
After the motivation fluctuates, do not cause any fluctuations for the next 10 turns.
The routine of lowering right after the last outing is definitely set up.
There is no doubt about it.
>>4
After the training camp, I’ve always thought of it as a high probability zone.
The adjustment is already hopeless.
Even so, there are still people who spend money, so the operators probably can’t stop laughing.
The New Year’s CB really isn’t coming together.
Doesn’t this mean that this guy wasn’t actually strong?
There is a high probability of coming in October after the senior camp.
I will wrap it in aluminum foil.
It’s not about the scenario, it’s that my gacha luck was bad, so I’m just letting it go for four months.
It’s scary to receive the skill of being in a great mood with high motivation on the High Seiko route because of this…
Disable events that lower motivation like Umask, and add various elements such as ensuring support cards finish perfectly.
You can make unreasonable adjustments as you like, but let me crush them with the power of money.
Windy-chan is still leisurely going through the factor loops.
Last time, I had to challenge with a low-quality makeshift specimen because of that.
>>12
Winning is what matters!
Windy-chan lost, wahaha!
I pulled a sharp one and became a long-distance S with excellent stats and skills, achieving an Orfeuvre that surpasses UB, but now I’m starting to fear losing this way.
Going out → Decreased motivation
I really laughed when it came out for three consecutive weeks.
I created a temporary cat Maya, but I can’t win at all.
I guess I have to make sure my partner can run away before making them run, huh?
I’ll leave the long-distance to Windy-chan to see.
If it’s just a lack of motivation, I’ll concede a thousand steps, but laziness is just too pathetic.
If that’s the case, prepare an appropriate reward for when it’s healed.
I still haven’t been able to even be a parent.
Isn’t everyone early this time?
>>19
I wasn’t able to finish in time during the mile, so this time I’m going all out…
There might still be a theory that I can go ahead since I haven’t escaped much yet.
Well, all I see in the room is Mecha-anechi and onigiri rice.
>>20
Even in Ryouba, the sad present is with Top Pro… is it?
Isn’t it just that if you don’t run away, you’ll just lose to Orfe in the New Year CB and so on?
I haven’t even finished getting the event titles yet, wahaha!
This time, it’s quietly tough that I can’t compromise on completing the support card…
I was unsure about who to exchange the voucher with, so I started to feel that it would be fine to exchange it for a rice ball.
From an operational standpoint, they are only focused on cutting costs because sales are plummeting.
If A is decided, that’s fine.
Toporo still has the capability to compete among the leading contenders.
If this was the condition right after implementation, it might have genuinely been the strongest.
Why didn’t I do it for you…?
>>30
Toplo is always like that.
Wahaha
I checked the effects of the options and remained in practice, and it had a probability of recovering from bad status effects.
I didn’t know.
Not only farm produce, but there are also UAF products, so I’m diligently updating the team.
As long as I run to the finish and can put out a mid-level UC, it’s easy-peasy.
Windy-chan participated in the recent Mile Championship.
I don’t remember the last time, but I finally got a Platinum 1st place, so I’m feeling burnt out.
I feel like I’m going to throw up because my Orphe training is not progressing at all.
The stamina is quite exhausting, but more than anything, the recovery rate of gold and the completion rate of the looming shadow are way too terrible.
The goal race in the latter half of the senior year has ended up being fatally out of sync with the scenario.
>>36
B-but everyone except Windy-chan is making UC later half or UB…
>>42
There are plenty of defective products that have made it to the Hall of Fame just by being trained until they can do it.
The thing that I find the least possibility in this time is the dash.
>>37
It’s hard to accumulate without self-awareness, and the character is fighting with an outdated version from over a year ago…
I forgot to exchange my SSR ticket this month.
Here comes the ninja creek, is it strong?
>>38
I think if I did LOH, it would be around that level.
To compete in the championship, it’s a stable type that lacks sufficient firepower.
It’s a bit sad that even in the UB, Sashi didn’t run well and missed out.
The attack has rampaged enough, so it’s time for a break.
If you take things like off-guard or buffs to boost your mood, you can do a little care in times like this.
Windy-chan’s star 3 ticket is a high probability Nature ticket, wahaha…
The mecha Hayahide for parents is still not completed.
Please give me the Tachyon report.
