
It’s quite well-organized.
Relatively easy to see.
The Geong Head is called something different in foreign countries, huh?
>>2
Probably for the event.
However, the Galarr-style warrior that Anonymous mentioned, as well as Char and Sword Calamity, and even Char Gel, are all really strong!
This might be SSR Char Gel.
>>5
I guess using names like Devil or God was a bit problematic after all.
>>25
It’s well known that God was changed to Burning Gundam.
I found out that the Devil Gundam was also dubbed as the Dark Gundam.
There are reports that Deathscythe caused controversy and was not sold in some stores, so it’s quite a hassle…
Amida Hyakuren is quite strong.
SSR characters tend to be strong, don’t they?
The illustration of Devil Gundam’s first form is different from the pre-gacha.
The illustration for Le Signa was different in the YouTube short, but I wonder what that’s about.
>>7
They might be in development or SSR.
A weapon with an attack power of over 4000 feels strong.
4500, that’s amazing…
It’s over 5000, it’s a gacha.
The character I want to train rigorously, I hope they first draw an attack type.
If it’s a popular character, it seems like they would possibly have all three types available in the gacha.
No matter how painful it is, I will see it through (D Gundam)
It looks like analysis data from NWT, so there may be changes in the main story.
I want a UR like Shikibu.
Where do foreigners get their data? That’s unfair!
However, this will be helpful for the selection in the pre-gacha.
>>14
I think it’s NWT data.
>>15
The data is a bit old.
The target aircraft was not listed either.
Satellite Cannon (Rolling)…?
>>16
It’s the first time I’ve seen the satellite cannon from episode 2 used as a technique.
It can’t be helped, but there are quite a few MS with reduced armament.
>>18
The R slot for the pre-event gacha was assigned to Zusa, but it seems like the simultaneous firing is gone now.
When comparing by attack type, it seems that gacha UR has stats about 1.2 times that of development SSR, while gacha SSR has stats about 1.1 times that of development SSR.
>>19
On the other hand, developing SSRs is really easy to level up…
>>21
With 1 copy, it exceeds the gacha SSR and stands alongside the UR.
This can definitely be said to have flagship-level performance.
However, if my stamina recovery is limited to this extent, it doesn’t seem like there will be many in the final version either.
Is there even a Flying Armor MK2?
How comprehensive are you planning to be?
>>23
I thought it was unusual and checked the specs, but it only has a vulcan and a rifle for armament!
The skill EN Recovery (single-target) exists in the Neutron Jammer Canceler, so it might be present in the Big Lang as well for surrounding EN recovery.
>>26
If battleships are going to disappear, then please increase the supply roles compared to the past G Generation.
It seems like it would be quite strong to put Shikibu on a UR Gundam with an extremely high HP value.
>>29
It seems good because it has a skill that restores 40% HP…
For those without barrier-type abilities, the defense type can only increase stats and HP to withstand attacks directly, but it seems like they will soon reach their limit…
UR Suleta is really strong, isn’t she?
I have everything that is needed.
There are a lot of UR Gundams, but their defense isn’t that great for a defensive type.
The dice Gundam that was distributed at the event doesn’t have much HP, but its defense is really high.
Unit Data 21/108 730 156,668 Limit Break Enhancement LV 90/90 LV Enhancement Enhancement Armament LV4 LV4 LV3 Ability Optional Parts Replacement Combat Power HP 83623 Attack Power 6631 Terrain Suitability 11804 EN 296 Defense Power 9532 Mobility 5 Agility 6263 Details Psycho Gundam
>>36
I think there is that much because it’s 1 copy and maxed out.
The Gundam still has room for growth up to level 9.
There is no Devil Gun in SSR.
I wonder if it’s the one for SR.
I can somewhat imagine the HP, but…
I don’t know how much the damage will change with the shift in offense and defense.
That area is waiting for delivery.
>>41
Is there going to be a stream?
>>42
It means “in the sense of starting the service,” right?
It seems that scouting is mostly focused on SR, so I wonder if there’s any point in hiring pilots below R…
Wasn’t R or below not distributed?
It’s difficult to think about not being able to develop advance gacha.
I like LifeR itself, so it’s fine to nurture it as is, but it’s the SR and R that are the issue…
If development were permitted, I had a dream of jumping from the land-based pe to the tourist litter…
Please take note!
I feel like Z’gok could do pretty well too…
Well, getting any SR or R from a gacha isn’t going to make much of a difference.
The free slot unit probably can only include UR and SSR.
Since it would be troublesome if the sea was nearby, I decided to go with Kapur for now.
It doesn’t seem like there are many high-awakening pilots, right?
In SR, there are some who exceed 600 in combat shooting, but it seems there are none in awakening.
>>53
Well, awakening tends to create disparities in works and characters, so it’s a bothersome aspect if it’s given too much importance. Personally, I think it could be removed without any issue.
>>56
This time it’s only based on the reference attack power of all-range weapons.
>>58
I don’t know what will happen this time, but it’s possible that the difference in all-range weaponry could be fatal.
Since ALICE specializes in special combat, I think S Gundam can also handle it.
Fuel efficiency is not guaranteed.
In the early stages, there aren’t enough pilots, so you’ll have no choice but to use R.
Seriously… you’re an unbelievable MS IGLOO idiot…
>>57
No… this guy is not just an UGLOO idiot.
True Caspen Combat Battalion is foolish.
How much does the attack power of shooting, fighting, and awakening affect things, I wonder?
Can 100 deal double the damage of 50?
The Char’s custom Ger
What kind of name is that, it sounds like someone who’s holed up in the toilet?
Lieutenant Char! I can’t hold it anymore! Please help me, Lieutenant Char!
>>63
Unfortunately, the Zaku does not have a toilet function.
I heard stories about how the Char’s Gelgoog was super strong in NWT too!
Everyone loved Garma Zabi, but he is socially dead! Why is that!!
I was debating whether to go with Fly Rule or Advanced Hazel, but since the R is Bazam or High-Zack Custom, if the High-Zack Custom has a sniper MAP weapon, then this one should be fine…
The Sazabi is amazing, except that it can’t fly.
Cannot fly
It’s tough.
Why is there an image that fits this situation!?
Red feces of Shahr.
To the hospital.
…that’s not good…
Black three-linked letters.
Blue Giant Poop
I want to know if the S gun has a range of 5.
The Forbidden Gundam can reduce both beam and physical damage, you know.
It might be the strongest SR.
I have a stomachache.
The ace going to the hospital is coming out one after another.
Gyararu Shikibu has performance like it’s in its third year, it’s hilarious.
Looking at the stats of the Char Gelgoog, I still don’t quite understand why it’s considered strong.
Certainly, the power of the kick is high, but if it’s an SSR, it seems there are other equipment options around this level as well.
Dyeing the Pacific Ocean with poop.
Well, characters that are broken in the initial implementation are kind of a hallmark of mobile games.
After all, I wonder if a machine like Isaac, which is designed for a significant period of solo operation, has a proper toilet function built in.