
Is it okay to treat DaD as having gone well?
To be honest, Tarkov is popular not just because it’s excellent as a loot shooter.
Tarkov itself is already done for, isn’t it?
It has become a genre, but it can be completely uninteresting as a game.
A game that completely fell apart with a major controversy over the unhardcore business model and ultimately failed in adjustments, truly ended.
I think those who are still doing it now will continue no matter what comes next.
>>5
But there’s a part of you that wants to see how many of those kinds of guys you can secure, right?
It was similar to a zombie apocalypse like DayZ.
I understand that what you want to do is appealing, but I feel that the “game” format is fundamentally incompatible.
If you hate a monk, you end up hating even his robe, and I came to dislike Nikita too.
When you cancel at TGS and next show up wearing a T-shirt with an “Ahegao” face, you’re really being disrespectful.
Give me back the previous custom.
When you die, losing your equipment is a divisive issue.
It’s blunt, but aside from the asymmetry of forming groups with acquaintances and treating other players as mobs, there are other valid points.
I’m looking forward to Dakkofu.
They’re talking about releasing it on Steam or Epic, but…
Maybe I failed at selling it?
It’s PvEvE, but is TheForeverWinter okay in this series?
It’s unclear what the goal of the game is.
>>13
In the end, it tends to be like, what do you do after farming and getting fat, right?
>>16
There is a limit to the comfort of the farm.
>>13
I think that even though it is similar to the system, it should be treated as a different thing because it doesn’t have PvP.
Recently, something like HOLE too.
>>13
I stopped doing it because I no longer needed to hydrate.
Arena is interesting in its own way, and I like that early wipe and mid wipe can skip the tedious parts of the main story with arena boosts.
The escape shooter and router shooter seem to have a hard time going around the U.
The later releases all look cheap.
A multiplayer game that doesn’t end in a good way is just too difficult to desire…
If the kappa is caught, everyone will quit, so I won’t let it be caught.
Even so, if you get taken, I’ll praise you after doing a reset three times.
It feels like the light layer has completely disappeared now.
I want something like COD’s DMZ where you can casually play while occasionally engaging in player-versus-player battles.
In the end, the sense of balance between PVE and P is too difficult, and I don’t feel much of a future in this genre, yet From is taking on the challenge.
It feels particularly like a From game, however.
That said, it’s unlikely to become popular as a solo roguelike experience…
I think DaD has done quite well.
>>24
I tried it a bit, but while struggling to defeat mobs and gather equipment… suddenly getting punched by other players and having everything taken away, what’s fun about that… so I quit.
It seems there are places where the invasion system of Dark Souls is exaggeratedly referred to as PVPVE.
In the first place, even if it’s a Tarkov-like, the original Tarkov isn’t that interesting, so I want to see some answers soon.
The bad aspects of PvP are really showing in the current maze event.
There are too many wizards, and I can’t properly explore the labyrinth.
>>27
I’m not doing it right now, but what was it like?
Well, those who have been playing PvP in Elden and the like will probably do PvPvE too.
Recently popular PvPvE without the vP.
>>30
I guess there are a lot of unpleasant people there, huh…
I’ve heard that things like Singularity are hindered by interpersonal elements.
If it’s as unreasonable as Tarkov, no one will play it.
If you lower the difficulty, you get bored quickly.
Tarkov is too miraculous…
Tarkov is amazing, isn’t it?
When you fix a bug, more bugs appear, it’s a divine game.
>>34
APEX is the same, huh… The engine just can’t be helped.
I think it’s closer to saying that From’s game is a PUBG with vE.
A variant of hero-based battle royale.
The maze has a big return and is fun, so I still think Tarkov is strong.
It seemed that many people were returning because the preliminary tasks were somewhat manageable.
I really want to play multiplayer in Stalker, but when will it be implemented in 2…?
In STALKER 2, the multiplayer items are described as “transferable” because of the single-player aspect.
It sounds pretty enjoyable if I can use the items and equipment I’ve collected in singles.
