
I want to play Civ and Tropico.
So that’s how it is! It was a function of the mouse, right?
I wonder if there will be any games in the future that use both mice besides wheelchair games.
>>2
The indie has already announced it.
>>2
In my prediction, it won’t come out.
Well, even if I don’t get it, I’m happy that I still have the left-hand mouse.
>>2
I think a secret Eyepri game is going to be released.
I play by moving those two cards.
>>2
You can play Virtua-On.
I’m curious about how it will be incorporated as a gaming experience.
For the time being, I want to have a lobotomy.
I wonder what will happen with Splatoon.
Simulation games make you want mods, which is a bit tricky.
>>6
Do it on the PC.
Since I was the type to do it sitting on the bed, what should I do?
Should I buy a mouse pad and put it on the bed…
Isn’t a regular wireless mouse good enough?
I thought that, but there might be meaning in being standard equipment.
>>8
Not buying unnecessary things and being able to do it with just the default options definitely lowers the hurdle.
If you want to use something better, it might be okay to use an external mouse.
It seems you can play Choro Q with Mario Kart.
There will be rhythm games, right?
With this, PC gamers won’t be able to claim superiority anymore.
It’s a good thing.
I feel that jumping, using special moves, and opening the map with a mouse in Splatoon is tough…
Not all households have a desk in front of the TV, do they?
It seems like there isn’t any freshness like the Wii Remote.
I am impressed by Koei, who firmly launches Nobunaga’s Ambition.
Release a game where you can use the mouse to play with a girl’s nipples ❤️
>>17
Isn’t touch operation okay? I thought, but do you want to do it in TV mode?
If it’s a game that seriously uses a mouse, I might use a gaming mouse.
It’s crazy to play civilization-type games on the Switch while lying down.
I can do it for 24 hours.
I’d like to try a heavy machinery simulator with a dual-hand mouse.
I wonder if they’ll let me use a mouse on the eShop.
It looks pretty big and easy to grip.
>>25
It looks unusual as a mouse and seems a bit off.
Is Mario Paint coming?
>>27
The risk is too big.
>>30
Freely draw pictures and publish them on the internet!
Uncensored erotic drawings and erotic anime are flooding in!!
>>40
I can still play Splatoon even now…
>>49
Is that an instant post?
Aren’t they going through some kind of check?
>>27
Uhh ho ho, yah ho ho ho.
I wish existing simulation games would be updated to support mouse controls as well.
Can I play in Mongolian style?
>>31
Isn’t that what it’s for?
I wonder if a pro mouse that isn’t a pro controller will come out.
>>32
Is there still no low-latency wireless mouse?
>>39
Considering things like vibrations and whether other buttons can be used, don’t you want a dedicated product?
>>44
The Joy-Con has gyro functions and vibrations, so just a mouse might feel lacking for the Switch…
I was quite surprised that as soon as it was attached to the desk, it immediately became a mouse.
It doesn’t matter if it’s on the floor or your thighs, just make your thighs thicker.
In an era where drawing with a pen is the norm, whether you want to draw with a mouse is… well…
>>38
Let’s do it, Beje…!
It seems to have a lower risk than the C button.
It seems like the mouse function will be used in Made in Wario.
Please also provide a keyboard with nice keys like WASD for the left hand.
If there’s no scroll wheel and I can’t use the stick, I might not use this as much as I thought…
I want to play Mario Paint rather than just drawing pictures with a mouse.
>>48
It seems quite likely that new games will be introduced in this direction.
Can’t we manage with just a fly swatter?
I think having a mouse included as standard is the best for serious FPS gamers…
>>51
Isn’t it more suited for casual gamers than hardcore gamers?
I understand that hardcore gamers are happy when there are more light gamers.
It’s better to have a large population.
>>51
Serious FPS gamers don’t play FPS on the Switch.
If I’m going to do it, I’ll use a decent mouse, so I don’t think I need it…
>>51
Serious FPS gamers all play on PC.
>>63
I’m going to teach kids who can’t buy PCs the fun of mouse FPS games.
If new layers are not unearthed, the genre will become obsolete.
I’m going to try playing putt-putt golf at the secret exhibition.
