
I can’t wait.
G SD Gundam G Generation G Eternal
Please open the server now.
You can do it!
In the first month after the release, the Astray scenario will be implemented as an event, but is this something that can be played without clearing the main SEED storyline?
For now, I plan to clear in the order of First → Z → ZZ to unlock the scenarios for all works, but depending on the play conditions for Astray, I might have to do SEED first.
>>2
To be honest, the difficulty level is such that you can clear Z on the second day of NWT, so I think if you have a month, you can easily clear everything.
>>4
The difficulty is quite relaxed, huh? Then I guess I’ll clear ZZ first and then leisurely do the scenarios of the Another Gundam series.
It seems that École du Ciel and Katana will also participate in the event.
I would be happy if they actively incorporated works from the Federal Punk and minor genres as well.
Well, if you take your time, it seems like it would take a while.
Z has a high difficulty level only on the final stage, and the sky-exclusive map was somewhat troublesome.
Because ZZ is unknown, you know.
At the final point of Z, I had 98,000 HP, and the last event’s Psycho Gundam VH had 190,000 HP.
Considering that, it seems like the last Qubeley in Z has about 140,000 HP.
Morikuchi’s new song is the theme song for this, right?
>>9
Was there any announcement?
>>10
There will be a stream on April 11th announcing a new song related to Gundam.
>>13
Ohhh…
It’s probably not a Zeke Axe, so this looks indeed like it.
>>9
Is there something like that…
Even if it says 90,000 HP, it’s hard to understand what the damage amount is.
>>12
Roughly, the HP of a level 40 Exia is about 40,000.
When I hit with an EX attack, it deals 28,000 to 33,000 damage.
About 10,000 with the opponent’s beam saber.
With all the buffs and debuffs, the EX for Sazabi is around 45,000.
>>12
The numbers have inflated compared to past works…
By the way, the reason NWT veterans say it’s better to take out Sazabi is because Char is incredibly strong.
Basically, it might be good to think that if you get hit about five times, you’ll die.
Since there are a lot of enemies, if you go forward, you’ll probably die.
>>18
Well, it’s almost unavoidable, you know.
You can tell by watching the streams on YouTube, but the Jaburo underwater map and beam-centric gameplay are tough.
>>19
In the previous thread, it was said that beams can’t attack underwater, but later it shows that beam rifles can be used, right? It was suggested that it’s not the beams that can’t attack underwater, but the bits instead. Is there any video that re-examines this?
Will it fit in 5GB of free space on my smartphone?
>>20
impossible
I think if you train them properly, you can avoid some of it, but even then, the best avoidance rate would probably be around 70% at most…
Characters like Sirocco and Haman had a hit rate of 90% even against Char.
In other words, it’s almost impossible to avoid it.
It’s been since G Generation Zero that there’s been one assuming damage taken.
Well, since there’s no loss or anything, I guess it’s fine…
Well, it seems that the value of defensive types is low unless you’re basically assuming they will get hit.
However, since there are defensive-type characters in mobile games, it might be difficult to make it a game focused on evasion.
I laughed at the livestream I saw here when the streamer pressed the auto button, and their main weapon was all beams, so they couldn’t attack the Z’gok in the water and ended up half-destroyed.
Well, if the boss doesn’t have the strength of a Super Robot Wars-level character, we’ll manage somehow…
I wonder if there are any red pilots stronger than Char, because they are incredibly strong.
It seems like Itto is quite strong as well.
It seems that Itou’s setting of being too bad at shooting will hold back its versatility.
In the screenshot that’s showing, there was still a minimum shooting value.
It seems that even old types have a minimum awakening value, so that must be the reasoning behind it.
I want to see a live feeling where UR is talking about Exia and Phoenix, and then ν Gundam Amuro turns the tables with extended range, support, and being a Newtype.
>>34
I thought it was quite significant that it was revealed that the narrative is a large 2×2 unit.
It might be quite strong as a defensive unit.
>>34
Nu Gundam Amuro’s detailed performance hasn’t been revealed at all, so it’s possible.
Well, the Newtype abilities have already been revealed.
While Stokas provides support, it’s only reasonable for Tsurugi himself to be a bit more reserved, as adding to other ranged attackers would be a bit much.
Well, it’s reasonable that not being able to use the funnel is a bit disappointing and that the power would decrease.
>>36
In the early G Generation, it felt that way, but the character disparity was so severe that it was unacceptable even on home consoles.
Was it NEO that was alleviated by awakening value management?
The relationship regarding water will probably become clear once it emerges.
It felt like if you weren’t an NT up until F, you were not considered a person.
>>41
It’s not Super Robot Wars!
>>42
It was the same in G Generation!!
The uncle used Amuro for NWT, but it had an unexpectedly high attack performance, which made it quite tricky.
It’s said that the pre-event is 20G.
I turned 30.
If I delete the adult videos, I can still have about 50 left.