I don’t see many games that are said to have their PvE elements in PvPvE being a nuisance; it’s just that they primarily focus on competition with a different flavor added.
I dislike the dark zone and PvP elements in Division so much that I’ve never done them even once.
>>41
It’s correct not to do it.
Because it will all be taken away by the ones who formed the party.
It leaves an impression that it’s tough unless it’s at a level where you can add PvP after completing it in PvE.
To be honest, the reality is that those who have abandoned adjustments are expecting the content shortage in PvE to automatically scale by turning it into PvP.
>>43
The correct way to play a PvPvE game is to sneak up and PK players who are PvEing, hiding from players who are eager to PvP.
>>44
Extremely malicious game design.
>>51
“Naked knifers are much more malicious.”
>>44
Isn’t it interesting precisely because there are several people who play the game that way in the same setting?
I think it’s insane for subsequent games to have a sordid task like a stub, but I also believe such handicaps are important.
The Tarkov I know is a game where gorilla squads charge into hot zones and engage in brawls, so that’s not right…
Users who are doing vP have a completely different level of skill.
It’s tough that there are so few things I can do in sudden encounters.
It either ends up with annoying interruptions in PvP or just people wanting to beat others in PvE causing chaos.
In the PvPvE genre, it’s just the most popular, but compared to the overall gaming scene, it isn’t trending at all.
Why are manufacturers pushing PvPvE so much?
It’s not that I dislike people, but…
>>53
Isn’t there anything popular other than Tarkov?
Blue ocean!!!!
I used to enjoy boss fights in old RvR or GvG type MMOs, but if that becomes the main focus, it makes playing the game itself difficult.
I feel like there is no correct answer because what vP and vE are seeking is different.
I fundamentally don’t trust the PvP balance in games with character growth and equipment collection elements.
It would be nice if there were a shooter that could be endlessly played just with PvE…
Look at Alibre-kun, as a result of being strict to Solo in automatic matches, it turned into a game where I burned my teammates with Molotov cocktails and blew them up, and for some reason, Delta’s PVPVE mode looks like this too.
It’s different depending on whether it’s based on solo or not.
I heard that DF is abolishing team mode, and well, that makes sense.
I think it’s impossible to discuss the balance of vP and vE in the Tarkov-like game of FromSoftware’s new work based solely on the current interviews.
>>64
It’s just that we’re talking about how everyone is struggling to maintain balance, so I’m worried about From’s situation too.
If there are treasure hunting elements in vE, there will be people who play infinitely, but that would also be a hassle to balance.
>>65
Looks like we have no choice but to shoot the zombies after all.
I think they are cautious just because of FromSoftware’s PvP elements regarding that thing from FromSoftware.
From often makes adjustments that are hard to understand and abandons things with an unclear balance.
Even though it lacks volume, making the difficulty too high becomes incredibly boring, as taught by the grave of grayzone, so there are plenty of cautionary examples in Tarkov-like games.
Tarkov has become such that even if zombies come out to the point of dying, they shoot at PMCs first and die, so they’ve turned into some kind of monkey or something.
That’s not true~ When streamers could cooperate, it was probably just with the ones who sniped in.
If you can get people involved, you can manage things for a long time just by making moderate adjustments…
Well, the reality is that such easy titles are what leads to death.
It’s more annoying that PMC can attack at any time than dealing with almost harmless zombies when you run into them.
That entrance is just one to the new lab area, and it’s also bad that they made the route items extraordinarily delicious.
There are a few escape shooters that seem to eliminate interpersonal interactions, but they become monotonous at an accelerating pace.
>>74
Stop talking bad about Zero Sievert.
>>76
I just heard it for the first time, but now that I think about it, there have been many STALKER-inspired works that ended up having lackluster fates.
>>82
Both the original and STALKER share the common trait of having an overwhelming charm, despite many defects that cannot be ignored.
Isn’t the multiplayer removal in the escape shooter too much like L4D?