>>52
Finding the spot where the vibration function indicates is like dowsing, and it seems like it could be applied as a game…
I feel like the secret exhibition has a lot of introductions for game developers.
It’s amazing how you can seamlessly transition from normal operation to using the mouse.
Seriously, no matter how cheap it is, there’s a big difference between what you can do by default and having to buy something sold separately.
There is no game peripheral that 100% of people would buy.
I wonder how it would be if it can’t be used handheld.
In the end, it feels like it might happen, but it’s difficult.
A regular mouse probably can’t detect the tilt for putt-putt golf.
Two motion sensor mice go beyond Mongolian style.
With this, kids will definitely come out saying that they started playing this free-to-play FPS and it’s the easiest one to play.
The Pro mouse is coming out!
I wonder if I can do Caduceus with mouse operations.
I want an indie massage using this.
Can I massage using just the left mouse button?
Serious FPS gamers use lighter mice and can’t tolerate an environment that only produces 120fps.
It’s important to be able to operate with the mouse casually.
If I do it for a long time, my hands will definitely hurt, so I want a mouse cover for the third.
I’m a little happy because I can only do it with my uncle’s Minecraft mouse.
They said that in the Metroid demo, you can switch seamlessly between mouse mode and controller mode.
The controls for action games, including FPS, seem to have quite a variety of options.
There are indie studios that are trying to develop games using mouse controls in time for the release of Switch 2, so I think the development threshold isn’t that high.
I don’t know about serious gamers, but I think playing FPS with gyro controls is more enjoyable than using a mouse.
>>77
I awakened to that in Splatoon.
There were also people who preferred the gyro function in PUBG Mobile and thought that a smaller phone size was better…
Recently, it seems that as a result of the rise of smartphones, there are quite a few people who don’t even own a desktop PC for personal use, which is surprising.
Stick gyro mouse
Is there a possibility that a Splatoon utilizing everything will be released?
I ended up buying a game that almost requires a mouse.
There will definitely be fewer tragedies of “I don’t have a mouse!”
Border Break is back!
>>81
It seems that Sega really can’t do it anymore…
>>81
I want a bodacon-shaped controller for my left hand.
So far, I haven’t encountered any left-hand controller that surpasses that one.
As soon as I saw it, I thought, “This is definitely for Splatoon!”
There are games that can give you tendonitis because their original UI is so terrible, even when playing on a PC.
Multiple mice were available with DirectX Input, but it disappeared with XInput.
I’m glad that they’re accommodating since I’m playing Minecraft in Mongolian style.
3D Mario is experimenting with gameplay that uses this kind of control.
I have to keep my hands raised because I have to force them to use the Limousine during the Galaxy period, so I’m quite tired.
I don’t really want you to push yourself too hard, though.
>>87
I think there are only two options: either make the mouse “also” okay like Metroid, since mouse operation requires a desk, or design it from the start as a game that assumes the use of a mouse.
Wheelchair basketball attempts are interesting.
I don’t know if it will become popular, but I think it’s important to show that this kind of thing is possible.
Even if there weren’t many exclusive games, it’s still impressive that mouse-only games that were only available on PC can be released on Switch 2.
I can’t use a low-precision Chinese controller because I’m using the gyro function.
Eventually, a Joy-Con with a built-in trackball might be released.
There were many scenes where using the mouse would be easier for planning sightseeing on the Switch version of A-Train.
But even Zelda stopped using gyro shrines in Tears of the Kingdom!
>>96
That’s because the handheld mode and LITE will cry…
>>96
I didn’t quit gyro; rather, they lowered the difficulty a lot, so there are no more puzzles requiring delicate operations.
I’m using the gyro normally.
A device that allows mouse operation on top of pants.
It seems that playing Splatoon with gyro controls is generally easier, but using a mouse for snipers might become pretty intense.
I wonder if there will be new employees in the future who will operate a mouse with their left hand.
It’s a good thing that the options are increasing.
You might be able to see a business software-like misdirection done in Switch2.
I think the experience would be quite different if it could be done with something like Surespa or mouse controls.
The gyro and mouse game looks interesting, but it seems like it will be difficult to port in the future.
>>107
Nintendo’s games are rarely remade, so it’s fine!
>>114
It’s not “It’s okay!”
