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[Atelier Series] Is Yumia interesting in the end or not?

Japan Otaku ReviewsYeahx2

The evaluation from my relatives is quite divided.

I am contemplating whether to do it or not.

Atelier Yumia, please take care of me! Beni Toma

1: Japan Otaku ReviewsYeahx30

If you’re struggling, why not just give it a try?

2: Japan Otaku Reviews

>>1

It feels like there are many other games waiting, and I’m struggling to decide whether to choose Yumia or not…!

3: Japan Otaku ReviewsYeahx11

It’s interesting, but that’s precisely why the negative aspects stand out as well.

I don’t want to see any more companies’ educational puzzles that give skill points.

4: Japan Otaku ReviewsYeahx9

I went ahead and started for now.

Unmatched Abyss

5: Japan Otaku Reviews

It’s interesting, but it doesn’t compare to Breath of the Wild.

6: Japan Otaku Reviews

The most concerning thing is that an acquaintance said that combat is just so boring.

10: Japan Otaku Reviews

>>6

It’s fun once you get used to it (stopping at a difficulty level that suits you while being able to master various systems, not just items).

7: Japan Otaku Reviews

What makes it so easy to level up?

8: Japan Otaku ReviewsYeahx2

I think they have fairly succeeded in properly implementing an open world in the Atelier series.

Exploration is interesting, and the characters are of course really great.

The combat balance being a bit rough is somewhat concerning.

9: Japan Otaku ReviewsYeahx16

The timing for obtaining the recipes for special bullets that can break rocks and cut vines, as well as the rope ladder recipe, is clearly a setting mistake.

11: Japan Otaku ReviewsYeahx2

As an open world, it feels like the combat system has significantly regressed from the evolution seen in Ryza 3.

12: Japan Otaku Reviews

It’s a real-time battle, but it’s a bit too easy.

13: Japan Otaku Reviews

The seemingly incomprehensible balance where you reach LV 80-90 by the time you get to the third region just from regular play is really impressive.

14: Japan Otaku Reviews

The combat balance is so poor that even at a light level of thinking about making slightly better armor and accessories, it becomes easy to handle the hardest difficulty.

15: Japan Otaku Reviews

If you’ve reached the level cap and are also increasing materials in the greenhouse, there’s almost nothing to gain from battles…

Leveling up experience points can be quite a trap.

16: Japan Otaku Reviews

The invincibility of evasion is amazing.

Stronger than the dodge in NieR: Automata.

17: Japan Otaku Reviews

Is the difficulty level lower for the Atelier series?

25: Japan Otaku Reviews

>>17

At the highest difficulty, I can finally feel a bit of difficulty.

If you explore normally and do alchemy normally, it will gradually become an easy game.

27: Japan Otaku Reviews

>>17

I am intentionally keeping it low.

The alchemy part, which is particularly crucial, has become very easy.

Also, in combat, it rises rapidly to 100 on normal and caps out.

19: Japan Otaku Reviews

During Riza’s time, it was impossible to tackle the highest difficulty without carefully planning and equipping yourself, but I really don’t understand why it’s become so easy this time.

20: Japan Otaku Reviews

It’s been a while since I’ve been in the atelier, but is it really okay to cram so many ingots into one piece of equipment…?

21: Japan Otaku ReviewsYeahx6

I’m not looking for high difficulty at Gast’s place, so this is fine.

22: Japan Otaku Reviews

I’m struggling with whether to buy a game that’s being sold at full price. If I wait a year or until a sequel is announced, it will probably go on sale for half price on Steam… so I end up not buying it, leaving it aside, and forgetting about it.

23: Japan Otaku Reviews

If you want to sell with characters, then you should do more costume changes.

24: Japan Otaku ReviewsYeahx3

The story is quite solid.

The guy with the weird sunglasses is the cutest!

26: Japan Otaku Reviews

Don’t accumulate experience points bonuses.

It’s fine to raise the upper limit if the quality becomes difficult.

While keeping an eye on things, also enhance the recipes for weapons, armor, and attack items.

It’s a bug that allows you to increase your stats infinitely with custom settings.

