
PlayStation the Best Persona: Revelations – Be Your True Mind PS 91029
I always thought a near-death experience was just a dying experience.
Persuade, provoke
Solicit Sing
>>2
Useless…
The earth-returning jewel and the soul-reviving incense that help near-death experience companions.
>>3
Geez.
A terrible game that takes about 2 minutes per turn.
>>4
The battles themselves are too long.
I like Mythical Awakening.
That song is stuck in my head.
>>7
So Nanjo-kun was back…
>>10
It looks like a big shiratama…
Back attack → Unlucky hula dance x5, sounds good, right…?
I won’t tolerate this, I’ll kill you.
“Nanashi seems like Brown, doesn’t it?”
>>14
I don’t think anyone can be mentally strong enough to just brush off having pooped themselves…
It’s not just about curse murder, but the magic is so intense that it’s always dangerous unless someone is constantly using a Lilim.
There are few personas that can inflict Rage, so I often played the role of Lilim.
Yamaoka’s death → I won’t forgive you guys! → I love the flow of myth awakening.
Isn’t the protagonist Nanjou-kun?
>>17
As for the Sebek chapter or the god confrontation, that’s how it is.
Ah!
There are moments in Abachu where you might have the illusion that Gale is the main character.
Isn’t the main character in the Snow Queen chapter Ms. Yukino?
Playing the PSP version, I feel that the scenario itself is quite straightforward or simple in its construction.
>>23
It’s nice to realize, “Wait… is this game…?” when you reach around the last dungeon in less than 20 hours.
Encounter rate, Estoma, and battle loading time…
Somehow, while the piercings play the role of being the organizer, I wonder why those guys look up to them.
>>24
When Mark takes charge, Nanjou-kun is noisy, and when Nanjou-kun takes charge, Mark is noisy, so…
I think they are the kind of people who can smoothly land things in a way that satisfies both of them.
Is the PSP version’s opening really full of spoilers?
Because he was the one who messed up in the Snow Queen chapter, the boy with the piercings…
>>26
When I think about it, this guy is really making some nonsensical moves.
Seriously, I was just there by coincidence.
I’m technically the leader, but…
The Glibra system inheritance is more stable.
Eventually realize that Eihakouha is strong.
The protagonist picks up the scattered fragments on the floor while Mark and Nanjou-kun engage in a heated debate, and Brown reveals his sad past while trying to persuade Maki.
Isn’t saying that the second form of Pandora is beautiful just self-praise?
>>34
Due to the gap with the first form, I can’t help but…
While I was being told to fill the holes in the school building, I happened to hear the story of the Snow Queen, and when I ultimately see the will to break the seal, I wonder if you guys can really be leaders.
I like that, even though both are overflowing with misanthropy, the story is inevitably an ode to humanity.
It’s funny that despite being a protagonist from the MegaTen series, he is really bad at negotiating with demons.
>>38
Listen to my song!
In the Snow Queen chapter, Nanjou-kun ends up being just a person who returned injured.
Since it’s the 4th or 5th person, the tendency for dialogue is split between Uesugi and Kirishima.
>>21
I really like the final boss battle with Sebek in Persona.
It clearly stands out from the overall context because it’s related to things like Raidou and P4.
In the official history, it seems like they are all going to Sebek as the Snow Queen, but isn’t that unfair?
>>41
Takeda instantly becomes minced…
>>41
The moment you leave it to Mutta, you’re done for, so there’s no time to retreat, right, Katori?
Maki-chan, well… I think Mark is better than someone like me.
To search for that answer
>>46
You think it’s okay to say that, don’t you?
Uesugi, is it mental strength that he’s calling himself Brown?
>>47
To escape his past of having pissed himself, Uesugi-kun decided to attend a school far from his hometown, Elmin.
However, while I was hanging out with my new friends, I unexpectedly ran into an acquaintance from middle school.
“Hey, Brown!” said Uesugi-kun, who tried to play it cool, but then he was asked, “Why Brown?”
…I have brown hair, so my nickname Brown will continue!
>>58
A cheerful clown with a sad past…
I was helped by Nanjo-kun’s sexy dance.
Mark is also strong because it comes from Mar-kun’s play on words.
The comic adaptation is surprisingly well done.
If you’re going to take someone, it has to be Ellie, right?
It would have been better if the weapon was a spear.
Persona… heh~ uraa~ uo qiiiiiikuaasha
When I make poor choices on the way, I end up getting ridiculed by another version of myself in the later stages.
It’s nice to quote Zhuangzi in the OP…
Muta and Kandori also played with Persona, didn’t they…?
>>56
Aren’t they the ones who directly gained abilities in the Deva Yuga?