>>75
That’s a one-way campaign where the goal is to escape, so it’s a bit different.
Tarkov is really well-made.
I can feel elements of an MMO.
I think there’s quite a difference in whether or not to give meaning to rummaging through garbage.
Scav mode in Tarkov is pretty fun, and I want to level up my karma first using the taxi or smoke bug with my PMC.
Well, From users will probably be fine since they only do that even if the balance is crap…
>>81
The reason we can no longer make the AC series is that we abandoned adjustments with V.
I’ve experienced being completely ignored at a level where even when I tried to sell something properly in VD, no one paid any attention to it.
What is currently causing concern is the difficulty of balancing the PvPvE genre, which is compounded by negative trust in From Software’s online adjustments.
The current state of PvPvE!
The awful balance that From has built up!
Nintendo’s wireless dominance in the online environment!
Hey, I want to play a death game by myself!
I think the reaction to Duskblood is due to a combination of the reasons surrounding it.
Well, unlike fighting games and shooters, I don’t think the online environment needs to be that strict.
>>86
Life is the heaviest genre, so it’s actually the most tiring!
Zero Sievert is more of a solo game, so most of the balance adjustments and objectives are left to the player…
It feels like From is setting the numbers based on intuition.
Since the DPS is high, it’s not about keeping it at the same level as others, but rather lowering it “a little.”
No, battle royale-type PvPvE is a genre where death carries significant weight, similar to fighting games…
If that gets lagged, it won’t be worth anything.
It’s unavoidable that wireless signals will be rampant at the time of the Switch, so give up.
It’s not a platform for online battle games.
I was thinking about trying Tarkov in the next sale, but do you think it’s better to hold off?
>>91
It seems better to stop since you can’t investigate it yourself.
If you can’t tell which wiki to look at, which videos are meaningful, what to research, and what to do, then it’s a waste of money—Nikita’s nutrients, new account for the cheetah.
>>98
Naso
nin
>>91
Putting aside the fact that buying from one costs quite a bit, I think if you’re customizing weapons and playing in a somewhat realistic way, the cheapest option and PVE isn’t bad.
It’s a game that has much more compatibility issues than what you see in videos.
Starting Tarkov now…
>>92
What’s the big deal! I can start whenever I want!
…The starting cost is too high, making the barrier extremely high…
What I assume in terms of Switch is not a regular wireless connection but rather tethering wireless or that level.
I think it would almost be over if I could request something like assembling collected materials on a large scale, like in Factorio.
>>96
The hideout falls under that, but no matter how much you raise it, it will end…
There are countless kids being killed by lag in Tarkov…
Hehehe… Are you scared?
A kid joins a permadeath-style action game using public Wi-Fi.
If you’re going to go to Tarkov after building a foundation in PvE, it should be fine, right?
I understand that the sudden experience of PvPvE might be good! But that’s not the kind of difficulty we’re talking about.
>>103
Those who don’t understand footsteps or lines of fire get their heads blown off immediately in the beginner hell called GraZero (mixed with PlayStation).
A game where you get killed by lag, or where there are infinitely disconnected matches that aren’t even games… Is this really a game?
Just give me Tarkov with only PVE.
Increase the variety of enemies, such as zombies.
That’s strange, the objective in Tarkov should be to escape from Tarkov.
>>106
It’s about being able to play rock-paper-scissors.
It feels like Tarkov requires a certain level of solid knowledge to be built up beforehand even before starting.
For now, it’s better to casually watch videos of Tarkov streamers on YouTube.
I don’t need to understand what you’re saying.
Isn’t it around 40,000 yen if you try to buy the full set of Tarkov now?
Tarkov is already a game that requires a lot of understanding, so if you can’t study on your own and look up the basics, I wouldn’t really recommend it.
If it’s for playing happily with friends, you don’t need to be so formal about it.
I was influenced by streamers and spent a lot of money to buy Tarkov, but after playing for 30 minutes, I realized this is not the type of game I like.
