Home » Game » Fighting game » [Fighting game] My motivation for fighting games is rising, and I’m trying out various fighting games.

[Fighting game] My motivation for fighting games is rising, and I’m trying out various fighting games.

Japan Otaku Reviews+

It’s good because it’s fun, but time melts away.

1: Japan Otaku ReviewsYeahx5

It’s just that.

The operations are really mixed up.

2: Japan Otaku Reviews

I’m always telling myself that anti-air isn’t 6P.

3: Japan Otaku ReviewsYeahx2

>>2

I tried to set up an FD in Street Fighter 6.

4: Japan Otaku Reviews

I’m getting all warmed up and breathless with Vega and Zangief.

5: Japan Otaku ReviewsYeahx1

Well, it’s a story that I’m not really good at, and that’s to be expected, but…

I feel like I can’t win in any game as much as I thought I would.

6: Japan Otaku ReviewsYeahx2

The feeling of “This planet’s gravity is too heavy!” when moving from Planet Ark to Planet Sto.

In Planet Tekken, it doesn’t bother me as something like this, but I wonder why that is.

7: Japan Otaku Reviews

>>6

I think it’s because I’m slow on my feet.

It’s a step movement.

8: Japan Otaku Reviews

I feel more unsatisfied taking Zangief’s super than taking Pocho’s in Guilty.

It might just be that I’m not used to it.

9: Japan Otaku Reviews

In other words, the arc is too light.

10: Japan Otaku Reviews

I don’t really know what the situation was like, but I have a feeling that taking an unreasonable hit somehow makes it easier to give up.

Ah, I lost at rock-paper-scissors! I feel like I could have done something better… It feels like that sense makes me dwell on the damage I took.

11: Japan Otaku Reviews

>>10

When I got hit with a headbutt, I felt like I wasn’t doing anything wrong at all, you know?!

12: Japan Otaku Reviews

I recently set foot on planet KI, and this planet is amazing!

There is no common sense in the performance of all characters.

13: Japan Otaku ReviewsYeahx2

Personally, I feel that the jump around Planet St is cramped and difficult.

14: Japan Otaku Reviews

Mixing within the same game.

This guy’s power crush is lever + WP! That guy’s power crush is also lever + WP!

In the update, it became lever + LP, but my fingers are pressing WP!

15: Japan Otaku ReviewsYeahx1

Planet Tekken is 3D, so it doesn’t feel restrictive.

You die when you can’t move sideways.

16: Japan Otaku Reviews

Planet Guba isn’t in the sky, but I don’t really feel cramped when moving around.

17: Japan Otaku Reviews

Planet Tekken has supercharged my character, but I don’t want to go to ranked matches yet because it seems like Jack-Pole is running rampant.

Please fix it quickly.

Planet GG has had Venom return, so we need to acclimate quickly, but it seems tough since the seasoned hustler is complaining…

18: Japan Otaku Reviews

From the perspective of Planet Guilty, the mobility on Planet Sto decreases and the stage feels quite large, making the walls far away…!

Even without talking about wall breaks, the value of edge work is differentiated in places like this, isn’t it?

20: Japan Otaku Reviews

>>18

When Ken is carried away by the whirlwind, the stage feels so wide, doesn’t it?

22: Japan Otaku Reviews

>>18

The walls of planet SF6 are impossible to escape, and the impact is too painful.

19: Japan Otaku Reviews

The dance of the flower butterfly fan feels more like something from Arc rather than Capcom or SNK.

I want to do a low-dash instead of a rush.

23: Japan Otaku Reviews

I have already moved quite far away from planet St.

I’m planning to go back once season 3 starts, but I wonder when that will be.

24: Japan Otaku Reviews

I really want a Garchomp from Planet Guba!

25: Japan Otaku Reviews

The first Vega in Zun 2 is in August, and the fourth is in spring, so Zun 3 should also be in summer, right?

27: Japan Otaku Reviews

By the way, if things stay as they are, will Planet Sto enter the next competitive season without jumping over Zunpass?

28: Japan Otaku ReviewsYeahx1

If you purely look at the game content, you’d think, “Are they really going to let a fighting game beginner play Street Fighter 6?!”

29: Japan Otaku ReviewsYeahx3

>>28

Well, that’s where modernity is truly great.

30: Japan Otaku Reviews

I think back now that it’s really easy to roll over opponents in the beginner ranks of Tekken and Guilty Gear.

