
I wonder if Y will also do DLC.
It seems like there are a lot more episodes than the OGs.
If I had all the DLCs, that alone would be a hassle.
>>3
How many scenarios do I need to complete…!
The level of unchecked actions on the ally side is probably unprecedented in history.
The evaluation here isn’t very good, but I don’t dislike it that much.
>>5
Honestly, I really like it too.
I personally think it’s a work that shouldn’t be compared to existing Super Robot Wars.
It’s a work that is challenging, for better or worse.
>>5
I’m glad that I could get my favorite aircraft early on, regardless of the method.
It’s just going to be a little earlier.
Speaking of 30, it seems that Gundam Wing is also celebrating its 30th anniversary today.
Since it’s a work for the 30th anniversary festival…
Including the protagonist’s machine.
When I was playing a sub-scenario, it was interesting back then when suddenly an important person got knocked down, according to a report from an anonymous source.
It’s a hassle to find the ugly fairy later.
Since it’s an experimental work, there are many points for reflection, so it tends to naturally turn into a reflection meeting, but I don’t think it’s that disliked.
I wish they had released the expansion for that ending earlier, but I don’t have that many complaints about the game itself…
It might just be me, but I had a lot of fun leveling up my favorite character, so I want the free battle type battles that don’t progress the story to continue…
>>14
It’s great to team up with your favorite characters, train them hard, and fight vigorously.
I understand that repeating things is tedious, but…
Also, managing equipment items is a hassle, isn’t it…?
It seems like it would be fun to have a simulator that can be played repeatedly, especially if it has restrictions. Features like reverse modification and pilot program return functionality could allow for endless play, but it’s definitely going to have bugs…
A system where the branching at the end is chosen through questions.
It was tough for me, who wants to choose the difficulty myself.
>>17
I was thinking it has been like this for a while lately, but the balance system, huh… I don’t remember…
The mission unlock format like in OE was relatively ideal.
It’s a matter of if there were no level difference adjustment.
The next Y will return to the usual Super Robot Wars, right?
I think being 30 is just fine as a one-of-a-kind.
>>20
Y will probably be the first project led by Bandai Namco, so personally, I want to watch over it with warm eyes.
>>22
I wonder how it will change. The staff itself isn’t changing, right?
>>30
The UI and battle animations might change to some extent, right?
Also, a lighter.
It might be Nagura again.
If you want to increase the difficulty, bind it however you’d like! If you want to make your favorite robot unstoppable, then invest resources into it; that’s the balance, right?
Throughout the entire time, El-kun showed extraordinary strength.
30 is experiencing such extreme inflation that there is no one who is strong or anything like that.
Anyone can be strong.
>>24
The area around Driest Rhaegar is so rigged that naturally anyone can become strong, right?
The problem of too much psychological overlap in Final GaoGaiGar.
>>25
Well, they forcibly combined people who were originally doing different main roles.
The moment I make Kai-nii have a determination, I just have no intention but to break it.
Next time, please bring the DLC Ingram.
No, I won’t be picky, so early purchase benefits are fine.
>>26
For a moment, I thought it was Patlabor, but it’s the instructor.
>>29
If possible, I would prefer a quiet, passionate man who loves nature rather than an instructor…
I quite like the part where the few well-connected continuous scenarios come together in the final episode of Jaydecker and Rayearth.
Even though it’s said in the story that using such an old machine like the First Gundam is tough, it’s not to the point where it can’t be used at all.
>>33
The pilot can be emphasized way more than the aircraft itself, so you can boost it as much as you want.
>>42
For aircraft modifications or at the expert level, a five-stage modification is sufficient…
>>33
There’s almost nothing that can’t be used just from lines like that.
The transfer event from the first was really good.
>>35
It’s nice, isn’t it? Amuro is sulking because no one came to pick up the aircraft.
>>39
(Quattro arrives for immediate reinforcements)
I played it again for the first time since its release, and the story was nicely wrapped up.
But I don’t think that CV exists.
Captain Mitsuba has a cliché look, but I think it’s a really nice design.
>>37
It’s a nice design and it’s sexy, isn’t it?
Almost everyone was strong (if I had to say, the drag-stir was strong because it could be enhanced later), but in Suzaku’s case, due to having extreme abilities and the changes in the curse of Geass and the bottom power of 30, the more his HP decreased, the less likely he was to die, which gave him incredible performance.
