
Shhhh!!
Aren’t they here now?
I don’t understand…
Right now, it’s more of a cave with a straight path rather than a dungeon.
>>4
“An ‘one-way cave’ is quite a strange expression…”
Is that a tunnel…?
>>6
In recent Pokémon, there should be almost no caves that are not actual tunnels.
>>4
Isn’t it a tower on a one-way street based on the thread image?
Lugia is in the deepest part of the underwater ruins!
It seems that there won’t be any dedicated dungeons for legendary Pokémon anymore.
It feels like a specialized event is happening recently to obtain legends.
Now, every legend has an event, so the feeling of suddenly encountering a legend is gone.
Current Pokémon is more about traveling than adventure.
>>10
Renting ride Pokémon, cycling along the sea, and using Corviknight as a taxi are quite typical scenes of tourist travels.
Fire borrowing space on Champion Road.
>>11
It’s better than being kicked out at the entrance of an unmanned power station.
>>12
Pii-chan…
It seems that ZA might have a high chance of an event related to the Megas and the legendary connections, especially with Latios and Latias.
Zygarde didn’t have any events during XY, but looking at its current treatment in ZA, it seems strange if it doesn’t have events now.
>>14
Zygarde was treated like an invasive pest in Sun and Moon, wasn’t it?
It looks like I might finally get an important role in the scenario.
I couldn’t really understand the shape of this pixel art.
I can only understand the wing part.
>>15
I didn’t understand it in the past either, but I recently figured out that the bottom stick is the beak, the black circle next to the right wing is the eye, and the yellow part above it is the comb.
>>19
Thank you.
I understood it after about 25 years.
I guess it’s the downside of open-world design.
When I went to search for the three dogs and three fights of the paradox, it felt a bit nostalgic.
It feels like the map that has only a legendary on a straight path with no wild Pokémon continues from places like the Awakening Shrine or the Regi series if you trace it back.
It was a hassle, but I liked the sealed feeling of the Regi dungeon in Ruby and Sapphire.
>>22
I like gimmicks, but I felt a kind of contradiction with the idea of readable Braille.
I really wished they would do something about the rush at the staircase of the navel stone.
>>25
Finally, I can meet Lugia!! That’s great, but it’s been such a long wait…
There is nothing but stairs.
I prefer legends that are not intertwined with stories.
>>26
Well, when it appears in the scenario, there’s a forced capture event (it’s tedious because checking individual values takes too much time, and the appearance of shinies is locked).
It’s been said for a long time that it’s crap because of things like that…
>>36
It’s become much easier now that individual values are fixed in addition to the mint crown.
I like standing in the depths of a meaningful dungeon that exists even though it’s not essential for the story…
I thought it was quite arbitrary to encounter the four disasters, even though it doesn’t tie into the story.
Understood, I will implement the stake.
There are definitely fewer tunnels that resemble the first Diglett’s Cave, where you’d go “Wait, these two places were connected!?”
Pokémon is until Gold and Silver.
>>32
What was intended as irony turns out to be true.
I prefer a strong enemy that feels like they’re hidden deep within the dungeon rather than having dramatic event scenes, not just in Pokémon.
It’s great that Tatsubei only appears on the land at the very back of Ryusei Falls…
I might like the type of cave where there’s a really cool Pokémon deep down a side path that you can access later, which used to just be a passageway at first.
When I entered the room, for some reason the BGM stopped, and as I cautiously moved deeper inside, there was something there, which is nice.
Although the hiding method was somewhat mean, I feel like the area where Todoroku, Tsukite, and Tetsunobu appeared had a pretty good balance.
But that didn’t receive good reviews, and in the end, it started being released in a different area, right?
If anything, I also like dungeons that are unusually large even though there are no legends like Suribachiyama, don’t you?
>>39
Do you also like underwater ruins?
>>47
I love you!
Shooo!!
Because of that legendary Pokémon, it would be a story like the world is ~.
Isn’t it not my job to solve that? I feel discouraged.
I think there was a story related to the crystal Suicune, right?
There is a sense of tension that can only be conveyed from a bird’s-eye view.
Work
Using special techniques to navigate obstacles like steps and ladders could be frustrating at times, but it was also enjoyable.
Is everyone playing less Pokémon since the Switch than I expected?
>>48
I really don’t think you did it.
>>49
There were quite a few anonymous people who couldn’t keep up with the discussions about Sword and Shield, SV, or Legends…
>>51
Sometimes I see people who can only talk about things before the gold and silver era…
I can talk up to the fourth generation…
I can manage until Sun and Moon…
This guy has sacred ash, but I forgot what Lugia had.
Isn’t it like an event where you catch Miracoles or something at the very end of a dungeon?
I want to try out the Switch, but I haven’t had the opportunity to do so.
Recently, there have been enormous legendary Pokémon deep in caves filled with giant Pokémon branching out everywhere.
If you gather traces of feces, you can pinpoint the location with the device.
There are a large number of them residing in the facility created by Professor Oak.
You’re going to die of old age anyway, so I’ve been entrusted to lend it to you until then, said the old hag.
To unleash what is sealed by the sacred stake.
Things that were buried in the graveyard have been resurrected or displayed in the storefront of a variety store.
When wandering around with a snack, they may appear lured out.
It feels like the legends in Unova, or BW2, are relatively located in dungeons or secluded places.
