
It’s too strong…
Naso
You’re welcome.
This guy is clearly a character that pushes the light attribute up a notch.
It’s a failed adjustment.
Nissuru Saghiru! Sink!
Nisul Sagir! Sink!
It’s really strong with the secret arts axis.
The swimsuit Ruo appears to be a revised version, and it wasn’t that great.
Did Horus go too far…?
>>6
Since the first event of Granblue Fantasy was over the top, the later ones will be more subdued.
It’s amazing that the power of Ujado is activated right from the start.
The method to unleash two consecutive most powerful dual-techs with abilities.
>>8
Another person is…
>>8
It’s broken that when you activate the third ability with a Fatal Chain and press it, it instantly goes to MAX.
That’s why Luo is going to be 30.
When the effect of Ujadoo’s Eye is applied, it means there are conditions for granting special effects.
…It feels like it’s been granted from the start.
>>10
My head is empty.
With this guy and Cosmos around, the Agasthya that was so unpleasant has become too comfortable.
Make Cosmos more comfortable, seriously.
>>12
Cosmos really isn’t stable at all…
If I don’t have to think about speed, then I think Horus and Cosmos would be just fine.
One way is to activate the ability when using the special move, and the other way is to use the special move twice.
>>16
Both of them activate their abilities when they use their ultimate skill, and they also execute their ultimate skill twice…
Why can this failed creation do the same thing as the sub-Lucifer level cosmos?
>>18
The opponent was too strong, so it didn’t work, but there’s no way a special item made by incorporating phoenix ash to capture a phoenix is weak.
I just realized that the strongest light character is quite a tanned beautiful girl, isn’t she?
Hey, Uni-chan, you’re a half-sibling!
Who will you pair with?
>>21
Cosmos…
I don’t know how the weapon configuration will be when using the failed product known as the “Ougi Axis” and Cosmos.
Thanks to this guy, the Light Ultimate Skill party has become comfortable.
Last year I had a failure, but this year I stepped up and got a cosmos, so I finally got off my heavy behind and made my debut in Agah.
I’m too hooked on this…
Cosmos can somehow just earn damage endlessly, so I have no choice but to rack up points and die…
With the thread image, cosmos, and prince, you will become invincible.
Agastia was so troublesome that there were two rounds of adjustments…
>>30
So weak, even though?!
>>32
If it hadn’t been mitigated twice, there’s no way to include the thread image in the full auto.
>>32
It has finally become that weak after two rounds of easing.
Isn’t it too much to fill everyone’s POMBA FC gauge with just one click?
Choose between swimsuit Seluel, Chrizoi, or transcendent Fünf.
>>36
Nehand is here too.
Aga couldn’t call the Grand God Kaiser by 40%, so it was over.
>>38
Well, back in the day, because the speed was slow, it was almost unheard of for LO to not accumulate even if you entered midway, ha ha ha.
>>41
There was a time when I finished it off solo after joining midway.
Personally, I found the dismantling of the weakened numbers difficult, and I wanted to sneak in after finishing that.
>>41
I feel like I was struggling unless I filled the gauge up to 90%…
Everyone was being considerate and moving slowly.
>>45
Isn’t it just a firepower setup that drops Viira and brings out Makora?
Even the cow walk is for adjusting the cooldown time to release the special technique afterward.
>>45
I couldn’t deal proper damage unless I called God Kaiser, so I was just waiting until everyone else called theirs too.
Thinking about the 500,000 reduction barrier now just seems ridiculous…
If there are failed attempts, you can breeze through with Luci Zero’s omen by just turning on all the abilities and hitting, except for the number of hits!
>>40
What about TA?
>>42
The premonition can only be avoided with the first one, and after that, if the room speed is normal, it won’t come, and even if it does, you can easily take it to the face.
If anything, I’m even taking a 40 hit to the face from 80, but it’s just all in good fun.
I think the excrement is so bad that it makes cosmos look good.
Please take care of 90, Villa-san!
It wasn’t that I couldn’t do a full combo and it was frustrating, but rather that even when I seriously tried to fight, I ended up dying in a chaotic manner; that was the level of my regret.
The difficulty changed depending on the presence of cosmos.
>>48
Even if there’s only Cosmos, without the skill enhancement from Magna, the barrier cannot be broken, so it’s not just about the presence or absence of Cosmos…
The time when I bet everything on Funfu’s ultimate technique, Slow.
A failure that even unknown uncles can thrive in.
Wasn’t the cosmos released after it had already been weakened?
If you leave a yukata-wearing Narumea behind an unknown uncle, you can manage anything with a special move.