>>38
The latent strength only gives the impression that the enemies in the late game are incredibly tough, like demons… It seems more advisable to train and defeat them with one hit…
Just by playing normally, you can earn a ton, and with auto-counterattacks, the presence or absence of map weapons doesn’t even matter anymore.
If I had to say, fuel efficiency and range are indicators of strength.
Why isn’t the original Getter Robo present when we have the 1st Gundam and Mazinger…?
>>44
I wonder if I forgot to implement it…
>>44
It would have been enough to just let them ride on Chenge Ryoma…
I want a frame coat for my Geass.
>>45
I also wonder if it’s necessary to go to the trouble of separating them in that coat.
I have a feeling it might turn into an armed conflict.
I want to believe that 30 turned out that way just because it was a commemorative work.
It seemed like it would be possible since there was a Black Getter in V, so there was no need to create a new one.
>>52
It would still be better than that, even if it’s a three-seater black one.
Mitsubamban was great because it felt amazing.
The Getter doesn’t have the original version, or rather, that’s the framework for it…
Clearing a turn with a rapid multi-action in the second half was easy and nice.
Getter wanted to use the true Getter as well.
It’s the number that will ride.
The limiter release Lupsrex was able to output amazing firepower and it was fun.
(It’s like a better man)
Even the true Getter that can be reused has only been reduced to a map icon…
The commemorative participation Ikarga was quite strong.
>>62
The strength was such that it was a problem, as it could be used at full specs without withdrawing from the beginning to the end!
It gets boring every time with this system, though.
For me, just being able to freely control the long-desired Flower Division in Super Robot Wars was worth it.
Oogami-san made it so that she could handle all the tedious stages automatically.
>>63
I wish Kamiyama would have joined the battle too…!
I love the ridiculous setting of the Drystrager 2021m.
I think the battles are definitely interesting.
I couldn’t accept the game system that drives the story.
The free scenario free battle felt slower than the degree of freedom.
Captain Mitsuba is 21 years old, you know…
It seems like early enhancements are enjoyable, but I feel that they might be the reason for the lackluster excitement surrounding the power-up event itself.
The soundtrack is really bad, and the storyline is thin, which are its drawbacks, but the thinness of the story is a trade-off for freedom (though there’s not much of it), so I guess it’s not that big of a deal.
The background music is crap.
>>70
People who are dedicated will play things like Kussan or Sound Edition, so well…
Since Y will also release a sound edition, I have to buy it.
>>74
Has the era of enjoying arrangements in Super Robot Wars come to an end…? (It’s been quite a while already, though.)
>>70
The only advantage I felt was being able to skip stages that have no appeal when doing laps.
I wonder if there really were people who just ignored the main work of the scenario…
I will forgive everything else, but I will not allow fairy hunting.
I won’t say that being a free scenario is bad, but each episode is too short…
>>72
In the first place, this route was originally a means to condense several episodes of the intermission into a compact form to reduce capacity…
>>82
I feel like the scene system has more structure than complete freedom.
It seems that anyone can be strong at level 30, but on the contrary, they are not playing the super expert levels and those high difficulty ones enough.
>>73
You may not have noticed, but…
Only people with a lot of free time will do it, and basically, the high difficulty mode of Super Robo Wars given as such is not interesting at all.
>>168
I’m not saying that high difficulty is not fun, but…
The adjustment aspect of the super expert is not interesting.
Y is a one-choice for Kasun since Macross Delta is coming out, and there’s no point in even buying Presan.
>>75
I wonder if I can take the Switch2 to Kasusan.
>>77
Probably impossible.
The system configuration seems to be the same as the Switch, and above all, the internal storage is too tight.
>>77
Maybe it’s impossible.
Don’t get your hopes up, it’s not even a software for 2 in the first place.
I know it’s a luxury to ask, but someday I want the Imperial Capital, Paris, and New York to officially join the Flower Combat Troops and have the main story scenario done.
There were a lot of unique lines, and Zoltan was really interesting.
I want to see Narative again.
>>80
Speaking of which, is there a possibility that Y could potentially make the Universal Century Gundam become 0?
When you increase the difficulty, those without firepower become unusable.
