
To finish everything, to reach a conclusion. The goal in the final stage of the game is not something specific like “defeat 〇〇,” but rather a vague expression.
Do that to that guy.
Survive.
If you don’t tell me clearly, I won’t understand your feelings.
Looking for Zelda
I hope the ending is left to the protagonist.
We will run through it together!
Take back love.
It also has a horror-like quality.
Challenge the legend.
Surpass the legend.
Rewrite the legend.
>>9
What kind of game is this?
I hate those that go back to the state before defeating the final boss after the ending!
I like it as much as when the title logo changes after clearing it.
Don’t let go of the button!
Mission
Save the world.
Just go with the flow.
Buy rabbit carrots.
I understand, but I can’t remember anything other than Tears of the Kingdom.
What did Kajida say?
>>17
Please hurry to the mirror room after finishing all the preparations.
The master of the house is waiting for you.
I greatly agree with the assertion in the thread image, but…
Whenever I think of ending everything, the image of Sword Master Yamato comes to mind.
>>18
Being told to somehow manage with three pages all of a sudden is far more of a climax than the real-side circumstances.
SAVE
The ending of Persona 3.
I have a memory that it was like this in Waikiki as well.
Survive. Evade. Resist. Escape.
Save Zion, save the world.
I feel like quest progression was generally like this in Horizon.
Do that thing nicely!
There is no end.
Do it in a nice way.
I remember playing games that had a lot of instructions like that.
Achieve victory in the final battle!
Kill me.
Make it feel good.
Isn’t there something that makes it seem like it knows exactly what I should do by not displaying any objectives at all?
I like that in certain scenes, these kinds of goals are viewed from the enemy’s perspective, even if it’s a bit different.
In horror games, it often feels like this becomes an expression of despair.
>>34
I really thought I was done for in the middle of the night.
>>34
The “fulfilling responsibility” of mouthwash was quite impressive.
At first, it feels like a boss battle song during combat.
Reducing brings in events and everything that has happened until now.
The BGM becomes hopeful, and the combat objective changes.
The achievement condition 2 of the siren is slightly different, but I generally like it.
I like it, but there are many things like “What the heck is this…”.
Drop dead!
Kill him/her.
Sometimes there are really hard-to-understand ones.
I like it just as much as the familiar results screen, where the jingling sound of the score account and comforting BGM play every time you clear a chapter, suddenly appears silently after the ending.
Go to Serena.
When I really don’t know what you want me to do, I start to dislike it.
The task display during the journey is nice and accurate, isn’t it?
It’s a bit different, but it’s Kirby’s continue.
Continue. Do your best.
I love becoming.
Is it not okay for the final goal to become the title?
>>47
If it’s not a natural title, it might come off as forced.
>>47
I really like that the last main quest of FF14 becomes the subtitle.
Monster Hunter is great, isn’t it?
After clearing, I want to travel the world in peace~!!!!
Is it Made in Wario?
Searching for Zelda
This is what SIREN looks like.
>>52
The siren was like this from start to finish, and even following the instructions made it difficult, so I really started to doubt if it was okay to obey it.
Some went a different route, ignoring the instructions…
Brasso, you serious? Don’t mess with me…
The incorporation of title retrieval and UI and effects contributing to the presentation creates a good gaming experience.
I haven’t experienced it in a long time, and since it would become a spoiler the moment it’s recommended, it’s a difficult topic.
Don’t release the button.
Continue
Do your best.
Isn’t it fine if the extreme argument is that the system message changes under certain conditions from the usual situation?
>>58
If you say so, then I suppose that’s true…
Fulfill your responsibilities.
On the contrary, eat hamachi now.
>>60
The time has come for everything to end…
I love the final boss “Protect the Earth!” from PSO2 old EP4.
I like things that are like “survive,” but I can’t think of a specific example.
>>65
Stellaglow
I also like the kind of “screw the self-centered narcissists in Western games.”