It was a series of consecutive wins.

32: Japan Otaku Reviews

>>30

Once you start leveling up, all the games become complex, but it’s really fast to climb up to around intermediate level simply because the characters and skills are strong.

31: Japan Otaku Reviews

In terms of difficulty, it’s the bottom right, but things are a bit chaotic right now…

The top-tier characters in the upper right are mostly easy, so that might be good too.

33: Japan Otaku ReviewsYeahx2

I touched Street Fighter for the first time in Street 6, but I heard that the input buffer is lenient, and I was like, “Is this it!?”

34: Japan Otaku Reviews

I’m numb to the comparison because I’m used to Street Fighter IV…

35: Japan Otaku Reviews

I’m surprised to see that many more people are now conscious of managing the D gauge at the platinum level in Street 6.

38: Japan Otaku Reviews

>>35

And remembering the middle foot rush, it’s all set plays until you BO every round.

36: Japan Otaku Reviews

I feel that the cancellation grace period for STR is strict.

Even with lenient input, combos are easier in other games.

43: Japan Otaku Reviews

>>36

I feel a strong intention that they don’t really want to confirm single middle attacks.

Chun-Li’s rear-end collision confirmation was taken, or something like that.

37: Japan Otaku Reviews

I think modern is a good system and actually contributes a lot to trends, but on the premise that everyone can properly execute combos, it suddenly takes beginners into the world of mind games and positioning. There’s also a fun process that comes before that, so I hope there’s something that can convey those aspects as well.

59: Japan Otaku Reviews

>>37

It’s impressive if you can command! But it feels like it’s not trendy these days, so I guess it can’t be helped.

39: Japan Otaku Reviews

After playing Guilty or something, the waiting period feels quite strict.

40: Japan Otaku Reviews

I have the impression that if I just keep adding recipes to the arc system, they will automatically connect and come out.

42: Japan Otaku Reviews

>>40

As long as you remember the combo route, you really don’t need much practice to actually perform the combo; it’s quite relaxed.

There are of course exceptions sometimes, like picking up small things or picking up drops.

41: Japan Otaku Reviews

Modern is great, but the rising dragon and one button are also fantastic.

I can’t help but think that you could probably do it in about an hour of practice.

It might be a strength to skip that roughly hour of grinding…

47: Japan Otaku Reviews

>>41

I don’t know the recipe or can’t remember it.

I don’t understand what a regular technique cancel is (I was inputting the special move after confirming that the big punch hit).

If you are a beginner in fighting games, performing combos on your own is quite a high hurdle.

53: Japan Otaku Reviews

>>47

Starting from a common understanding of game formats and genres, there are more invisible hurdles than the older generation realizes…

44: Japan Otaku Reviews

BBGG is the first step to comboing, so normal combos are actually easy once you try them.

45: Japan Otaku Reviews

When I first seriously got into fighting games, even just performing the Hadouken command would make my fingers hurt, so the barrier to mastering the commands is probably higher for someone who becomes a fighting gamer than it is for someone who is already experienced.

46: Japan Otaku Reviews

When you can skillfully put together wall combos in Tekken, it feels incredibly empowering and great.

48: Japan Otaku Reviews

Personally, I think one of the interesting things about fighting games is that you can enjoy them early on, and that’s Planet Guba.

50: Japan Otaku ReviewsYeahx1

>>48

One-button easy finish is great…

49: Japan Otaku Reviews

Since I played Guilty Gear and Melty Blood in high school and college, I guess I won’t have trouble with combos~

It’s been about 15 years since I played a fighting game, and Street Fighter 6 is really difficult…

51: Japan Otaku Reviews

The older generation has experienced an era where inputting commands with the directional keys and pressing buttons was common, even if they didn’t play fighting games, which has been adopted in various games.

52: Japan Otaku Reviews

At least Street Fighter 6 is already a combo game, but it feels like the value placed on combos hasn’t completely shaken off the sense of “it’s impressive if you can do it” from the old days.

54: Japan Otaku Reviews

Personally, I’m not good at grinding for points in ranked matches.

It’s not just that the amount of stress is unusual…

56: Japan Otaku Reviews

>>54

No matter how you struggle within the system, the value of victory and the value of defeat will be unbalanced… This is already a structural defect.

58: Japan Otaku ReviewsYeahx1

>>56

The Guilty Tower changes instantly whether you’re rising or falling, so it’s really convenient.