If you adjust this area properly, combat can be quite enjoyable.

28: Japan Otaku ReviewsYeahx5

I think it’s very nice and erotic to see them sticking their butts out every time in alchemy.

29: Japan Otaku Reviews

It wasn’t about married women.

30: Japan Otaku Reviews

Even though I think about going easy on them, it surprisingly ends up being difficult to adjust.

It can be said that there is a high degree of freedom.

33: Japan Otaku Reviews

>>30

Atelier items quickly become inflated when you get too immersed in them.

Generally, strategies are either extremely difficult or overwhelmingly easy, right?

31: Japan Otaku ReviewsYeahx3

I’ve enhanced my equipment too much, so I haven’t seen the special move’s performance at all.

32: Japan Otaku Reviews

Brother Victor is erotic.

34: Japan Otaku ReviewsYeahx7

I think it’s a pretty good game as a Japanese-made open world.

It feels like Gast-chan can do it if she tries.

There are some who are seeking an atelier, but it may not quite be what they’re looking for.

37: Japan Otaku Reviews

>>34

hahahaha

35: Japan Otaku ReviewsYeahx6

There are definitely subtle points, not just interesting ones, but I ended up really liking all the characters, so if they release a sequel, I would absolutely buy it.

36: Japan Otaku Reviews

It’s terrible that you can clear it without ever activating Advent on normal difficulty.

38: Japan Otaku Reviews

I had a great time, but there are also many critiques that suggest not to expect too much from the Atelier series, so I can’t really say.

160: Japan Otaku Reviews

>>38

The evaluation is different.

It was disappointing precisely because it was an atelier.

39: Japan Otaku Reviews

For those looking for the usual atelier, this has some unnecessary elements.

If you’re used to the usual studio, it’s within a tolerable range, and if you’re concerned, just do it normally.

40: Japan Otaku Reviews

In an open world for girls, they should show their panties.

41: Japan Otaku ReviewsYeahx1

If you don’t limit the combinations, it seriously becomes an easy game in combat.

There’s nothing I can do about this.

45: Japan Otaku ReviewsYeahx5

>>41

Isn’t it usual?

48: Japan Otaku Reviews

>>45

It’s usually a tough game where you have to really work on your crafting.

42: Japan Otaku ReviewsYeahx5

Yumia had surprisingly good character.

44: Japan Otaku Reviews

>>42

If it’s just the two of us, it’ll be about 10 years old.

43: Japan Otaku Reviews

I tried the Atelier series for the first time, and it was fun.

I was doing the mixing without really understanding it well.

46: Japan Otaku Reviews

I think it won’t be challenging for those who have been mixing everything by trial and error.

I mean, I wasn’t really expecting much from Gusto, so it turned out to be better than I thought.

47: Japan Otaku Reviews

I think the open-world section has too many ups and downs in the map, making it difficult to collect materials and awkwardly using Prosera, which shows a lack of balance in adjustments.

52: Japan Otaku ReviewsYeahx3

>>47

The use of Proceras is for jumping down.

49: Japan Otaku ReviewsYeahx1

It’s really commendable that the open-world design allows for unrestricted movement.

Also, the part where guns are exceptionally useful.

50: Japan Otaku Reviews

“I see, this time level 100 is just a stepping stone.”

I was thinking that way.

The purple puffs are too efficient.

51: Japan Otaku Reviews

I personally liked the type of blending that inherited characteristics and quality similar to the Twilight series, so it might not quite fit.

53: Japan Otaku Reviews

The previous series’ Reza didn’t get dull before completing the Neutralizer 999 and Philosopher’s Stone loop, right!

58: Japan Otaku Reviews

>>53

Once I stacked up the +++ for the status-type skills, it was invincible from there!

54: Japan Otaku ReviewsYeahx2

Climbing with a triple jump is really fun.

62: Japan Otaku Reviews

>>54

It’s simply fun when you can push your way to where you want to go.

Later, I realized the correct route through guidance from quests or something.

