
Player turn begins.
The key to victory is bow support and continuous grass covering.
I think whether you’ve destroyed everything except the opponent’s steel soldier by the end of the third turn is a good indicator of whether you can clear it.
It’s about being aware of bow support and appropriate distance; if the distance is 3, use a spear, and if it’s 4, use a flame dragon.
It’s fine to defeat everything except the Iron Soldier by turn 4, but even if you have about 2 left, you can manage, so don’t stress too much.
It’s fine to think of it as eliminating one unit in about 2 to 3 attacks.
Also, since the soldiers at the front are likely to be targeted, it might be a good idea to defend depending on the situation.
Somehow, we have no choice but to advance and crush everything except for the Steel Soldier.
Sometimes it’s necessary for archers to fight as well.
On the left side of the second turn, if you can defeat Moi with archers first, you’ll be able to receive archery support when you go to attack Sargon.
If you use a random arrow at a distance of 4, you can generally take the initiative, so the win rate is relatively high.
In the first round, we waited for reinforcements defensively.
It’s frustrating when this spear soldier deals damage below 60.
>>6
Kusabuse often can’t be defeated even with support fire, so if you want to ensure a kill, it’s definitely the Flame Dragon.
If all four are using grass cover, it’s impossible to wipe out during one engagement without a significant advantage, so it’s understandable to warm up there.
It was easier to clear than before.
The Steel Soldier should not have been born into this world…
>>9
That’s probably what people thought because they are incapable of being animated.
In the end, it was just support with the bow and the fire dragon to crush the small enemies.
The steel soldier battle is 8 turns of endurance and only defense.
It was pretty tough when the enemy’s learning progressed and they kept using magma explosions.
I cleared it for the first time in the remaster and listened to the speech, and it was really good…
>>14
“It’s just a line from the story saying ‘I finally made it,’ but it’s nice, isn’t it?”
Rosenkranz is also impressive.
In the past, I cleared it without escape options, but now that I think about it, I feel like that wasn’t very efficient.
>>15
At the point where you have the luxury to surround the soldier above, you can withstand for 8 turns.
It serves as insurance in case you can’t endure it.
To push back the Steel Soldiers, you basically need to attack yourself and have everyone defend.
By the time it’s about the 5th consecutive battle, it depends on the shield activation as well.
You can achieve a victory judgment solely with the percentage damage from consecutive battles and support bows.
An arrangement like having the front two defend and the back two attack during prayer is also possible.
I played really well until the end, but I couldn’t figure out what caused the enemy’s learning level to increase.
Did we use Sonic Burner and Water Hammer in the original work…?
>>18
I don’t remember, but I felt relieved that the water hammer had low power.
>>18
Isn’t it something for a learning level?
First, do not get close to a certain distance until the 4th turn.
By the fourth turn, eliminate all units other than the Steel Soldier, and on the fourth turn, place your three units in front of the three Steel Soldier units.
All that’s left is to move back one square every turn.
The end
When you’re taken first, it involves an element of chance.
Until the 4th turn, the combat results with other units are completely up to luck, so do your best.
I think luck is involved, but I was amazed to see people completely wiping out their opponents without using withdrawal or disappearance.
After suppressing Sargon’s turn 2, it’s all improvisation.
>>26
In the original work, it was supposed to be out because it would start moving from that distance.
>>26
It seems that David can’t be within 2 spaces, but I haven’t confirmed it this time…
Don’t try to win; just endure.
Previously, it was a routine where only David would start moving when he came two spaces in front of the Steel Group.
It may be random, but it can increase the win rate, so saying it’s purely a game of luck is a bit inaccurate.
Charge
Watching this makes me feel sick.
There are standard moves, but somehow luck comes into play at some point, right?
>>36
The battle results when clearing other units by the fourth turn are ultimately random, no matter where you are…
It has become easier to start over.
I think it’s fine to reset as long as you don’t get wiped out by Sargon on the second turn.
You don’t have to do a sweep, though.
If you only need to hold back the steel soldiers, three is enough, so you can deal with the rest of the members.
I wonder if the specifications for the reserve troops have changed; it feels a bit more relaxing.
Even with support and continuous bonuses, if you get killed after falling behind, it’s all for nothing…
>>40
Unlike other combats, since the main focus is on swords or techniques against the opponent, it has been adjusted to make it easier to take the initiative.
As long as I don’t use the flame dragon.
When the grass is low and the opponent’s smash is high, there’s nothing you can do.
