
Every time I play, I level up or can see the community, and it makes me want to play again.
THE [email protected] TOURS THE IDOLM@STER TO YOU RADIANT SMILE © Toshiyuki Kuwako THE IDOLM@STER™ & © Bandai Namco Entertainment Inc. © Bandai Namco Amusement Inc.
It’s nice that even if you mess up, your rank goes up when your level and status increase.
I originally thought it would be just a one-time thing, but I’m planning to go out again this weekend.
I heard that the demand for female idols is low in Ikebukuro, which is why they’re put in the exchange box.
I don’t have all the cards, so should I go?
>>4
In the first place, there is a 315 shop in Sunshine City, so it feels like M’s holy land.
The file with the promotional card is sold out, isn’t it?
I wanted it because it has the profiles of the tour staff written.
I wonder which gender it is.
SR 7/60
R 26/60
N 27/60
I don’t feel like I can pull an SSR.
If you make me, Haruka, your designated idol, a special event will occur today only!
Do we have to go to the arcade on my birthday?
Is it a revival of Cabame?
I had become numb from social games, but even SRs are precious and tough.
Having that kind of SR overlap makes it even harder.
In other words, the costume doesn’t even have N.
>>10
I understand.
Since SR is precious, I want to trade if I get a duplicate.
I got a deep wired draw with R, so I win.
Even if the communication is open, you can only see one story per play, so you have to watch it every time to get through it.
>>13
I regret not realizing the existence of the first few play communities and not watching them.
I gave up because it was crowded when I went on the first day, but I wonder if I can go now.
I was able to play right away when I went yesterday.
Since it’s the countryside, there should be plenty of free time even on weekends.
In a way, I’m happy that there isn’t extra time.
I can hold on until next week.
I’m glad to get close, but this period is too long.
I saw this thread for the first time in about a week.
I’m coming to the local area next week.
I casually went to the arcade last weekend and played about five times while also buying all the additional cards.
I’m satisfied because the SSR Tsubbathy came out.
>>19
Huh!
It looks like it was forced out quite a bit to match the financial statements.
I’m interested in how you plan to operate.
In terms of gameplay, I felt the difficulty was high because if you mess up the slider once, you get stuck in a quagmire.
I only intended to create a topic, but Shikichihaya came out and totally sank me.
I just arrived.
I don’t understand the slider!!
>>23
I figured it out after trying a few times, but the explanation in the tutorial is bad.
Raise the slider over time on the red bar.
Connecting properly with the time taken to lower the slider on the blue bar.
It’s a cruel game because if you move the wrong slider due to this design, you have to return it immediately, or you’ll definitely make a mistake the next time you get there.
>>30
Slider M’s is tough, isn’t it…
Even in Millista, it’s too difficult for someone who’s at their limit with 6M.
There’s no person in charge, but I thought I’d have some fun to commemorate it, so I played around.
Since there’s no assigned person, I can change the combinations every time, so this is actually fun in its own way.
>>26
It’s just a feeling, but I think it was good to finish lowering the slider at the timing of the upper edge of the thick part at the end with the lower slider.
So it was already in operation…
>>29
There are some places that started operating from March 26 and others that will start operating from April 9.
There are over 20 cars near Kawasaki Station.
>>31
Naso
Nin
>>32
I was surprised when I looked at the list.
There is another game center next to the one in front of the station, but each has 10 and 8 machines, respectively.
Maybe the slider needs to be raised (or lowered) all the way up (or down) even if it’s short.
>>33
Yes
>>34
Then it means that if it’s long, you have to keep moving it continuously, right?
It looks like the difficult ones are going to be tough…
There are four cars around me!
“I’m still quite fortunate, aren’t I?”
>>36
In our prefecture, everywhere starts operating in April, and the closest place to home is an hour away by car…
I was hoping you would come to the arcade in the city someday… but it turns out that their business ended at the end of last month…
>>43
It’s painful.
Even though it’s the neighboring city, it’s still a 30-minute bus and train ride, so it’s still convenient.
I can’t do it easily because it’s not available unless I go to the neighboring town.
I’m playing at the easiest difficulty, but could this game actually be a serious rhythm game?
>>38
Arcade rhythm games are so serious that you have to stop being human just to clear them, so this is quite easy.
Even so, compared to smartphone rhythm games, the difficulty is definitely higher.
>>42
By the way, I wonder if I won’t die even if I make a lot of mistakes?
Touching the idol before the start is a good idea, though.
I thought it was just a high five, but I was surprised that sensei Kaoru is the type to swipe to the side.
I’m just playing Milimita MM, but I don’t feel like I can raise the difficulty from a veteran level!
For now, I should start by making sure I don’t press the wrong button while blindfolded…
I’m finally going to the local arcade this month, so I’m looking forward to playing!
Speaking of which, when I completely failed, it was still considered a failure in the end after going all the way through the live performance.
Hurry up and release the tour rare!
Rhythm games require you to optimize your actions, but it seems like optimizing this one would be quite difficult.
I get confused when strange actions are inserted.
It’s frustrating that Kawasaki doesn’t have much at the Namco arcade of all places.
By the way, the three switches on the left didn’t appear in the tutorial, but do they show up in the high difficulty level?
>>52
Wasn’t that the thing used to activate support at will?
I think it’s fine for someone who is just a person and hasn’t given up on being human with just buttons and sliders to remain in automatic mode.
>>55
I see.
I’ll leave it to the automatic system.
The costume doesn’t really stand out, but since I’m wearing a bracelet and anklet, I can probably manage even if it switches to the second round…
Is it easy for rhythm game players to do sliders blind?
The sleeve shop looks like it could be for both men and women.
The number of costumes is small compared to the overall ratio, so those who don’t have them really won’t appear.
Honestly, there’s no need for support to do N and R for all idols!
>>59
It’s basic to inflate with junk cards.
I like Oriental Crossies if I have the cards on hand.
Once you pull an SR or higher, you really won’t need to use lower rarity cards for support or special appeals, so do you really need them for everyone?
There’s only the Dream Navigator and Mixing Groove.
Moreover, Dorinavi has both Rin-chan and Ken.
I found out that it’s parked about 15 minutes away by car.
I need to buy Bandai Namco’s cards too.
I intuitively thought that I wanted to dress up a cute child.
The Bandai Namco card was Rin-chan.
SP appeal changes the live performance, so lower ranks are also needed for creation, etc.
You can only set one support per play, and I really don’t understand the meaning of this number.
I tried it once, but I couldn’t do the slider well, and the slider part was a complete failure.
How could it have been better…
I’ve heard that for people who are completely used to touch panels, having a physical device for rhythm games can be really tough.
I am more familiar with this, but even so, I got confused with the judgment of the slider, regardless of how to operate it.
It’s 600 yen per play until you hit the target, right?
>>70
Well, it’s an arcade game, so that’s about it.
The rhythm game part has a tough system… if you make a mistake with the fader once, it leads to making mistakes again next time.
While moving the slider during the long notes, raise it or lower it completely at the end point simultaneously.