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[G Generation] About a week left.

Japan Otaku Reviews+

I can’t wait.

G SD Gundam G Generation G Eternal

1: Japan Otaku Reviews

Please open the server now.

You can do it!

2: Japan Otaku Reviews

In the first month after the release, the Astray scenario will be implemented as an event, but is this something that can be played without clearing the main SEED storyline?

For now, I plan to clear in the order of First → Z → ZZ to unlock the scenarios for all works, but depending on the play conditions for Astray, I might have to do SEED first.

4: Japan Otaku Reviews

>>2

To be honest, the difficulty level is such that you can clear Z on the second day of NWT, so I think if you have a month, you can easily clear everything.

6: Japan Otaku Reviews

>>4

The difficulty is quite relaxed, huh? Then I guess I’ll clear ZZ first and then leisurely do the scenarios of the Another Gundam series.

3: Japan Otaku ReviewsYeahx1

It seems that École du Ciel and Katana will also participate in the event.

I would be happy if they actively incorporated works from the Federal Punk and minor genres as well.

5: Japan Otaku Reviews

Well, if you take your time, it seems like it would take a while.

7: Japan Otaku Reviews

Z has a high difficulty level only on the final stage, and the sky-exclusive map was somewhat troublesome.

8: Japan Otaku Reviews

Because ZZ is unknown, you know.

At the final point of Z, I had 98,000 HP, and the last event’s Psycho Gundam VH had 190,000 HP.

Considering that, it seems like the last Qubeley in Z has about 140,000 HP.

9: Japan Otaku Reviews

Morikuchi’s new song is the theme song for this, right?

10: Japan Otaku Reviews

>>9

Was there any announcement?

13: Japan Otaku Reviews

>>10

There will be a stream on April 11th announcing a new song related to Gundam.

16: Japan Otaku Reviews

>>13

Ohhh…

It’s probably not a Zeke Axe, so this looks indeed like it.

11: Japan Otaku Reviews

>>9

Is there something like that…

12: Japan Otaku Reviews

Even if it says 90,000 HP, it’s hard to understand what the damage amount is.

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>>12

Roughly, the HP of a level 40 Exia is about 40,000.

When I hit with an EX attack, it deals 28,000 to 33,000 damage.

About 10,000 with the opponent’s beam saber.

With all the buffs and debuffs, the EX for Sazabi is around 45,000.

15: Japan Otaku ReviewsYeahx1

>>12

The numbers have inflated compared to past works…

17: Japan Otaku Reviews

By the way, the reason NWT veterans say it’s better to take out Sazabi is because Char is incredibly strong.

18: Japan Otaku Reviews

Basically, it might be good to think that if you get hit about five times, you’ll die.

Since there are a lot of enemies, if you go forward, you’ll probably die.

19: Japan Otaku Reviews

>>18

Well, it’s almost unavoidable, you know.

You can tell by watching the streams on YouTube, but the Jaburo underwater map and beam-centric gameplay are tough.

31: Japan Otaku Reviews

>>19

In the previous thread, it was said that beams can’t attack underwater, but later it shows that beam rifles can be used, right? It was suggested that it’s not the beams that can’t attack underwater, but the bits instead. Is there any video that re-examines this?

20: Japan Otaku Reviews

Will it fit in 5GB of free space on my smartphone?

21: Japan Otaku ReviewsYeahx4

>>20

impossible

22: Japan Otaku ReviewsYeahx1

I think if you train them properly, you can avoid some of it, but even then, the best avoidance rate would probably be around 70% at most…

Characters like Sirocco and Haman had a hit rate of 90% even against Char.

23: Japan Otaku Reviews

In other words, it’s almost impossible to avoid it.

24: Japan Otaku Reviews

It’s been since G Generation Zero that there’s been one assuming damage taken.

25: Japan Otaku Reviews

Well, since there’s no loss or anything, I guess it’s fine…

26: Japan Otaku ReviewsYeahx1

Well, it seems that the value of defensive types is low unless you’re basically assuming they will get hit.

27: Japan Otaku ReviewsYeahx1

However, since there are defensive-type characters in mobile games, it might be difficult to make it a game focused on evasion.