I think the Megaten series was the most conscious of the protagonist = player, but I feel that the piercings are a bit too strong in terms of individuality.
Compared to the guys after 3, they all seem wild and strong, right?
Persona!
Hyuooow……
…………
……….
Please provide the Japanese text you would like me to translate.
>>61
Damn it, should I flip the PlayStation over…?
Why can’t I remove the mark in the Sebek route?
>>62
I’m doing my best for Maki-chan, whom I have a crush on.
Please sell it digitally because I want to play!
The lyrics of the PSP version convey a feeling of adolescence, neither adult nor child.
I think it matches the story of the first Persona.
Mark has the role of punching Nanjo, who is trying to abandon Maki-chan…
It is necessary as it leads to persuasion in the forest of confusion.
>>69
Let me just be removed from the party formation…
It’s pretty extreme to depict overheating in a postscript manga of a comic adaptation.
It seems it only happened once.
It would have been dangerous if Brown was called “Shit Man” directly.
>>72
Why is he called “Poop Man”? …It’s because he pooped his pants!! If that’s the case, it would be hell, or rather, I wouldn’t be able to ask about the origin.
I was surprised because I stumbled into the Snow Queen chapter without any prior information.
>>73
Entering without any preparation is tough.
I spent a ridiculous amount of time on my strongest persona, but it’s not the strongest, which really frustrates me.
The map, which looks like a bit of a shabby building block, is a clue.
Personally, I don’t feel that the grown-up character of 1 in 2 fits very well.
Rage is fine as it is.
The thrill of Persona is also in how Brown, who was burdened with micro and raw issues, can break free in this grand adventure.
The live-action scenery shown in the opening and ending feels so nostalgic now…
If you don’t know the flags, it’s terrible to hit END halfway through.
>>80
To put it bluntly, it’s not a system or difficulty that you can easily redo.
I bought the PS1 version, the PS1 best version, the PSP version, and the PSP download, but I never cleared it.
This game is tough…
Kakukaku Fire Lemon
The opening song of the PSP version is really good, isn’t it?
>>84
I also like the ending theme song.
It’s painful to say that I’m lying! Even though I said that, they’re not trying too hard to act outgoing because they want to become a celebrity in the future; it’s just their true personality.
>>86
I have the approval of Nanjou-kun, so I don’t think I can be taken down just by the foolishness of my natural disposition or by pooping my pants.
>>86
I said I aim to be like Nakai-kun from ZMAP! But maybe it’s better not to aim for that.
In cases where the higher ability value of a human and their persona is adopted, the performance of the human body is almost negligible.
It’s just that the machine gun stands out a head above the rest.
The Megido demon is so strong!
Let’s go ahead and kill all the rebellious demons!
>>90
I remember the time when I was reflected so much that the mark died instantly.
In the end, I feel that Kamakura Gongorou is the easiest to use.
>>92
Well, that’s because we have both spirit magic and physical magic, all together!
It’s insane that there’s no means of escaping the labyrinth, but I found it interesting, so I finished it until the end.
I remember leveling up my proficiency by using recovery items and leaving it to recover.
Even after switching from the TV, it’s still not over…
I don’t know, but having a suspend save and Estoma makes it quite a bit easier, doesn’t it?
It seems that you can also perform random number adjustment with steps to achieve the desired inheritance.
>>96
That kind of thing isn’t available on the PS version.
As long as you choose a reasonable option, you won’t be wrong.
It’s too cruel to go through two or three dungeons before realizing the bad ending after making the wrong choice.
I think everyone has definitely been taken care of by Gozutenno.
>>98
Ame no Uzume, Visonifuru, Lilim, Faleg have taken care of me.
>>105
Many Personas in the level 10 to 20 range are quite user-friendly.
>>118
It’s a big deal that the SP is cheaper.
>>98
The Megido series has a strong impression from this period, and the current universal attribute doesn’t really resonate with me.
Perhaps this Megido is just irregular.
>>98
A mark that increases your level rapidly!
…In the end, it’s a mark that everyone will surpass later!
>>98
Yomotsushikome and Genkuro fly away with a 4-digit reflection, Masao Inaba 1996.
>>111
Demon God Guriko…
There was a day in middle school when the song was played repeatedly over the loudspeaker during lunch, and I have a memory of sweating profusely…
Even a relatively excellent troll can be taken over by a big-dick persona, so I think the main character team is probably all exceptionally talented at the genius level.
The Agastya flowerpot and stuff… It’s at a level where I can hold it… it’s tough for comedy material.
>>104
It’s absolutely crazy that the dungeon before Devayuga doesn’t even have Agastia.