55: Japan Otaku Reviews

I wonder if there are any restrictions on movement right now…

56: Japan Otaku ReviewsYeahx1

The work that I believe has the highest level of completion in my atelier was almost completely taken down by the traveling girl using a four-combo attack.

57: Japan Otaku Reviews

You can climb even steep cliffs if you keep jumping.

59: Japan Otaku ReviewsYeahx1

By the third region, the enemies are unnecessarily tough, which makes battles take a long time, and that’s a disadvantage.

69: Japan Otaku Reviews

>>59

Personally, by that time, I was able to unlock the third layer of alchemy, so it was a bit too easy instead…

The early game took more time.

60: Japan Otaku Reviews

It’s not a crappy game, but the game balance is the worst it’s ever been.

61: Japan Otaku Reviews

Exploration is fun.

63: Japan Otaku ReviewsYeahx1

It is quite effective to jump in from above to enter uncharted areas.

64: Japan Otaku Reviews

Interesting

Rainya is cute.

65: Japan Otaku ReviewsYeahx2

I think the exploration aspect has greatly evolved since Phyllis Liza.

66: Japan Otaku ReviewsYeahx1

I think it’s interesting that the theme is focused on aspects that previous alchemists have ignored.

67: Japan Otaku Reviews

There are many areas that are neither worth exploring nor meaningful.

68: Japan Otaku Reviews

What’s impressive about the Atelier series’ trophy completion is that each game tends to wrap up in about 50 hours.

70: Japan Otaku ReviewsYeahx4

There are various rough aspects, but there are moments when I suddenly think, “Wow, Yumia-chan’s breasts are huge…” so it’s a good game.

71: Japan Otaku ReviewsYeahx1

The feeling of being in an atelier while kneading the intermediate material is really great.

72: Japan Otaku Reviews

I can understand that you put in a lot of effort, but the feeling of not being able to reach the itchy spots still makes me wish it could be a little different—it’s definitely Gasuto-chan.

73: Japan Otaku Reviews

Anyway, the combat is boring…

When you’re moving on a bike, it’s a hassle to get into a collision and have to battle.

79: Japan Otaku Reviews

>>73

Killing them to gain experience points and materials might be going too far.

84: Japan Otaku Reviews

>>79

In another game, there seems to be a feature in the remake where you can run over characters if there’s a level difference.

74: Japan Otaku ReviewsYeahx2

To be honest, if the combat had a hefty feeling with such a chaotic ATB screen, it would have been bothersome, so this level of difficulty was just right.

75: Japan Otaku Reviews

The tier list proposal was finally organized, huh…

76: Japan Otaku Reviews

Big butt!

77: Japan Otaku ReviewsYeahx1

Exploration is the most fun it has ever been, but I think the balance is quite possibly the worst in history.

78: Japan Otaku ReviewsYeahx2

The game balance isn’t very good, but I liked the characters and the story, so it’s okay.

80: Japan Otaku Reviews

The sight of Yumi-chan’s butt that catches my eye at unexpected moments is great…

Whoa, the skirt is so tight!

81: Japan Otaku Reviews

Ryza 1 was beautifully put together.

99: Japan Otaku Reviews

>>81

The story is really well put together as a summer tale, isn’t it?

82: Japan Otaku Reviews

The battles might be better if they are more seamless.

86: Japan Otaku Reviews

>>82

Is it not moving? Due to various circumstances.

88: Japan Otaku Reviews

>>82

The update made it quite smooth now.

83: Japan Otaku Reviews

If you want to create proper combat, it feels like modern games are designed with an awareness of the number of battles up to the completion.

85: Japan Otaku Reviews

I felt that the bosses and crafting in Sophie 2 were quite challenging.

94: Japan Otaku Reviews

>>85

Well, that’s because it’s a sequel that assumes you have some prior experience with it.

98: Japan Otaku Reviews

>>85

That has an area system, and the element unlocking was careful, so they adjusted it to avoid being too overpowered on our side.

And the final boss that will kill you even when you give it your all.

87: Japan Otaku Reviews

I thought I’d clear out the enemies around here because it’s a hassle, but having to encounter each one individually is harsh.

Let me deal with you all at once.