Most of the fixed attack power parts can be fully modified, but there are only a limited number of effective machines that can reach that value.
I usually don’t expect much, but I wonder how many tracks from Δ they’ll include.
Oh, Y is not a multiple of 4, right?
>>86
So I need to buy a Switch 2 because of 5… I plan to buy a Switch 2, but I’m wondering what to do.
>>93
I think it’s about whether there are any worthless people, seriously.
>>93
There are people who assume it’s based on Switch 2, but the super limited edition in Asobi Store is for Switch…
>>110
Do you trust Asobistore?
>>116
Stop playing crazy.
There’s no way they’re going to send me a game for Switch that I reserved for 2.
>>110
Well, you can play it on the Switch, but if possible…
>>119
Well, I’m saying that to the people who say “there’s a need to buy it.”
I haven’t said anything to people who want to play on a higher-end hardware if it comes out, so it’s okay.
Δ has too many songs they want.
I was glad that Hyukke ended up being the main character after all.
>>89
I actually wanted Hucke and Grun to be paired instead.
However, the BGM of Super Robot Wars has been treated like a jazz for quite a long time.
>>91
It seems that Super Robot Wars V was relatively decent.
The deterioration since then has been tremendous.
Δ has to lose about 10 or 9 songs due to a big loss…
While embracing the light and shadow of T, the release was perfect, but why is it so late?!
I’ve been thinking about whether we can set the battle BGM to be fixed as the map BGM or event BGM.
The advantage of the Switch is that you can play while lying down.
Well, I recently bought X for the Switch, and I realized how easy it is to switch between playing in bed and connecting to the TV; the Switch is really strong in that regard.
If it continues for a quarter of a century, it will become culture. I thought it would fade away with the 30th anniversary, so I welcome the new work normally.
I’ve thought this since the compact version, but it’s not fun to be forced to choose from the scenario selection order without any hints, wondering if there are any hidden elements.
>>103
It seems like it’s acceptable for the flag of ○○ to be set depending on the branch destination.
The Switch is great because you can play lying down and connect it to the TV to play.
Super Robot Wars is a great game to play while lying down…
I’m done with the gaming wars.
>>107
I really wonder how you never get bored every single time.
You can just buy the one you like.
The captain stands out, but Rian-chan is cute, isn’t she?
Also, the recent Bandai Namco games on Switch are quite buggy, so that’s a concerning part.
Both Battle Arena and G Generation were terrible.
Well, I guess it’s good that there’s compatibility, even on the Switch.
It’s crazy to think that in old Super Robot Wars, there were times when the strongest weapons of the Super-type could only be unlocked by taking a specific route.
>>114
It was Daltanias’s first appearance in battle…
>>120
Gundam is like that too!
>>124
Daimos: “Give way to me…”
>>114
Even if it’s been released, Deimos couldn’t be used in space…
It’s been said many times, but it’s about whether we need Kasusan or not.
I wish they would just write the hidden unit flag conditions and mission objectives on the screen.
Aren’t the hidden flags these days mostly easy to figure out?
Especially from the VTX trilogy onward.
Since this is underwater, please switch to 3.
I love how Akkanen yells at Gridman to save me.
>>128
A guy with a name like a girl’s has come!
Well, there are cases where you can’t actually obtain the higher-tier machines in the realistic category…
Scenario management is more troublesome than usual…
I seriously couldn’t understand X’s hidden wealth.
But I like the line, “From that old man’s perspective, I must still be a young pup…” from when I talked to Char.
I relatively enjoyed and like 30.
It was too disappointing that the true ending is six months later.
The heat has long since cooled down!
>>133
It might even be in the middle of a round, you know…
It feels like it would be good to fully transfer funds and points starting around the fourth week, but I’m wondering why they only let us transfer partially.
I’m just doing it right now too.
I was surprised that the latest version was much more comfortable to use since I only played through it once around the initial version.
When there are successor models or additional weapons in sub-scenarios, it just doesn’t feel that exciting.
>>136
If you don’t do it, it will suddenly be released as the main feature…
>>137
Even if it’s said to be sudden, it often fits the flow of the conversation better that way…
Macross 7 is fine if there are about five songs; everyone will be satisfied.
Δ is a bit… I want a lot of it…
>>139
Aren’t you lacking?
