
Almost redone.
The additional scenario was originally at a level where there was nothing at all.
The egg morph transformation graphs are not aligned at all, and there were various issues? I guess they included everything that couldn’t be added back then.
I wonder why I was so serious about this.
The remaster of SaGa Frontier has become so convenient that it’s almost like a completely different game.
The fanboys of that time began to move to fulfill their own desires as they gained real power.
>>6
Thankful…
>>6
Rather, it feels like the Saga remasters are addressing Kawazu’s lingering thoughts through power.
The additional scenarios are mostly by Kawazu as well.
>>8
If there are various things like delivery times at launch and machine specifications that can be resolved, then of course, we would pack it all in.
RS has brought in the earnings for us!
I honestly don’t think something like this would come out even if there was an additional scenario back then.
I think there are scenarios that I was able to write because I had a long period of time to think and change my perspective.
It seems like it was already completed last summer, so the release was likely just waiting for the right timing.
A quick release from a Nintendo Direct, like ActRaiser, is a good example.
It’s a matter of whether Kawazu dies first or the fans clear their lingering feelings first.
Since they had already released Emesa and the Romancing SaGa 2 remake, it was probably necessary to take a break like this.
This year, we were able to release a new remake remaster, and it feels great.
Next is An Saga, huh?
I don’t know if the settings that were first introduced in Ultimania or PW were considered during development.
It might be that “Omoikoshi” was made after its release at that time…
Emesaga has extremely polarized evaluations, but the game itself is the type that people can really get hooked on.
I didn’t even realize I had over 300 hours of playtime.
I’m endlessly hitting the blue sketch right now, but I’m grateful that retrying is easy…
I was able to see Gyuus-sama’s last moments.
The anima that has been with me for 20 years is leaving…
I think if Emesaga had used SD characters for battles and conversations like the Saga Frontier series instead of going for oddly realistic proportions and graphical conversations, it wouldn’t have received such a divided response in terms of evaluations.
>>20
There are parts that have been brushed up where it was well-received in Saga Ska.
I don’t think Kawazu designed it with the intention of appealing to a general audience.
>>22
The Kawazu manual saga has ignored general appeal too much.
I think what is necessary for the current Saga is to keep some elements of the Kawazu style like in Rise of Saga while also appealing to general users.
Mr. Nameless!!!!!!!!!!!!!
The griffon from the stone quarry site is too strong!!!!!!!!!!!!!!
What is this guy! He can actually be defeated, right!?
>>21
You can defeat it, and it drops rare items with a low probability.
>>21
Are you a new customer?
You can ignore stuff like that.
The only ones you can defeat are the perverts who were holed up in Han’s ruins.
If you can defeat it, you’ll get a strong shield called “Mizukagami,” but the chances are low.
In terms of strength, it’s about as strong as a boss that appears in the later stages, so you really can’t win if you just play normally.
>>28
Why are you introducing such a weak boss or enemy this early? This is the beginning of Will’s chapter, right?!!
>>34
Even in the ruins, there were clearly out-of-place things like ghosts and land archins, right!?
In games with symbol encounters like Saga Frontier 2, you should take the “just avoid them” approach because they throw dangerous enemies at you, so don’t engage with them seriously.
>>34
I wonder what it is…
>>34
Isn’t it great? It’s the top of the ecosystem!
>>28
I feel like he’s stronger than Shoma in a pure fistfight.
When you say griffon, it refers to a bird.
>>21
You can defeat it, but it has about 20,000 HP and is tough, so do your best.
>>29
Even Cordelia’s strongest spear technique only does about 200 damage, so it’s impossible!
>>36
That’s why it’s impossible to defeat them even if you play normally.
This remaster has quite a few relief measures, so let’s quickly move on.
The popularity of the characters, music, and story in Flo2 was clearly evident in browser games and mobile games…
Thank you, Label… Ginny-chan… take off more…
Saga Emu has long battles that are confusing, and I quickly got stuck.
>>25
I just want to battle in Saga Em, and I don’t care about the story!
