Home » Game » [Mega Man X] I can’t clear the Stingren stage at all.

[Mega Man X] I can’t clear the Stingren stage at all.

1: Japan Otaku ReviewsYeahx19

I can only say let’s remember the stage.

2: Japan Otaku Reviews

You just need to remember the places you have to jump over, and you’ll be fine.

3: Japan Otaku Reviews

The scrolling is constant, so it’s good to remember the timing with the BGM.

4: Japan Otaku ReviewsYeahx1

Wasn’t it just a difficult part for taking the sub-tan?

5: Japan Otaku Reviews

Let’s spam poses.

6: Japan Otaku Reviews

Clearing is one thing, but taking the tank is also a hassle, isn’t it? Stingray Stage.

11: Japan Otaku ReviewsYeahx1

>>6

After grabbing the tank, I have a strong memory of dying often unless I quickly land, jump over again, or stay in the air and dash to jump over it.

7: Japan Otaku ReviewsYeahx1

Originally a game that involves learning from death, right? Mega Man.

8: Japan Otaku ReviewsYeahx6

If you can’t clear this, the later series will be tough, X.

15: Japan Otaku ReviewsYeahx3

>>8

The bike stage at 5 had trap holes set up at the start… and it was like, “Whoa…”

9: Japan Otaku ReviewsYeahx1

Dashes lead to self-destruction, so seal them away.

You can break through just with a shot.

10: Japan Otaku Reviews

I liked it, but I don’t really feel like redoing the Mega Man series.

12: Japan Otaku ReviewsYeahx6

The jellyfish seems to have more presence.

13: Japan Otaku Reviews

Farewell! You may disappear into the sea’s weeds!

14: Japan Otaku Reviews

>>13

I can’t even ask that.

16: Japan Otaku ReviewsYeahx1

Overall, I’m not good with zero.

X is strong.

17: Japan Otaku Reviews

Isn’t it too easy because of the zero baseline? That’s what I thought.

I think that once you get used to it, even zero won’t be difficult at all, thanks to X4.

18: Japan Otaku ReviewsYeahx5

I think this level of difficulty is easy to play, so I’m a coward.

19: Japan Otaku ReviewsYeahx5

It’s fine.

It’s fine because action doesn’t necessarily have to be difficult.

20: Japan Otaku Reviews

Dior!

21: Japan Otaku Reviews

If you’re making that much noise at this level, you’ll go insane from Nightmare infection in X6.

22: Japan Otaku ReviewsYeahx8

By the way, it’s definitely the best among the Ride Chaser stages since PS.

25: Japan Otaku ReviewsYeahx7

>>22

5 is ready… Wowww!! That’s why!

26: Japan Otaku Reviews

>>22

I’m troubled about whether the worst is 5, 7, or 8.

23: Japan Otaku ReviewsYeahx2

I think it’s such a waste for a valuable stage to only end with a bike scroll.

24: Japan Otaku Reviews

Since Zero has to get close, the damage taken inevitably increases, and unlike X, it can’t effectively target weaknesses.

But action is fun and cool, so I use it.

27: Japan Otaku Reviews

Well, the stingray stage is one of the more troublesome and undesirable stages in the series.

28: Japan Otaku Reviews

Isn’t it quite difficult to fight Stingray without using weak point weapons after a long time?

33: Japan Otaku Reviews

>>28

As long as the subunit is not destroyed, it will stay put, and while I remain on the surface, it keeps launching high-speed tackles on troublesome trajectories.

Honestly, I don’t know how to handle this without weapons.

29: Japan Otaku Reviews

If Zero doesn’t know how to dash cancel slash, it’s understandable that his damage feels low.

When you realize you can cancel the slash dash, you think, “What is this guy?”

30: Japan Otaku ReviewsYeahx1

X8 is completely a shoot ’em up rather than a ride chaser!

It’s also really long.

31: Japan Otaku Reviews

Muji 8 has announcements for places where jumps are needed in advance, which is nice, right? Hahaha.

35: Japan Otaku Reviews

>>31

Jump! Jump! Jump! Jump! Jump! Jump! Jump!

32: Japan Otaku ReviewsYeahx1

Take this! A small stingray attack delivered with an energetic voice!

34: Japan Otaku Reviews

>>32

Puchu. Puchu. Puchu. Puchu. Puchu.

36: Japan Otaku Reviews

X → General yoee~

Zero → General is so strong!

56: Japan Otaku Reviews

>>36

When you realize that the first hit causes the most damage, doing it with zero is weaker.

If you get close and hit the first shot with your arm, you can cancel it well and defeat them in one turn.

77: Japan Otaku ReviewsYeahx1

>>56

Getting used to something doesn’t mean it’s easy.

79: Japan Otaku Reviews

>>77

This is important, isn’t it?

80: Japan Otaku Reviews

>>77

Once you get used to it, you’ll be able to do it in one go, and it feels amazingly speedy.

You can just kick off the wall in the upper left for the uppermost arm guidance, and you can cut it three times without needing to cancel! What you need to do is straightforward and clear.

The bubbles flying towards me slip through by matching the motion of the Rakuhouha!

37: Japan Otaku Reviews

The X6 is surprisingly more comfortable than I expected since it doesn’t have ride chasers or forced scrolling.

38: Japan Otaku ReviewsYeahx1

>>37

Forced scroll… press machine… ugh…

39: Japan Otaku Reviews

If it’s the collection version, let’s play with Mega Man specifications!

