Home » Game » The Idolmaster » [The Idolmaster] I intended to only play once, but I’ve continued playing since then.

[The Idolmaster] I intended to only play once, but I’ve continued playing since then.

Japan Otaku Reviews+

Every time I play, I level up or can see the community, and it makes me want to play again.

THE [email protected] TOURS THE IDOLM@STER TO YOU RADIANT SMILE © Toshiyuki Kuwako THE IDOLM@STER™ & © Bandai Namco Entertainment Inc. © Bandai Namco Amusement Inc.

1: Japan Otaku Reviews

It’s nice that even if you mess up, your rank goes up when your level and status increase.

2: Japan Otaku Reviews

I originally thought it would be just a one-time thing, but I’m planning to go out again this weekend.

3: Japan Otaku ReviewsYeahx5

Our cool-themed unit

Our cool-themed unit

4: Japan Otaku Reviews

I heard that the demand for female idols is low in Ikebukuro, which is why they’re put in the exchange box.

I don’t have all the cards, so should I go?

6: Japan Otaku Reviews

>>4

In the first place, there is a 315 shop in Sunshine City, so it feels like M’s holy land.

5: Japan Otaku Reviews

The file with the promotional card is sold out, isn’t it?

I wanted it because it has the profiles of the tour staff written.

I wonder which gender it is.

7: Japan Otaku Reviews

SR 7/60

R 26/60

N 27/60

I don’t feel like I can pull an SSR.

8: Japan Otaku Reviews

If you make me, Haruka, your designated idol, a special event will occur today only!

9: Japan Otaku Reviews

Do we have to go to the arcade on my birthday?

Is it a revival of Cabame?

10: Japan Otaku Reviews

I had become numb from social games, but even SRs are precious and tough.

Having that kind of SR overlap makes it even harder.

In other words, the costume doesn’t even have N.

11: Japan Otaku Reviews

>>10

I understand.

Since SR is precious, I want to trade if I get a duplicate.

12: Japan Otaku Reviews

I got a deep wired draw with R, so I win.

13: Japan Otaku ReviewsYeahx1

Even if the communication is open, you can only see one story per play, so you have to watch it every time to get through it.

25: Japan Otaku Reviews

>>13

I regret not realizing the existence of the first few play communities and not watching them.

14: Japan Otaku Reviews

I gave up because it was crowded when I went on the first day, but I wonder if I can go now.

15: Japan Otaku ReviewsYeahx1

I was able to play right away when I went yesterday.

16: Japan Otaku Reviews

Since it’s the countryside, there should be plenty of free time even on weekends.

In a way, I’m happy that there isn’t extra time.

17: Japan Otaku Reviews

I can hold on until next week.

I’m glad to get close, but this period is too long.

18: Japan Otaku Reviews

I saw this thread for the first time in about a week.

I’m coming to the local area next week.

19: Japan Otaku Reviews

I casually went to the arcade last weekend and played about five times while also buying all the additional cards.

I’m satisfied because the SSR Tsubbathy came out.

20: Japan Otaku Reviews

>>19

Huh!

21: Japan Otaku Reviews

It looks like it was forced out quite a bit to match the financial statements.

I’m interested in how you plan to operate.

In terms of gameplay, I felt the difficulty was high because if you mess up the slider once, you get stuck in a quagmire.

22: Japan Otaku Reviews

I only intended to create a topic, but Shikichihaya came out and totally sank me.

23: Japan Otaku ReviewsYeahx1

I just arrived.

I don’t understand the slider!!

30: Japan Otaku Reviews

>>23

I figured it out after trying a few times, but the explanation in the tutorial is bad.

Raise the slider over time on the red bar.

Connecting properly with the time taken to lower the slider on the blue bar.

It’s a cruel game because if you move the wrong slider due to this design, you have to return it immediately, or you’ll definitely make a mistake the next time you get there.

71: Japan Otaku Reviews

>>30

24: Japan Otaku Reviews

Slider M’s is tough, isn’t it…

Even in Millista, it’s too difficult for someone who’s at their limit with 6M.

27: Japan Otaku Reviews

There’s no person in charge, but I thought I’d have some fun to commemorate it, so I played around.

Since there’s no assigned person, I can change the combinations every time, so this is actually fun in its own way.

28: Japan Otaku Reviews

>>26

It’s just a feeling, but I think it was good to finish lowering the slider at the timing of the upper edge of the thick part at the end with the lower slider.

29: Japan Otaku Reviews

So it was already in operation…

35: Japan Otaku Reviews

>>29

There are some places that started operating from March 26 and others that will start operating from April 9.

31: Japan Otaku Reviews

There are over 20 cars near Kawasaki Station.

32: Japan Otaku Reviews

>>31

Naso

Nin

41: Japan Otaku Reviews

>>32

I was surprised when I looked at the list.

There is another game center next to the one in front of the station, but each has 10 and 8 machines, respectively.

33: Japan Otaku ReviewsYeahx1

Maybe the slider needs to be raised (or lowered) all the way up (or down) even if it’s short.

