Home » Game » Controller » [Controller] I’m a Up-Down Reverse Left-Right Normal Party member, but what about you?

[Controller] I’m a Up-Down Reverse Left-Right Normal Party member, but what about you?

Straight Reverse

1: Japan Otaku ReviewsYeahx3

The first time I flew a plane was in Pilotwings on the Super Famicom, so I want a reverse.

4: Japan Otaku Reviews

>>1

Maybe there are many people who have been indoctrinated by the Reverse Party.

Me too…

2: Japan Otaku Reviews

It feels straight like the control stick of an airplane.

6: Japan Otaku ReviewsYeahx9

>>2

The airplane’s control stick is in reverse, right?

3: Japan Otaku ReviewsYeahx6

Before starting, set the option to reverse up and down first.

5: Japan Otaku Reviews

>>3

I understand.

42: Japan Otaku Reviews

>>3

Friend

I dislike games where you can’t change settings unless you’re in-game, and you can’t open options during the tutorial.

55: Japan Otaku ReviewsYeahx1

>>42

“Partner…”

7: Japan Otaku ReviewsYeahx3

There are quite a few divisions between the parties regarding the upper and lower houses.

Most people prefer normal (configuration), and those who prefer reverse are quite rare, aren’t they?

36: Japan Otaku Reviews

>>7

I learned camera controls in Mario 64, so for about 20 years, my left and right were reversed.

Now, in almost all games being developed, camera movement and aiming have become almost directly connected, so the up and down, left and right controls have become normal.

8: Japan Otaku ReviewsYeahx4

In action games, the camera is straightforward, but in games like Ace Combat where you fly planes, the controls need to be reversed, or it gets confusing.

63: Japan Otaku Reviews

>>8

I understand.

It’s kind of strange, isn’t it?

9: Japan Otaku ReviewsYeahx2

Up N down N left N right N probably the most common.

Up down R left right N Probably next most common

Up and down N, left and right R, probably the fewest.

Up down R left right R, probably third.

10: Japan Otaku Reviews

I wonder why my top and bottom are reversed, but my left and right are normal.

Maybe it’s because of Pilotwings.

11: Japan Otaku Reviews

When I looked it up, I found that the All Reverse Party has quite a lot of members.

Could it be that there are fewer options for up-down reverse and left-right normal compared to this?

19: Japan Otaku Reviews

>>11

They call it a noisy minority.

12: Japan Otaku Reviews

When it’s possible to switch perspectives, some people prefer third-person with inverted up and down, while keeping the first-person perspective normal.

13: Japan Otaku Reviews

Until a little while ago, there were many cases where the y-axis was inverted, but there seemed to be no inversion for the x-axis.

14: Japan Otaku Reviews

Thanks to the gyro, it has become quite simple.

15: Japan Otaku ReviewsYeahx2

You’re looking down with your head raised, huh? That’s normal.

It’s just the joystick for the aircraft type, so it’s a reverse.

17: Japan Otaku ReviewsYeahx1

The pilot system moves the whole body, rather than just the camera.

25: Japan Otaku ReviewsYeahx2

>>17

This kind of thing isn’t about reasoning.

47: Japan Otaku Reviews

>>25

Well… it’s a tilt action when you see the stick’s neutral as horizontal, so it’s natural for the aircraft to rise when you push it down, right?

If there is an operation to freely look around from a pilot’s perspective in FPP, isn’t it straight?

56: Japan Otaku Reviews

>>47

There are things that may seem unnatural to others but have become ingrained in the body.

It is often the case that the imprint comes from the first 3D perspective movement game played.

The objective perspective of whether it feels a certain way or not doesn’t hold much meaning in terms of nature.

18: Japan Otaku Reviews

Recently, can it be set on the hardware side?

20: Japan Otaku Reviews

But the options and cursor movement are all normal, right?

21: Japan Otaku Reviews

Intuitively, if the up and down are reversed, it feels strange if the left and right aren’t also reversed, yet more often the left and right remain normal.

When I try to understand it with my head, it really feels unpleasant.

22: Japan Otaku Reviews

I only reversed the left and right.

Maybe it was ingrained in me from some game.

23: Japan Otaku Reviews

If you say it’s intuitive, then it’s truly all normal up, down, left, and right.

24: Japan Otaku Reviews

There are some games that can’t be set up, so it was a reverse situation, but I corrected it.

29: Japan Otaku Reviews

>>24

Recently it’s rare, but during the PS1 and N64 era, there were games that only had reverse controls, and it was quite a struggle.

26: Japan Otaku Reviews

In TPS, left and right are reversed.

It’s a game that involves flying, with vertical reversal.

There are people like that, right?

