
Also, breasts.
>>11
Yeah
Unparalleled! History! Boobs!
This logo is starting to look like breasts.
Bring out the transplant of zero.
Samurem, Persona 5 Scramble, and Fire Emblem: Three Houses are also Koei.
There’s quite a bit of breast element too…
>>5
Takeru has boobs!?
Unless it’s the end of the fiscal year.
I’m looking forward to the new Zelda game, but I hope it won’t be a remake like the last one, and that it will be a proper prequel instead.
Recently, I feel that our own IP is stronger.
Both the atelier and the three kingdoms.
Release a new team game of Dissidia.
Isn’t it nice that it’s isolated as “if”, just like in the history of Zelda?
I feel that the fact that the backstory is positioned as an “if” scenario is quite exciting.
I understand that Koei Tecmo is a company strong in historical action games, and players are expecting this direction, so unless something unusual happens, they won’t waver.
Also, breasts.
Koei is in charge of history and Tecmo is in charge of boobs, right?
>>12
What about Gusto?
>>91
Atelier in charge
>>112
In other words, it’s the thigh department…
>>120
I understand now that your knowledge of the atelier is limited to just Ryza.
>>131
Looking at the history, Liza is dressed quite decently, isn’t she?
>>156
I felt like someone mentioned Marie’s outfit.
History! Horse racing! Boobs!
It seems like there is no Japanese text provided for translation. Please provide the text you would like to have translated.
Investment!!!
>>13
Why are you so unexpectedly good at investing… It seems like people would usually tell you to stop doing that.
>>14
In the first place, the computer for the founding of KOEI was something that the empress somehow managed to buy with her own money.
All I can say is don’t give up.
>>14
The Empress has been trading stocks since she was a high school girl…
>>13
Do something about our company’s stock price! I would like it to be around double if possible.
I heard it’s just that they keep winning by betting money in a reckless way.
A company that is extremely skilled at structuring the timeline.
A good work is particularly well-balanced and captivating.
Nioh 2 was particularly divine.
If the Empress and Shibusawa Kō were the opposite gender, Koei probably wouldn’t exist, and it would just feel like a regular securities man and his wife.
If we were to select 100 women from the post-war economic world, it seems that this woman would make the list.
If you picked 100 people from the history of Japanese games, this guy would be among them, and he’s getting married.
Exactly the strongest tag team.
When I was a child, I thought Koei was a company that made games for adults.
It may still be, in a sense, for adults.
After playing a serious strategy game by another company, I realized that games like Sangokushi or Nobunaga’s Ambition here are incredibly easy to play and understand.
A game that’s about half characters is just right for me.
>>22
The Paradigm system is interesting, but I don’t understand it…!
After that, when I played the Koei games, I thought it was really easy to understand, including the tutorial…
>>22
If you charge in with a strong general, you can defeat ten times the number of enemies!
A catchy history game is just fine like that…
I want them to release another unbeatable jump manga.
Koei was supposed to be a serious game manufacturer…
>>27
At that time, they released Angelique, which can be considered the first game aimed at women, and they’ve been doing quite a lot since the Super Famicom era.
It is not widely known that Angélique was created based on the idea of the Empress.
>>30
The fact that the unrivaled voice actor is in that direction is thanks to the Empress…
Sometimes we get some outrageous ones with our own IP, but generally it’s good.
With other companies’ IPs, the failure rate becomes significantly lower.
Breasts are basically breasts.
I really like Builders 2.
>>37
Is that also from Koei Tecmo?
I think it’s a manufacturer that pays attention to whether the overall experience is enjoyable while playing.
The planning skills of Koei combined with the modeling skills of Tecmo create an incredibly strong synergy.
Tears of the Kingdom Musou is coming out! It’s really amazing!
The impression of the collaboration is particularly good.
I don’t think there have been any blatant misses in our own titles for a while now.
It seems that there are many people whose lives have been turned upside down by this manufacturer’s works in various ways.
>>43
The Age of Exploration 2 has arrived on Nintendo Online!
Isn’t the productivity seems a bit off?
I feel like the pillars of the company that support the games have doubled in the last ten years.