What should I do from now on…
>>67
Sometimes it’s just free time until the next scenario.
Prove your love with your fists!
>>69
I really like this.
Although the event itself is a serious incident, it ends in a surprisingly refreshing way.
Let’s enjoy this world.
⇒ To be astonished
I feel like Handsome Jack continued to talk trash after the final boss battle, but I don’t remember…
Forgive the dragon.
(The incredibly intense and exciting production is happening, but I’m so focused on the controls that nothing is registering in my mind.)
>>75
It’s a very difficult work to control, and even without voice acting, I can’t read important information when it’s conveyed through subtitles!
Come with me.
Take them down nicely.
Survive.
Kill the ninth visionary.
You are the one to shoot that face.
I love the ending of Halo: Reach.
Restart the game.
Let’s report to the guild.
In a commanding tone, it looks just like WarioWare.
I like the ones where the system message from Shin’yakuwai comes to kill you.
Turn to the right.
That way is to the left.
Kill that guy.
CURRENT OBJECTIVE:
SURVIVE
– Settle it.
I also like having the player deliver the final blow…
HALO: REACH’s
Mission objective
Survive.
Yes…
I was in the middle of a legend challenge, so it ended quickly when my visor broke.
I remember that Satanail in P5 was really great, but I don’t recall doing anything special…
>>94
That is the end of the calendar day, simple and the strongest.
I apologize, but…
This was also Wiles.
Goal: Make it feel good somehow.
It’s a bit different, but I like how in the hidden boss fight with the mysterious man in khbbs, there’s no information at all, and suddenly it’s combat. When you open the menu, it shows things you usually need to do, and it leaves you wondering “???,” which is eerie and intriguing.
That reach was quite a thrilling performance back then, and everyone was impressed.
(There is a route that does not involve defeat)
Serra Randolph Thiria
Is it okay to also play a grand arrangement of the main theme?
A type of QTE I’ve never seen before suddenly appears.
>>106
It’s great that the final one-on-one fight in Yakuza 7 turns into a QTE just like usual…
I remembered Raymaze.
Survive, escape, resist, and break free.
HP recovers by the amount of cheers from classmates.
Even though it’s a card game.
Login: Choose your fate
Just that guy.
>>111
Leave more mirage in August and time travel.
I also like that it’s a systematic message from the beginning to the end.
Take off your clothes.
It’s time to get the sushi back!
The last hint in the SIREN manual is nice, too.
Pointing ahead
Explanation!
Find the light of Meridia.
– Survive!
It’s not a game, but…
Be honest!
Kill Tyler.
Become friends with Tyler.
Do something about it.
Do something about it.
Do something about it.
Fulfill your responsibilities.
>>122
99% sterilization
I feel like I had it, but I can’t specifically remember.
I think it’s good, but I can’t recall the title of the work.
Recently, there is Libesaga (fulfilling the mission as the final emperor).
In the early stages of BF1
“Survive”
It’s frustrating that more and more people are dying even though it’s coming out, but I still like it.
The place where the culprit hid the wound… where could it be!
>>103
Gun Parade! Gun Parade! Gun Parade!
I can only think of Titanfall 2.
>>130
Is it time to escape?
It might be a little different, but I liked when it said “defeat (player name)” when I was opposing allies in PSO2.
>>131
It’s nice that ET is reversed…
The darkness awaits you at the farthest point.
Survive the attack.
Settle it.
Release the hero.
I thought it had become an abstract goal, but actually there are other branches aside from just defeating it.
I like that in Marvel vs. Capcom 3, the round call for the final Galactus battle is “SAVE THE EARTH!”
>>139
Speaking of which, there was a fighting game that would call out “Prepare for anti-tank battle!” only when a specific character was selected!
Escape, it’s common.
Protect your territory from the giant enemy!
Proclaim the power of the legendary devil hunter.
This is basically the Call of Duty campaign.