
Which chapter do you like?
That’s nice, Bucket Brothers.
A strange-looking title logo.
I think it’s the pinnacle of effects where the title logo changes in a clear way.
The discussions about the scenario tend to be polarizing, but I wish there was more talk about the game’s playability and the quality of the sound and graphics since they are well done.
>>5
I played it during a time when I hadn’t played the previous work or hardly any games, but it had intricate hidden elements and I got completely hooked.
>>5
It’s a rather plain point, but I really like the dash that allows me to run without getting stuck, thanks to its incredibly good operability.
It’s nice that the player can’t directly see the ending of the story…
It’s nice to have the iron part removed from the title…
When viewed as a continuation of 2, there were some unsatisfying aspects, but the conclusion of Yokuba alone makes up for it.
Also, the pixel art and BGM are really good.
I was a guy who didn’t really understand the sound battle until the end!
>>10
To be honest, you have no intention of making us do a sound battle, right?
Too mean.
The adventure itself is mostly comedic, except for a few parts, as my footing is continuously being eroded.
I like it, but the chapter revealing the world’s secrets is seriously just explanations all the time, and it’s honestly making me go “heh.”
>>12
In 64 base, there was probably a demo where all the familiar scenery in 2 got completely destroyed, which was shown in magazines and screens.
When playing with the WiiU gamepad, the sound battle becomes extremely difficult due to communication lag.
The sound battle that I didn’t really understand until the end, even in the actual machine.
I couldn’t move for a while in front of Hinawa’s grave because it was too shocking, just like in a chapter.
I can’t forget the background music from that time.
The beginning is already the worst possible outcome, you know…
Please make the record soundtrack quickly.
NO WHERE Island and NOW HERE Island
It seems that foreigners prefer 3 over 2.
The impression from the latter half of the story remains strong.
The appearance of Porky, who is still a child on the inside but has an aging body, and the mass-produced Porky battle along with the background music from that moment.
Porky’s Ness Museum or something, this guy is really twisted.
Foreigners who like Mother often talk about 3, so there are times when the conversation doesn’t match up.
Even though I’ve lived for thousands of years, only having memories of MOTHER2 feels… good, doesn’t it?
I liked the comedic feel of 1 and 2, but 3 is too dark, and honestly, I don’t like it as part of the series.
I’ve only cleared 1, but I’m feeling curious, so can I skip 2 and play 3?
>>26
It might be good to at least watch the explanation video for 2.
>>26
It’s definitely better to do 3 after doing 2.
Can we play 3 overseas?
>>27
It seems there is a patch that translates everything, although you can’t play.
>>27
Reggie!
Was it that comedic?
I felt it was rather creepy.
It might be because the company that makes it is related to a religion.
The psychedelic feeling was really coming through.
Chinchin gohan
Please release a complete version of the novel.
A remake is fine too.
If 1 is eerie, then 2 is also eerie.
The game-sharing culture over there is too much of a wilderness.
If it’s the English version of the thread image, it can already be played in a browser.
I don’t really get the whole pros and cons thing.
The one who feels sorry for Porky is the guy who lost his memory the moment he saw that fate.
Speaking of which, that foreigner was trying to make Mother 4 on their own…
I like the fact that I can really feel the strong flavor of brownie brown when I do a thread like this now.
Playing Mega Man 9 and 10 now feels like it’s heavily influenced by Inti.
Isn’t the fate of Porky and the pros and cons of the scenario a different story?
I don’t think that the debate is specifically about how Pokey is treated.
The doctor who just rolls around the universe’s worst pig in that capsule is kind, isn’t he?
If you just roll it and let it fall into the abyss, no one will complain.
>>45
There’s no point in dropping it to the bottom of the abyss.
Absolutely safe capsule = I like the theory of Chie’s apple.
I’ve only seen the mixed opinions about Dr. Andonuts in the Mother 3 scenario.
I love Mother 3, but if someone says that there’s too much crammed into the story about Liida, I can only nod in agreement.
If you say you don’t like the story to begin with, there’s nothing I can do about it.
Speaking of complaints about the scenario, I wish they had shown the world properly after the END.
>>50
But isn’t it correct, as a farewell to the world that played a role in the player’s hand being released from Luka and the last option of Harry?
>>57
Shut up and show me!
Oh, so it was just casual development, huh?
I feel like it fits well.
That’s why it didn’t quite match.
https://www.1101.com/nintendo/nin13/nin13_1.htm
It’s long, but reading the candid interview from the time the N64 was canceled makes it very hard to believe that a sequel will be made…
Reading the interview provides additional insights.
I was looking for something like 2, so I’ve been told that I don’t really like 3.