The battle was that interesting.
It’s painful because it’s a world where you only know when someone has died.
It wouldn’t be a game that sells even if you make it a shikogura (a specific genre).
Libesaga isn’t selling well either.
It’s not that the battle is long, but rather that the battle is the main focus…
There are various sagas, but which one should I start with? I wonder if this is a helpful answer…
>>31
Sagasca and Sagaeme have too high a concentration, though.
I feel like anything else that can be done with the current equipment would be fine.
Since fiscal year 24 was a Saga year, there seems to be a sense of adjustment.
Sagaeme has a personal evaluation of 150 points for the battle and about 30 points for other aspects.
Battles are interesting, battles are…
>>37
Huh? The Dark King and Diva-chan are interesting too, right!?
>>41
Even though I was relatively just enjoying myself, the ending was so cool it gave me chills, and the fact that we called our friends afterwards is just amazing. It’s great, isn’t it, King?
Some points are really weak in other scenarios…
I played Saga Emu for about 250 hours.
It was that interesting.
This might be the first time I’ve played a command RPG for such a long time.
Saga Scarlet Grace and Saga Empress have completely different ways of structuring combat, so it’s not something you should play after trying other Saga games.
I also like the story and characters of Saga Emme.
However, the enjoyment of the battle far outweighs that.
Um… I can’t leave the ruins of Han.
I can’t stop blue-scratching.
>>42
If it’s about training, there are comfortable places even after clearing it, so I’ll moderately wrap it up…!
The battle in Saga Emu is seriously mind-blowing.
As my comrades continued to die one after another, when I finally managed to take control in a one-on-one showdown, some strange substance was released in my brain.
Sagaeme is mainly about text.
Look at that cheerful king of darkness.
>>44
When I see the king having a great time while the world is all messed up and I’m like, “Oh no, I really messed up,” it makes me feel like, “Well, I guess it’s okay!” and it’s really nice.
I remembered that the Saga series was originally a game with interesting battles.
In a sense, it’s faithful to its origin.
It has a vibe like you can challenge the enhanced Demon General with any formation.
You can’t play the formation you want until you clear the scenario, and if you’ve already cleared the prerequisite stage, you won’t be able to do it that week… it becomes frustrating.
The third color following Saga, Sagasagame, is likely to have a female protagonist’s conqueror end.
It’s surprising how much you die when you go from Eme to Suka.
Generally, you die in 2-3 hits, and even if you take one hit, you die.
The stone quarry griffon hunt was one of the gameplay elements in the original version.
>>51
Games like Golden Axe and Valeria Heart were the same, and since these guys are becoming achievements, the people making the remasters must be really stressed out.
Somehow, Johan, who only joined to die, had a little extra screen time.
>>55
Anonymous-kun is able to see this kind of thing~♪
I’m really happy~♪
Although HP recovery wasn’t that important at the time of Sagasc, it’s actually impressive that it was completely abolished in Emé.
>>56
But I really understand that what God calls restoration is just a delaying tactic!
You really understand when you fight this enhancement egg.
>>62
It’s completely different from Rebisaga, where you can easily recover the whole party.
>>56
No recovery is not acceptable!
Sure, please provide the Japanese text you would like me to translate.
Surprisingly, it will work out somehow!
I was surprised while playing it.
>>65
Because there is no recovery, it becomes easier to dominate as allies decrease, and that electronic drug gradually corrodes the body—it’s quite good, isn’t it?
>>86
It’s not good, but when you get hooked on this, it starts to make you feel like your friends should die.
The difficult aspects of SaGa Frontier 2 were greatly alleviated in the remaster, likely due to Kawazu’s reflections.
I’m the type of creator who says “follow me,” but it’s kind of a nerf if you can’t keep up at all.
The water mirror from the griffon rare drop can now be mass-produced in about a minute…
>>61
Last battle rapid-fire!
The remastered remake from the T-shirt shop won’t let you down.
>>66
This shirt store does a good remastering, doesn’t it?