I don’t need paid stones; just sell me the report.
Since my motivation has decreased and I’ve been disliked, I’ll raise my tendency to be lazy…
>>44
The Arc de Triomphe was like that.
It’s not so much a final push, but more of a CB.
The ninja clique has a serious problem with their lack of firepower, as they cannot even keep up with the escaping monsters when they activate.
>>51
It’s erotic, wahaha.
Since I won the Osaka Cup, I tried spinning the gacha and ended up fully enhancing my Dream Jockey with just one ceiling! Wahahaha!!!
Any leftover ceiling points will be used for vodka.
>>52
Belagio Opera-kun, you shouldn’t be looking at places like this.
>>52
Kazuo… Congratulations on your consecutive victory…
Since a special attack character will come right before, you can just relax and take it easy.
I’m thinking of making some debuffs just for the sake of it, but there’s nothing more boring than leveling up debuffs…
I’m trying out training with Mecha Hide, but I keep using up all my continues in the Junior rank.
It’s an outrageous piece of garbage game, wahaha…
Mamechin will turn everything into the past.
Is Windy-chan the type to take things at her own pace?
>>61
If there’s nothing else to take, I will take what is left.
>>44
Didn’t you go wild with the Holy Sword and Oha Mile last time?
At the current state, I’m already being overtaken by the late sprinters around the final corner…
Even if you hold on until the final straight, you will be completely burnt out, so is there a winning path here?
I have no choice but to win through sheer persistence with an incredible level of quality…
>>44
Did you forget the 2400 from this year and last year?
Mamechin is bringing a strong, exclusive skill just for racing and a golden skill.
Well, in that case, it would probably just mean that Mametchin is stronger than Sashi.
The type that gains positions from the middle was strong, but the chaser comes from behind and blows past, so of course, they can’t win.
It’s almost time for the single race.
Is the new Oguri coming?
>>69
It’s too quick to climax.
>>69
It feels like it will drag on until around the end of the year, maybe until Arima.
Media mix-type protagonists don’t reach the climax.
How much white factor skill do Windy-chan and the others think is appropriate?
For now, I’ve attached the right spring for the climb, but I’m struggling with how far to go with the inner parts if I were to attach those as well.
I just hope it’s not as ridiculously uncool as Akakita.
The moment I saw it in the anime, I thought it was lame.
Kita-chan is just too perfect in her natural state.
Both white and red somehow cannot win against the essence.
The moment summer ended, my motivation dropped.
The Blue Guide has been destroyed.
Laurel Bright was wild before, but this time it feels like it’s being crushed during the final sprint?
>>76
Yes, it is.
Those guys can still handle it in terms of approach, but not in direct confrontation.
>>76
It is.
The advantage of acceleration against the front and the difference in speed correction are both being eaten up by Orfe.
>>76
The escape and Orpheus are too strong, and there’s nothing I can do.
The lead is no longer an option.
>>81
It is that much.
The monster shone for just a moment.
>>76
Being caught up instantly by Orphe and the double gold acceleration of the New Year’s CB.
Even if I can hold on without being caught, I will ultimately be overtaken in the final straight when I give it my all.
I want them to stop losing motivation before the Asahi Cup and the February Stakes.
It will stop being a wake-up call.
The training for the New Year’s CB is so tough that I’m seriously considering using a exchange ticket for the omusuka mech 👓️…
Poor attacks will only serve as snacks for Orphe.
“Orphe was already strong, and now my sister has done something about it.”
I was able to prepare UC9 with Orfechevy by finishing S support with right spring straight Konan 3 types of climbers Dragon Gate burdock distance, but it’s hard to reach UB.
I feel like there’s not much difference between UB and UC9, so for now, these guys are the tentative completed specimens.
Support Card Details [Mirei Isshou, Straight Ahead] Inari One Lv 45 / 45 Next Lv to 0 Unique Bonus Mirei Isshou, Straight Ahead Friendship Bonus and Stamina Bonus Lv 25 Support Effects Skills Held Training Events Episodes Spring Horse Girl ○ Hint Lv Max Winter Horse Girl ○ Hint Lv Max Thorough Mark ○ Hint Lv Max Sharp Gaze ○ Hint Lv 4 Front Row Targeting ○ Hint Lv Max Pace Up Acquired Tail Up Acquired Dust Adaptation ○ Hint Lv Max Close
I am definitely doing it.