>>112
I don’t really want to say it, but people who like this kind of game are either twisted individuals who love bullying the weak and betrayal, or perverts who find enjoyment in stacking stones at the riverbed of the dead.
You won’t be able to do anything if you don’t remember at least the escape points!
>>113
There are no convenient things like minimaps or markers on the map!
I wanted to try PvPvE with games like Aribre and Delta Force and see if I could do it in areas with more people.
But the standard is small and it’s tough in the warehouse.
There are only negative opinions like that the management is allowing WH…
I thought it was a one-of-a-kind safe game, but is it not…
>>115
For about the past year, management and coordination have been in disarray.
Tarkov has severe bugs, but the way the management adjusts the balance based on their mood is also bad.
Just because the streamer is having fun doesn’t mean it’ll be fun for me if I do it.
There’s no funny background music that is often found in videos either.
The loudest sound I hear without realizing it is the metallic noise mixed with a huge sound when I’m killed by a spawn kill bastard who pierced my helmet.
>>123
Kin!
Crash
Uuuhhhh…
>>123
In addition, the sound of grenade explosions and the sound of shrapnel hitting can be heard from afar.
It was shocking that there was not even a map at all, let alone a minimap, at first.
Why does my character come to an unfamiliar place without even a map or a compass?
I think we should have had a compass from the very beginning.
Well, there was a really long period when it was unusable due to bugs.
>>126
Wasn’t the direction still reversed?
I feel like it was shining before that.
I was playing the PC version of Aribure, but it hasn’t become a topic of discussion here at all…
The Steam version just won’t start no matter how long I wait.
>>127
It’s not unusual for a Tarkov thread to be created and then disappear with zero replies, right?
Even though I tried to self-promote, no one responded, right?
What are you talking about betrayal…?
Everything that moves is an enemy, and if something that was in my line of sight hides behind cover and then reappears, it’s usually already been detected, so I really need to be deadly serious about spotting enemies.
Honestly, among the similar products, DMZ was the one that I got really into.
>>130
It’s really a shame that that was all there was to the reboot of MW2…
>>155
They probably judged that just WZ alone is enough in terms of making money.
There are lies written about the weapon’s specs.
Sound is important, isn’t it? I bought some good headphones, but the sound is glitchy.
You have to look for a template for the postFX settings.
There’s no decent place where increasing or decreasing the graphic settings has any effect.
The sound is extremely important, but it often bugs out, which is awful, Nikita.
Since around the last season, the aim precision of SCAV has become insane, and I think it’s crazy.
>>134
Those guys are always getting stronger.
To be honest, Tarkov became popular just because it was the first to bring people together; even if similar games come out later, it’s not a genre that makes you want to switch and play.
>>136
After experiencing a few wipes, I feel like that’s enough.
I really think the sound is getting worse with each wipe.
I can barely tolerate that the orientation is off.
The footsteps being silent is no good anymore.
>>138
There is a mixture of treatment and whisks there.
When I close the door and treat necrosis, it slips in silently… I feel like it’s gotten a little better now.
There were many aspects that attracted that crowd as a hardcore shooter in Tarkov…
Alibre is simply too much of a business operation.
Also, being able to buy anything at the flea market is definitely not good. In Tarkov, what’s really rewarding after defeating PMCs or bosses is the non-sale items like ammunition.
>>141
Selling anything for cash in Alibre also serves as a cheating prevention measure.
Cheats can’t sell for a price higher than what the official sells for.
Spent all my money on recording with the sound engineer.
It seems that the system side was not maintained at all, or perhaps they didn’t understand it and it was exposed.
The excessive updates to the sound system being binaural might be because the engineers have changed.
How about SYNDUALITY?
I won’t ask anything.
>>143
In the end, opinions are divided.
>>143
It feels like the management has never played the game, right?
>>143
There’s not enough content…!
I think it’s pretty fatal for there to be a WH in this kind of game.
>>145
It’s amusing that Nikita is saying that WH doesn’t depend on wins and losses.