>>44
The bulk download that was released when the release date was announced was 9.5GB.
Well, since it will increase in the future, I think having 20GB should provide enough leeway to enjoy.
>>44
Adult videos on your smartphone?!
Sashes hasn’t awakened, so it was sad that Fang remains weak as he is…
It’s obvious, but the URs that are said to be strong are the ones whose abilities are all set and are discussed based on their clearly visible range and terrain adaptability.
So once the stream starts, there is a possibility that it can be overturned at any time.
Especially the pilot’s performance is hard to understand… Even though I’m Yona, I should be ready to flip my stance and say “Wow, they’re strong!”
Maximum is 20G.
The pre-download in bulk is 10G.
The answer that can be derived from this is… the main body is 10G!?
>>50
This seems to be for the purpose of preventing analysis.
When it was NWT, even if it was bundled, there was about 800MB of download at the beginning when choosing the SEED stage, so there is a possibility that sequential downloads may be necessary.
>>56
This report was shocking for me because I was planning to skip work that night to play instead.
>>59
Well, it’s probably going to crash on the day anyway…
>>67
A game that starts on a weekday won’t have server crashes all day long in this day and age.
It’s not like it’s an MMO from the Heisei era.
I think narratives are useful, but after all, it’s not about the sky; it’s about scraping the ground…
You could reinforce it at will, just like the initial G Generation…
>>52
It’s nice that by strengthening, the original character becomes one of the strongest pilots.
>>52
It felt like the game system was saying, “If you want to keep up with the specs of NT, you’ll need to enhance it…”
Well, the risks were just too high…
Well, it seems like the evasion type is almost useless, but it might just be in the initial environment.
I think it will be a defensive type heyday until something like the evasion-specialized New Gundam [Psycho Frame Awakening] + Amuro [Psycho Frame Awakening] comes along.
If you keep inputting data sequentially, I’m going to die!
If Astray and Destiny are implemented, I wonder if the scenario for Destrey will come soon too.
I only wanted to play with the mechs in Cross Rays.
I want them to quickly release the PC version.
This time, if the defensive type, which is one of the three main types, goes out of balance instead of being a specific unit’s trait, that’s what we call a collapse of balance!
I, who do not fully understand enhanced humans, have a past of having strengthened new types…
I wonder if Zauruto is strong.
There are too many candidate works, and I can’t predict at all when any of the scenarios will come.
The traffic is terrible.
Support defense, support defense absorbs everything.
If it’s not a defensive type, it won’t be able to withstand, so it’s possible to form a team with all defensive types and gradually whittle down the opponent.
I wonder what will happen.
>>70
It’s more about maintaining the high tension of the ace I brought out without lowering it, while also providing support defense to prevent getting defeated when attacking during my turn, even if I get countered.
As a saving grace, if it’s the same as NWT, the rerolling is incredibly fast, so pulling three URs is quite realistic.
Can be done in 3 minutes a week.
Even if the PC version doesn’t come out, if I can play it on an Android emulator, then that’s fine…
Hermès being a defense unit judgment is slowly growing on me.
After doing the tutorial once, it asks if you want to skip it? The kindness is too much; you can immediately go to the gacha.
>>77
This itself is something that is often seen recently.
I’m grateful, isn’t it?
It’s pretty easy to get two UR cards if you try rerolling a bit.
If you’re going to spend about an hour on rerolling, you can definitely get three units.
Will Forbidun be able to become a strong defense member as usual?
>>79
It’s a SR, but it’s easily obtainable through production, and since it has two water attributes, it’s quite a useful one.
Since it’s an SR, I can max it out to 3 stars quickly.
>>85
You can get it from the forbidden aquatic adaptability material!?
>>85
There was an unnamed person who claimed there was no terrain adaptation for weapons when they posted a screenshot of the weapon screen, but it turns out there is after all.
That makes sense.
>>91
I think it means that there are two types of weapons and that the unit has a suitability for water.
>>79
Support defense is important, and the 2×2 size makes it seem like Destroy will definitely be strong.
There is still a possibility that we can’t play properly.
Wisdom Daphne was amazing and stuff.
It doesn’t have to be that severe, but it still feels somewhat heavy, and there seems to be quite a bit of maintenance… I think it’s decreased compared to the past, though.
I changed my device from iPhone 12 to 16 for this.
Initial scenario
https://gget.ggame.jp/jp/blog/article_vol08/
Roadmap since the start of service
They tell me in advance, but I can’t really predict when or what will come.
I hope they add the second half of the group that was clearly stated to have half of the scenario in the initial implementation soon.
It’s too mysterious that it’s Astraea at first.
>>84
It’s not just because it’s popular on the continent that I’ve been saying all along!
Today is April 6th, and it’s Gym Day, so 4+6=10, which means the countdown is to the gym!
However, since you want to skip it because you’ll be rerolling in the second week anyway, if you’re going to add that feature…
Instead of having to skip multiple tutorials one by one, it would be easier for them to just have a confirmation dialog asking if they want to skip to the menu screen upon login.