28: Japan Otaku Reviews

I laughed at the livestream I saw here when the streamer pressed the auto button, and their main weapon was all beams, so they couldn’t attack the Z’gok in the water and ended up half-destroyed.

29: Japan Otaku Reviews

Well, if the boss doesn’t have the strength of a Super Robot Wars-level character, we’ll manage somehow…

30: Japan Otaku Reviews

I wonder if there are any red pilots stronger than Char, because they are incredibly strong.

It seems like Itto is quite strong as well.

32: Japan Otaku Reviews

It seems that Itou’s setting of being too bad at shooting will hold back its versatility.

In the screenshot that’s showing, there was still a minimum shooting value.

33: Japan Otaku Reviews

It seems that even old types have a minimum awakening value, so that must be the reasoning behind it.

34: Japan Otaku Reviews

I want to see a live feeling where UR is talking about Exia and Phoenix, and then ν Gundam Amuro turns the tables with extended range, support, and being a Newtype.

38: Japan Otaku Reviews

>>34

I thought it was quite significant that it was revealed that the narrative is a large 2×2 unit.

It might be quite strong as a defensive unit.

40: Japan Otaku Reviews

>>34

Nu Gundam Amuro’s detailed performance hasn’t been revealed at all, so it’s possible.

Well, the Newtype abilities have already been revealed.

35: Japan Otaku Reviews

While Stokas provides support, it’s only reasonable for Tsurugi himself to be a bit more reserved, as adding to other ranged attackers would be a bit much.

36: Japan Otaku Reviews

Well, it’s reasonable that not being able to use the funnel is a bit disappointing and that the power would decrease.

39: Japan Otaku ReviewsYeahx1

>>36

In the early G Generation, it felt that way, but the character disparity was so severe that it was unacceptable even on home consoles.

Was it NEO that was alleviated by awakening value management?

37: Japan Otaku ReviewsYeahx2

The relationship regarding water will probably become clear once it emerges.

41: Japan Otaku Reviews

It felt like if you weren’t an NT up until F, you were not considered a person.

42: Japan Otaku Reviews

>>41

It’s not Super Robot Wars!

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>>42

It was the same in G Generation!!

43: Japan Otaku Reviews

The uncle used Amuro for NWT, but it had an unexpectedly high attack performance, which made it quite tricky.

44: Japan Otaku Reviews

It’s said that the pre-event is 20G.

I turned 30.

If I delete the adult videos, I can still have about 50 left.

47: Japan Otaku ReviewsYeahx1

>>44

The bulk download that was released when the release date was announced was 9.5GB.

Well, since it will increase in the future, I think having 20GB should provide enough leeway to enjoy.

48: Japan Otaku Reviews

>>44

Adult videos on your smartphone?!

46: Japan Otaku Reviews

Sashes hasn’t awakened, so it was sad that Fang remains weak as he is…

49: Japan Otaku ReviewsYeahx1

It’s obvious, but the URs that are said to be strong are the ones whose abilities are all set and are discussed based on their clearly visible range and terrain adaptability.

So once the stream starts, there is a possibility that it can be overturned at any time.

Especially the pilot’s performance is hard to understand… Even though I’m Yona, I should be ready to flip my stance and say “Wow, they’re strong!”

50: Japan Otaku Reviews

Maximum is 20G.

The pre-download in bulk is 10G.

The answer that can be derived from this is… the main body is 10G!?

56: Japan Otaku Reviews

>>50

This seems to be for the purpose of preventing analysis.

When it was NWT, even if it was bundled, there was about 800MB of download at the beginning when choosing the SEED stage, so there is a possibility that sequential downloads may be necessary.

59: Japan Otaku Reviews

>>56

This report was shocking for me because I was planning to skip work that night to play instead.

67: Japan Otaku ReviewsYeahx1

>>59

Well, it’s probably going to crash on the day anyway…

73: Japan Otaku Reviews

>>67

A game that starts on a weekday won’t have server crashes all day long in this day and age.

It’s not like it’s an MMO from the Heisei era.

