
Xenoblade Xenoblade Cross
The BGM of the glowing forest also sticks in my mind quite a bit.
That, how should I put it, American-style song is nice, isn’t it?
Oh oh
While I was progressing through the water purification plant quest, it suddenly turned into a monster panic scenario!!
>>4
That’s nice, isn’t it?
>>4
It’s a terrible world over there!
>>22
Huh!?
A guard robot at the water treatment plant!?
One, two, three, four.
Is it okay to leave the world enemy before clearing the scenario until it gets hit three times?
>>7
If you hit it to some extent, it might wear down.
This game is really interesting, but somehow it doesn’t feel like Xenoblade.
No, it’s not a badmouthing or anything.
>>8
At the time of its release, I was playing it without knowing about Xenoblade.
>>8
From the beginning, there are huge and powerful monsters wandering the field, just like in Xenoblade… and the combat system is also a variation of Xenoblade…
If you say that the direction is different, then I guess that’s true.
Perhaps it’s because it feels more like a story set firmly on Earth rather than completely fictional worlds like Xenoblade.
>>11
Xenoblade also has Earth appearing!
I’m going to create my avatar first, after all…
The last time we did it, we ended by turning in the woman who kidnapped Zarbocca to the NLA.
It turned out to be a nice, peaceful ending after I jumped on the money-making scheme…
Is Arts being restless reminiscent of Xenoblade?
Isn’t there a sense of Xenoblade… that’s not peaceful?
There are parts where I can see that it’s consciously influenced by Xenoblade.
The part where they fight Lars.
In the first place, the essence of Xenoblade itself changes from 1 to 3!
>>19
Well, if that’s the case, we don’t even know what the essence of Xenoblade is!
>>24
There is a Nopon!
Was it intended as a service from a screenplay writer’s perspective?
Little by little, there are hints that seem like Xenoblade 1.
If it has Nopon, then it’s Xenoblade.
The theme of connecting lives is present everywhere now, and it’s definitely a Xenoblade series…
The left arm just won’t drop with the Avoid 2 and Shooting 1 affix…
The Kizuna event in Yelv ended on an uneasy note, but there has to be a continuation, right…?
I don’t know what makes it feel like Xenoblade, but I can tell that Cross has a quite different feel compared to previous works.
>>28
I think the production side feels the same way about the absence of numbering.
>>28
Since “zeno” means something different, then isn’t Cross the most “zeno”?
I had been doing Cross → 2 → 1DE, but I found 3 a bit troublesome and stopped halfway.
And now I’m doing Cross DE.
>>29
If you’ve done 1 and 2, you should definitely play the DLC for 3 as well.
Xenoblade was originally an unrelated work titled Monado…
Rin-chan, who persistently harbors murderous intent towards Tatsu, is a little scary.
>>33
It’s like Vegeta saying that it’s me who’s going to defeat you.
>>36
It didn’t work.
Speaking of which, Rin-chan and Tatsu are the same age, right?
I don’t know Xenogears and Xenosaaga, but are they similar?
I defeated all the over 90 machines at the Flap Festival, except for the troublesome ones, and I’m satisfied with Xenoblade Chronicles!
I thought I had finished chapter 13, but I hadn’t.
I finally rode the doll, but it’s amazing…
>>40
It’s amazing how a jump can take you such a long distance…
It’s between Cross and 1 and 2, so it was at a time when the typical Xenoblade identity hadn’t really been established yet.
That aside, I think I’m conscious of the direction of Geass and Saga.
I can feel some age in the gags of this game.
Uncle Nagi, when it comes to combat, this is like a Yakuza…
>>43
Dressing like a yakuza will bring you happiness in the Kizuna Quest.
>>52
The head that comes to raid the bias base.
>>59
I want to give you a sword.
>>43
Roll it up while watching your opponent.
Somehow, when I did the event, the character went crazy.
It had a series of madness endings.
I haven’t heard the word “tsundere” in a while!!
It is a situation where it would not be at all strange for mass hysteria to occur.
The boss machine’s gimmick is just like that, right?
It’s already decided!
Big money!
Big money!
Big money!
>>49
Rare resources cannot be bought with money, Leorio.
The moment I feel the most like Xenoblade is when I’m filling out the map while sneaking past vastly more powerful enemies.
Chapter 13 felt quite like Xenoblade.
The terrible UI and overly complicated combat system have been passed down as tradition…
>>55
It’s a terrible world too.
I can’t drive properly except for Fresberg.
>>56
Mastema-kun, you know…
Why did you pass the exam?
That’s a nose, Milzauro…
>>58
But the Headless Emperor…
After doing Cross, I’m probably confident that I would die from a fall after a high dive if I did the Muji series right away.
Dolls are definitely great.
Moving feels good.
The frequency of using fast travel will decrease.
I think the lack of chain attacks and the weak concept of roles in combat is a clear difference from the numbered titles.
It is said that the inner is stronger, but the Phoenix’s ability to scatter weaker enemies and its mobility are too high, so I always feel like this is good enough!
Stop! The narrow entrance to the cave at the destination, stop!
It’s often said that the combat system is complicated, but if you just want to win, you can simply buy the most expensive weapon at the shop and then just level up continuously; you can win even if you fight carelessly.
>>68
The combat system is complex! But you can pretty much get through it with brute force!
So I think there are places where things are somehow working out.
I really regretted being hated by Beastmaster Bias.
I’m glad that the opposite choice led to a safer outcome…
I’ve always used a blazer for fashion gear, but the light suit from Magokorodo is nice too…
When it became Chapter 13, a character who was suddenly like the previous game’s protagonist with the same name as mine appeared.