Minsaga was also a shirt shop, right?
Many anima have been released…
The souls of those who have been trapped by the SaGa Frontier 2 remaster for a long time…
In comparison to games from that era, there are certainly objects placed that would result in a game over if hit…
It might represent the worldview that wild creatures are strong.
An incomprehensible scene of many people crying outside.
Johan around is something that was really longed for as an addition…
>>72
It’s new, but I wondered if this would make it more popular…
>>77
After its debut, it only appears in the southern fortress.
The enemy’s land recovery is just annoying.
I can’t remember the name.
Is the large-scale battle game that used to be on Xbox 360 called Saga? The one with an aunt-looking heroine?
>>74
The Last Remnant?
I think it’s recognized as different from Saga since characters aren’t coming in RS either.
>>79
In the first place, it doesn’t even have “Saga” in the title.
>>79
That’s it.
I found out that there’s a remastered version that is cheap, so I might buy it.
Saga often has quite challenging mechanics related to HP recovery, doesn’t it?
It starts with healing after battle, even though you probably don’t need healing during the journey.
Personally, I would like to see another story featuring Tyler or Patrick, even if it’s just a spin-off.
In other words, voice is not necessary, and since you can just move the existing dots, you don’t need many resources, so I guess that’s why it could be added this much, right?
>>78
It seems that there were initially plans to add voice acting to the remaster of SaGa Frontier, but Kawazu-san rejected the idea, saying, “If you add voices to a game that originally didn’t have any, it will disrupt the tempo.”
>>88
If it’s a remake, that’s one thing, but with a remaster, it loses the tempo, yeah…
I’m leveling up Johan in the second week, but…
Other weapons don’t level up at all.
Johann’s additional part is probably an action stemming from his professional awareness that he can do things like that.
That being said, I do wonder, “Was it supposed to be like this?”
Johann’s next appearance will be his death episode.
The Last Remnant is, in terms of staff, essentially SaGa itself.
There were a few games like that on the WonderSwan as well.
Assassin Johan
Next time! Johann dies!
Did Johan have any additions?
>>91
Raubholz Strategy
It was super cool because it had an incredibly cool backstory and an incredibly cool death scene, so even in just two episodes, Johan was really awesome.
Be careful because there are monsters that are almost fatal if you touch them after the quarry.
Investigating the pond in memory of the assassin Johan and the general.
Johann is originally a memorable character, isn’t he?
The SaGa series is full of ideas that were scrapped due to deadlines and capacity issues back in the day.
If I put it badly, it’s just incomplete.
>>101
Delivery time is the most important thing.
>>102
I think it’s a good time now that we can update online.
>>101
Being unfinished is pretty arrogant…
>>101
I also think that prioritizing deadlines as a working professional is important.
Please tell me to stay here, fight, and die!!!
Kawazu had no particular attachment to the title “Saga” until around the time of developing SaGa Scars of the War, so he created SaGa as per the company’s direction.
So sometimes when I didn’t have to create a saga, I was able to make a different title with the same content.
My feelings have changed now, so I have an attachment.
That’s good, right?
It’s the vibe that comes from being of the same generation as Van Aubel and Johan.
Both SaGa Frontier and SaGa Frontier 2 had moments in the strategy guide where fans wondered, “Why couldn’t that be included?!” It’s quite touching to think that after more than 20 years, we can finally play those features.
There are definitely a certain number of people in the world who would call even such an amazing additional scenario unnecessary…
The script mentions that those who think the general’s memories are cool and recklessly die are foolish, so it’s their fault for doing it.
I originally liked Romancing SaGa 2 and SaGa Frontier because they are quite well-made, but it’s also fun when other titles are properly completed.
I think there are many things that are okay to say or not say.
I understand the feeling of wanting to know everything as a fan, but it’s not quite unfinished.
It’s really impressive to be able to create a game that isn’t broken within the deadline.
By the way, about this roll…
>>114
FF is doing something similar…
I think there are very few writers who can emulate the lines that Kawazu thinks of, as they are too unique.