Tecmo’s breasts were a step or two ahead of other breasts…
>>49
After all, a game on the same line as VV did not appear for seven years, and Prism has moved even further ahead…
Pokémon + Nobunaga’s Ambition is really interesting.
I want them to create something in this direction again.
What happened to the investment fund?
It gives the impression that there won’t be a huge explosion, but it won’t miss the mark significantly either.
At one point, the direction was good, but when actually produced, the quality was rough; however, recently they’ve been consistently releasing high-quality games, possibly with good staff.
Like
The fact that the highly promoted AAA studio’s first release is Hyrule Warriors feels a bit underwhelming.
>>54
I’m saying this because you’re not playing.
Why are you cramming in so many elements?! It’s frustrating!
>>64
Well, I was expecting original IP, after all.
>>64
Well, try playing the Apocalypse of Calamity once.
Hyrule All-Stars is well, a matter of preference.
The game made with leftovers from the refrigerator is delicious.
Even though she seems to have grown up in a very ordinary household, she has an amazing sense of style, the Empress.
It was funny when Tokikaze said that he was really surprised when Shibusawa Kou, who got totally hooked on FGO, brought in a project proposal for a game featuring his favorite Musashi-chan.
>>58
Was that how Samurem started…?
>>62
Thanks to Musashi-chan, I’ve been thinking Musashi-chan is great.
Playing Origins makes traditional Musou feel incredibly unsatisfying.
I’ll release Musou Origin! This is a bonus Musou Abyss.
I want to see a Raido that has action and the ability to summon allies, like in Nioh 2.
I hope that Rideau can rise up like this and collaborate with us someday.
>>61
I want to summon and instruct them with a button, like the guards in Origins…
Games like Pirate Warriors, Gundam Warriors, and Fist of the North Star Warriors are not only great for their action elements but also have quite good storylines.
It’s a bit suspicious only before the settlement period, but otherwise, it’s stable.
I feel like a sequel was promised once Waiha S came out.
People who bought switch2 should also purchase the Waiha S.
I think it’s amazing that there’s usually no character collapse when using other companies’ IPs.
Persona 5S or something.
>>71
In addition to the handling of licensed characters, I think the original characters in Hyrule Warriors also had an incredible sense of balance.
Shibusawa Kou is impressive just by being a gamer.
It’s amazing that the scenario comes from Musashi-chan Love.
It seems like it will become an even more biased support for Musashi.
Why is it that they decided to create a studio with the name AAA to make Musou…?
>>76
I don’t get it… They might be planning to boost AAA studio’s recognition with a Tears of the Kingdom dynasty, or they might just simply want to create a dynasty for Tears of the Kingdom at the scale of AAA!
I want to play a musou game with rich origins and action, and with a lot of characters comparable to an IP musou game.
I still don’t understand why Gust is making the Fairy Tail game.
When it becomes our own IP, it somehow lacks catchiness.
>>80
Creating original characters isn’t something you can suddenly become able to do after slacking off for years…
>>80
When it comes to catchiness and Koei Tecmo, I definitely can’t think of a representative character.
Could it be that he’s Lu Bu if we’re not careful?
>>88
Or Nobunaga
I thought there was some awareness that relying on things like copyright invincibility caused the current generation of consoles to be delayed.
It doesn’t seem like that…
I might prefer Persona 5 Scramble over the main game.
The amazing thing about Samrem is that Type-Moon didn’t leak anything.
The project was already moving around the Musashi swimsuit area.
Is there any particular reason why Hyrule Warriors is not developed by Omega Force?
I haven’t heard any notable news, but during that time, I’m really strong because I’m involved in various other game developments.
Is ZEPP Yokohama a naming rights contract?
Is this really your belonging?
It was surprising that Hyrule Warriors was made at AAA Studio, but I definitely thought it was a good stepping stone for the new studio.
Zelda Warriors makes you want elements from Origins.
I hope they stop the bad habit of selling our company’s IP to China… Age of Exploration.
Tecmo’s breasts often get all the attention for DOA, but Monster Farm was also really good.
>>96
The Shadow prison also had a lot of good breasts, including mob enemies.
When it comes to collaborations, we properly recreate the atmosphere and system of the collaboration partner.
It feels like the evil, though charming, isn’t very skilled, so the good people who stand in contrast don’t stand out either.