>>41
I feel like the smash rate has gone down in the remaster.
In the original work, it’s almost always a smash, so there were patterns where it was better to defend…
I’ve never been able to clear it except for the failure of the fake Gustave retreat mentioned in the Ultimania.
It’s fine if there is a final boss spot for Dual too, right?
Since I can see the distance now, it’s easier to lead.
Grass suppression is garbage.
Just using the flame dragon is fine.
No matter how you look at it, the steel soldiers have a strength that is suitable for the next generation.
I have a memory of doing something like a tsumeshogi here.
At the time, I felt a bit uncertain about the final battle of the Gustave chapter, but now I like it.
I can’t understand why the enemy, whom we drove back, is running towards our side.
In this battle, David, the last Gustave, who maintained peace for 50 years until his demise by resolving all entanglements.
If the distance is 3, I can take the initiative, so I will use a grass cover.
If you want to make sure to deliver the final blow and are only 4 units away, use the Fire Dragon.
South Mound Top was… the best!
The enemy tends to escape in the opposite direction of where our forces are charging.
When you mess with the archer at the edge, don’t dive in from above.
I’ve ended up in a situation where I can’t make any moves, confirming my defeat.
I’ve heard that it’s good to switch by taking one step at a time with defense punches starting from the 4th turn.
I wasn’t satisfied that I couldn’t clear this, even though I defeated the Egg.
If you can defeat everything except for the fake Gyus and the iron soldiers by turn 4, you’re almost guaranteed to win.
Is it correct that if we eliminate everything except the steel soldiers by the third turn and take our positions, we win?
It’s really nice to have a unique graphic on Edelritter after all.
The arrival of reinforcements is probably the way to win that was envisaged by the developers in the official history.
It’s better to get closer and attack because when you attack on your turn, it’s easy to go out of the bow’s range.
If that could be done, it wouldn’t be difficult, which is why it’s a tough spot…
It was worth the effort.
You can quickly take down things like Sargon by driving them out.
Both allies and enemies have had their final members explored in depth, so a proper sense of decisive battle is also present here.
There are steel soldiers over here… they really exist, don’t they?
○○○
○○○
If you lose, you’ll be pushed aside.
It seems like if we could hold out for one battle somewhere, reinforcements would arrive in time.
I remember clearing it back then.
The pattern of winning through a failed retreat greatly decreases in success rate unless the Isis team moves straight ahead and away from the main battlefield.
When the archer in the bottom right moves sideways, the Isis squad cannot move straight and ends up moving diagonally or sideways, getting closer to the main battlefield.
In other words, whether the archers move diagonally or not will largely determine the outcome of a failed retreat victory.
The surrounding steel soldiers are too strong.
During my middle school days, I just endured and waited for reinforcements to arrive.
Did we win this…?
>>72
It’s easier to endure, but I can still win.
Even though I was defending with a series of four charged attacks, two people died, and the difference in the units’ strength is just too great.
As expected, the strategy is to earn turns until reinforcements arrive, right?
>>76
I believe the person who created the victory and defeat judgment formula anticipated that players could defeat the Steel Soldiers through consecutive battles or luck, and even assumed they would vanish due to a failure to retreat.
I wonder how the hardcore players who knock others down are doing…
>>76
If we defeat them here, it will leave a grudge with Count Raupholtz.
The original one was too difficult for kids, and I don’t remember clearing it, but has it become easier…?
It seems like I can win, but if I make a video about it and upload it, it feels pretty tough to get a decent number of views.
Why does a steel soldier charge in at the fastest speed?
>>79
Because you charge in without thinking about unnecessary things like controlling the anima.
>>80
An existence lower than a pebble over there…
>>79
Unlike those weaklings who rely on anima, I have a body of steel.
In other words, is this subtly a point where players might throw it away… excluding the final boss?
>>81
This is also technically a final boss battle, right?
>>81
That’s a story I heard quite often back then.
There’s a sense that we were able to win because everyone came together, and that’s probably the peace of David, so historically, reinforcements must be correct.
If we defeat him alone, it would seem like everyone followed David because he’s just too much of a war god.
Defeating the fake Gyuus is pretty impossible unless you’ve put in a lot of effort.
Even if you can’t clear South Mound Top, you can still clear it by defeating the Egg.
If we defeat the Iron Soldier and win, eventually in the future, iron will be obsolete.
It’s a scenario that doesn’t necessarily need to be cleared, after all.