With the mini version of PlayStation, you can save your progress and there’s no need to turn it upside down to prevent loading issues, which is great.
With this, I can repeat and leave it without worry to earn proficiency.
It’s nice, right? When I first went to the Velvet Room and saw this guy’s level and status in the search results, I thought, “I’ll make one someday…!”
>>107
I wonder if that person is planning to live off the last trace of the Kurikara kick with their skills.
Isn’t it crazy to have a big cover right before the last one?
Toru is mastering the Persona in 2.
Isn’t this some kind of misuse…?
The Amatsumikaboshi, a higher-level persona that most players are aware of before finishing the game.
Since my first experience was the PSP version, I thought it was fine as it is, so I was surprised by the amount of criticism online.
Well, it’s true that the original soundtrack is cool, but…
>>114
The Chronicles were seriously like a holy scripture for a while…
Thanks to playing a role similar to that of a catalyst for the anthology boom, there were many passionate fans, regardless of gender.
Usually taken by the protagonist, Gozutenno.
Amatsubikaboshi! Isn’t it Amatsubikaboshi?
I really think what Jisiroma said is true, but it’s just too weird to walk home after the boss fight.
Gozutenno and Susano are designed to be similar, taking into account the actual legends.
If you’re just playing normally, you won’t reach the special persona or Vishnu at all.
I occasionally want to play it, so I hope a remaster comes out.
>>122
PSP…
>>126
I wonder if a remaster will be released.
In the early game, Vizhofnir’s bow is strong.
Maki-chan’s weapon was definitely this one.
After defeating the Harem Queen, it’s nice to see Yosuke and Kouzai getting cozy in the boss room.
Vizhofnir is fast, has strong light judgment, and the return item bow is also strong, leaving no openings.
In addition, it’s round and cute.
Thanks to the image of the true Megaten so far
When I saw the power of the Megido, I thought it was a bug.
Sadness, chaotic strike!!
Vizofnir doesn’t want to return because the judgment of light is so convenient.
Even those who aren’t affected by magic often find this effective.
The fixed consumption SP system is rare, so the ones created in the early stages often come into play until quite late in the game.
I laughed when I saw an anonymous user getting angry in the thread that was posted before, saying they’ve never heard that Cuⁿtsake is the strongest Greemies.
>>135
Yokai…
I wouldn’t say it’s a remaster, but I wonder if it can be re-recorded.
>>136
I want you to join the festival games.
First of all, the spirit bird is really easy to use.
>>137
Speaking of which, I’ve never used Bennu.
It’s kind of sad that Brahma has a low level while the three main deities of India are all gathered together.
>>138
He’s a great god, yet he is…
>>145
Because you are weak!
>>138
But if you do it normally, you won’t be able to use the other two pillars, and in terms of level, it’s considered to be strong.
Vishnu and the essential performance are also not good.
It’s really a shame because the dungeons are ridiculously long for an RPG and there are very few save points, but other than that, I can still proudly say that it’s wonderful, “The Legend of the Golem.”
>>139
Well… even now, the difficulty curve seems strange…
The PSP version is so comfortable in every way except for the save system that I don’t want to go back to the PS version.
The background music of the port really doesn’t match the overhead-style combat screen at all.
The boy with the earrings refined in a modern style from Atlas’s merchandise is a really beautiful boy, isn’t he?
>>147
Even in the paintings of the devil artists from back then, I looked like this beautiful boy.
Even though Vishnu is a package, how am I supposed to get there without a strategy guide?!
When I was a child.
Isn’t Rage weak despite being treated as hidden?
>>151
The value of Rage lies in naturally lowering dark attributes, making it immune to Mudo and Baste.
The rest is in the sword attack “huh, huh, orya—!”
>>151
The return of the initial Per’s breath is the Megidra stone, which is impressive.
I heard that there are people who level up as much as they can before deciding on their companions, and it freaked me out.
>>152
I think it’s something you can only do when you’re exploring the city alone.
I’ve done it before, but it was quite a struggle.
>>152
This game makes leveling up too difficult, so focusing on thoroughly earning early on by leveling up just one character before the branching point is one correct approach.
>>152
I did it because it was in the strategy guide, but I think it had its benefits.
>>152
It’s a requirement to raise the use of Vizofilm in the hospital up to 25.
Myth Awakening is really amazing.
>>153
It’s such a waste to lose it on the PSP.
There aren’t many opportunities to listen to it in the first place.
The attack range is…
I used a low consumption SP initial persona for quite a long time.
There are too many guys who can’t be used because they consume too much SP.
I don’t know if it’s because the PSP version was criticized so harshly, but…
It is great that subsequent remakes and remastered works now include both the original songs and arrangements.