89: Japan Otaku Reviews

Creating equipment that packs everything in and breaks the balance is also part of the fun of the workshop, but…

90: Japan Otaku Reviews

I was reminded of the alchemist who built a ship when asked, “Can’t you make a ship?”

91: Japan Otaku ReviewsYeahx1

I want high difficulty in the DLC.

92: Japan Otaku ReviewsYeahx1

I just entered the mycelium region, but the battles are getting tedious.

It’s tough that there’s no point in alchemy unless you level the recipe to level 10.

118: Japan Otaku ReviewsYeahx1

>>92

It’s fine to stop at 8 as long as there are up to 3 effects instead of 10.

93: Japan Otaku Reviews

Even after it gets easier, there are still times when battles against weak enemies take a long time.

During Lysa’s time, it was just throwing items immediately, but with Yumia, it’s necessary to break first before throwing.

95: Japan Otaku ReviewsYeahx2

If you are used to the studio, there may be parts that feel insufficient, so it might be recommended for newcomers.

96: Japan Otaku Reviews

I think it is more rewarding to create intermediate materials if you limit the category or color of the materials.

97: Japan Otaku ReviewsYeahx1

It’s a work that people who are particular about the details in games should definitely avoid.

100: Japan Otaku Reviews

Are you doing housing?

I threw it away because it was a hassle.

107: Japan Otaku Reviews

>>100

I don’t mind a carpet dawn in the preset.

108: Japan Otaku Reviews

>>100

It’s a bit uncertain until various things come together in the latter half.

I’m going to make a rough total of 99 comfort bonuses and stack them up, so it feels like a chore.

115: Japan Otaku Reviews

>>100

After laying down tatami flooring, a veranda was created outside.

102: Japan Otaku Reviews

I think there are good parts, but I have the impression that the rough parts stand out more.

103: Japan Otaku Reviews

The characters, exploration, and story are quite good.

Alchemy and combat are quite bad.

104: Japan Otaku Reviews

I honestly think that the exploration is only fun in the initial area.

I don’t think we need company puzzles either.

105: Japan Otaku Reviews

My evaluation is lenient because of the extra points for big breasts.

112: Japan Otaku Reviews

>>105

I really like both the visuals and the content; I love the character a lot.

There are complaints, but they feel like they come up after enjoying it.

106: Japan Otaku ReviewsYeahx1

I found Liza’s scenario incredibly boring, so I actually quite like this one.

110: Japan Otaku Reviews

>>106

The story is good, the story is.

109: Japan Otaku Reviews

When you take alchemy seriously, it takes an astonishing amount of time.

111: Japan Otaku Reviews

The alchemy puzzle isn’t as seriously fun as usual, so I’ll just do everything on auto!

113: Japan Otaku Reviews

>>111

Manual work can be too intense, but the amount of effort is pure hell…!

121: Japan Otaku Reviews

>>111

I don’t really understand the alchemy part too well, but when I keep using resonance, it gets long and I end up putting it on auto.

Well, I guess it’s okay because I made a strong item!

114: Japan Otaku ReviewsYeahx1

It’s interesting, but there are also points where it could be improved a bit more.

But I really like it.

116: Japan Otaku ReviewsYeahx5

This can be said not just about Yumia, but also about all forms like this (which I also experienced in Hogwarts Legacy).

The feeling of having nothing left to do in this world after finishing the map and completing all the quests is inescapably lonely.

125: Japan Otaku Reviews

>>116

I want them to prepare a world for after clearing the story, like in Pokémon.

117: Japan Otaku Reviews

I kind of like that things break when I’m busy alchemizing.

119: Japan Otaku Reviews

Somehow, I enjoyed about 70%, but I tend to express dissatisfaction.

120: Japan Otaku Reviews

I found out that I can do a summary of the echo pieces all at once after catching up to the tutorial section.

122: Japan Otaku Reviews

Naughty MOD

Are there any erotic mods?

123: Japan Otaku Reviews

It’s a game where you keep pushing the stick to the right during combat to look at pants.