Who can beat that WH grenade launcher in Labu?
It feels like the logic is messed up, kind of like the old Siege.
SYNDUALITY can be reskilled, which is honestly unbelievable for a recent game…
>>151
Are you talking about the reserve where it seems like 2 or 3 people would die within 10 seconds of the opening, no matter how long they stand?
Now, almost all maps have players unrelated to the transition spawning next to you like in a party!
Did the magnet bug get fixed? It seemed like there was some intention behind leaving it alone for a while.
The story about Shindura being a typical failure case in this genre, where it can be reskilled due to landmines and has no means to counter player-killing with PvP equipment, keeps popping up…
Tarkov was interesting, but I simply feel the passage of time.
There’s no point in adding more weapons or elements than this.
>>158
I don’t see the increased LMGs or DE being used for anything other than as a joke.
Recently, the x17 implementation is amazing, but in the end, the strong one is still the good old 7mm NATO, and that hasn’t changed.
Tarkov can still actively aim for respawns.
Shindura has the map always open, and the places where players spawn are predetermined.
Well, there are places where that happens, right?
In Tarkov, everyone can enter the map almost at the same time, but you can still get reskilled.
>>160
???
How is the transition to UE5 and the entry into Steam going?
I realized that I like the niche aspects like gun customization and chamber checks, and a variety of food, but I’m not really into PvPvE.
It seems that there are many failures in Bandai Namco’s online games due to not researching properly beforehand.
For now, if you’re starting Tarkov or have given up, it’s a good idea to do some PvE.
The elements are enjoyable enough, and more than anything, the fact that there is no need to rush is a big plus.
>>166
Let’s do it.
There are rumors that DMZ will make a comeback in this year’s new CoD.
Even if it comes back to life, it’s clear that it will just be discarded again in a year.
Make sure to only drop things that you picked up locally.
Please separate the PVP zones!
>>168
You can make the container as big as a bag.
>>177
What equipment do you have?
>>180
It’s fine to be naked ♡
>>188
This guy probably has a gun, so kill him.
I didn’t like that Singularity couldn’t preemptively strike against potential PK.
>>170
A system that can form allies is essentially just a system for betrayal, which is terrible.
Make it a game only for the DMZ!!!
As the trend is infinitely attracting people, what could be deceived has gradually become stricter, and not being able to effectively create monetization methods makes me feel suffocated in Tarkov.
>>174
There is definitely a strong sense of structural limitations, right?
For some reason, it’s a mysterious genre where followers occasionally pop up despite that.
What I’m looking for is a festival game like junk metal!
If you could place landmines at the respawn point in Singularity, being able to respawn kill would be scary if I didn’t think of it from the beginning, but at least I want to believe it was intentional; however, I probably think it’s more likely the former.
It feels like Singularity is losing players rapidly, so I don’t think this update will last a year…
It seems you haven’t learned anything from the disaster of Blue Protocol caused by the former subsidiary, Banaon…
Has the moment when the lighthouse and reserve springing essentially leads to a loss been fixed?
>>179
There is both Woods and Shore.
The current custom actually has a guaranteed win spawn.
I’m looking forward to the division.
In the end, wasn’t that the best one?
>>182
The Dark Zone is garbage, but the survival DLC for the first game was the best for PvPvE.
>>182
The division has become a place for extreme perverts with nothing left to do, so their stance is to come to the DZ, but basically, it’s a PvE co-op shooter.
>>191
Well, in other words, it’s being said that you need to create it properly.
PVE has a perfect atmosphere.
I think the sound of pulling bullets from the opponent’s spare magazine after somehow getting a kill becomes addictive.
The reason for this thread being created now is probably because of that thing about Switch 2.
Still, if it’s From, they will surely be able to cook it well in this genre…!
The shock when it came out was truly incredible.
I think that even now, if recoil increases and it becomes harder to get money, Tarkov will become somewhat enjoyable, but the current management isn’t going to make those adjustments.
I think Nikita is only doing public relations now.