>>87
If it’s auto training, then it can’t be helped.
If done manually, it’s about filling in hints through skill acquisition.
The complete combustion delivered is the finishing blow for the opponent.
What happened with my sister’s skip-off issue in the end?
>>89
The amount of gold will decrease by one, making it difficult to handle.
For long distances, you have to stack two recovery items, so it’s even more so.
I’m currently raising my grandfather’s McQueen, but it’s still a long way from completion…
I didn’t have the push support, so I thought I didn’t need to chase character gacha, which is why I didn’t have Orfe and New Year’s CB.
Hahaha
>>91
Well, I think if you play a cat ace, you can compete.
When it becomes a match like a big runaway with 2 escape parties and 6 pursuit debuffs, it’s more like losing to the escape party rather than…
I’m considering whether I can sneak a free ride as it seems like the situation will lead to a self-destruction of the chasers.
I’ve started test runs, but without a right spring ◎, it’s a crucial skill that’s so important that it doesn’t even count as a competition.
It’s suffocating.
The mechanical sister can win if the situation turns in her favor, but it seems really tough for her to take the lead otherwise.
Garo is just not compatible with the scenario at all, it’s not even breathing.
I want those who don’t go to UB to try getting the win rate, thinking they’ve been fooled.
Taking a 2 makes a difference in the finish.
>>97
Speaking of which, I’ve never gotten a 2-star in the two slots where I have a high proficiency rate, so I’ll try it out for now.
>>97
To be honest, I have a desire to not really want to do it because the success rate tends to lean heavily towards power.
It’s a bit late to be asking, but does the auto-setup skill selection also aim for hints?
The auto skill specification is for the options.
>>100
Thank you!
I would like you to set priorities with specified hints as well.
Even with Drijar, I’m at speed 2 and stamina 2, so I can generally reach SP5600.
I think if it goes up a bit from here, it could reach around 5800, so for now I’m just increasing the number of times.
The mech sister is one thing, but 🍙 rice and the runaway have such a bad compatibility.
I don’t understand the strength of the predecessor.
The late game is weak, and the acceleration conditions with high stamina requirements are the most severe.
I can’t think of any good points…
>>103
Basically, when the frontrunners are strong, that’s usually when acceleration is the most stable, like with gorillas or when there are no escape monsters.
There’s hardly anything that makes it difficult to take a shit.
Donna was strong, but not the only strong one, and I hope Orfe can be like that too.
It is impossible to reach out for support on running style until the final stretch…
You can include corner recovery in auto skill instructions and implement various measures against suspicious characters in the bamboo needle.
In the end, I’m doing the factor cycles manually.
There are so many hints for Starlight that one of Haru’s long struggles often falls through the cracks.
I feel that the Speed Fault is really holding back the escape training.
It’s not growing in evaluation at all.
>>110
Is it not okay to cut it?
>>116
I think it’s impossible to break because it’s stabilized through evolution.
>>121
Isn’t the priority of advancing first relatively low?
Acquisition of Know-How □ ×2 6 □ Tutorial Character Creation Training Currently Acquired Know-How Acquired Know-How Please select the Know-How to acquire Aura Additional with MAX Gauge! Expertise Rate Up 30 Learning Attitude Hint Occurrence Rate Up 80% First Step Motivation Effect Up 15% Cooperation Request Additional with MAX Gauge! Expertise Rate Up 30 Observation Eye Hint Occurrence Rate Up 80% Leadership Training Effect Up 3% Good at Appealing Expertise Rate Up 30 Trend Check Hint Occurrence Rate Up 80% Idol Step Friendship Bonus 5% Confirm SKIP Shortened Version Log
On the first move, I went out with a legendary and got all gauges maxed out, and then this came, wahahaha!
Damn it.
>>111
Compromise with an idol step.
I have a question for Windy-chan, who is knowledgeable about the specifications.
Is it correct to understand that stamina battles and money recovery are unrelated?
I want to know if the increased recovery of gold this time is solely for the purpose of preserving endurance.
>>112
This is what is called conservation, or rather, avoidance of conservation.
The stamina numbers that include green are the only ones being considered in the battle.