It feels like experiencing the Musou of the Three Kingdoms and Sengoku.
>>98
When playing OROCHI3 and Sengoku 5, I felt that I’m not good at creating villains…
I miss a charismatic villain like Orochi.
It’s quite problematic that we’ve created a group that says we should focus on character creation even when we’re doing something original.
>>99
The character creation in Nioh 2 received a lot of attention…
>>99
I can understand the feelings of those who wanted to create a character for me.
The charm of history is exactly that.
That said, the idea that character creation in Nioh 2 evolved from the flow of Taiko Risshinden is like a fusion of demon summoning.
I want to give Tokiden another chance.
Origins is well optimized enough to run normally on Steam Deck.
Is this really from Koetec…? I doubted it for a moment.
Since it supports DLSS, I feel like it could be released on Switch 2 with just a little more tweaking.
It feels like the main series Musou can still do well with Origins, so I hope both the collaboration Musou and the main series keep up that momentum.
Extracting character elements and skillfully cooking them while considering various aspects is something that has been done extensively in historical works…
Samurem was the most interesting in the Fate game, so I want to collaborate again.
Until now, the scenarios and settings were good, but the underlying game mechanics were somewhat lacking, making it hard to recommend.
>>108
At first, I thought it was a revival of the temple just at a glance… I’m sorry about that.
I really wish they would just make a Jump Musou.
I thought that Origins was good enough to be called AAA, but is Tears of the Kingdom on the same scale?
I thought Origins was an AAA title.
>>115
In my mind, it’s that much of a masterpiece.
When I get Wi-Fi on Switch 2, I’m going to Dynamax a lot.
I really like Matsunaga Hisahide from 4, but in 5 he becomes a boring old man.
At the TGS around the year Nioh 2 was released, Koushi Busawa…
Nioh 2 is tough, but it’s also really fun – I felt relaxed talking about my own gameplay.
When I’m only at my own place, I tend to take it easy because of my regular customers, so I want people to keep requesting collaboration masterpieces or collaboration action games.
>>121
There’s a difference in budget between collaborative games and our own.
I feel like the time when I was releasing Stars was the lowest point.
>>122
From 2018 to 2021, it entered a period of unmatched darkness.
Hyrule Warriors picks up elements from the entire history in a way that’s almost scary.
Even if you think about a fairy fighting by storing a link in an empty bottle, normally you wouldn’t use it as a weapon.
In the Calamity Apocalypse, you switch between the Great Fairy sisters to fight, and for the special move, you execute a four consecutive kisses attack.
I feel like if they made another FF Origin, it could turn out to be something great.
Please.
Compared to game-based collaborations, anime-based collaborations have many restrictions, which results in a somewhat awkward outcome.
>>128
Isn’t Hokkaido Musou pretty good?
Although there is supervision from Teacher Chiba, including the scenario…
>>144
Did Shigeru Chiba supervise it?
>>150
Sorry, I mixed up the author and the voice actor.
FF Origin is quite interesting!
Koei has Champion Jockey and Tecmo has Gallop Racer.
I’ve been feeling restless here in Waikiki for the past few days.
Shibusawa Kou was probably one of the top players in that era.
It’s amazing that at that age, they’re still actively involved in game development.
There was a time when the Three Kingdoms, Sengoku, and OROCHI all flopped…
>>134
Why did Musou Chronicle 3 turn out that way…
>>142
I thought it was about Orochi 3, but Sengoku Chronicle 3 was also like that…
>>142
I had no idea what was popular about that.
I am a member of the committee to stop relying on character creation and treasure hunting.
I wanted Fairy Tail to be unmatched.
I see.
Head: Koei
Upper body: Tecmo
Lower body: Gast.
Is it a three-body combined robot?
Both Hyrule Warriors and Fire Emblem: Three Houses Warriors had good gameplay, but honestly, the storyline was somewhat mediocre…
I think it doesn’t get along well with modification systems.
>>139
The Apocalypse of Disaster has a high scenario rating, right?
It’s understandable that some people might be disappointed since it’s not just a past story but a past alteration.
>>158
You should mention that before the release! It’s a case.
I still can’t believe that Origins scored about three times higher than expected.