>>92
Clearing it will add a new scenario.
>>73
Even if estimated low, there are strategies available that can achieve a success rate of around 90%, and with the increased speed and faster loading times…
It’s the last battle of the Gyus chapter, after all.
According to the settings, the David army is said to be a hybrid of steel soldiers and magic soldiers, but why are there no steel soldiers…
>>95
Has David’s side started using steel too?
>>100
Gustave’s successor is technically Kelvin, so it wouldn’t be strange if there were steel soldiers in that context.
>>95
It would have been much easier if there were steel soldiers here too.
>>95
Because it’s a mix.
If it got mixed up systemically, I think it would be difficult because we wouldn’t be able to use techniques.
It is now the age of metal.
David’s speech is great… the final narration is nice too.
If we divide the troops to the left and right and use supporting fire effectively, we can take out everything except for the steel soldiers, so after that, if we focus on defense, we should be able to manage somehow.
The setting of David’s army as a hybrid of new era steel soldiers and sorcerers has been canceled even in the remaster.
After all, it’s difficult to differentiate between close-combat infantry and magical soldiers in terms of gameplay…
>>73
As mentioned above, the area where the fake starts to act has decreased, making it a little easier to prepare.
If I could save at the end of each turn, it would have been much easier.
Well, even if there are troops skilled in iron techniques, iron itself is generally stronger…
>>108
Unless it’s a superhuman who carries a massive amount of Kvel, being reinforced with iron is, in a way, consistent with the worldview.
Even such superhumans can be overwhelmed when attacked in numbers.
No matter how many times I tried the attacking sequence in the strategy guide, I couldn’t replicate it.
Chest metal
Detailed ingenuity is spent on the skirmishers.
The rest is desperately stopping the advance of the steel soldiers.
Thanks to the double speed feature, I’m glad it only felt a bit tough.
Why won’t Gustav come?
>>112
I properly supplemented that part with an additional scenario.
>>112
They were secretly burning the supplies in the rear.
>>112
They were there…
But having one amazing person mixed in with the war doesn’t affect the overall situation…
Pyun Bash!
Having one more fierce warrior in a war doesn’t change anything.
It’s a game, so when you join and become a unit, it will be broken.
>>118
Most players probably wanted to join the game and have the difficulty lowered because it’s just a game.
Let’s say that because Gustav burned it, we couldn’t resist the reinforcements and quickly retreated.
Well, up until now, combat has generally been easy thanks to using units with named characters…
The charge of the steel soldier is incredibly strong.
At that time, I was an elementary school student, and it was enough to break my heart.
I don’t understand why they suddenly made the final episode of the Guss arc an extremely difficult simulation.
If you use Gustav as a unit, Edelritter and fake Gus will also come out, and it will finally become impossible to win…
Seriously, when I was in elementary school, I could defeat Egg, but I just couldn’t clear this part.
If Gustav is coming, then Roberto will come too, so there’s nothing to be afraid of.
The remaster increases the sense of despair even more with its visuals.
Well, if Gustav appears, the Demon Lord will also join the battle.
It’s like, what war is this anymore? The setting is about to collapse, and the balance is off.
If the final boss is weak, it feels unsatisfactory…
It’s a tradition for the final boss in Saga to be properly strong.
I can understand the policy of not wanting to become a weak event battle.
>>130
Isn’t a thread with no elements that can be developed, in a sense, not an event battle?
If you understand the opponent’s behavior patterns (and lose a few times playing against it), I can see the development team’s intention that you can win through endurance, and I don’t want to deny that part.
I have memories of struggling with patterns where I couldn’t effectively crush anything other than the steel soldiers and ended up in a deadlock.
At the time of PS1, I was able to clear South Mound Top, but the Egg was impossible.
>>132
Egg requires too much prerequisite knowledge…
>>139
If there had been no feature to go back before the scenario started, I would have been stuck.
The strength of the fake Gustave’s steel soldier makes it clear that they don’t intend to let it win fairly.
Rather, why was the fake Gyus side manipulated until reaching this point?
Did you want to know the strength of the steel soldier?
>>135
I wanted you to experience the fear of everything you have done coming back to you.
>>135
Charles can just die, right?
At that time, I was able to clear this scenario thanks to the Ultimania.
As the final boss of Gyusside, there’s this.
After clearing it, there will be a reflection on everything up to now.
In the past, when I was really messing around, there was no space for the fake Gyuus to escape, and it disappeared, so for some reason, I managed to win.