X’s voice is amazing!

40: Japan Otaku Reviews

Here it comes, here it comes, here it comes!

Zerya!

41: Japan Otaku Reviews

I ran over you with the Ride Chaser, so why are you still so lively, you stingray bastard?

42: Japan Otaku ReviewsYeahx1

As a trade-off for being able to use techniques as much as you want, Zero’s techniques themselves are weak.

There’s no extra armor or anything…

45: Japan Otaku ReviewsYeahx2

>>42

A spinning slash is enough.

43: Japan Otaku Reviews

The control feeling is quite different between Capcom and Inti…

The X series ended up being mostly the same.

44: Japan Otaku ReviewsYeahx2

Black Zero, power up!

46: Japan Otaku Reviews

Only the abilities of mushrooms, owls, and rays are fine!

47: Japan Otaku Reviews

The Thunder God’s Strike is a technique of Zero that is cool enough to aim for No. 1, but it is really difficult to use.

48: Japan Otaku Reviews

A technique called “Shippu Fang” that seems to have no purpose for existing.

49: Japan Otaku ReviewsYeahx1

>>48

Because it’s cool…

50: Japan Otaku Reviews

Stage 6 has unusually tough levels, or rather, isn’t the person who thought up the spinning cut in cahoots with the stage layout?

It’s an accident, but if it was done intentionally, that won’t be forgiven.

51: Japan Otaku Reviews

The spinning slash is strong, but it’s uncool!

52: Japan Otaku Reviews

The usability of special techniques is somewhat similar for X as well.

53: Japan Otaku Reviews

Shippuga is basically a dash cut that doesn’t kill the inertia of the dash too much, so I think it’s fine to have it even if you hardly use it.

71: Japan Otaku Reviews

>>53

If X is used, the biggest problem is that it doesn’t hit opponents who come to their weaknesses.

54: Japan Otaku Reviews

Even if you dash and slash, your hitbox remains the same, so stopping to cancel and then slash is stronger.

55: Japan Otaku Reviews

You can clear it normally at zero without even using dash cancel.

Rather, I found it more difficult to clear it on X.

57: Japan Otaku Reviews

The thunder effect is beautiful, isn’t it? Thunder God Strike.

The electric blade of 5 is a bit flashy.

58: Japan Otaku ReviewsYeahx2

Do a useless fire→ice combo.

Dragon Soaring Flash and Dragon Hammer Flash Disaster

62: Japan Otaku Reviews

>>58

Since you can’t do it with the default settings in Rokuzero, I often end up doing this when I occasionally work on thread images.

59: Japan Otaku Reviews

The Zero’s Thunder guy can be used for Sigma’s trash disposal measures.

60: Japan Otaku Reviews

Zero is so comfortable that I can’t do X anymore.

But I like X2.

61: Japan Otaku Reviews

I think it’s an interesting feature that you can kick off walls with Lightning Web, but they should make it so you can do it several times or allow the charged version to stick.

63: Japan Otaku Reviews

In the second half, Sting comes out on stage, but what was he there for?

64: Japan Otaku Reviews

>>63

If you leave it alone, it will come from behind and attack with a stingray.

I don’t know in terms of the story.

65: Japan Otaku ReviewsYeahx1

Having two stages to begin with is the problem with 8.

72: Japan Otaku Reviews

>>65

I want a stage that progresses more normally.

66: Japan Otaku ReviewsYeahx2

When you think about it, it’s just a normal Rising Dragon Sword, but creating dragon flame blade-type motions for sword characters is quite a nice invention.

67: Japan Otaku Reviews

>>66

I think the non-jumping later version is easier to use, but with the effects, the Dragon Flame Blade looks the coolest…

68: Japan Otaku Reviews

6, huh?

No water.

No forced scrolling

No motorcycle-related machines.

Isn’t it actually quite unusual?

70: Japan Otaku Reviews

>>68

The nightmare virus…

73: Japan Otaku Reviews

>>68

Due to the circumstances of the rescue.

The scroll itself is at the Metal Shark’s place, but…

69: Japan Otaku Reviews

The hidden command “Black Zero” that we worked hard for is just a mere afterimage of “Red” and it’s incomplete.

74: Japan Otaku Reviews

Is the on/off switch for Zero’s learning technique from 7?

I barely remember it anymore.

75: Japan Otaku Reviews

I think stage 2 is necessary for volume enhancement.

In other words, that’s basically how it is from 4 onwards.

78: Japan Otaku ReviewsYeahx1

>>75

I think it’s probably about the number of Ride Chaser stages.

76: Japan Otaku Reviews

There were two types of BGM only for the Kibatos stage, right?

81: Japan Otaku Reviews

I feel like the X7 Inobuzuki stage was a vehicle-type stage that also had rescue elements.

82: Japan Otaku Reviews

Forced scrolling is inevitable due to the specifications, but it’s tough when you get stuck and die immediately.

Even if you fall, it’s instant death, so even if it’s not a scrolling stage, difficult parts are still difficult.

83: Japan Otaku Reviews

A chaser stage that seems refreshing but isn’t at all.

84: Japan Otaku Reviews

>>83

It’s just forced scrolling…

I like the X2 Ostra League stage.

85: Japan Otaku Reviews

If you move to the side right before coming down from Stingray and jump, you can get behind without making contact at the very last moment.

It was a weakling that I could defeat just by continuously attacking unilaterally…

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