Unlike Mengde, this company is exceptionally good at discerning superiority and inferiority.
I think FF Origin would have been a good game if it didn’t have Square Enix elements.
>>143
The conversation will just disappear…
>>143
If Square Enix would just go out of business quickly, the rights could be handed over elsewhere and both FF and DQ could come back to life…
Actually, I don’t know much about the relationship between Gust and Koei Tecmo.
>>146
Once upon a time, there was a game development company called Gust.
Koeteku has been acquired.
The series IP that Gust holds under the Koei Tecmo Gust brand has continued.
The end.
>>167
It feels like even though we were acquired, we’re still allowed to operate freely.
Make another Gundam Musou…
Since I completed the Sengoku and Three Kingdoms with 7 mighty generals in Sanada Maru, when I tried to change the flavor somehow with 4 and 8, it turned into a big deal…
Well, I guess it’s okay to think that I ended up reaching Origins as a result.
>>148
It should be Sengoku 5.
>>153
Sorry, I made a mistake…
Were you trying to forcibly make it an open world? It’s a return to the origins precisely because you felt various limitations, right?
Isn’t it good to let the CPU handle the calculations for strategy RPGs in tabletop games!? I understand that much, but…
The perseverance required to input that large amount of data back in that era is something only a gamer could manage.
If you take hack-and-slash out of Musou, it’ll truly become emptiness.
I thought Origins was interesting even without the hack-and-slash elements.
I want to see P5S with P5R elements added!
I really love the story of Origin, but since they have twisted what is expected quite a bit, it’s understandable if people are dropped.
>>155
It’s just something like that because it’s about story 1.
The reason for that is the lack of cutscenes…
Since they were able to create P5S, I really hope they establish a Koei Tecmo original IP with that kind of vibe…
I think Musou Origins is appealing to those who have played past titles.
While the Musou stands out, you’re also skilled in other types of action, right?
>>161
You look like you want to talk about the story of the land without night.
>>165
It’s not a team famous for action; it’s produced by the Gust brand.
There’s nothing I can do.
I wish they would simply make DOA7.
The Warring States period cannot have 4 or 5 lines.
It’s quite difficult to decide on the next move.
>>164
Chronicle returns on the Musou Origin route!
>>170
I want it normally/just like that.
A transplant is fine too.
Dressed like a prostitute even in the time of the first generation…
The action and direction of Origins are mind-blowing.
I changed the character image of Zhang Jiao and Dong Zhuo quite a bit.
Is there anyone who could do that during the Sengoku period?
>>173
Imagawa Yoshimoto
How long will Pirate Warriors keep pushing with 4?
The next Hyrule Warriors is likely going to have a main storyline that seriously leads to defeat.
From there, we got DLC and even had Link come from the future through an “if” scenario.
>>175
In any case, Ganondorf can be sealed even in the official history, so it’s probably fine as it is.
>>175
Like in Muji, after doing the Link Route and defeating Ganon.
I want them to do a Ganon scenario like that again.
Although it is hidden in the shadows of Jilloral, the roar of steel also has quite an original worldview.
I want to play Wo Long in the nightless country!
Lately, I’m troubled by the fact that so many games I’m interested in keep coming out, and I really am troubled.
The clash between those factions feels like a war, and I hope that similar battles can be featured in future Musou games as much as possible.
Isn’t there some way to deal with the roar of steel? By the way, who owns the rights to that anyway?
Is Nioh 3 out yet?
I want you to make something like Giluore again.
Charging at each other all at once in the battle of Origins was simply exhilarating and fun.
It seems like something that would be popular somewhere, but it’s really hard to find something like that, isn’t it?
Is it okay to say that it’s the origin of otome games?
I think it’s inevitable for Musou to end up as a hack-and-slash, but I don’t expect that from Chinin…
>>190
If you’re talking about Abyss, then it’s more like Vanzaba than a hack and slash.
I wonder if they’ll make Builders 3.
I thought the collaboration version of Musou was more interesting, but I’m glad the new title turned out to be properly enjoyable.
I don’t think it’s really the case that the link is unusable, so I guess they will manage somehow.
Gust is running almost the same except for the Ar tonelico series, right?
The mysterious game line that was released during the PS era has completely disappeared.