
Certainly! Here are the extracted characters from the image: 1. Super Smash Bros. 2. Super Mario Sunshine 3. The Legend of Zelda: The Wind Waker 4. Kirby Air Ride 5. Fire Emblem 6. Pokémon XD: Gale of Darkness 7. Pikmin 2 8. Paper Mario RPG 9. STAR FOX ASSAULT 10. Gundam: Gachapon Wars 11. Tales of Symphonia 12. Naruto 4 Nintendo GameCube Nintendo TOMY namco BANDAI
I had so much fun at Sunshine!
Beautiful Joe, Chibi Robo, Animal Chief, and Custom Robo are also available.
It had evolved significantly from the 64, giving it a new generation feel, and I was incredibly excited at the time.
>>3
It had a more stylish atmosphere compared to the 64.
Isn’t there a traitor in the thread image?
>>4
But Symphonia was one of the most interesting games on the GC.
There are no interesting RPGs at all.
On top of that, it’s square too.
I don’t have any objections, but I think you can name great works from any platform if you consider around 12 titles.
>>6
There are also Pokémon Minis that only have 10 games.
>>6
There are about 60 in total, and 1/10 of them are anime freaks; the PC-FX is quite tough.
After 20 years, I can finally unleash the blazing flames!!!!
The shape of the controller is too aggressive.
I have memories of playing beach volleyball ridiculously in Mario Party 5…
What about Gachaforce?
The animal leader is
PSO is
DX emerged about two years after 64, so it was certainly moving at the time.
“Why did I gather all this and end up in Baten Kaitos, hehe ❤️”
>>16
Don’t go too far, okay?
I liked double dash too…
The gimmick of connecting it to the GBA was fun.
Four swords, etc.
Baten Kaitos isn’t that great of a masterpiece…
>>19
…I’ll do it.
There are fewer game consoles without masterpieces.
The Gachapon Wars were so much fun!
Killer7… well, I guess that’s fine.
The rune is…
Oh, it’s Kirby’s City Trial!
Those days when I was playing Super Smash Bros., Air Ride, and Star Fox: Assault with my friends…
1080 is quietly interesting…
I have a memory that the RPG “Rune” was interesting.
Symphonia is undoubtedly memorable.
When I think of bringing it up as a masterpiece, a slight unease crosses my mind.
I thought the expression of water was amazing.
I like Assault, but when it comes to being a masterpiece, it’s a bit regrettable.
I’m about to cry from the Aoen transplant.
I can play Chibi Robo again!
The subsequent series was a “not this” Chibi-Robo.
I wonder if they’ll come to RUNE Online.
I also liked Wind Taxi.
Assault is interesting, but didn’t it lack volume?
It seems like not many people associate Symphonia with the Cube, just like with Vesperia on Xbox.
The atmosphere of GC’s Mario Kart is somehow different.
When it comes to GC’s Star Fox, it’s Dinosaur Planet.
>>39
For those who had high expectations for Star Fox, the evaluation was very harsh.
There are many masterpieces, but I have the impression that there are also a lot of great songs.
I want more music to be increased.
Speaking of which, is there no Nintendo music other than Star Fox 64?
I want everyone to listen to the orchestral version of Assault’s Star Wolf, and also to Sauria and Asteroid Belt.
I liked Giftpia.
There are so few games being released that the hit rate is extremely high.
Put in something like Jungle Beat.
I liked Assault Famicom Wars.
Give me the sequel…
>>45
If Famicom Wars were to be released on Switch2, what kind of treatment would it receive?
If it becomes a “special country,” then not only will there be a language barrier, but it probably won’t even be able to start up.
Do you really want to play Gorilla Emblem that much?
The controller is at its peak.
Actually, I haven’t done it yet, so I’m happy if I get to try it.
I wonder if I can touch the animal leader after a long time.
I want to be the animal leader…
The Cube’s symphony won’t fit, right?
Now is the time to play PSO1 & 2 on the Switch.
Why are you using the latest hardware to play a game from 30 years ago?
Animal boss can do it… can do it once…
I wonder how things are with 3DO.
Super Robot Wars… is a bit quirky, especially the one on GC.
It was fun to speed up and slow down Beautiful Joe.
>>60
I don’t think we need to include the custom robot from GC.
>>62
Haa~~
It’s way more interesting than 64, but you just don’t get it.
I really liked the custom robots in GC…
People who only know games by their popularity will only hype up Custom Robo for the 64.
If anything, just V2.