If 3 had come out with the atmosphere of 2, I don’t think it would have left such a strong impression on me.
In other words, saying “make a game like 2 again” is too high a difficulty in many ways.
Pollock roe
Pickled in seasoned vinegar.
Seasoning to mature.
That’s the man.
When it comes to collecting behind-the-scenes stories about Nintendo, not just MOTHER, it often leads to Hobo Nichiyō.
Mother 3 gives you a feeling that makes you want to keep playing until the end because you want to see a happy ending.
The correct answer doesn’t matter at all.
I remember because I felt confused about so much being crammed into the conversation with Rida.
I wish they would at least show it visually along with the narration…
>>61
If you’re going to do this setting, I feel like it would have been better to create it more like a normal story, with foreshadowing and resolution.
There are quite a few kids who were like, “Is this such a bright story?!” after playing Mother 3 and then playing 2.
>>62
In the latter part of 2, I end up stepping on the gas quite a bit…
>>66
It’s amazing to think that all the main characters in the final dungeon were turned into robots, and the decisive battle happened just like that.
Porky has gone beyond being tsundere; he’s just incomprehensible now.
It’s too much trouble to gather recovery items through barter.
I thought so, but it was unfounded worry.
It’s easy, isn’t it, the monetary economy?
I don’t think 2 is particularly bright, though…
>>67
Onet, who gets into scrapes with gangs and the police, is quite comical.
It’s a cult in the next town, right?
Next comes the zombie commotion.
If you come to the metropolis, you’ll encounter insanity incidents and a psycho space.
If you’re not a PK user with a strong mental fortitude, you would probably suffer from mental health issues.
I want to ask a C-class copywriter whether they included things like the box of happiness and the development of currency ironically or with the intention of saying, “But this is more convenient, right?”
>>68
“I don’t think it’s just irony that someone makes a living from copyright!”
It’s a common feeling, but it’s probably both.
It’s a small issue, but I’m curious about what happened with the debt to Pokey’s house in episode 2.
>>69
Well… Ness’s dad makes quite a bit of money, so it should be fine…
If anything, I feel like Porky’s father, who might be a creditor, didn’t really return to that household as a father after that…
>>69
I’m suspicious about whether that old man was telling the truth or not…
The impression is strong that a meteor fell, causing a commotion, and then daylight brought a bright start that shouts “Alright, adventure!” But well, Blue Blue and Sleek are eerie and dark.
The Nushiwanwan and the pigweed and the chimera are creepy…
Well, the native creatures on this island were quite something too…
Number 2 has a rather terrible outcome for Tonchiki-san, but it becomes milder because of leaving behind a verse.
It feels like there was something bright about the way that balance was struck.
>>75
In a way, it can be interpreted that I was saved in the end by meeting Ness.
It’s tough, but the atmosphere of 2 is somehow carefree.
I think the reason why it can end on a bright note is that in the end, it properly showed us the conclusion before everyone went home!
There are various theories.
Dungeon man or something, but if he seems to be having fun, then it’s fine, I guess?
I recently watched Three Peaks and saw the original source of that big guy.
When the conversation over there started to stall, they suddenly jumped in and began to spoil things, and I couldn’t help but laugh at how they moved the discussion along.
The latter part has many heavy scenes, but…
The biggest shock was that Dad was bald.
>>82
Bald head
I’m bald.
I think it’s a fun game because in the end everyone was able to come back.
I am healed by balloon monkeys, Tassy, and the silent Gummy tribe, who teach me about teleportation.
If it were in line with the vibe of 3, it seems like after the battle with Gygas, the robot wouldn’t be able to bring out its soul and would just die there.
>>85
Many more people died along the way, and Pooh seems likely to die in the final trial.
When I saw the captured people (and animals) in Starman’s secret base in 2, I was more impressed by their lung capacity than scared.
If I talk to you, you’ll suffer even more because there’s no proper oxygen.
>>86
I’m fine, I can do it.
But, ahhh.
>>86
I thought that even though you can breathe, there are changes happening in your body that are accompanied by pain.
I personally think that 2 has an American vibe, while 3 feels like a variant of the Sekai-kei genre.
Kumatora is great, isn’t she?
It has a somewhat rough public image, but it’s just a bit brusque; it is smart, kind, and also caring.
Uh-huh.
>>91
I was so happy that it just appeared briefly in Fantasy Life.
I hear that my brother fell beautifully.
We built a grave and mourned with great care.
It’s my turn next.
>>93
I wonder what would happen if this child were to leave Magicant while still alive…
The Kumatora is too cute.
I think the feeling of reliable companions gathering in order for number 2 created a bright mood.