During the PS era, I used weapons and guns, but I barely used them in the PSP version…
Once you start implementing strategies or doing things efficiently, it’s too easy to get comfortable just by grabbing a sign at the casino, attaching good skills to inexpensive SPs, and reviving a little potential.
The story of the first generation is quite a straightforward youth tale, and I think the BGM in the PSP version fits well.
Still, I can’t help but feel the lack of songs.
I played it on PS3 last year, but leveling up in the last dungeon and extra dungeon is tough.
I get sleepy and the power turns off.
Rather, the high-level persona is just too sloppy.
Spent 20 hours commuting back and forth on the subway and the black market.
Convert aquamarine and moonlight into SP incense.
I can only start it about 13 times even with SP999.
Is there a chance for R to ride the wave?
It would have been better if SP was differentiated by skill rather than by persona.
The lack of the “dere dere de de de de de den!” when ending the battle is a deduction point for the PSP.
If you want to play properly, I definitely recommend the PSP.
Even if you don’t know about latent resurrection, you can clear it; however, if you get involved in training with latent resurrection, it will take even longer than it already does…
It seems like people on the internet are talking about the Megidolaon inheritance for Lilith as if it’s common sense, but it just feels off to me.
>>170
I feel that the value of optimal solutions being like basic knowledge is similar to the common sense of those who engage with video content.
>>170
It makes me wonder when people say that everyone was doing it back then…
It feels like only the widely accepted optimal solutions are allowed, which is really frustrating, and some even say it’s impossible to clear without Megidolaon Lilith.
It’s pretty tough on the PS version, but on the PSP with high-speed combat, you can earn money relatively quickly, so I recommend it.
I have to level up before I return from the police station to the school; otherwise, I won’t be able to clear Thanatos Tower in the Snow Queen chapter…
Just putting in a store-bought ◯◯ dyne stone is already strong enough.
I don’t think they have properly adjusted it beyond around level 60 clear range.
Before entering the Snow Queen chapter, was it the arrival of Lilith?
It’s impossible!
I’ve only seen the video, but with Maki-chan’s sudden change in condition, Rei’s theme is just not acceptable.
The status of the persona is an interesting element, but
It might be stronger to create a setup that allows for either low-level or high-resistance Megiddo barrage.
But I think realizing that is also part of what makes this game interesting.
First, I’ll earn about 10 million coins with a double up.
Rei is not weak.
Because that guy can equip a super strong weapon, a rifle.
>>182
It’s a bit tricky because there are many single-shot rifles.
If you load the dead end of the Cerberus transformation into a machine gun, you will end up turning to stone except for gun reflections, so trust the machine gun.
I mean, you can’t complete the Ambrosia in the Snow Queen chapter without going that far.
>>183
That is certainly true.
Is there a need for 100% completion? I think it’s usually unnecessary unless you’re really into it.
I remember that there were fewer enemies that reflected Mahaguradine compared to Megidolon.
Even if I update my persona properly, I can’t get to Amen-Ra or anything beyond by clearing with Baal or Thor.
>>186
Even with Amen-Ra, I only used Hieros Grypein.
The sales mentioned alongside the topic of Raido’s sales were surprisingly good, and it made me laugh.
And I guess many people felt let down, realizing that punishment and sin aren’t worth buying after all…
It’s a common path for everyone to get carried away and cast area attack spells recklessly, only to be reflected back and go “What the heck?!”
It’s nice that Agidain and others are area attacks rather than single-target.
If it’s okay to compromise on the start of Thanatos, then you can earn as much as you want, so there’s no need to be so rigid about it.
When I think about it calmly, I realize how I was able to go through this ridiculously long dungeon and keep playing multiple times while being scared of freezes.
I like many of the songs themselves in the PSP version, but I simply think they don’t fit well.
I like the end-credits song as a closing for juvenile stories.
I’ve cleared it, but I’ve never even made a Megidolon Lilith.
The only one I want to keep a special persona for is Yamaoka.
About half of the guys you can get from Ambrosia are useless due to their skills and growth types.
There was a person who was always drawn together with the protagonist in an anthology, and there was a time when I admired them for making Kamakura Gongorou.
Maybe I couldn’t finish it until the end.
If you’re going to use Megidolaon, why not Pixie?
It’s amazing that it has a higher recognition than Megaten among certain age groups.
I think it’s quite a unique system that the consumption is fixed, making things like the Maha type advantageous.
When you level up your status, the multiple-hit poison needle is simply strong.
I was using Ilulyankash…
As mentioned above, I have more trauma from Grimis than from the mouth-salmon.
The despair of returning to nothing after progressing deep into that long dungeon…