>>118
Thank you.
If you don’t care that much about conserving, I can understand that reducing the recovery of money is also an option.
I tried making the water dumplings first, but in the end, I remade them as a getaway.
One evolution dies, but there is a wall that cannot be filled by just escaping or leading.
Ah… my motivation dropped, but I’ll probably bounce back quickly with some event…
→I never returned…
So far, it doesn’t feel like the skill points have decreased as drastically as was mentioned beforehand with Doria.
It may just be that I happened to not have any bad luck during the main training where I’m using the Dorizon.
It’s hard to get the two initial bonds up.
There are only Ruma Orphe and cats and debuffs.
It was said in a thread late at night that it’s good to take your proficiency rate and create a clone.
>>123
I hear that the clone doesn’t have the advantage rate adjustment applied to it…
The first and second tips indicate that in guide 8, you can get a bond at 3/4, so drawing 1/4 simultaneously in three colors is something that “you have” Windy-chan, haha.
The occurrence of the motivation down event essentially means that the support card event isn’t being completed, so we just have to accept that the decline itself is somewhat unavoidable.
What sticks in my mind about the worst timing is simply that.
If you have about two clones, even the nationally criticized ones will start to show their practicality.
Well, it won’t be stable.
That said, I won’t let it evolve during the match, and one side is a legendary evolution.
Whether it’s Hayate or Senpai evolving, it doesn’t really change much.
People who have been farming factors with the assumption that they will cut Falco from the start can indeed cut it.
Most people don’t anticipate such things, so it’s impossible.
Isn’t the one for taking a clone meant to pull off that gauge-max support card that you’re good at sticking to?
I don’t know if it will come to where I want it.
By the way, I’m curious if rainbow crystals can be created in Singre.
The numbers gathered before the guidance resonate all the way to the end, so if you can achieve a high success rate early on and maintain friendship, it does feel a bit different.
It would be great if a mile comes out at a timing when I can easily raise both green and pink to gauge 8…
The effect size is not that high to begin with, so it really needs to be activated in about 4 out of the 5 turns.
When six insights come out for the first time and none of them increase the bond, it makes me feel really sad.
It may be just a feeling, but I think being able to build up stamina from the early stages will increase the evaluation.
>>138
It is strong when buried first because it won’t be stepped on later.
I’m not good at it, but I can’t help it.
I thought the advanced evolution was immediate in the endgame, but is it not?
>>139
There is a vague image that escaping prioritizes the early and middle stages.
Falco herself lacks power, but there is no speed worth pulling out to include.
>>140
The escape training has always been like that.
Water Maru and Wise Bourbon had a long relationship.
If you can’t establish a bond at first, you give up.
>>141
Honestly, I think it’s okay to hold on until junior is over.
Upon closer inspection, it wasn’t a late surge effect at all.
I hope you can forgive me because I’m just an escapist.
Certainly, I don’t really want to take on power and stamina training this time, and there may be a chance I’m good at it.
Spin 2 is reliable, but Stand 2 is less dependable than I expected, as I’ve learned the hard way with the mechanics.
It can also be said that the support from SP is just too strong.
>>147
Honestly, if I’m stuck with someone like that in Stun 2, I feel like it would be a problem for me in the opposite way.
>>147
If Spisapo is not careful, it might not last for six months, but Star is still in active duty, and depending on the person, it could be Creek.
Since the Seiko-chan route is semi-fixed, having at least two slots for bond or charm is almost a must.
Fortunately, even if I can raise the bond at the start, I also want the ones later on.
The proficiency rate and duplication are essential skills for Windy-chan.
It’s good at double friendship spamming with a clone for power hits.
The next gacha should feature the latest universal support characters of the Reiwa era.
It’s the timing where half of the new scenario is done.
Duska has modern intelligence, but Falco has already become cursed equipment.
Does it change quite a bit from 3 dupes to max dupe for Stamina Shaka?
If it’s going to change quite a bit, then try to fully enhance it with tickets.
Quickly release the solid Spibourbon.
Falco hasn’t updated much yet since it hasn’t even been a year.
I only use Stasapo for mid to long distances, so it’s a problem if it gets inflated like speed.
I think that even if the spring ends and we start, we will just be waiting for the half-anniversary tickets and will only be shown.