124: Japan Otaku ReviewsYeahx1

I think that while alchemy in Ryza might be easy for experienced players, it could be difficult for first-timers, and finding the right balance in this area is likely challenging.

126: Japan Otaku Reviews

Isn’t it natural to step into a genre that requires richness…?

133: Japan Otaku Reviews

>>126

(I think many people feel that they don’t have to force themselves to be open…)

135: Japan Otaku Reviews

>>126

It feels like I was able to do something I’ve wanted to try for a long time.

That’s a genre that has been heavily developed for about 5 to 6 years now.

127: Japan Otaku Reviews

I’m a little hopeful about the additional DLC maps.

Lately, I haven’t been expecting much from the Atelier series because everyone’s additional maps are underwhelming.

128: Japan Otaku ReviewsYeahx2

For now, I feel attached enough to all the members this time that I think I’ll buy the sequel when it comes out.

129: Japan Otaku Reviews

The early to mid-game of the past was boring and constrained.

I’m frustrated with the stress-inducing limitations like in Dynasty Warriors 5.

130: Japan Otaku ReviewsYeahx1

The appeal of an atelier is that you can win even with a low level as long as you can create items properly.

No matter what, there comes a timing when you inevitably grasp the trick and it becomes easy.

139: Japan Otaku ReviewsYeahx1

>>130

On the contrary, even if you level up, if the items are bad, you can’t win.

That’s why this level is really just for show this time.

131: Japan Otaku ReviewsYeahx3

Just the fact that I can gaze at a big butt adds a ton of points.

132: Japan Otaku Reviews

When I actually played Yumia, I didn’t expect the protagonist to become so much of a big deal.

134: Japan Otaku Reviews

Just by not having a time limit, my score has increased by 500 points.

136: Japan Otaku ReviewsYeahx2

Isn’t exploration also quite meaningful?

Isn’t it a bit excessive to have a shrine that only lights up when shot with a gun?

137: Japan Otaku Reviews

The early stages of crafting are seriously boring.

138: Japan Otaku Reviews

I’m enjoying the exploration part, but I wish there were a few more types of gimmicks.

169: Japan Otaku Reviews

>>138

I don’t need the gimmick itself.

203: Japan Otaku ReviewsYeahx1

>>169

If there’s no gimmick, does exploration itself become meaningless…?

140: Japan Otaku Reviews

With this, they’ve achieved 300,000 units sold the fastest, so they’ll probably do an open world game next.

151: Japan Otaku Reviews

>>140

In fact, by the time of Ryza 3, the foundation was almost complete.

At that time, people said things like “Isn’t exploring a hassle?”

141: Japan Otaku ReviewsYeahx3

The severe elevation differences in the map combined with the low angle restriction have resulted in terrible camera work, which is a bit concerning.

142: Japan Otaku Reviews

There are so many materials being created in the greenhouse that I can’t handle them, and I’m wondering what to do…

143: Japan Otaku Reviews

The balance has been completely broken in the Atelier series so far, so it’s just a little premature.

What concerns me more is that the combat is too simplistic.

144: Japan Otaku Reviews

While it’s good that the mixing is easy, the downside is that it’s monotonous and takes a long time.

If you take it seriously, most of the playtime will be taken up by crafting.

150: Japan Otaku ReviewsYeahx1

>>144

Until now, it has been a time of worry.

This time, I’m concerned that the amount of work is simply too much and it will take a lot of time.

145: Japan Otaku Reviews

I guess Gast wanted to create an open world for a long time.

146: Japan Otaku Reviews

I don’t want to see anything that connects green lines in other games for a while.

147: Japan Otaku ReviewsYeahx2

I have a feeling that this route will become even more refined.

148: Japan Otaku Reviews

At the beginning, there were several patterns of shrines, but it felt like it turned into a puzzle from midway.

149: Japan Otaku ReviewsYeahx1

Like Lydis and Sophie 2, using area control.

In the Atelier series, there are plenty of ways to gather materials, like methodically running a marathon.

152: Japan Otaku ReviewsYeahx11

Instead of trying to find the good points in a poorly made game,

I feel like I wanted a bit more because it turned out better than I expected!!

