
How far can you go?
20 pulls are guaranteed.
In NWT, 3000 diamonds were distributed at the beginning, so if that doesn’t change, it’s 30 consecutive pulls.
I was surprised to see that just before the last thread fell, it was mentioned that in addition to things like ceilings and rerolling, materials that can help in breaking down for UR enhancement can be obtained, which is incredibly huge.
>>3
If it’s R, you need to dismantle 1000 units; if it’s SR, you need to dismantle 500 units…
>>4
If you just do it casually, it seems like you’ll eventually gather things like captured items or development machines.
I’m going to rank first soon anyway, making the reroll process easier.
There was a ceiling.
How many?
>>6
200
I have the desire to save stones, but since there’s still three months until the target character arrives, I’m thinking of going all-in with my first stones for rerolling…
>>8
It seems like you can complete one reroll in under two minutes, so I think it’s better to go all in with your initial stones for the reroll.
Isn’t it super nice that you can easily get a UR by just selling 1000 of them?
>>11
I think it’s pointless to say this to someone who says such things about everything, but I don’t think it’s kind.
>>11
It seems that you need something called a rare medal, and it won’t appear unless it’s from a gacha.
>>16
I see, so it’s no good when it comes to development or captured products.
If you consider the high rarity parts, it might be okay to think that you can get it about once every 3 to 4 ceilings.
Since it was too close to crashing to be recorded, can you tell me which log belongs to the character named Nameless-chan?
>>13
“If you search for ‘G Generation Eternal ceiling,’ it will come up immediately.”
I don’t know the distribution of stones, so I can’t tell if it’s kind or not.
I want to be able to visit once a month or so.
You can go with daily free, free friend points, and such.
I want the monthly pass to be implemented soon.
Is there something like dismantling?
Why doesn’t the company wiki compile that kind of information?
If there’s a 3.64% chance of getting 3 URs in 20 pulls within 2 minutes per week, then it’s definitely possible to aim for it.
The number of ceilings alone doesn’t hold much meaning as information.
If you don’t know the trend of free stones and the price of paid stones…
So until the service starts, it doesn’t really matter, does it?
Isn’t it mainly for exchanging for growth items?
>>26
During the NWT, there are limited periods when you cannot make purchases, so it is not possible to exchange UR enhancement materials 100%, so it was reasonable to exchange everything for enhancement materials.
Once this service starts, isn’t it likely that many people will aim to save and unlock UR?
Even if you don’t go that far, you can pull UR2 units with around 14.5%, so it’s basically better to do rerolling.
I feel like the beam-resistant defense type Barbatos seems really promising, so I want it.
I guess it would be something versatile like Freedom.
I don’t want the premium login bonus, you know?
Well, I do want to spend money, but I don’t want to be restricted until that timing.
Being able to choose one of the URs instead of getting one randomly at a ceiling of 200 is quite generous.
>>34
That makes sense.
I’m talking based on almost all information, not just this one, so you don’t need to say it; it’s understood.
By the way, I wonder if X1 has the ABC cape.
If it exists, it seems really convenient.
>>36
There is an ability with a similar-looking icon.
Beam mark on the shield
If you’re free-to-play or spending a little, it seems better to prioritize pilot performance over units when rerolling.
>>38
If you want to make a strong start, it’s okay to choose your units even as a free or light spender!
But if you’re not in a hurry, I think it’s better to prioritize the pilot.
X1 has a beam shield too, so I wonder which one it is.
It seems that shield defense is summarized separately in the mechanism apart from the abilities.
From the second week after deleting the account, they are considerate enough to allow skipping the tutorial.
If you’re thinking that far, couldn’t you just use a one-shot skip from the second week onwards until you reach the point where you can draw?
>>43
If it’s too easy to do rerolling, it might lead some people to get excessively engrossed in it and lose their motivation altogether…
I think UR gacha pilots are quite strong because normal pilots have 1 support attack and 1 support defense for each type, while UR pilots get to use them an additional time for each.
The support doubling is nice… but the consumption of HP and EN might be crazy because of that.
>>45
That’s why there are opportunities for high-defense and high-energy support types right from the start.
The Phoenix pilot can fully heal everyone at the start.
What should I do about the pre-gacha?
It’s fine because I like it.
>>48
If you don’t want to think about troublesome things, I think choosing LifeRe is not a problem, but I also think it’s fine to go with what you like.
>>48
I chose Blue Destiny!
I give up on space and the sky!
If we’re talking about flying units that receive series corrections with Z, then Flyle could also be a possibility.
Should I go with Jim Juggler or Phoenix Zero…
>>51
Zero can fly, yeah.
It will be safe to go with something that seems related to Z and can probably fly, even though SR is troubled.
Which one?
>>52
The only one that seems capable of appearing in the air with Z in SR is the Gaza C Hamaan’s machine.
>>54
I see.
I feel like I’ve heard some useful information, thank you.
Was there a Zeta’s aerial version in hard mode as well?
I’ve never played G Generation, but which is more important, units or supporters?
>>59
If it’s either one, it’s definitely a unit.
>>59
Don’t worry.
There have been no supporters in previous G Generations, so no one knows.
>>59
Since supporters are being implemented for the first time, I will refer to the preliminary information when discussing it.
Many gacha supporters tend to only enhance specific works’ units, so in the beginning, when you have a limited roster, the generic supporters from the initial squad are stronger.
It seems that support characters who can just spread recovery are exceptionally useful…
>>73
It’s too convenient to be able to recover in both EN and HP.
I’m sure there was.
In other words, after getting three UR character units from the reroll, it’s okay to withdraw and join a team, right?
>>61
Including not only the aircraft but also UR supporters, there are three.