Dasuka sometimes seems to forget her unique ability, but since it’s hint level +4, she’s very satisfied with her big breasts.
The Spiphal had only a performance equivalent to a hairy pocket, so it was a bit suspicious from the time it was released.
Since the inflation after the still, I was suddenly left behind.
Isn’t it 7777?
I thought Falco wouldn’t gain speed, but I completely forgot about the unique bonus, wahaha!
>>164
Forgetting that means Dasu is also all wobbly…
Is it possible to boost motivation by 390% with three factors?
Due to the relationship of the formula, you must definitely obtain at least one of the☆3 skills for motivation, friendship, and training effect.
Hint 4 tribes are better off, but the skill-dependent bonuses are still uniquely difficult to use as ever.
I dislike the forced acquisition of skills as a unique bonus halfway through.
I’m training Maya No, who is almost definitely not a star.
The effect of motivation, friendship, and training is well-balanced.
Personally, I feel that it takes one turn to activate, which is not great, but I haven’t measured the results.
I want to put it off because the training effect compensates with friends, but that’s the easiest one to pull, so it’s a bit of a struggle.
I’m worried about the timing of when to acquire skills.
With the effect of Ramo’s training, even at level 4, you might end up taking it, but since Speed and Intelligent bonuses don’t affect SP, you’ll stick with it.
>>172
While it’s good for a wise boy to be proactive, I think the priority for speed is relatively low since it often tends to max out.
If it’s 4, then it’s a hint crasher.
The Harmony of the 3-star seems to be the strongest in the training effect realm, but since the training effect itself is hard to stack, there are times I hesitate to get it.
Isn’t it difficult to collect everything without suppressing certain hints in this training as well?
>>176
Yes, it is.
If possible, I’d like extreme concentration, but it’s difficult.
I don’t want to miss out on position sense hints, so I frequently squash Falco’s hints.
Is it that two are escaping and one is chasing?
>>178
Theoretically, that’s how it is, but realistically, there’s no second escape for the cat.
>>181
I wonder if someone could release an Akikita.
I don’t really understand the difference between the one that gives hints with the current scenario confirmed and the one that becomes random with the stat+.
It is a national mentality that operates under the premise of multiple clones.
It will become a game of chance akin to Central Route.
The second escape is either Akakita, Dance Unus, or Mizumanjū.
The training for Akakita is too tough, so I’ll pass on Windy-chan.
Even if there are three autumn senior crowns, CB has a relatively good rating, so I wonder if Akakita might surprisingly do well?
>>185
Akakita has the potential for a spring senior triple crown, so it’s on a different level.
>>192
I see…
CB has a lot of free time until Takarazuka, so that’s quite considerate.
If you’re going to escape, you should make a strong getaway and not just a subtle one, so I think it’s fine to have a cat like No. 1 for the backup if the main focus is on chasing.
If you take the hint of +1 for extreme and red or green, you can almost complete it.
Excluding the ones with full power in the route, there are only 3 motivation tips, so it’s better to prioritize them when they come out.
Due to calculations, it’s better for friendship to be one more than the other two.
I want to have the luxury of a difficult choice when selecting, especially prioritizing powerful Chanmiles and bond combos.
>>189
In reality, even if I get two good ones, I just click my tongue…
I pulled for the Halloween rice, so I’ll try using it in a debuff setup.
It’s better not to engage in a runaway escape 2 based on the opponent’s situation.
Stop giving me multiple items I want, only to give me garbage afterwards.
Orfevre Debadeba feels quite strong after the trial run, but I can’t help but think that the rear block and the engagement are still a bit scary.
It is a sharp round for dance for Maya.
>>194
If it’s Arima, I think it would have been fine to push through with Kuripama; in fact, I believe Kuripama itself is quite strong.
Stop having multiple desired insights come in one turn and not appearing afterward.
The strength of cat Maya lies in its loosely set goals.
Orphe is quite better just because there’s no autumn sky…
The fact that Red Kita has to inherit from Black Kita is terrible.
Although CB has three titles in the fall, the seniors are in the regular category with a total of four races.
Everyone stops at gauge 6-7 and thinks they should get at least one star 3 experience, but it rarely happens. It feels like the stuff that accumulates from outings definitely comes from gauge 3 on purpose.