Because I enjoyed it and it exceeded my expectations, I feel a desire for it to be even more refined.

153: Japan Otaku Reviews

Even as you progress through the stages, the enemy’s HP just increases roughly, so it’s really quite subtle…

Well, I think it’s just that I’m not used to making action.

163: Japan Otaku ReviewsYeahx1

>>153

Looking at the enemy’s stats, their stats are too weak compared to their HP.

177: Japan Otaku Reviews

>>163

On the contrary, I wonder why only HP is so muscular.

181: Japan Otaku Reviews

>>153

It’s not the action that’s unfamiliar, it’s the creation of the open world map.

154: Japan Otaku Reviews

I wanted elements unique to things like “blasting to collect tons of items!” or “magic lawnmowers.”

155: Japan Otaku Reviews

I was finally able to shape it into something since it was conveyed that I wanted to explore a wide field from the Mystery series.

156: Japan Otaku Reviews

It was already understood that the lack of depth was based on Ryza 3.

That was also a type of semi-action that didn’t require strategy.

157: Japan Otaku Reviews

Sophie, Lydis, and Rorona had a great time and enjoyed themselves.

Does it seem like you can have fun with this thread image?

It looks like the difficulty is low when I read the thread, but…

170: Japan Otaku ReviewsYeahx1

>>157

Well, if you’ve been with the Atelier series for a while, it can be fun to play.

It feels like each of us has things we wish had been done differently afterwards.

To be honest, I’m not really looking for balance in combat or anything like that.

174: Japan Otaku Reviews

>>157

If you enjoyed Raiza, I think you can enjoy it.

I think the difficulty level should be VH.

179: Japan Otaku ReviewsYeahx1

>>174

I think VH will break people’s spirits early on from the start.

158: Japan Otaku Reviews

The mixing takes a surprisingly long time even when done automatically.

159: Japan Otaku Reviews

Maybe action…

161: Japan Otaku ReviewsYeahx1

Regardless of the combat balance, I’m glad there’s some speed to it.

The last one I did was the one from Sophie-sensei’s disciple, but it felt a bit sluggish.

162: Japan Otaku Reviews

There are elements like dodging and just guarding, but this is a command battle, right?

164: Japan Otaku ReviewsYeahx2

Well, it was really great that we could gather materials as much as we wanted.

Considering the container’s capacity, it was quite stressful to decide where to dispose of the materials.

165: Japan Otaku Reviews

If it weren’t for the atelier, it would be a normal evaluation, but as an atelier, it’s crap.

It would have been better if it had been released as an original RPG, but I wonder if using the Atelier brand will sell better.

185: Japan Otaku ReviewsYeahx4

>>165

I’m seriously curious about the evaluation of people with such opinions regarding Iris, Mana Khemia, and Nelke.

166: Japan Otaku Reviews

I don’t know about Yumia, but in Liza 3, if players don’t hold back on strengthening, they can become excessively strong without limits…

I think it’s necessary for the game to impose some limits to a certain extent.

167: Japan Otaku ReviewsYeahx2

There are quite a few people using Meruru as a hammer to hit Yumia in X, which makes me feel that times have changed.

168: Japan Otaku Reviews

I don’t really understand because I’m just using battle items, but do the skills you learn when you level up have different characteristics for each skill?

I can only understand that it changes with motion and in-range/out-range in terms of strikes and magic.

171: Japan Otaku ReviewsYeahx3

I personally found it quite enjoyable as the first draft of the series.

If you could brush up this route, I wouldn’t have any complaints.

172: Japan Otaku Reviews

The combat is easy, or rather, it just ends if you keep mashing the buttons…

173: Japan Otaku Reviews

I think the gathering action was more fun with Riza.

There are only two options for Yumia: to swing or to shoot.

175: Japan Otaku ReviewsYeahx1

The monotony of alchemy is understandable with new considerations, but educational puzzles are really too empty.

184: Japan Otaku ReviewsYeahx1

>>175

The external power source of the company is understood.

Why are there three of them? It must be tough for those making them.

176: Japan Otaku ReviewsYeahx1

Story is good.

Good character

Exploration is good.