>>72
Did you still think you were the protagonist?
During the Wii U era, I equipped my character with a sword that looked as much like a short katana as possible, making him charge into battle in a suit and a sarashi.
Ornella is a loser, but it’s impressive that she stays with it even though it’s always in the red.
I’m progressing in the game, but aren’t there a lot of really annoying characters in this game?
>>76
It’s a terrible world, isn’t it?
It’s complicated, or rather, it’s super rough.
Is it that Earthlings are too terrible, or that aliens are too resilient?
I was doing the continuation of a quest that I thought would be easy since I was above level 10.
Giraffe’s gravity attack smoothly affects Shinshin-do…
If it had a difficulty level where you can’t clear it unless you understand all the complex combat systems, I don’t think this series would sell well!
The event density of crappy characters is unusually high.
But when I did it after a long time, I was really confused about this battle…
I’m really sorry, but the appearance of aliens is somewhat unsettling to me.
>>84
Shouldn’t aliens be erased from this universe after all?
>>84
Definians are really erotic.
I’ve been having trouble not being able to jump for a while. When will jumping be enabled in this game?
>>85
If you dash, you’ll jump really high off the step.
>>85
Is the button broken?
>>85
ZR
That boss from chapter 12… isn’t it completely like something that would come out of Capcom?
After clearing it, the fierce enemies have specific countermeasures, so it feels like it connects directly to the original work!
>>91
I feel like it’s kind of nice that you can manage somehow even without mastering the inner aspects if you have a doll…
The high-level guys on 1 are a bit discouraged…
Gros is roughly the Andromeda-style country.
I’m not even sure about the name, but how long does it take to recruit the alien priestess or princess?
I like the Orphean’s motion of touching their antennae.
I’m sorry, I was able to jump.
What pointless hardships have I gone through until now…?
Attribute probes are really important.
If you don’t jump, you can’t climb!
There’s a story about a human from Earth falling in love and marrying a woman from Glows, but isn’t that a bit of an unusual kink?
>>103
It’s fine, isn’t it?
Milsard, who is being totally ravaged for the disk bomb, is really naughty!
>>105
There’s a lot of exposure, but…
>>103
Stop badmouthing the tiger.
I don’t think it’s because of jump B, but since you can jump while unsheathing, it’s helpful because you can recover easily even when fighting in strange places.
>>104
Instead, the Kizuna Action and OCG interruption use the same button, so OCG can suddenly stop, which is ridiculous.
I’m really glad I have the translation feature for some reason.
Aliens have an amazing appearance when you take a closer look, don’t they?
Bias people and such.
>>109
The bias is a bit…
The Clew people are just too cute.
Ruu-san’s true form is really bulky too…
Protective clothing? The chubby little Zalbogga in it is cute.
>>113
Boltant
The combat system 2 feels different from the others.
Positioning didn’t really matter much.
From chapter 13 onwards, there are so many movies that you can eat while watching.
It’s interesting that even aliens are saying things like, “That alien looks insane,” to each other.
And Earthlings are also regarded as unusual for having mechanical bodies.
Is it okay to use material tickets freely for making devices?
>>119
I don’t really recommend it for offline use.
I want to choose and use materials that seem to only be obtainable from truly impossible enemies as much as possible.
>>119
When it comes time to make strong dolls or equipment, it’s like, “I’m missing this!” but if you just connect online and do a little bit, you can earn in the thousands, so it’s okay to use it.
I’m super happy to have defeated Teresia, Falshis, and Nadasion, who I couldn’t touch ten years ago.
The discomfort of the voices of the Manon people in Chapter 13 is amazing.
Is it that the new recordings have a different voice changer or something?
The back side was strong, but it became difficult to use due to the nerf in power and back side counterattacks at the time of the cross.
Wandaraa aa aa aa
I have completed up to chapter 12.
Huh… is this really the end of the original…?
>>127
That’s why it was only ghosts possessed by Mira.
>>127
I also did it from DE, but I was like, what was I thinking at that time to end it here…
I wonder if the various plans have changed.
I wrote “to be continued” properly, so will you wait for me? You’ll wait, right?
I think the various glimpses shown in Art of Mira have become the reason why I am captivated by Mira.
>>131
However, a lot of the additions this time are contradictory to the Art of Mira…
Of course, it might be unavoidable for the setting to change from ten years ago.
At that time, I was left in suspense, not knowing at all if a continuation of the scenario would be released!
I never thought there would be a continuation of the story 10 years later…
I can’t fold it!
I worked hard on the additional DE, but there were still moments where I felt like “Oh, they changed this…” or “Oh, they got rid of that…”
Even though it’s a battle, Lao-san suddenly starts talking in an explanatory tone about various things.
I felt the presence of the deadline demon bubbling up.
Is “Galactic Boss” a pun on Manjō Ginga?
Since I obtained the doll, moving the doll has become the main activity, but sometimes when I come down and get close with the camera, the underbrush looks completely different depending on the spot, or the back side of the giant plant looks creepy, which is fun.
Wasn’t there a better way to handle the setup, instead of just using the memories flowing in when the hero was absorbed in the gap?
I’m surprised that there is no setting to turn off the flight BGM.
>>139
Are you that curious?
I was reminded that it’s not as much the case that it leans towards inner or dolls as I was told before the DE version.
I’ll be getting on and off doing exploration and combat.
Well, I thought at the time that they probably couldn’t finish because they were doing too many new things.