Doesn’t it mean you can form a party freely after clearing it?
I wanted to team up with the young will-sill-Marl Tyler in his prime, but…
>>116
Those who don’t fit the times cannot join.
>>116
If you combine those, you can go to strengthen the summoning demon with Tyler’s timing.
We can’t go any other way, and if it’s at any other timing, then Tyler and the others won’t be able to join.
Well, I really thought it was terrible that the shapes of the eggs weren’t even properly arranged back then.
A memory of using all my LP to defeat the Griffin.
At that time, what caught my attention was that Dyke looked older than Flynn.
I wonder if Flynn ended up dying like that after all.
Flynn is an eternal boy…
After stories and alternate developments of Saga Frontier 2 have been explored occasionally in the mobile game Saga.
I can’t believe this suddenly appeared without going through those.
>>123
That area is mostly based on Kawazu’s original draft.
In a sense, RS also has a material aspect that allows tracing the evolution of Kawazu’s thoughts.
I’m looking forward to seeing how much Ansaga gets transformed.
>>124
A few years ago, I tried it after a long time, but even after figuring some things out, if I do it without looking at anything, it doesn’t make any sense.
It’s too sharp, Ansaga.
Around this time, Kawazu was in quite a high position, so he later expressed regret about having to stop Ishii-kun in Sacred Sword LOM.
That holy sword LOM is such a crazy game that continued development even after the master-up, so it’s only natural that it got stopped.
The melody feels like it has absorbed Itoken with the unknown egg’s trumpet…
The plus and minus signs of the numbers are not reflected at all.
As long as the game keeps running without stopping until the end, there’s no problem!
Could it be that the one released at first was incomplete…?
>>129
It’s not so much that it’s an exaggeration, but rather that this has come out because 20 years have passed.
>>129
…It’s Saga!
Thank you, abnormal lovers who were devoured by the anima in Saga…
Ansalga hasn’t sold well to begin with and isn’t considered a masterpiece, so I don’t think there will be a remake.
I think the ED and the song are good.
Completing Romancing SaGa 3 at this level…
Assassin Johan is contemplating whether to earn some money…
>>136
Since you have achievements with your crowns, it’s also good to earn while preparing the inheritance source.
It’s fine even after clearing it.
>>153
Thank you.
If you have a track record, let’s do it.
>>136
It’s easy because you can do idle hunting.
It’s fine to do it in the first round, but starting from the second round when you have the infinite endurance equipment is also good.
It’s not that I can’t include unused ideas because I don’t have the time; it’s also because I think it’s better not to include them in the first place.
You can understand that way of thinking well by looking at the recent interview, and there are points I can really relate to.
Whether the remaster was the intended final version or not, I definitely think that the version from back then was an unfinished one.
Kelvin and his children definitely did not have enough.
I don’t know the lineage of Gustav and the others.
>>140
Why does Gustav have the Gus sword and Firebrand when he was an elementary school student at that time?
Is Gyus’s secret child?!
That was my understanding.
>>140
I’ve heard that the starting equipment, a steel sword, is a keepsake from the father.
They didn’t explain anything about the family’s situation at the time in the game…
>>180
You have the Firebrand and Gus sword, right? So you understand, right? The feeling comes through in the original work.
Does Johan’s pose have some kind of reason behind it?
It’s not unfinished, and that’s fine, but I’ve been repeatedly saying that in interviews…
I’m easily consuming Emeribefuro 2 in quick succession and it seems I’m becoming addicted to Saga.
I don’t want to.
I quite like Anseraga, except for its devastatingly poor tempo and the boring reel battles.
What you’re doing isn’t much different from a wildcard.
I feel that Ancer Saga is too stripped down to be played comfortably in front of the TV.
If it were a little looser and could be played on smartphones or portable devices, I think the impression would be quite different.
It’s filled with elements that couldn’t even be implemented in An Saga.
The incredibly unfinished Romancing SaGa 3 should be properly remade before Kawazu retires.