The battlefield in the thread image is too dangerous.
It was quite expanded in the remake, though.
I’ve come to think that exploring open-world big mountains, valleys, and nature is more fun than being in a cave.
I didn’t just become that way; I’ve always had a dislike for complex caves, like Spiral Island…
In the remake of the original, Pikachu and Eevee, the three birds occasionally fly in the sky of the Kanto region.
There are several.
Even when moving to different places, the symbol encounters still feel like events to me.
The random encounter type while moving around different areas was too tedious, and even as a kid, I couldn’t get motivated to do it.
Is it just Mewtwo, Zygarde, and Rayquaza from Ruby and Sapphire that don’t have a story connection?
>>65
Giratina at the time of DP
Also, a suspicious level Heatran from an event.
>>67
Something that is digging its feet into a volcano and walking around the wall…
>>65
Three birds
Rati Brothers
Regigigas
Giratina from Diamond and Pearl
Three Warriors
Three fathers
Kyurem from BW
Minamo Isaha
Since which generation can legendary Pokémon be accidentally defeated and then revived to be caught?
>>66
I remember still being stuck on the story in Re:Zero while persisting.
Recently, it’s not a legendary Pokémon, but I liked Akatsuki.
It’s not so much a drawback, but there are hardly any dungeons that are obviously labyrinthine like they used to be.
I wonder if this will be my last time seeing Necrozma for the first time.
I liked the feeling of traveling alone without being told to do things like red-green nonsense.
Well, in reality, it’s kind of a one-way street.
>>73
That said, there are parts where you can forcibly break through Iwayama without defeating Machis, which offers more freedom than later generations.
Catching the RS Rayquaza was quite difficult, wasn’t it?
Even though it’s a legend, I want the pre-evolution to take after the Arcanine that can be seen around here.
>>75
It’s classified as a legend, but it’s not a legendary Pokémon.
I feel like there have been fewer detour dungeons lately.
I wandered around uselessly, wondering if there was something in the cave in front of the BW department store.
Mew
In Skabire, I haven’t played towards the end because it gets dull, but you’re supposed to unlock seals and free legendary Pokémon, right?
Isn’t that a special dungeon or something?
Regis has a story aspect in the Sword and Shield DLC, but for some reason, Gigantamax is left out.
I love dungeons named after Pokémon like Diglett’s Cave and Slowpoke’s Well.
The Hole of Wadatsumi… It seems that if the conditions are met based on the name, Lugia will appear…
I didn’t like getting involved in the circumstances of some unknown sub-character in BW2 wherever I went.
It’s unrelated to the legend, but it’s sad that in Emerald, the transformation cave’s event was cancelled and now only Zubat appears, with no transformations.
>>86
That remake feels oddly hollow, doesn’t it?
Even if it’s not a legend, fixed symbols are exciting.
The excitement of fixed symbols has vanished since they became the basic symbol.
In SV, even the partner is a legendary Pokémon…
>>90
It’s sad that although I can empathize, I cannot pass it on to the next generation.
>>90
The other one is standing right at the deepest part of the dungeon as a symbol, so it can be addressed in both ways.
Wasn’t it FireRed? Is it also in Emerald?
Even if I can take it to other works, it’s still the rowdy No. 2.
The quiet No. 1 is eating a sandwich next to me.
Right now, I will express my existence in front of you.
I keep thinking about doing it, but I just can’t seem to get around to it when it comes to Pokémon.
Will the next Pokémon be released next year?
ZA is more like a side story, so I think a completely new work is still a long way off.
Next year is the 30th anniversary, so I think a new work will be released.
Using the current map makes the special dungeon consume too much space excessively.
In the end, I think the last time I explored a dungeon a lot was in SM.
If the legend is at the deepest part, it might mean going back to XY.
If you meet certain conditions with the tool, something will probably appear… like those podiums, right?
I’m also disappointed that it’s not.
There are symbol encounters in SV too, but they’re just the ones that came to snack… Moreover, they’re just standing around on the road, so their handling is quite close to Fire.
Shooo!
The ones involved in the semi-transmission are still just people who have nothing to do with the scenario…
Isn’t Koramira essentially in this format?
After clearing, it appears at the end of the dungeon as a fixed symbol.
It’s the same for Theraphosa, right?
It’s treated as an illusion, but…
>>108
It’s because it’s an event battle…
>>108
Terra Pagos is not a fantasy; it’s a banned legend.
The illusion is Momo Warou.
I was scared when I first saw Giratina.
After entering the Hall of Fame, the scenery of the new map opens up unchanged, and suddenly something that looks like a centipede appears.
>>110
I’ve seen a mechanism that you can’t advance without passing through a specific location in the previous game! This thing in the depths is definitely a legendary Pokémon! That’s Volcarona.
It would be nice if there were semi-legendary Pokémon deep inside the detour dungeon.
I wish they could place it in that little cave… Isn’t there a good dog just standing around there?
The three RS registers were exciting.
I looked up the meaning of Braille on Wazap.
If you have snacks, you’ll encounter symbols in various hidden places.
…This format is cool just for the dot.
I got a bit lost in the deepest part of Area Zero, just in case.
In the previous game, the one in the depths was a young lady, but in the next game, it has turned into Giratina in that gimmick dungeon.