
Straight Reverse
The first time I flew a plane was in Pilotwings on the Super Famicom, so I want a reverse.
>>1
Maybe there are many people who have been indoctrinated by the Reverse Party.
Me too…
It feels straight like the control stick of an airplane.
>>2
The airplane’s control stick is in reverse, right?
Before starting, set the option to reverse up and down first.
>>3
I understand.
>>3
Friend
I dislike games where you can’t change settings unless you’re in-game, and you can’t open options during the tutorial.
>>42
“Partner…”
There are quite a few divisions between the parties regarding the upper and lower houses.
Most people prefer normal (configuration), and those who prefer reverse are quite rare, aren’t they?
>>7
I learned camera controls in Mario 64, so for about 20 years, my left and right were reversed.
Now, in almost all games being developed, camera movement and aiming have become almost directly connected, so the up and down, left and right controls have become normal.
In action games, the camera is straightforward, but in games like Ace Combat where you fly planes, the controls need to be reversed, or it gets confusing.
>>8
I understand.
It’s kind of strange, isn’t it?
Up N down N left N right N probably the most common.
Up down R left right N Probably next most common
Up and down N, left and right R, probably the fewest.
Up down R left right R, probably third.
I wonder why my top and bottom are reversed, but my left and right are normal.
Maybe it’s because of Pilotwings.
When I looked it up, I found that the All Reverse Party has quite a lot of members.
Could it be that there are fewer options for up-down reverse and left-right normal compared to this?
>>11
They call it a noisy minority.
When it’s possible to switch perspectives, some people prefer third-person with inverted up and down, while keeping the first-person perspective normal.
Until a little while ago, there were many cases where the y-axis was inverted, but there seemed to be no inversion for the x-axis.
Thanks to the gyro, it has become quite simple.
You’re looking down with your head raised, huh? That’s normal.
It’s just the joystick for the aircraft type, so it’s a reverse.
The pilot system moves the whole body, rather than just the camera.
>>17
This kind of thing isn’t about reasoning.
>>25
Well… it’s a tilt action when you see the stick’s neutral as horizontal, so it’s natural for the aircraft to rise when you push it down, right?
If there is an operation to freely look around from a pilot’s perspective in FPP, isn’t it straight?
>>47
There are things that may seem unnatural to others but have become ingrained in the body.
It is often the case that the imprint comes from the first 3D perspective movement game played.
The objective perspective of whether it feels a certain way or not doesn’t hold much meaning in terms of nature.
Recently, can it be set on the hardware side?
But the options and cursor movement are all normal, right?
Intuitively, if the up and down are reversed, it feels strange if the left and right aren’t also reversed, yet more often the left and right remain normal.
When I try to understand it with my head, it really feels unpleasant.
I only reversed the left and right.
Maybe it was ingrained in me from some game.
If you say it’s intuitive, then it’s truly all normal up, down, left, and right.
There are some games that can’t be set up, so it was a reverse situation, but I corrected it.
>>24
Recently it’s rare, but during the PS1 and N64 era, there were games that only had reverse controls, and it was quite a struggle.
In TPS, left and right are reversed.
It’s a game that involves flying, with vertical reversal.
There are people like that, right?
It’s the sensation of tilting the body, so only up and down feels natural.
I mean, since these kinds of things change direction up and down, I don’t really use left and right much.
In a game where you can move your viewpoint separately from piloting, only the up and down movements of the left stick for piloting are reversed.
TPS is better with reverse, while FPS is better with normal.
It’s tough that there are games that can’t be individually set, so I got used to everything on normal mode again.
I don’t really understand which side I am accustomed to.
I used to be part of the Up-Down Reverse Party, but once I started playing FPS games, it was too inconvenient, so I became a Normal Party member.
Which one is it, normal or reverse?? I try it every time.
>>34
I once thought it was amazing that there was a tutorial that said to look up, and the default settings changed based on the direction I input with the stick.
Vehicle types are up-down reverse.
The organism is normal.
Is there anyone who uses left-right reverse?
>>35
Common among Mario 64 players.
Instead of moving the player’s perspective, imagine swinging the camera located behind to the left and right.
Since I started playing games on PC, my upper and lower norms have become normal.
Super Mario 64 is quite sinful.
>>39
It’s already the Reiwa era, yet Nintendo stubbornly didn’t add left and right normals to the 3D Collection version.
The demeanor is different.
>>39
The character holding the camera is properly present and even interacts with the terrain.
If you see it as camera movement rather than from the character’s perspective, it makes sense on its own.
Until around the PS2 era, the idea of moving the cameraman behind felt fitting for reverse.
I’m now using normal mode compliant with TPS.
Make everything HALO-style.
The one who was told to look at the shining part and can set a normal reverse setting on their own.
In Stafor and such, the up and down were reversed.
I feel like I’ve been changed.
It’s the difference between rotating the camera on the tripod by hand or becoming the camera and shaking your head, right?
Reversing up and down gives the image of raising and lowering the nose.