Now is the chance for the new Caduceus release…!
For now, Nobunaga’s Ambition and CIV are already unofficially decided.
A dual mouse seems like it should exist, but it really doesn’t.
As expected, it’s Terraria.
It seems convenient, but I feel like there aren’t many places where there is a table at just the right height in front of me for playing console games.
I want Noita to be ported.
If you can also control the direction of your hands, I’d like a practice game for knitting.
>>115
Isn’t that just fine with the gyro?
It can be considered that no one did it simply because double mice require an extremely large desk.
>>119
Are you serious?
It’s not just a bonus feature; it’s a fully developed function.
>>119
Using a desk as a substitute for your knees ultimately restricts the play environment (especially since it can’t be done in handheld mode).
I don’t think games that suddenly switch to mouse mode in the middle of gameplay will really appear.
>>152
There isn’t a game that requires it, but it seems Prime 4 allows you to switch between mouse and pad during the game at your discretion.
It feels like the immediate switch is for cases where the player chooses.
I wondered how it would be since the Joy-Con is thin.
There seem to be many impressions that there were no problems in experience reports.
Double mouse means it can perform pinch gestures on a smartphone.
I wish screen magnification was included by default.
Once I got used to this part being red and blue, it started to look stylish to me.
If a solid mouse controller comes out, I would welcome it.
At this stage, I can’t help but feel that it will end up being just a toy.
To be honest, I personally don’t feel a strong need for it because I try to use a controller on PC as much as possible.
It’s nice to hear that there are people who want it.
Nintendo is releasing a Mario boob mouse pad!
>>126
I’m releasing it… Mario Riffle!
>>126
If you’re bringing out Mario, it has to be his rear end.
It’s a hip drop mouse pad.
I had a desire to play in a wheelchair, but I never thought I could do it in a game.
There might not be many, but…
“I can normally perform mouse aim click operations, but I just can’t get used to WASD movement.”
For someone like me, being able to split movement with the left stick and mouse control with the right hand is extremely helpful.
>>128
You can rest assured because there are people who use the same method of operation so much that it has been named Mongolian style.
>>128
I actually believe that Mongolians should become the mainstream.
It’s definitely strange that even though it’s become a major operation, using WASD is just odd.
>>136
This is exactly an example where whether the hardware comes standard or not determines the major operation.
Because I’ve gotten used to the trackball, I now feel that a stick for pointing is better than a mouse.
I wonder if there will be a device that can somehow connect a regular mouse as well.
Nintendo doesn’t have a good image when it comes to mice.
This is easy to understand when you see it.
It was mentioned in the secret exhibition preview that the Joy-Con uses a camera with a considerably low pixel count for recognition.
I want to play Mario Refle where I can freely pull and move Mario’s face with mouse operations.
I want to swat a fly.
The slightly tilted arrangement of WASD feels weird.
I got used to it.
If you’re going to do Mongolian, now is the time to revive the nunchucks.
If you assign jump or skills to the side buttons of the mouse, you won’t need WASD, right?
People who can use the 1~0 keys blindly are excluded.
Many major games have UI designed with controllers in mind.
It seems that indie game makers would benefit the most.
I didn’t know because I’m not familiar with the PC gaming situation…
Do you use both the Pro Controller and Joy-Con?
And then the Russian style came out…
Sure, here are the extracted characters: “Huh? Are you playing a PC game with a controller and mouse? Yeah, I’m trying it out since my friend recommended it. Right hand mouse, left hand pad. ~ Heh, ~ Mongolian ~ Normally, this way of holding it is called the Mongolian style. It’s interesting! I’ve never heard of that before. What’s that? Do you know? There’s that kind of style too. It’s the style where you put the keyboard on top of a pig and use it with the mouse. The style is using the mouse on the desk and the keyboard over here.”
>>144
When you lower the mouse sensitivity, you need to move the mouse a lot when turning around, but I see, with the Russian style, you can manage even if the desk isn’t huge…
WASD can be used up to about QERFG, and you can press shift and space.
I think it’s much better than a Mongolian who can only use the D-pad and LZL with one hand.
I think it will just be a feature for fun, nothing more.
I’ve thought a few times that there are popular titles on Steam that don’t seem to have a consumer release because they seem to be designed for mouse controls, so I would be happy if that kind of thing decreases.