I probably don’t even know about the custom robots in GBA.
Gundam: The Path of Warriors is also great.
I wonder if Gacha Force will be released for VC.
It’s treated like a masterpiece that only a few know about.
I bought it during the first resale and I still have it.
Custom Robo BR is incredibly strong; I want you to experience the final boss.
BR has a great theme song, so you definitely should watch the OP.
I want to play Ogre Battle.
It may be because the straightforward mainstream was released with 64, but I have the impression that there are many unique works, or variations, with the GC.
Sunshine covered in summer, the wind of the vast ocean, and the two-passenger double dash.
So if I come to GC, does that mean I can go all the way to Twilight Princess?
Zoids VS is also nice.
>>74
There were some issues with the battle balance, but it was really a great game…
I wish it would come back on Switch2.
Don’t try to deceive me like this, bring the Wii U version instead…
Looking back now, I think Double Dash and Wind Waker were really sharp.
Double dash was fun for the sneaky play of hitting with a red shell while leaving a bomb right in front, watching the 2P’s screen.
The custom robot in DS is also fun.
The blue flame is honestly a safe and average performance.
I think the only element that can be praised now is the character design of Kitachiri.
I wished the FFCC series would continue more…
>>81
I can’t play online games, but let’s do something that feels like an online game with multiple people.
When you get stronger online, it loses a lot of its meaning.
It’s justShockingly amazing that we can play the Pokecolo two-part series again.
I wonder if it can connect to Pokémon Home.
Blue Flames also has a strong final boss.
In SRPGs, it feels more difficult to have a large number of mediocre characters rather than a few strong ones.
>>83
It was a frustrating final boss battle where only the final boss and the protagonist could actually fight, while the companions just watched the two of them battle from the outside.
The only boring game on the GameCube was probably Chibi-Robo.
Gacha Force maybe getting a sequel…
I remember that game called Star Fox Adventure, which features a crystal that is suggestive.
Star Fox Adventure…
I thought I could do more STG…
>>89
I can at least make a gummy ship from KH…
Well, the pitch blackness and the final boss’s equipment are kind of like a connection to the protagonist’s weapon.
Ah, those were the peak days of my gaming era—Smash Bros, Sunshine, Wind Waker, Radiant Dawn, Paper Mario, and Beautiful Joe…
Even with online games becoming mainstream, everyone is looking for casual online games like Xenoblade or Souls.
No matter when I see him, Lloyd is always in a strange pose.
It seems that the lack of opportunities for ports and remakes has gradually improved a bit in recent years.
The success of the Switch is probably huge.
If you’re going to release the GC version of Wind Waker.
I also want the Ocarina and Twilight Princess from the GC version…
The lack of ports and remakes is not due to high performance.
Whether or not the PS2 will finally be remastered, there’s no need for a remaster of the GameCube, which has higher performance.
I enjoyed Star Fox more or less, but I remember there were some strangely difficult mini-games that reminded me of Donkey 64.
>>98
The third trial is nice, isn’t it?
That’s not good, seriously don’t joke around…
First of all, you can’t play GC software on Switch1.
Why do we have puzzle dungeons like Zelda in Star Fox and fight enemies like the Kremlings?
I wonder if they’ll make it compatible with online multiplayer in the top left.
Of course, in version 00.
It’s really a shame that there isn’t a Metroid Prime.
There’s only super value in the contents!
That’s fine, right?
>>104
Do you not know that it has already been ported to the Switch?
Baten Kaitos has a poor tempo, yet it’s busy, and there are various issues like character strength and weaknesses.
A memorable bizarre work with music, a scenario, and absurd card synthesis.
I’m glad the difficulty of obtaining Wind Tact HD has increased quietly.
Looking at it again, it seems like there are too many rushed ones that don’t have enough reduction to complete the set.
There are nutrients that you can only obtain from the Cube Symphonia…
I remember my sister continuously playing Chibi-Robo.
Was it really that addictive?
After that, when the DS came out, I thought I wanted to play Batten Kaitos with this kind of touch control.
Sonic Adventure 2, Air Ride, and Smash Bros. were my brother’s daily routine.
They probably won’t come, but I really want them to come because I enjoyed playing Bloody Roar a lot at GC.
By the way, here’s the new work too.
Isn’t the giant’s Doshin interesting?
Despite the complete versions being released everywhere, the only one where Symphonia runs at 60fps is still the GameCube version…
I can’t say that Wind Taku and XD are unreserved masterpieces…