Alchemy fail

Combat damage

To be honest, I haven’t been doing any crafting because I want to explore.

178: Japan Otaku Reviews

I see, the reason I enjoyed it is probably because it doesn’t feel like an atelier…

180: Japan Otaku ReviewsYeahx2

I feel like I’ve been told to expect something for the next 20 years.

188: Japan Otaku ReviewsYeahx2

>>180

When something gets better, something else is usually missing.

182: Japan Otaku ReviewsYeahx1

What is the essence of an atelier?

183: Japan Otaku Reviews

Well, considering this is the first installment of a trilogy, I guess this is about it.

191: Japan Otaku Reviews

>>183

Isn’t it rare to find cases that have really developed well as you go further into a trilogy?

200: Japan Otaku Reviews

>>191

Meruru

Lidysu

201: Japan Otaku ReviewsYeahx1

>>191

Haven’t Totori, Esologi, and Lidisu improved?

Phyllis-chan is something, but…

205: Japan Otaku Reviews

>>191

Lidisu, you did well!

186: Japan Otaku Reviews

The characters were all standing, right?

187: Japan Otaku ReviewsYeahx1

The battle is hard at first, but once you get used to it, it’s very hard.

189: Japan Otaku Reviews

The feeling of emptiness when I found one that couldn’t be placed after starting the company is overwhelming.

197: Japan Otaku Reviews

>>189

I will not allow the survey team to place explosive and slicing rounds as completion rewards.

199: Japan Otaku Reviews

>>189

It’s too underhanded to put the activation key in the net before getting the cut bullet…

190: Japan Otaku Reviews

I don’t really understand educational puzzles, but isn’t it different from something like a cauldron where you try to fill it with materials in the most efficient way possible?

207: Japan Otaku Reviews

>>190

There is a place to obtain items for character enhancement in exploration, where there is a puzzle that connects the starting point and the endpoint with a line.

192: Japan Otaku Reviews

An open world that you can craft in isn’t really that rare, after all…

193: Japan Otaku ReviewsYeahx5

I don’t really understand, but I was able to play incredibly comfortably.

I don’t think we really need an “atelier-like” quality…

194: Japan Otaku Reviews

The only ones that appear are useless characters except for the named ones and quest givers, but is the story actually good?

206: Japan Otaku Reviews

>>194

It had a rare atmosphere for an atelier.

195: Japan Otaku ReviewsYeahx4

One of the bad aspects of the Atelier series is that when creating three installments, it ends up discarding the good parts from the previous ones.

196: Japan Otaku Reviews

I understand that you want it to progress in that kind of style because I like the Mystery Series.

But since Liza became popular, there’s no helping it.

198: Japan Otaku ReviewsYeahx1

Saying that the difficulty is easy is based on the premise that you can create strong items through alchemy.

If you misunderstand and increase the difficulty without anything being unlocked, you’ll just die normally.

202: Japan Otaku ReviewsYeahx3

It’s a reasonable opinion to say that since there’s a system to strengthen your equipment through hard work, the enemies should match that effort…

Just hitting a scarecrow won’t bring satisfaction.

204: Japan Otaku ReviewsYeahx4

The alchemy atelier is boring.

It’s a boring world tree where drawing maps is uninteresting.

The fields in Xenoblade are super boring.

It’s a disappointment like a Tales game without an opening theme.

208: Japan Otaku ReviewsYeahx2

It seems that the atelier-like works that come up in the conversation are mostly from the post-Arland series.

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    • April 7, 2025
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    [Initial D] The story centered around the older brother from Initial D is interesting, right?

    • April 7, 2025
    [Initial D] The story centered around the older brother from Initial D is interesting, right?

    [Granblue Fantasy] Our most important character for gathering meat.

    • April 7, 2025
    [Granblue Fantasy] Our most important character for gathering meat.

    [Uma Musume Cinderella Gray] It seems that there are voice actors who wanted to play Kitahara but couldn’t.

    • April 7, 2025
    [Uma Musume Cinderella Gray] It seems that there are voice actors who wanted to play Kitahara but couldn’t.