27: Japan Otaku Reviews

It’s the sensation of tilting the body, so only up and down feels natural.

I mean, since these kinds of things change direction up and down, I don’t really use left and right much.

28: Japan Otaku Reviews

In a game where you can move your viewpoint separately from piloting, only the up and down movements of the left stick for piloting are reversed.

30: Japan Otaku Reviews

TPS is better with reverse, while FPS is better with normal.

It’s tough that there are games that can’t be individually set, so I got used to everything on normal mode again.

32: Japan Otaku Reviews

I don’t really understand which side I am accustomed to.

33: Japan Otaku Reviews

I used to be part of the Up-Down Reverse Party, but once I started playing FPS games, it was too inconvenient, so I became a Normal Party member.

34: Japan Otaku ReviewsYeahx1

Which one is it, normal or reverse?? I try it every time.

48: Japan Otaku Reviews

>>34

I once thought it was amazing that there was a tutorial that said to look up, and the default settings changed based on the direction I input with the stick.

35: Japan Otaku Reviews

Vehicle types are up-down reverse.

The organism is normal.

Is there anyone who uses left-right reverse?

37: Japan Otaku ReviewsYeahx1

>>35

Common among Mario 64 players.

Instead of moving the player’s perspective, imagine swinging the camera located behind to the left and right.

38: Japan Otaku Reviews

Since I started playing games on PC, my upper and lower norms have become normal.

39: Japan Otaku Reviews

Super Mario 64 is quite sinful.

43: Japan Otaku Reviews

>>39

It’s already the Reiwa era, yet Nintendo stubbornly didn’t add left and right normals to the 3D Collection version.

The demeanor is different.

58: Japan Otaku ReviewsYeahx1

>>39

The character holding the camera is properly present and even interacts with the terrain.

If you see it as camera movement rather than from the character’s perspective, it makes sense on its own.

40: Japan Otaku Reviews

Until around the PS2 era, the idea of moving the cameraman behind felt fitting for reverse.

I’m now using normal mode compliant with TPS.

41: Japan Otaku ReviewsYeahx1

Make everything HALO-style.

The one who was told to look at the shining part and can set a normal reverse setting on their own.

45: Japan Otaku Reviews

In Stafor and such, the up and down were reversed.

I feel like I’ve been changed.

46: Japan Otaku Reviews

It’s the difference between rotating the camera on the tripod by hand or becoming the camera and shaking your head, right?

49: Japan Otaku Reviews

Reversing up and down gives the image of raising and lowering the nose.

Left and right are normal.

50: Japan Otaku Reviews

Basically, regardless of what kind of game it is, up is reverse and down is normal left and right.

There are quite a few games where you can’t set the X-axis but can only configure the Y-axis to normal reverse, which is helpful.

51: Japan Otaku Reviews

I recently bought a drone, but I’m so used to reverse that I get really confused with the straight mode.

52: Japan Otaku ReviewsYeahx1

Sometimes in games, there are special scenes like artillery where the settings don’t reflect, and I get so frustrated that I want to kill someone…!

53: Japan Otaku Reviews

I thought it would be fine to just get used to each game, but it’s gradually becoming more difficult and I’m feeling the effects of aging.

54: Japan Otaku Reviews

Camera control is normal, but the airplane controls are with the joystick, and it’s up-down reverse.

57: Japan Otaku Reviews

In the past, it was normal for everything to be reversed.

61: Japan Otaku Reviews

>>57

Wasn’t it just an arcade joystick game?

59: Japan Otaku Reviews

I’m mildly conflicted about being able to set a different pattern for sniping.

60: Japan Otaku Reviews

The first-person perspective is normal in all directions.

The third person is up-down reverse, left-right normal.

62: Japan Otaku Reviews

Only the flight simulator games have vertical reversal.

64: Japan Otaku Reviews

Up normal, down normal, left reverse, right reverse.

There are quite a few games that can only be reversed up and down.

In that case, I have no choice but to play while getting drunk.

69: Japan Otaku Reviews

>>64

Perhaps the most unusual combination has arrived…

74: Japan Otaku Reviews

>>69

Maybe the game I was playing doesn’t move up and down as frequently compared to left and right.

I think it was unclear because it didn’t stick.

65: Japan Otaku Reviews

The concept of “full reverse” is easily understood as directly moving the eyeball from behind in a swirling motion.

The up-and-down reverse of the airplane is a remnant of tail wing operation.

66: Japan Otaku Reviews

Left and right reverse!? I wonder what that feels like…

67: Japan Otaku Reviews

In a game like a flight simulator, it feels strange unless the up-down is reversed.

68: Japan Otaku Reviews

Are you moving the camera behind you?