>>142
I’m sorry, it’s a 6.
6 is absolutely necessary.
I had a hard time because my Super Expert+ level didn’t increase at all, which is laughable.
>>141
That’s exactly something you can build up through skill training…
Absolutely LIVE!!!! If you’re coming, I want the Yami Kyuure’s songs too…
Both allies and enemies want some kind of cut-in for named characters.
I was sad that the hidden characters from G-Reco didn’t have any cut-ins at all.
Map movement is a bit of a hassle, or rather the controls…
>>146
Well, Y will probably have automatic.
It’s pretty shocking that Macross can participate again, isn’t it?
>>148
This is quite a hassle, and the first generation is definitely not possible, but it seems like the others can be done!
>>150
Is it impossible for a movie with Max to be made…?
>>150
What are you going to do, Max…?
>>148
As a result of copyright clearance, it seems that everything except the original Macross and Do You Remember Love? is now possible.
I really like the franchise’s arranged songs in Super Robot Wars, so I hope they put in some real effort.
>>149
Please keep the tempo a bit faster.
>>149
It’s honestly shocking that the song didn’t change during the transfer.
Since I’m an old Earthling, I wanted to use both Elgaim and Dunbine together, even if it’s just through DLC, so I’m hoping for that to happen in Y.
>>155
How is ZZ doing!?
It was a strangely non-lethal Super Robot Wars.
Well, since the heroine is in charge of the entire team, if she dies too much, she might be considered incompetent.
It would be a hassle to talk about who is dead and who is alive.
>>158
I simply think this…
>>162
I feel like there was something like, “Even this time, I still haven’t become friends with Jay and Rune!”
Please release Macross 30 again…
I’m glad that the Premium Sound Edition version will play during events like the upgrade for the successor model.
I might be buying it with that in mind.
>>161
I understand very well.
I did it with premium sound after X, but I can’t go back.
I won’t forgive you for starting the auto mode and moving on its own when I was just about to press the start button out of habit!
By the way, I’ve never used Kasusan-chan, but what does it feel like when the special move has a different song?
Hell and Heaven, and Gordion Hammer, etc.
>>165
It feels like replacing with a corresponding song.
In other words, you can set individual settings for each weapon.
>>169
It’s high-tech, isn’t it!
7th moon
Charge! Love Heart
MY FRIENDS
HOLY LONLY LIGHT
POWER to the DREAM
TRY AGAIN
If I’m going to roll a 7, I want to hit something.
>>170
Conversely, if you have these six songs, the seventh one will be established.
That’s not it, you know!
The only thing I was quite dissatisfied with in Super Robot Wars was the character differences.
If overall characters are reduced, that’s one thing, but in something like Majepuri, even the enemy executives have their own mechs, yet depending on the work, there might not even be main characters…
>>167
It feels like a “Zukō!”
I loved Iris too much.
Personally, I really like Char from the 30s; he’s among the top class of all time.
>>174
It was quite shocking that Quattro never brought out the Sazabi with the Hyakushiki until the end.
So, like! It’s crazy that there’s no Iron Cutter when using Mazinger in the movie!
>>175
Do you not need a direct confrontation with the Scramble Cutter?
I want to face off against Proto Devilun after a long time, but setting that aside, if Basara is coming with VXT30 standards, I can’t quite imagine what kind of overpowered abilities they will have…
It seems like there will be a live broadcast around next weekend.
Well, if you think about it paradoxically, Macross Frontier, Plus, and 7 are safe, so I can somehow still hold on just barely.
Alright, let’s bring out ZERO!
>>184
I’ve done enough already!
Wait, is Mazinger going to appear in Arc?
>>189
In Macross,
Well, since it was concluded in 2021, I can see why people would say that the original Macross is in Super Robot Wars DD, but still, it makes me go “huh!”
I can’t stand suddenly being forced into an event while casually leveling up in a free map.
Sometimes there are scenarios that disappear after progressing through forced events.
It seems that the original Zoids are also quite strict about appearing in Super Robot Wars.
>>188
That is already tough enough that you can tell just by watching it on TV.
In other words, it’s not just Zoids; many anime from the 90s are actually unable to be re-broadcast.
>>188
Well, because it came out during OE…
I like playing the original song for the special moves in arranged versions of weaker armed songs.