If there are three units just for the aircraft, the UR probability is 3%, so it will be a bit tough.
It’s probably within reach if you stick with it.
There should be advantages to being able to fly, like the moments of dazzling light or descending swords, even in the form of a seed.
Compared to Z, the lack of concerns may be due to the relatively large number of aircraft that can fly.
Even the worst spearhead can fill out the series composition.
If we’re talking about which is more important, supporters or units, it’s a matter of influence, so it’s supporters.
If we need to secure something for now, which one would it be? Then maybe the unit.
I have a favorite for Halphas and Tornado Gundam, but it says in the description that the Tornado Gundam can fly! However, I only have an image of it being really slow, so I’m feeling anxious about it now.
I wonder if I should hold onto the stones until the additional G-Reco scenario is available…
But who knows when that will be…
Since if I keep going there will definitely be more broken units and supporters, I’ll just wrap it up with a moderate amount of rerolling.
Komapiyo
If there are 2 or 3 more UR units, next I want a UR supporter.
If there are no UR units at all, I want UR units more.
I think it’s a good idea to get Tornado-kun since it’s been revealed in the preliminary lineup that it can fly and has a defensive type.
Yeah, yeah, there are attributes for offense and defense in rock-paper-scissors, right?
>>77
It’s just a type, not an attribute compatibility.
Not attributes, but roles.
In Cross Raise, it was B in the air, so I don’t think it’s slow!
The firepower is, well… even if the battle animations become super cool, they always seem to match the initial character level…
SR is troubled.
There’s a UR above SSR, right?
I wonder if I can draw something…
In times like these, even if I choose carefully, it tends to become outdated relatively quickly, so I think I’ll just go for it without worrying.
>>81
The details are written above, but rerolling is super easy, and there are also unlimited reroll gacha guaranteed to get URs, so you can easily get a total of 3 URs just by doing a little rerolling.
If you stick with it a little, you can easily aim for all four machines.
The aircraft itself tends to have higher attack power for the attack type, higher energy for the support type, and higher HP and defense for the defense type.
The pilot type that is attack-oriented has a lot of CS, the support type can perform support attacks, and the defense type can perform support defenses, so it’s better to match them within the same type for better synergy.
Is there a preliminary gacha, but can I do a reroll?
>>84
You can link after finishing the reroll.
Is it better to do a reroll?
It’s terrifying that you’re speaking about just a test as if it’s confirmed information.
>>88
You are the only one who thinks it’s like I’m speaking definitively.
If re-rolling is possible, should I stick with getting either UR 2 or UR 3 with Exia?
It certainly doesn’t seem like it can last until four in just one day.
I don’t think the specifications will change much from the test two months before the official release…
The +20% when you break through once is huge, but in the end, you’ll want the maximum number you can deploy on one map (about 10 units or so).
Well, I won’t attach something like “it’s uncertain because it’s a test” to the beginning of every sentence…
It would be nice to have limited events at the gym or events centered around underwater stages where we need to properly train things like Ag guy, not just events that follow the story.
I’m not asking for much; just pulling at least two URs and getting young Sharl is enough for me.
It’s scary that those who don’t understand are assuming everyone is talking on the premise that it’s not confirmed information since it’s a test.
There is a possibility that the specifications may change at the time of the official release, leading to false joy for all elements.
The specifications of NWT are relatively reliable information.
Even if things change, it’s better to start with some mindset rather than starting without knowing anything.
I’ve heard that Exia and Strike Freedom are highly rated, so for now, I think I’ll stick to those.
By the way, how do battleships recover HP when they don’t have any?
Are you going to use it in Metas too (Super Robot Wars brain)?
>>100
A supporter can use an area healing ability once.
You can also recover with the skills and abilities of the aircraft and pilots.
Not many people have played NWT either.
The gacha probability is just an ordinary probability and it’s probably not that different.
I understand the Strike Freedom, but is the Exia highly rated too?
Is it because of terrain suitability stability?
>>104
Four types of terrain suitability ◯
Maximum range 4
High firepower.
The pilot is quite excellent.
Is the divider SSR valid except for above water?
They probably have those that are easy to use, organized by series, prepared for each chapter.
The concern about Exia’s EN shortage was actually quite manageable because increasing the aircraft’s level raised the maximum value and reducing consumption through weapon enhancement helped a lot.
>>107
I thought that as the aircraft level increases, the EN (energy) increases, so while the weapon enhancement increases the power, the EN consumption also rises to maintain balance.
As consumption decreases, the EN depletion problem will be significantly resolved as it grows.
>>107
Furthermore, the Exia has a solar reactor!
Can we thoroughly train low-rarity machines?
>>108
You can reach the maximum level of 100.
Even if it can be done, it’s equivalent to a low rarity, but it can be used to some extent.
>>108
For now, I can raise it to the same level as UR, but I don’t know about anything else.
It seems that the management has the intention to make all types of mobile suits active since it’s a G Generation game, so we have no choice but to believe that.
>>108
The level can be raised to the same 100 meters.
However, the original equipment is different, and it’s unclear whether the status at level 100 is the same for R and UR.
Speaking of which, there was a Gatle in a previous G Generation that had an unusually high-power missile…
I want to strengthen the Re-GZ and Gunbarrel Dagger, so I’ll look forward to it!
There was already a difference in growth rate at the level we reached so far.
If it’s a specification where the growth rate suddenly increases at the maximum level and the final stats align, it should be stated as such.
I had been doing a pre-gacha R game, but seeing the windmill is making me lose my composure.
There are few types of billing.
Selling items that raise rarity with a monthly pass would be one thing, though.
I wonder if they will ever implement Gigim and Abigol around here, going crazy.
I want to see you move.