55: Japan Otaku Reviews

I haven’t practiced combos in Muscle Fight 2 for a while, but this game is still so much fun… I just don’t have anyone to play against…

57: Japan Otaku Reviews

It seems like they’re going to do Garou EVOJ, but I’m really worried about the bugs…

60: Japan Otaku Reviews

>>57

I laughed at the rock like Dhalsim, but even if it’s not that extreme, there are definitely a lot of small issues, so characters that don’t have a beta version probably have bugs.

62: Japan Otaku Reviews

If I were to say, “Let’s practice doing a hadouken and shoryuken!” to someone playing a fighting game right now, they would probably quit.

63: Japan Otaku Reviews

I’m playing all the games in the thread, but I’m using one button for everything except Guilty.

Guilty sometimes has commands appearing, but there are times I mess up.

64: Japan Otaku Reviews

Because I’m a native of planet 3rd, I instinctively perform a throw escape.

65: Japan Otaku Reviews

Street Fighter 6 Modern is amazing, but people say that the timing for the Gubba (move) is terrible.

Where exactly?

66: Japan Otaku Reviews

I’m not good at tremolo, so I’m really being helped by modern techniques.

You can have fun playing around with diamonds without touching Tremor at all.

67: Japan Otaku Reviews

I keep switching to something else after losing a little when I touch it.

68: Japan Otaku Reviews

Compared to the other three, the throws in Street Fighter 6 are seriously strong… that’s what I feel.

70: Japan Otaku Reviews

>>68

It’s probably because if you’re not strong, it’s difficult to break it down.

The invincibility during the first frame of the wake-up throw is hilarious.

69: Japan Otaku Reviews

Street Fighter 6 has cancel windows that are easier to understand visually in training mode and even in F.

It’s going to get really short…

71: Japan Otaku Reviews

When playing Guilty, it’s fun because you can be a total chimp when you’re on the offense.

Street Fighter 6 is tense, but it’s fun when you win by reading your opponent.

72: Japan Otaku Reviews

I thought the combos in Street Fighter 6 would be easy because I had played a lot of Tekken.

It was super difficult, and everyone was amazed that they could do this.

73: Japan Otaku Reviews

Street Fighter 6 is incredibly complicated in terms of combo choices due to the D gauge, and that’s crazy.

74: Japan Otaku Reviews

>>73

If you don’t have a gauge, can’t you just aim for the maximum unless it’s a lethal situation?

75: Japan Otaku ReviewsYeahx1

Isn’t that the discussion about how difficult that lethal judgment is?

80: Japan Otaku Reviews

>>75

That’s pretty interesting, isn’t it?

76: Japan Otaku Reviews

Having a character that looks good and has a solid concept boosts my motivation, but if their performance is lacking, it’s a bit disheartening.

77: Japan Otaku Reviews

Guba wants the input lag to be reduced.

78: Japan Otaku Reviews

The game “Iron Saga” is really quite interesting, but there are no people playing it.

79: Japan Otaku Reviews

I haven’t experienced planet SNK yet, but I want to board it quickly with Ganatch.

81: Japan Otaku Reviews

I understand you want to defend 6, so at least have a conversation with me.

82: Japan Otaku Reviews

>>81

Huh!? Is this going to be a defense?

83: Japan Otaku Reviews

Fighting games can be enjoyable in different ways depending on the work, so the fun aspect varies for each person.

If I can win, everything will be fun.

84: Japan Otaku Reviews

I like both anime style and realistic style, but when there’s a character in a realistic style that looks really cool, I get amazed.

85: Japan Otaku Reviews

Arcana Heart 3 was one of the most interesting fighting games I’ve played at that time.

But now there are no people left, and I wonder when the new work will be…

86: Japan Otaku Reviews

If it’s Arcana Heart, there’s almost a room set up here every day!

87: Japan Otaku Reviews

The change in the homing mechanics since number 3 has been good.

It’s a type of drive gauge we would call today, but if it’s not a cancellation, then considering it’s free during the rush is amazing.

88: Japan Otaku Reviews

I like playing with Tremor, so I inevitably end up using a character with a lot of set plays.

89: Japan Otaku Reviews

I feel like there used to be a lot of handwritten threads labeled as fighting games, but I haven’t seen them lately.

90: Japan Otaku Reviews

In the end, that will become a Street Fighter 6 thread.

91: Japan Otaku Reviews

The new moves added in the Tekken update are generally so chaotic that they’re fun.

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