What’s up with this guy all of a sudden, it feels like it’s just Pooh?
>>96
I follow my penis.
I am a servant of the penis.
Yoshikoshi is cute!
Yokuba, after all, you were Yokuba… that’s how it turned out.
It’s late to say this, but I wonder if Pooh is based on Golden Boy…
I think many people cleared it without mastering the PK ground.
Yokuba is… I get the impression that they’re the only one who hasn’t blended in with the others, like a person who has returned to sanity, which makes it hard to dislike them… especially since their fate is what it is.
>>105
If you were told to live as the needle’s guardian with eternal life, I think at least one person would end up becoming like that.
>>109
I love when characters like this, before being defeated by the protagonist, leave behind a dying quote like, “Ah… I was happy…” as my inner dragon says.
>>105
There are some positions of the needles I am responsible for that are particularly bad.
>>126
Maybe that’s the most important thing location-wise.
The ones who come when called and Luka’s friends.
There is no difference at all, cough cough.
It’s masked by a comical art style and direction, but…
I think Miracle Yoku is undergoing quite grotesque modifications and a tragic end.
No, I couldn’t cover it up after all…
The rhythm battle wasn’t very good.
It feels good, but the pace isn’t right, and it doesn’t seem like they want to use it in boss battles at all.
I kept thinking, “I don’t understand the rhythm in the boss battle!”
I was convinced that it was because it was created by Burabura, which is why the direction couldn’t cover up anything at all.
There seems to be a tendency to want to say something.
I was a little taken aback in New York.
I was taken aback by how I could only seriously beat up someone who was too strong.
Well, I felt like it would be great if I could get about three combos in a row…
When someone said “Yokuba! No… should I call you Rokuria?” at our first encounter, I would probably be extremely shaken…
>>114
By the way, I wonder if that person is supposed to be hiding their true identity as a self-proclaimed…
I felt like I didn’t understand the rhythm battle until the end…
The second one had a good balance of pathos and comedy counteracting each other.
3 was too filled with a sense of sorrow.
You’re really strong! Hypnosis!
I learned that when you put the enemy to sleep, you can hear a sound that indicates the timing for the sound battle input, so I put them to sleep.
I couldn’t figure out which sound was at that timing…
Why is the cyborg battle strangely cool?
The situation is dire, but the python was interesting.
I knew it would fall after all.
I like how everyone turns red from being sucked into the oxygen supply machine.
>>122
Don’t just suck it in, I’m sending in the oxygen!!
Sometimes when you keep pressing the button, it continues for 2 or 3 times.
That’s my sound battle.
When Miracle Yokuba used PK Starstorm, I thought, “Why did this happen?!” and then I realized they just casually set the moves! I was surprised twice when everything was revealed.
It’s definitely unlikely, but if they release a remake in the Reiwa era, I want them to include a hidden boss like a dragon.
I don’t care if the message is ruined! Show me a world that is at peace!
It’s a good game, but I don’t feel like playing it again at all.
Once you get the rhythm and can hit 16 times, it feels incredible…
It’s a bit off-topic, but there was a drama called “Pending Train” some time ago.
I remember feeling disappointed when I saw the final episode of that, thinking, “Ah, this is the same flow as the ending of Mother 3!”
Before heading to the Tanihineli, I remember a pig sleeping on a beach chair, and when I came back, it was nicely sunburned.
The hot spring that I thought was a recovery place in my hallucination turned out to be a dirty pond in a garbage dump.
Looking back, Bonnie the dog didn’t come in.
The fact that there is a Franklin Badge might mean that the inhabitants of that island once had a situation similar to Mother 2 before they forgot everything…
The guy who looks like a trio of golems protecting a needle was incredibly strong.
>>137
It was wonderful.
>>137
Those guys have their combat mechanics all locked down, don’t they?
The resistance and weaknesses change depending on which of the three bodies strikes a pose.
I liked how the save point frog was in various states, like being eaten, trapped in a cage, or riding on a vehicle.
I find it cute that ghosts are packed tightly in New Pork City.
The jokes intended to ease the situation often highlight the misery even more.
>>142
Every scene feels cruel and reminiscent of a twist-ending horror game.
There may be some unnecessary actions, but I sometimes wonder if the dog in 2 was strong when it kept following me all the time and leveled up.
The family falling apart too
It was kind of lonely to see the village change more and more while leaving the family behind, where time has stopped since that time.
Because Ryuka is quiet and doesn’t show emotions, I felt even more miserable.
>>144
After growing up, I don’t show much emotion, so my agitation in the final match is quite impactful.
Dog-like older brother
>>147
◆If you were a dog…
I’m sure it’s a good dog that will help.