>>146
There is also a remaster, but it seems that Producer Tazuki is working with Gene on something, so I think there’s a possibility of a third entry similar to Libasaga.
There are particularly noticeable statements expressing a desire to play Unsaga.
It seems that they are also aware of Romancing SaGa 1 (original) and the DS SaGa.
It’s hard to complain if the original work, excluding media like Ultimania, is considered incomplete.
Even though SaGa Frontier 2 sold reasonably well, I think Kawazu felt that there were aspects of SaGa 2 that were unfinished or not quite right, especially since they moved on to a new series without making a SaGa 3.
>>149
I don’t think they’re just doing it because they want to start a new series.
>>149
The name “Saga” only means something like “I changed the name because the hardware changed.”
It was around the time of the Furinhan Nova controversy, so I guess I was in my mid to late 40s.
Since there is a problem with the reel’s behavior, it might be stronger to focus on unique approaches rather than aiming for coordination.
Unlike traditional saga, it’s kind.
Thankful.
There are still some unresolved parts, but the main story itself is properly concluded, so it’s not quite unfinished.
However, now that Saga Frontier 2 and Secret of Mana: Legend of Mana are available, what we need is Racing Lagoon…
>>157
This is no joke…
I think the Genie generation has the best balance.
Didn’t you say that it makes you feel bad when people say that something you did in the past is incomplete, so you don’t call it a finished product or anything like that?
There are quite a few parts that have been significantly shortened in this work as well.
I think there are quite a few episodes where you feel, “Is that really the end?” if you’re used to story games from the Reiwa era.
Well, even so, I can completely say that the story is excellent.
>>164
Because it’s condensed, it creates a historical-like atmosphere, so the concept differs there.
When we progress with each other’s lines in a sluggish way, it doesn’t feel like a big drama anymore.
Miyoshi Toriyama’s works leading up to Racing Lagoon were relatively interesting, but I got the impression that he is a person with a unique sense of style.
I shouldn’t have entrusted the main role to FF.
Can I expect good things from Unsaga… I kind of like it after all.
I can’t get results in the night town!
I think it’s really great that the Saga remaster leaves the player-favorable bugs mostly intact.
The setting of An Saga is incredibly grand, yet…
Because it ends with a micro-level human drama.
At that time, I believed that if everyone cleared it, the true scenario would be unlocked, but after everyone cleared it, I was despairing.
Even though there is Minstrel Song, I really want them to release a complete version of Romancing SaGa 1 in some form.
Saga has always said that it’s a title given casually, but it seems like there are strong feelings attached to the FF titles.
>>176
It’s a project that carries the fate of the company…
I really feel a lot of progress.
I ended up beating both the griffon and the sage at the will party…
Now I can have Gustave swing the Chōshichirō Kōrin sword around.
Floor 1 and Floor 2 are both high-priced for remasters, but they do a job worth the price, so I’m extremely satisfied.
>>181
I am satisfied with the price, but when I recommended it to a friend, they said it was expensive for a remaster of an old work.
I understand that considering the level of detail, it makes sense, but it’s still expensive, which makes me go “Yeah…”
Since I didn’t worry about results in the first week, there are still a lot of things to do in the second week.
Will vs. Egg was a hassle.
I wonder why the last battle is so tough, even though everything else is quite easy…
>>183
I can only say it feels the same as usual…
>>183
Paper
Defense System
Saruin
Seven Heroes
Something that destroys
Egg
There are parts that have changed quite a bit from the settings written in books from that time, so I think it’s a game that only exists because 20 years have passed.
A battle that stakes one’s destiny can’t possibly be something that can be easily defeated, right?
If this kind of product is released, it makes me expect various remakes and remasters.
Well then, as promised, I really appreciate it if you could take care of the remaster of AnSaga.
Even though it’s said to be strong, it’s a type of boss that can be defeated with training, but the training time is limited.
A classic scenario in Saga where you forget to save and end up stuck.
Aren’t you a master of thoughtfulness for only keeping the good parts of the synthetic bug?