>>147
I wonder… Games that are based on mouse operations generally assume keyboard controls as well.
I don’t think a one-handed controller can handle it.
Simply put, it would be a mouse equipped with four side buttons.
Let’s use a stick as a substitute for the wheel.
>>149
The ABXY at this position can’t be pressed while operating the mouse…
I’ve been using trackballs for nearly 20 years, so I want to use it like a trackball.
I wonder if there will be third-party controllers that specialize in mouse functions.
It seems that Metroid can be controlled with both mice.
>>155
What are the benefits of having movement controls with a mouse?
I’m using a style that attaches a mouse pad to the armrest of the chair.
The keyboard is on the knee.
The mouse can repeatedly click buttons quietly with the wheel, which makes it strong.
Whether the feature is standard or not completely changes the response from software manufacturers.
There is a high possibility that not only simulation games but also ADV games will all be compatible with this.
It seems that an indie game called Deltarune is using this feature.
>>160
Ante and Delta definitely feel quite different when moving the heart with a stick compared to using a mouse…
If you haven’t done anything that elaborate with Bluetooth, I think a regular mouse should work too.
It will probably have a two-button limitation.
It took the Switch four years to connect to commercially available headphones, so we can’t be too optimistic either.
Later on, I realized that nunchucks have really good maneuverability if the accuracy is good.
It couldn’t be helped since the accuracy was not very good…
>>162
I think it was not a bad concept when I think about VR-related controllers around here.
You just want to swat the fly, right?
It is said that the development of Splatoon also struggled with the accuracy of the gyro due to the Joy-Con.
By the way, is it not possible to connect and use a regular wireless mouse?
In a game that seriously requires mouse control, I might want to use a genuine one.
>>167
I think it’s something that can normally be done since it was possible on the Switch.
If it’s not on a gaming forum, there’s no need for someone who owns all consoles and gaming PCs to go out of their way to play simulation games on the Switch.
Mouse tracking is a mature technology, so achieving accuracy should be straightforward.
Isn’t the Switch perfect for just lounging around while playing simulations?
If the mouse is recognized on my lap, it should be fine on the bed as well.
I can’t believe such a crappy mouse would become the default for operation…
There are even games that work best on the Switch regardless of style.
Just by splitting the controller into two, it can turn into a mouse, allow for working out, and enable butt battles; that’s insane!
One mouse seems good, but I wonder how to use both mice…
>>176
Like using a sword and shield?
>>184
Here comes the Sword God Dragon Quest 2…!
>>188
If you’re going to use it that way, there’s no need to go through mouse mode.
SLG has a lot of thinking time.
It seems like I might get bored of wheelchair basketball quickly, but I think I’ll buy it anyway.
I see, it’s easier to do simulation-type games…
>>179
It seems tough that strategy games cannot zoom in and out with scrolling.
I wonder if I can cover it and make it like a control stick.
>>180
The Nintendo Labo robot is more impressive than a joystick…
In table mode, there were issues with charging time in game one, but in game two, you can do it while the charging cable is plugged in.
So you’re saying that a new Charon game will be released on Switch 2?
Mario Paint Switch is coming!
>>183
If you let the current Nintendo vibe create creative games,
When it reaches its peak, it seems like it could do some really elaborate things.
Thinking about what I can and can’t do right now is very enjoyable.
But I’m looking forward to the possibility that it might exceed such imagination.
I wonder how the abilities around here are.
In CiV and later stages, it takes a ridiculous amount of time even on PC.
I hope a mouse with a Switch-certified 4-button design will be created.
Use it on the PC.
If you’re really planning to make this serve the same role as a PC gaming mouse, the biggest challenge will be the accuracy of the gyro.
No matter what, the accuracy is lower than infrared.
I wonder if it can be used as a mouse with lots of buttons.
I hope it’s easy to use.
It seems good for playing MOBAs.
One controller, one mouse.
>>194
Shall we begin?
True Pokémon Unite
Even the DSi had a hell of pornographic images.
It’s great that you can do Mongolian style on Prime.
…Why is it Mongolian?
The ante’s heart wasn’t mouse-operated, but will it become mouse-controlled from switch 2?