The giant unit was disliked because it took up the battleship’s space…
The frame itself has disappeared.
Well, we haven’t done underwater battles, but we’ve had underwater actions in the main story, and Forbidden…
Zamuzah Pearl Farming
By the way, I wonder if battleship support really needs to be gathered to be effective.
>>97
If you mean wanting to receive the leader effect, then I guess that’s true.
>>97
According to someone who used to play β, there is no room to think about status buffs at first, and it seems that incorporating a skill that provides area HP recovery is stronger than a status boost of about 20%.
Well, I guess it would be different if I did something like Eternal Road…
The aircraft is popular, and it can be finished within the length of one event, so Astrea is the optimal choice.
>>100
It seems like all the works of Astray can be cleared in the event.
I wonder if they will also reproduce the Toda version.
At what level can I receive the support distribution?
I remember that there was talk of receiving one support for each of the original and the Alternative corresponding to the Universal Century.
Once we reach the stage where we are looking for the optimal solution for tough challenges, the work-specific boosts will likely become important.
It’s a Gescheimiddich Panzer.
Believe in the pressure resistance of the Geschemeidich Panzer.
>>103
(Dying from pressure due to EN running out in the deep sea)
I think it’s a good choice to explicitly say that works that haven’t been adapted into anime will also have their scenarios implemented, like Astray.
>>106
In a sense, I feel that Stokas (Katana) is also close to that declaration of intent.
I want to see the character animation change stage by stage with the mixed versions of the Tokita and Toda adaptations recreated in chronological order for the Astray event.
I want to use Qubeley, but since it’s a game where even minor mechs move coolly, I’m struggling because I want to love them for a long time too…
I think Forbidden seems quite reliable, so I’m planning to go pick it up as soon as the first round is over.
I will dominate both the skies of Z and the skies of SEED!
Cross Raise had things like Kurukuru Shupin, but there was no Ash.
What is the reason for the special treatment of Forbidden in G Generation?
>>111
It’s not so much favoritism as it is simply that it turns out that way when you recreate the original work…
>>111
Virgo has been strong and has a tradition of having special defensive functions since long ago…
I wonder what Toda is doing now.
>>112
You can tell by looking at the account.
You know that the beautiful Shani protects her allies with the ID command, right?
I don’t think they’ll do Astrea R this time either… Ash might come to the gacha, though.
Characters that have peak performance in the original work simply become stronger in the game.
>>118
The age of Correll is coming…
>>121
If it’s that sharp, I think it’s a type of machine that can charge in and cause a big ruckus in a game with strong evasion balance and high firepower for its armaments…
>>121
The default range of the beam knife is 1-2, and if Ensign Demar has the melee range +1 skill, there are high hopes that it might actually be practical…
>>118
I’ve never seen Domgrosu Bill as strong…
I want the nuclear-powered version of the three evil weapons to come to the gacha.
Close-range only can’t be used in this game.
>>124
If it’s a stage where everyone beats a single boss like an experience points stage, we can definitely do it!
>>124
G-Gundam…
>>131
They have quite a few long-range weapons.
>>131
They’ve almost never really gone purely melee, to be honest.
I’m including a work that has been on hiatus for ten years in the initial top rarity, and I’ve even added voice lines.
The declaration of determination is sufficient.
>>125
It seems that those who were saying “Is it a lazy mobile game?” have been quite silenced by the PV on February 27th.
There probably won’t be anyone saying “Is this really a mobile game to go this far?” who is completely eliminated.
They are the ones whose peak direction doesn’t align with G Generation!
To strengthen close-combat only units, we must first create ranged weapons somehow…
>>127
Aquarius-kun, who has now started wielding a Dover gun, is seriously strong.
>>134
Looks like they even started carrying machine guns…
I remember that Britova was strong in G Generation.
But the old G Generation had mobile fighters that were incredibly strong!
>>132
Special move is
I’m strong.
I want to use DX soon!
Zuda is the strongest!
Super Robot Wars makes the entry distance part of the range with added P…
Deathscythe and so on.
Shall we talk about the story of Gohi that couldn’t counterattack in one square in the air?
Close range only can be strong with a beam saber level 1-3 or so…
>>143
Well… this time, earning damage from counterattacks is really important, so I wonder…
Everyone in the shuffle has some kind of long-range weapon…
I have memories of WARS dominating with the GN Flag.
I’m a little excited to be able to use super-class mechs in Shuffle.
Given the range perception of this work, it seems lucky to get hit 1-2 times in melee combat.
If Correll has fighting skills that are incredibly strong and the ability to almost completely evade attacks…
There are abilities that extend the range of melee weapons, right!
Let’s consider giving Correl’s beam knife a critical rate and a defense reduction, taking into account that it has chipped away at that DX armor!
In Cross Raise, there was one, but this time they’re not discussing the melee weapon range extension ability.