51: Japan Otaku Reviews

I think narratives are useful, but after all, it’s not about the sky; it’s about scraping the ground…

52: Japan Otaku Reviews

You could reinforce it at will, just like the initial G Generation…

53: Japan Otaku Reviews

>>52

It’s nice that by strengthening, the original character becomes one of the strongest pilots.

55: Japan Otaku Reviews

>>52

It felt like the game system was saying, “If you want to keep up with the specs of NT, you’ll need to enhance it…”

Well, the risks were just too high…

58: Japan Otaku Reviews

Well, it seems like the evasion type is almost useless, but it might just be in the initial environment.

I think it will be a defensive type heyday until something like the evasion-specialized New Gundam [Psycho Frame Awakening] + Amuro [Psycho Frame Awakening] comes along.

60: Japan Otaku ReviewsYeahx1

If you keep inputting data sequentially, I’m going to die!

61: Japan Otaku Reviews

If Astray and Destiny are implemented, I wonder if the scenario for Destrey will come soon too.

I only wanted to play with the mechs in Cross Rays.

62: Japan Otaku Reviews

I want them to quickly release the PC version.

63: Japan Otaku ReviewsYeahx1

This time, if the defensive type, which is one of the three main types, goes out of balance instead of being a specific unit’s trait, that’s what we call a collapse of balance!

64: Japan Otaku Reviews

I, who do not fully understand enhanced humans, have a past of having strengthened new types…

65: Japan Otaku Reviews

I wonder if Zauruto is strong.

68: Japan Otaku ReviewsYeahx1

There are too many candidate works, and I can’t predict at all when any of the scenarios will come.

The traffic is terrible.

69: Japan Otaku Reviews

Support defense, support defense absorbs everything.

70: Japan Otaku Reviews

If it’s not a defensive type, it won’t be able to withstand, so it’s possible to form a team with all defensive types and gradually whittle down the opponent.

I wonder what will happen.

75: Japan Otaku ReviewsYeahx1

>>70

It’s more about maintaining the high tension of the ace I brought out without lowering it, while also providing support defense to prevent getting defeated when attacking during my turn, even if I get countered.

71: Japan Otaku Reviews

As a saving grace, if it’s the same as NWT, the rerolling is incredibly fast, so pulling three URs is quite realistic.

Can be done in 3 minutes a week.

72: Japan Otaku Reviews

Even if the PC version doesn’t come out, if I can play it on an Android emulator, then that’s fine…

76: Japan Otaku Reviews

Hermès being a defense unit judgment is slowly growing on me.

77: Japan Otaku Reviews

After doing the tutorial once, it asks if you want to skip it? The kindness is too much; you can immediately go to the gacha.

83: Japan Otaku Reviews

>>77

This itself is something that is often seen recently.

I’m grateful, isn’t it?

78: Japan Otaku Reviews

It’s pretty easy to get two UR cards if you try rerolling a bit.

If you’re going to spend about an hour on rerolling, you can definitely get three units.

79: Japan Otaku Reviews

Will Forbidun be able to become a strong defense member as usual?

85: Japan Otaku Reviews

>>79

It’s a SR, but it’s easily obtainable through production, and since it has two water attributes, it’s quite a useful one.

Since it’s an SR, I can max it out to 3 stars quickly.

90: Japan Otaku Reviews

>>85

You can get it from the forbidden aquatic adaptability material!?

91: Japan Otaku Reviews

>>85

There was an unnamed person who claimed there was no terrain adaptation for weapons when they posted a screenshot of the weapon screen, but it turns out there is after all.

That makes sense.

93: Japan Otaku ReviewsYeahx1

>>91

I think it means that there are two types of weapons and that the unit has a suitability for water.

89: Japan Otaku Reviews

>>79

Support defense is important, and the 2×2 size makes it seem like Destroy will definitely be strong.

80: Japan Otaku Reviews

There is still a possibility that we can’t play properly.

Wisdom Daphne was amazing and stuff.

It doesn’t have to be that severe, but it still feels somewhat heavy, and there seems to be quite a bit of maintenance… I think it’s decreased compared to the past, though.