34: Japan Otaku Reviews

>>33

Yes

40: Japan Otaku Reviews

>>34

Then it means that if it’s long, you have to keep moving it continuously, right?

It looks like the difficult ones are going to be tough…

36: Japan Otaku Reviews

There are four cars around me!

“I’m still quite fortunate, aren’t I?”

43: Japan Otaku Reviews

>>36

In our prefecture, everywhere starts operating in April, and the closest place to home is an hour away by car…

I was hoping you would come to the arcade in the city someday… but it turns out that their business ended at the end of last month…

46: Japan Otaku Reviews

>>43

It’s painful.

Even though it’s the neighboring city, it’s still a 30-minute bus and train ride, so it’s still convenient.

37: Japan Otaku Reviews

I can’t do it easily because it’s not available unless I go to the neighboring town.

38: Japan Otaku Reviews

I’m playing at the easiest difficulty, but could this game actually be a serious rhythm game?

42: Japan Otaku Reviews

>>38

Arcade rhythm games are so serious that you have to stop being human just to clear them, so this is quite easy.

Even so, compared to smartphone rhythm games, the difficulty is definitely higher.

45: Japan Otaku Reviews

>>42

By the way, I wonder if I won’t die even if I make a lot of mistakes?

39: Japan Otaku Reviews

Touching the idol before the start is a good idea, though.

I thought it was just a high five, but I was surprised that sensei Kaoru is the type to swipe to the side.

44: Japan Otaku Reviews

I’m just playing Milimita MM, but I don’t feel like I can raise the difficulty from a veteran level!

For now, I should start by making sure I don’t press the wrong button while blindfolded…

47: Japan Otaku Reviews

I’m finally going to the local arcade this month, so I’m looking forward to playing!

48: Japan Otaku Reviews

Speaking of which, when I completely failed, it was still considered a failure in the end after going all the way through the live performance.

49: Japan Otaku Reviews

Hurry up and release the tour rare!

50: Japan Otaku Reviews

Rhythm games require you to optimize your actions, but it seems like optimizing this one would be quite difficult.

I get confused when strange actions are inserted.

51: Japan Otaku Reviews

It’s frustrating that Kawasaki doesn’t have much at the Namco arcade of all places.

52: Japan Otaku Reviews

By the way, the three switches on the left didn’t appear in the tutorial, but do they show up in the high difficulty level?

55: Japan Otaku Reviews

>>52

Wasn’t that the thing used to activate support at will?

I think it’s fine for someone who is just a person and hasn’t given up on being human with just buttons and sliders to remain in automatic mode.

58: Japan Otaku Reviews

>>55

I see.

I’ll leave it to the automatic system.

53: Japan Otaku Reviews

The costume doesn’t really stand out, but since I’m wearing a bracelet and anklet, I can probably manage even if it switches to the second round…

54: Japan Otaku Reviews

Is it easy for rhythm game players to do sliders blind?

56: Japan Otaku ReviewsYeahx1

The costumes are appreciated because there are hits even at R.

It would be good to dress Miki Tsubasa in this.

The costumes are appreciated because there are hits even at R. It would be good to dress Miki Tsubasa in this.

57: Japan Otaku Reviews

The sleeve shop looks like it could be for both men and women.

59: Japan Otaku ReviewsYeahx1

The number of costumes is small compared to the overall ratio, so those who don’t have them really won’t appear.

Honestly, there’s no need for support to do N and R for all idols!

74: Japan Otaku Reviews

>>59

It’s basic to inflate with junk cards.

60: Japan Otaku Reviews

I like Oriental Crossies if I have the cards on hand.

62: Japan Otaku Reviews

Once you pull an SR or higher, you really won’t need to use lower rarity cards for support or special appeals, so do you really need them for everyone?

63: Japan Otaku Reviews

There’s only the Dream Navigator and Mixing Groove.

Moreover, Dorinavi has both Rin-chan and Ken.

64: Japan Otaku Reviews

I found out that it’s parked about 15 minutes away by car.

I need to buy Bandai Namco’s cards too.

65: Japan Otaku Reviews

I intuitively thought that I wanted to dress up a cute child.

66: Japan Otaku Reviews

The Bandai Namco card was Rin-chan.

67: Japan Otaku Reviews

SP appeal changes the live performance, so lower ranks are also needed for creation, etc.

You can only set one support per play, and I really don’t understand the meaning of this number.

68: Japan Otaku Reviews

I tried it once, but I couldn’t do the slider well, and the slider part was a complete failure.

How could it have been better…

69: Japan Otaku Reviews

I’ve heard that for people who are completely used to touch panels, having a physical device for rhythm games can be really tough.

I am more familiar with this, but even so, I got confused with the judgment of the slider, regardless of how to operate it.

70: Japan Otaku Reviews

It’s 600 yen per play until you hit the target, right?

72: Japan Otaku Reviews

>>70

Well, it’s an arcade game, so that’s about it.

73: Japan Otaku Reviews

The rhythm game part has a tough system… if you make a mistake with the fader once, it leads to making mistakes again next time.

76: Japan Otaku Reviews

While moving the slider during the long notes, raise it or lower it completely at the end point simultaneously.

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