing the program, didn’t it!
Well… secret techniques usually involve pressing buttons while holding down select, right?
Isn’t there a point in saying that it’s better for the Joy-Con to be difficult to press because it’s small?
Accidental discharge prevention
What’s the difference between a button, a key, and a trigger?
>>148
The trigger is in the form of a pulling mechanism, so you understand, right?
>>155
I can’t help but think there were times when it wasn’t the trigger.
Isn’t it a button!?
If you look at the MVS cabinet, you can see that the select and start buttons are special buttons.
Well, there’s no need for that name right now at all.
I want the existence of the stick press to be removed, regardless of the notation.
>>154
I really think it’s the worst to express it as L3R3.
I’ve never been able to convey that smoothly even once.
What! You mean the mechanism to press reset can’t be used in specific situations!?
Even during the Famicom era, the name “select button” had become unnecessary, but it couldn’t be changed for about 20 years after that.
Even on the PS3, it’s the same as it is.
>>160
I have a memory of selecting one of the Gradius games and starting it with the select button.
Sega has labeled the control panel from left to right as A, B, and C when viewed from above.
Nintendo has designated the outer button that can be pressed even with small hands as Button A.
That is the recognition of a ridiculously large select button.
Since it’s bigger, they added a touch feature as a bonus!
There were quite a few games where the B button was used to confirm choices in the early days of the SFC…
Eventually, it fell into disuse.
The plus and minus keys… their shapes are trash…!
Does the select button mean it used to be a button to choose something?
>>168
That’s right.
>>169
So, the A button wasn’t selecting anything, I wonder?
The term “trigger” started with Nintendo 64, right?
Why has A been on the right and B on the left since the Famicom era?
Isn’t it usually the other way around?
>>172
In the past, horizontal writing in Japanese was commonly read from right to left, known as “right horizontal writing.”
>>175
It’s pre-war…
The Famicom isn’t that old, right?
>>175
Wow, the Famicom existed since before the war.
The B button for accepting and Y button for canceling during Nintendo’s chaotic period surprisingly applies to Mario Kart.
They probably did it in a place that was just right for the position.
>>173
If you remove all conventions, this is the most correct in terms of UI design.
But the correct answer isn’t determined by just that, you know.
As a remnant from the time when I was implementing the game in circuits, I assigned single functions to the buttons back then.
The directional buttons were for controlling the character and had no other functions.
So, the game mode can be selected with the Select button.
I’ve asserted this several times, but…
Normally, you write ABCDEFG…XYZ in order from left to right.
In the first place, it’s not about the box layout; both SNK and Sega have controllers with AB and XY.
Only Nintendo, which places BA and YX side by side, is strange.
By the way, just to add a little to this theory,
Hudson’s PC Engine also goes in the order of 2 and 1, so that’s also mysterious, but it’s a secret.
The reason the button order is from right (outside) to left (inside) is unique to Nintendo, so they must have had a thought process when designing the Famicom.
If you arrange them normally, they will be lined up from left to right just like in horizontal writing.
The PC Engine buttons are arranged in the same order as buttons II and I.
>>177
If anyone understands, it might just be Gunpei-san…
In other words, Nintendo should have placed the A button down on the SFC!
>>181
I think it was done following the trend from the Famicom.
>>181
No, that should have been done from the FC.
I want the trigger press to be removed, but considering compatibility with past works, it might be difficult…
It turned out that having A as the confirmation and B as the cancellation is clearer! So when we decided to make the PS, we probably assigned a circle to the confirmation A and a cross to the cancellation B.
>>186
Yes, that is probably the case.
Thinking according to Nintendo, I made the A part a circle.
There are some things that can’t be changed now like voltage markings, but I think it’s definitely time to change the select start.
>>187
So, it’s already gone!
Even if you say that you should have done that, you can’t change the past.
There’s no choice but to get used to it.
× Decision
〇 Cancel
This is gross, but who decided this?
It’s just a guess, but for early simple action games or shoot ’em ups, it’s better if the main buttons are on the outside, and there’s a flow like using the A button for the main action…
The person who decides the specifications at the beginning has a huge responsibility…