81: Japan Otaku Reviews

I changed my device from iPhone 12 to 16 for this.

82: Japan Otaku Reviews

Initial scenario

https://gget.ggame.jp/jp/blog/article_vol08/

Roadmap since the start of service

They tell me in advance, but I can’t really predict when or what will come.

I hope they add the second half of the group that was clearly stated to have half of the scenario in the initial implementation soon.

84: Japan Otaku Reviews

It’s too mysterious that it’s Astraea at first.

88: Japan Otaku ReviewsYeahx1

>>84

It’s not just because it’s popular on the continent that I’ve been saying all along!

86: Japan Otaku Reviews

Today is April 6th, and it’s Gym Day, so 4+6=10, which means the countdown is to the gym!

87: Japan Otaku Reviews

However, since you want to skip it because you’ll be rerolling in the second week anyway, if you’re going to add that feature…

Instead of having to skip multiple tutorials one by one, it would be easier for them to just have a confirmation dialog asking if they want to skip to the menu screen upon login.

94: Japan Otaku Reviews

The giant unit was disliked because it took up the battleship’s space…

The frame itself has disappeared.

95: Japan Otaku Reviews

Well, we haven’t done underwater battles, but we’ve had underwater actions in the main story, and Forbidden…

96: Japan Otaku Reviews

Zamuzah Pearl Farming

97: Japan Otaku Reviews

By the way, I wonder if battleship support really needs to be gathered to be effective.

98: Japan Otaku Reviews

>>97

If you mean wanting to receive the leader effect, then I guess that’s true.

99: Japan Otaku ReviewsYeahx1

>>97

According to someone who used to play β, there is no room to think about status buffs at first, and it seems that incorporating a skill that provides area HP recovery is stronger than a status boost of about 20%.

Well, I guess it would be different if I did something like Eternal Road…

100: Japan Otaku ReviewsYeahx1

The aircraft is popular, and it can be finished within the length of one event, so Astrea is the optimal choice.

104: Japan Otaku ReviewsYeahx1

>>100

It seems like all the works of Astray can be cleared in the event.

I wonder if they will also reproduce the Toda version.

101: Japan Otaku Reviews

At what level can I receive the support distribution?

I remember that there was talk of receiving one support for each of the original and the Alternative corresponding to the Universal Century.

102: Japan Otaku ReviewsYeahx1

Once we reach the stage where we are looking for the optimal solution for tough challenges, the work-specific boosts will likely become important.

103: Japan Otaku Reviews

It’s a Gescheimiddich Panzer.

Believe in the pressure resistance of the Geschemeidich Panzer.

105: Japan Otaku Reviews

>>103

(Dying from pressure due to EN running out in the deep sea)

106: Japan Otaku ReviewsYeahx3

I think it’s a good choice to explicitly say that works that haven’t been adapted into anime will also have their scenarios implemented, like Astray.

117: Japan Otaku ReviewsYeahx1

>>106

In a sense, I feel that Stokas (Katana) is also close to that declaration of intent.

107: Japan Otaku Reviews

I want to see the character animation change stage by stage with the mixed versions of the Tokita and Toda adaptations recreated in chronological order for the Astray event.

108: Japan Otaku Reviews

I want to use Qubeley, but since it’s a game where even minor mechs move coolly, I’m struggling because I want to love them for a long time too…

109: Japan Otaku Reviews

I think Forbidden seems quite reliable, so I’m planning to go pick it up as soon as the first round is over.

I will dominate both the skies of Z and the skies of SEED!

110: Japan Otaku Reviews

Cross Raise had things like Kurukuru Shupin, but there was no Ash.

111: Japan Otaku Reviews

What is the reason for the special treatment of Forbidden in G Generation?

113: Japan Otaku ReviewsYeahx2

>>111

It’s not so much favoritism as it is simply that it turns out that way when you recreate the original work…

115: Japan Otaku ReviewsYeahx3

>>111

Virgo has been strong and has a tradition of having special defensive functions since long ago…

112: Japan Otaku Reviews

I wonder what Toda is doing now.

119: Japan Otaku Reviews

>>112

You can tell by looking at the account.