I think it’s the difference of whether you’re moving your head or not.

70: Japan Otaku Reviews

Like this.

Like this.

Normal person with a camera, person with an inverted camera.

73: Japan Otaku Reviews

>>70

Well, I understand that reasoning, but…

I don’t understand why it’s not reversed up and down…

78: Japan Otaku Reviews

>>73

It’s the same principle as a mirror.

71: Japan Otaku ReviewsYeahx1

If you push the airplane forward to pitch down and tilt it sideways, it becomes incomprehensible.

Sometimes I lie it sideways and think, what is this?!

100: Japan Otaku Reviews

>>71

The easy controls in Escon are pretty close to this, right? The horizontal movement with left/right input is easy to understand, but for those with more knowledge, it becomes harder to get used to the feeling of control.

72: Japan Otaku Reviews

Games that cannot be reversed will be retired during the tutorial.

75: Japan Otaku Reviews

Many people who had their first 3D action experience with 64 Mario become ingrained with it…

76: Japan Otaku Reviews

I’m not very confident since it was a while ago, but wasn’t the default setting for Monster Hunter originally reverse?

77: Japan Otaku Reviews

I’m a newcomer from P, so I still remember doing it in reverse.

I can’t really tell if that’s how it was because Mario-san trained me or if that’s just how it normally is…

79: Japan Otaku Reviews

The reverse operation is probably the action of bringing what is displayed to the center of the screen.

80: Japan Otaku Reviews

When I was doing it with or without the up-down reverse, I started to feel uncomfortable with both.

81: Japan Otaku Reviews

The first time I experienced standard controls in current FPS/TPS games using a controller stick was with the technical operations in Earth Defense Force 1.

Of course, I have gotten used to the normal left and right, as well as the up and down reverse, and have come to today.

82: Japan Otaku Reviews

I only use reverse in Ace Combat, while the shooting parts in other flight STGs or mini-games are set to normal.

A mystery to myself.

83: Japan Otaku Reviews

In third-person view, it feels more rational to use all rebounds…

I’m used to it now.

84: Japan Otaku ReviewsYeahx1

As the saying goes, since it’s a camera, when you operate it with the mindset of becoming a photographer, the reverse is easier to understand.

85: Japan Otaku Reviews

I remember that I used to reverse the left and right in the past.

I was corrected in a game and became normal on both sides.

86: Japan Otaku Reviews

If the camera is in reverse but moves the gun’s muzzle, it will become normal in the context of the game.

87: Japan Otaku ReviewsYeahx1

I was playing FFXI in reverse.

88: Japan Otaku Reviews

It feels like a point where you can somewhat manage both field of view control and aim, with the vertical inverted and the horizontal normal.

89: Japan Otaku Reviews

In the third person, it will unconditionally reverse left and right as well as up and down.

In the first person, it’s like… I wonder if normal is better…? A kind of hesitation arises.

The most troublesome thing is someone who does both like Zero.

90: Japan Otaku Reviews

I had it reversed in all directions, but APEX or something could only reverse it up and down, so only the left and right were corrected.

91: Japan Otaku Reviews

The up-down reverse setting can be configured in most games, but many don’t allow for left-right settings, which is frustrating!!!

92: Japan Otaku Reviews

In the past, it was up normal and left reverse, but since I’ve been using the scope more, everything has become normal now.

93: Japan Otaku Reviews

In situations like this, it’s helpful when the tutorial sets things up just by giving instructions to naturally look up or to the right.

94: Japan Otaku Reviews

If you think of rotating the camera around the player from the TPS perspective, the left-right reversal might feel natural.

When considering aligning the aim with the enemy, having the left and right in normal mode feels more fitting.

95: Japan Otaku Reviews

Basic Normal

Well, it’s not that inconvenient for games that are set to reverse by default.

It might just be that I don’t do anything strict like FPS.

96: Japan Otaku Reviews

Whichever initial setting you choose, as long as you go through with it, you’ll get used to it.

97: Japan Otaku Reviews

The top and bottom are reversed.

Get used to the default settings of the game on the left and right.

98: Japan Otaku Reviews

When I look at my goals, it feels like I’m moving in the opposite direction in the first person and third person.

99: Japan Otaku Reviews

There are some people whose behavior changes depending on the situation or game, while others do not.

Using this for separating schools will cause a combination explosion…

101: Japan Otaku Reviews

The camera’s left and right direction should change its orientation in the direction the lever is pushed when the character is walking straight.

When the lever is pushed down, the camera position lowers (looking up).

I’m doing it this way, but if I think it’s different with options, I’m just reversing it, so I can’t tell if it’s reverse or normal.

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