Kekkai-kun
Kekkaichan
kekkaidon
I didn’t know what a hummingbird egg was when I was a child… I still don’t know, what is this?
>>149
An object that traps the memories of the inhabitants from the previous world who are still alive.
It was supposed to end without being used in particular.
I was saved by the keepsake of a magician.
Automatic resurrection is appreciated.
>>150
The frustration when it activates in a pointless situation is overwhelming.
Grandpa and grandma mice are nice, don’t you think?
I was really impressed by how they came up with something like this in the final act.
◇Ryuka opened the box.
🎆
>>156
…I see.
>>156
…I see.
Geez!
The baby dragon is also cute.
The lines of the mouse in the house of Magi-Psy’s Lokria are sad.
I’m really impressed by the amazing stories, and I feel like I want you to create at least one more work.
In the end, it’s not being used… There might have been something in the 64 version’s scenario.
I don’t understand the meaning of “the chabudai runs” at all, and that’s fine.
>>166
The incomprehensibility that is characteristic of Dosei-san is also nice.
>>166
Dousei-san’s mysterious technology is great, isn’t it?
>>166
Because it’s Dosetti… even the chabudai can run.
Neigh
It’s okay to have likes and dislikes.
Porky is a disgusting, filthy bastard, but I can relate to him in many ways, so I don’t dislike him as a fictional character.
>>172
You’re really good at making me feel this way, C-class.
I wonder how Yokuba could have been saved.
>>174
I did whatever I wanted from the time I became a yokuba until I die, so I’ve already been saved.
I made the choice to destroy the world with bad friends myself…
People who dig for buried treasure are generally interesting.
I have not the slightest sympathy for Poruki’s fate, but I do feel an indescribable pity.
Because I know the ordinary, cruel little brat from the neighborhood, that’s why he ended up becoming a great sinner who, after a rampage, receives a death penalty that is even lukewarm.
There is nothing inside the post.
Except for a thousand dead bodies.
It was shocking to my childlike heart.
If you can grasp the current situation, it won’t get to that point, so it’s impossible.
At least it should be to finish it off quickly.
Is it the Gygas position that becomes crazy with hatred along with the body, Yokuva?
In the discussion about Smash Bros, it’s intriguing that Porky’s theme and the Love theme are self-arranged by Sakurai, creating two completely opposite songs.
>>181
It says “It ended up being that way!” but since it doesn’t move, I feel like a battle wouldn’t have happened unless I purposely went to hit it.
>>183
Didn’t it grow out of the ground?
I wonder if the dog-like brother has memories of the previous world too…
I thought the way to use the Franklin Badge was quite ruthless.
It seems that the age of the memory seal is higher than Kumatora, so it might not exist.
The Dousei-san polished Yuuki’s badge into a Franklin badge.
The final battle is extremely tough, but it really makes me feel the presence of Mother.
It’s essential at level 1, but there’s not enough of it, which is frustrating; at level 2, having it is only somewhat pleasing, and the stock price fluctuates wildly, Franklin.
In 3, it unexpectedly becomes the trump card.
It’s a pretty painful story about 3, but do overseas people really want to do it knowing that…?
>>192
I love playing the dark version of Mother 2 overseas.
When it comes to the official Dark Mother, she is willing to do it even if it means being turned to ash.
Thunder itself has really high damage, so it’s reassuring to have it…
The beam should not only prevent instant death but also mitigate everything else.
Having the Franklin badge with Paula increases the difficulty during the department store kidnapping.
It’s tough to see the villagers become very distant since the emergence of the monetary economy.
>>196
The estrangement was not due to the monetary economy.
The combination of my father’s blatant neglect, the troubles related to the happiness box, and the obvious harassment with thunder that even the villagers can perceive is the reason.
Regarding the ease of play as a game, I think there have been various criticisms about it since back then, and it’s often the reason for a drop in evaluation.
I quite like sound battles, but even so, the drum roll is just too incompatible, and the tempo is also bad.
I don’t like to dawdle and hit in sound battles, so I stopped after the first two or three hits.
I still don’t understand what emotions the Doctor was feeling in the last scene.
I wonder if they were really super angry about that…
Personally, I prefer the more repressed parts of the scenario rather than…
I found it more frustrating that there were so many long scenes where I couldn’t operate at all.
In the dark Mother 2, it becomes a hack ROM, but there is also a famous one called Halloween Hack.
It’s more like Toby the dog’s dark history.
>>203
It’s a quiet act, so I think there’s no intention of it being a dark history, even though they aren’t making it known at all.
What are you going to do by darkening Mother 2!
Make 3 bright too!
If they’re really treating it like a dark history, they wouldn’t use Megalovania after that in the first place.