I kind of like the story that most users were assuming they would not cancel the 90% alert, so it was alleviated to 90%.
>>54
I’ve already forgotten the conditions.
I have a memory of wondering if that kind of thing would make it in time.
But the direction is too long, and if I leave it on full auto, I won’t make it to the blue box in time.
Even breaking a 500,000 barrier with just one Linne in Cosmos Abyss was tough.
If they were to be weakened next, I would probably think it would be that boring Scale Zikuman.
The combination of Cosmos and the thread is really amazing.
Cosmos looked like a special attack character, but because of the damage reduction barrier, it was common that even putting one skill in wouldn’t be enough to cancel the ability damage prediction of 15 million…
The prince has come, and I can finally break the seal with just the secret technique.
The impression of Agastia is too different before Cosmos, after Cosmos, and after relaxation.
In the early days, I feel like I was just endlessly using the Harmonia secret technique Slow.
Although the prince is excellent, his priority definitely drops when compared to the thread picture and Cosmos.
I can only say it’s seriously crazy.
>>65
I used to think, “Why doesn’t anyone use Quick Raid every turn?” back then.
It’s true that Zeke is really boring, but if we’re going to nerf him, I don’t think he’s that strong right now, so there’s nothing to be done.
>>66
It’s just that Revanse isn’t a type of content that revolves at the three-digit level…
>>72
I remember being astonished after the rebuild, even though I thought there was too much before the rebuild.
>>66
It’s just slow, but if it’s a high endurance setup, it can still be defeated…
In the past, Aga was working hard a little bit because of Uni-chan.
Even if it is weakened, without the necessary parts, you can’t challenge it, and there won’t be any challenges.
After the second weakening, the once solid 500,000 damage reduction barrier became flimsy, and peace finally came to Agastia.
They received nerfs, and new characters were added, so you can beat them up, but this guy has that crappy meta of banning 1-turn buffs, after all…
I think it’s impossible to do it without Cosmos now that inflation has exceeded 50% so soon.
If I take too long to cancel the omen, I won’t make it to Gran God Kaiser.
Zeek doesn’t know the current configuration, so I’ll manage with 1000 materials from past assets.
I don’t dislike it because you can easily play it on full auto.
I’m sorry, but I wish you could do something about the time it takes.
Looking back now, I wish they had added a high difficulty level in the Lucifer class before adding Magna 3!
That’s out of order, isn’t it?
>>79
It seems that prioritizing the resolution of the problem of having nowhere to go even after strengthening sages and the Ten Heavenly Generals.
To be honest, even if I have Magna 3, I can’t go to Revanth without characters, right?
I think for the ancient battlefield, if you don’t consider speed, a composition with two people holding gold weights after 150 should be fine.
I thought I had exhausted Levens.
I can’t believe I’m going to have to collect 10 sands due to the monthly reset of af rerolls…
>>81
If you don’t feel a sense of duty, it’s not something for people at a level without the proper materials to get involved with.
>>85
I have about 50 sands on hand and I plan to exchange them every month, so I’m working steadily to make sure they don’t decrease.
It’s fine if it’s three digits, but it’s lacking, so LeVance…
I think it’s enough for Zeke to have no damage limit only when he uses the “Tenpa.”
>>84
I want you to do it from the beginning, but for some reason, they only reduced it and set a limit, isn’t that amazing?
>>84
I want you to add some totally irrelevant and annoying warnings that get canceled automatically.
I don’t want to see results where everyone ends up unhappy anymore.
>>93
Isn’t it better to fundamentally change the weakening and recovery indicators?
The original concept of the implementation doesn’t fit the current times, does it?
Even so, by including the prince as the third person after the Sore-gra and Cosmos, it stabilized for a long time.
I have some leeway with sand, but I don’t have enough leeway to exchange 10 pieces every month, so I’m ignoring that.
I recently started getting into it, but due to damage reduction, my follow-ups became 0000, which annoyed me, so I decided to take this opportunity to strengthen my light attribute.
There is a thread image, but there is no Cosmos.
I’m using a failed Cosmos Uni-chan plus Life Force ultimate formation, but if I were to replace Uni-chan, who would be a good choice?
>>92
Kryunehan or the Sword Master Prince
>>92
Choose your favorite character from the ones listed above.
Even though relying on the chase attack that earns hit counts with a 500,000 damage reduction barrier will all result in 0 damage.
The 60-hit warning didn’t seem like it would be lifted at all…
Since Cosmos 2 and Horus 12 are always running, it doesn’t bother me, but sometimes when I randomly try something other than light, normal attacks from Lucius 0 are actually painful.