Left and right are normal.
Basically, regardless of what kind of game it is, up is reverse and down is normal left and right.
There are quite a few games where you can’t set the X-axis but can only configure the Y-axis to normal reverse, which is helpful.
I recently bought a drone, but I’m so used to reverse that I get really confused with the straight mode.
Sometimes in games, there are special scenes like artillery where the settings don’t reflect, and I get so frustrated that I want to kill someone…!
I thought it would be fine to just get used to each game, but it’s gradually becoming more difficult and I’m feeling the effects of aging.
Camera control is normal, but the airplane controls are with the joystick, and it’s up-down reverse.
In the past, it was normal for everything to be reversed.
>>57
Wasn’t it just an arcade joystick game?
I’m mildly conflicted about being able to set a different pattern for sniping.
The first-person perspective is normal in all directions.
The third person is up-down reverse, left-right normal.
Only the flight simulator games have vertical reversal.
Up normal, down normal, left reverse, right reverse.
There are quite a few games that can only be reversed up and down.
In that case, I have no choice but to play while getting drunk.
>>64
Perhaps the most unusual combination has arrived…
>>69
Maybe the game I was playing doesn’t move up and down as frequently compared to left and right.
I think it was unclear because it didn’t stick.
The concept of “full reverse” is easily understood as directly moving the eyeball from behind in a swirling motion.
The up-and-down reverse of the airplane is a remnant of tail wing operation.
Left and right reverse!? I wonder what that feels like…
In a game like a flight simulator, it feels strange unless the up-down is reversed.
Are you moving the camera behind you?
I think it’s the difference of whether you’re moving your head or not.
>>70
Well, I understand that reasoning, but…
I don’t understand why it’s not reversed up and down…
>>73
It’s the same principle as a mirror.
If you push the airplane forward to pitch down and tilt it sideways, it becomes incomprehensible.
Sometimes I lie it sideways and think, what is this?!
>>71
The easy controls in Escon are pretty close to this, right? The horizontal movement with left/right input is easy to understand, but for those with more knowledge, it becomes harder to get used to the feeling of control.
Games that cannot be reversed will be retired during the tutorial.
Many people who had their first 3D action experience with 64 Mario become ingrained with it…
I’m not very confident since it was a while ago, but wasn’t the default setting for Monster Hunter originally reverse?
I’m a newcomer from P, so I still remember doing it in reverse.
I can’t really tell if that’s how it was because Mario-san trained me or if that’s just how it normally is…
The reverse operation is probably the action of bringing what is displayed to the center of the screen.
When I was doing it with or without the up-down reverse, I started to feel uncomfortable with both.
The first time I experienced standard controls in current FPS/TPS games using a controller stick was with the technical operations in Earth Defense Force 1.
Of course, I have gotten used to the normal left and right, as well as the up and down reverse, and have come to today.
I only use reverse in Ace Combat, while the shooting parts in other flight STGs or mini-games are set to normal.
A mystery to myself.
In third-person view, it feels more rational to use all rebounds…
I’m used to it now.
As the saying goes, since it’s a camera, when you operate it with the mindset of becoming a photographer, the reverse is easier to understand.
I remember that I used to reverse the left and right in the past.
I was corrected in a game and became normal on both sides.
If the camera is in reverse but moves the gun’s muzzle, it will become normal in the context of the game.
I was playing FFXI in reverse.
It feels like a point where you can somewhat manage both field of view control and aim, with the vertical inverted and the horizontal normal.
In the third person, it will unconditionally reverse left and right as well as up and down.
In the first person, it’s like… I wonder if normal is better…? A kind of hesitation arises.
The most troublesome thing is someone who does both like Zero.
I had it reversed in all directions, but APEX or something could only reverse it up and down, so only the left and right were corrected.
The up-down reverse setting can be configured in most games, but many don’t allow for left-right settings, which is frustrating!!!
In the past, it was up normal and left reverse, but since I’ve been using the scope more, everything has become normal now.
In situations like this, it’s helpful when the tutorial sets things up just by giving instructions to naturally look up or to the right.
If you think of rotating the camera around the player from the TPS perspective, the left-right reversal might feel natural.
When considering aligning the aim with the enemy, having the left and right in normal mode feels more fitting.
Basic Normal
Well, it’s not that inconvenient for games that are set to reverse by default.
It might just be that I don’t do anything strict like FPS.
Whichever initial setting you choose, as long as you go through with it, you’ll get used to it.
The top and bottom are reversed.
Get used to the default settings of the game on the left and right.
When I look at my goals, it feels like I’m moving in the opposite direction in the first person and third person.
There are some people whose behavior changes depending on the situation or game, while others do not.
Using this for separating schools will cause a combination explosion…
The camera’s left and right direction should change its orientation in the direction the lever is pushed when the character is walking straight.
When the lever is pushed down, the camera position lowers (looking up).
I’m doing it this way, but if I think it’s different with options, I’m just reversing it, so I can’t tell if it’s reverse or normal.