I want to knock Charles down, that’s why.
One of the three major accumulation points.
>>143
Where is the last Megalith, here and where else?
>>147
Compass
>>148
I struggled a lot back then… I’m glad I became able to break the traps.
>>147
I seriously got stuck because I don’t know the password for Gustave and the pirate.
>>147
Flag raising in the night town.
I feel like I’m forced to fight the final boss with others’ terrible data because I’m not ready.
>>144
If you’re familiar with the specifications, that kind of thing can be fun.
It’s a game that lacks a pathway to get there.
Since Charles himself is an archer and there are archers nearby.
It might have been an indirect hint that even a steel soldier can suffer from support fire.
The formation itself is more rational than the fake Guss.
Could you take down at least one Gustav unit?
>>149
The tree’s demon lord might have been doing its job in a sense since it wasn’t participating in the battle.
>>158
Ah, so the supplies that were burned in this additional scenario were Mika’s…
>>166
It was a supply unit, so they may not have originally intended to participate in the battle.
It’s not a special military unit just because it’s strong, so of course the enemy will use it too…
I feel like a madman used to finish things without doing anything.
Come to think of it, this kind of large-scale battle between armies in the Saga series games has been since the mass combat in Romancing SaGa 3, a long time ago.
I remember being a bit confused when I fought against enemies on a map like this during the Gustave chapter.
In other places, I was fine fighting without much thought, but at South Mound Top, I managed to progress by asking a friend how to do it.
Charge
Charge
Charge
Charge
I tried the method from the Ultimania with skepticism.
Certainly, with the overall support attack from the bow, the opponent will gradually weaken, so we just have to endure.
At first, it’s tough, but gradually it becomes advantageous.
Encircled the fake Gyu with four sides, won by defense and bow support, and then there was no retreat location left, resulting in disappearance ⇒ victory.
I was moved when it was realized.
I don’t know why it’s called the Tropic of Cancer.
It might be to show the subtle strength of the metal from a player’s perspective.
I couldn’t clear Gustave and the pirates, so I bought a strategy guide.
In the remaster, it was mentioned that Gustav was burning supplies.
>>163
Just burn it a little and then blackout.
It’s hard to tell whether they stuck around for days or came right away after being baked…
There’s also the question of which is the front of the return route, you know?
It’s a two-choice situation.
Is there anywhere that explains the reason why Bors isn’t participating?
>>165
There is an explanation before the start.
I pursued the Northern Army and couldn’t return.
>>167
Ah, I see!
>>165
Shall we start the battle at South Mound Top from the beginning again?
>>165
It was drawn with great care in the remaster.
I thought this guy was cheating because Nebelstan was incredibly strong and I didn’t use the Steel Soldiers much.
It’s fine because you can reach the egg without clearing this.
The night streets will not forgive.
>>173
By utilizing Cordelia, additional scenarios emerge.
Is there anything to be gained from killing…?
>>177
I feel a murderous intent towards the egg.
>>177
Nina automatically joins the party, making it easier to notice losing events.
>>173
The flag to talk to Kai Kiske is unclear…
The genius provocateur Nuvium probably did something clever…
Endure for 1000 turns.
Bols, you were pretty terrible in the past…
>>178
It’s great to look back and think, “This guy is definitely going to mess up…”
I really want at least to be allowed to use something like a bushfire.
There aren’t any proper sorcerers, which has actually caused a decline in the military since the 13th century.
>>181
Since the death of the 13th generation, there have been constant wars.
Of course, it will continue to degenerate.
If Bols and Mika’s units were here, it would have been completely impossible, so thank you, Gustav and Bols…
If we can prevent one unit from participating, that’s quite a good result, Gustav…
It’s good that your personality of properly going in for the chase was emphasized, Bols… Not good from the Egg’s perspective…
To resonate with Will’s murderous intent towards the egg, it would be better to kill Korde.
I will refrain from it.
Cordelia has left an impression because there is a route where she dies, and it has also made her easier to fap to…
Cody’s death event is memorable, isn’t it?
I’m going to drag the girl who has worked hard with me since our rookie days into my revenge and cause her to die.
The enemy general can generally fight like a bushfire.
David is weak because he has green fangs.
In Charles’s time, we could use Flame Naga.
From the perspective of battle scale, even with one less unit, Gustav really did his best.
Since Boris-kun is probably the oldest, he likely has various information from when he was human.
It’s possible that they were skillfully provoked based on that.