114: Japan Otaku Reviews

You know that the beautiful Shani protects her allies with the ID command, right?

116: Japan Otaku Reviews

I don’t think they’ll do Astrea R this time either… Ash might come to the gacha, though.

118: Japan Otaku ReviewsYeahx1

Characters that have peak performance in the original work simply become stronger in the game.

121: Japan Otaku Reviews

>>118

The age of Correll is coming…

130: Japan Otaku Reviews

>>121

If it’s that sharp, I think it’s a type of machine that can charge in and cause a big ruckus in a game with strong evasion balance and high firepower for its armaments…

139: Japan Otaku ReviewsYeahx2

>>121

The default range of the beam knife is 1-2, and if Ensign Demar has the melee range +1 skill, there are high hopes that it might actually be practical…

123: Japan Otaku Reviews

>>118

I’ve never seen Domgrosu Bill as strong…

120: Japan Otaku Reviews

I want the nuclear-powered version of the three evil weapons to come to the gacha.

124: Japan Otaku Reviews

Close-range only can’t be used in this game.

129: Japan Otaku Reviews

>>124

If it’s a stage where everyone beats a single boss like an experience points stage, we can definitely do it!

131: Japan Otaku Reviews

>>124

G-Gundam…

136: Japan Otaku Reviews

>>131

They have quite a few long-range weapons.

137: Japan Otaku ReviewsYeahx2

>>131

They’ve almost never really gone purely melee, to be honest.

125: Japan Otaku ReviewsYeahx2

I’m including a work that has been on hiatus for ten years in the initial top rarity, and I’ve even added voice lines.

The declaration of determination is sufficient.

152: Japan Otaku Reviews

>>125

It seems that those who were saying “Is it a lazy mobile game?” have been quite silenced by the PV on February 27th.

There probably won’t be anyone saying “Is this really a mobile game to go this far?” who is completely eliminated.

126: Japan Otaku ReviewsYeahx1

They are the ones whose peak direction doesn’t align with G Generation!

127: Japan Otaku ReviewsYeahx1

To strengthen close-combat only units, we must first create ranged weapons somehow…

134: Japan Otaku Reviews

>>127

Aquarius-kun, who has now started wielding a Dover gun, is seriously strong.

141: Japan Otaku Reviews

>>134

Looks like they even started carrying machine guns…

128: Japan Otaku Reviews

I remember that Britova was strong in G Generation.

132: Japan Otaku Reviews

But the old G Generation had mobile fighters that were incredibly strong!

142: Japan Otaku ReviewsYeahx1

>>132

Special move is

I’m strong.

133: Japan Otaku Reviews

I want to use DX soon!

135: Japan Otaku Reviews

Zuda is the strongest!

138: Japan Otaku ReviewsYeahx2

Super Robot Wars makes the entry distance part of the range with added P…

Deathscythe and so on.

140: Japan Otaku Reviews

Shall we talk about the story of Gohi that couldn’t counterattack in one square in the air?

143: Japan Otaku Reviews

Close range only can be strong with a beam saber level 1-3 or so…

149: Japan Otaku Reviews

>>143

Well… this time, earning damage from counterattacks is really important, so I wonder…

144: Japan Otaku Reviews

Everyone in the shuffle has some kind of long-range weapon…

145: Japan Otaku Reviews

I have memories of WARS dominating with the GN Flag.

146: Japan Otaku Reviews

I’m a little excited to be able to use super-class mechs in Shuffle.

147: Japan Otaku Reviews

Given the range perception of this work, it seems lucky to get hit 1-2 times in melee combat.

148: Japan Otaku Reviews

If Correll has fighting skills that are incredibly strong and the ability to almost completely evade attacks…

150: Japan Otaku Reviews

There are abilities that extend the range of melee weapons, right!

151: Japan Otaku ReviewsYeahx1

Let’s consider giving Correl’s beam knife a critical rate and a defense reduction, taking into account that it has chipped away at that DX armor!

153: Japan Otaku Reviews

In Cross Raise, there was one, but this time they’re not discussing the melee weapon range extension ability.

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