
For now, the suit has been miniaturized and has become like Iron Man.
There are parts that look like reverse joints.
There are some weapons that are still in use.
The enemy has turned into a monster that looks like raw meat.
The particle weapon system has become dependent on fixed parts of one type.
A down or grab attack has been added.
I can only understand that much for now… I’m super excited!!
The ability to move between the air and the ground at no cost is definitely a characteristic of this game, but I wonder if we really have to cut out the element of getting on and off the robot…
I wonder if they’ll play background music like the AC here too.
I’m a little sad that I’m no longer a robot.
>>3
In a broad sense, powered suits can also be considered robots.
It’s not just a different model number; it really has the same equipment, and the parameters have changed…
We have no choice but to explore for the best equipment…
Isn’t it that when the durability runs out, the armor gets purged and the insides burst out?
This way, the tragedy of approaching thinking it would be disarmament and going down will be eliminated.
>>6
No one says that to me anymore…
Since the HR is below the VP, I think you can get in and out, or put it on and take it off.
Let’s kill the enemy’s outer layer and drag out the insides before putting it on!
>>8
If there’s an eject punch, I can only laugh.
>>8
Pull the ally out of Arsenal and get dressed!
I wonder if they’ll rip out the vocal cords this time too…
You’ve been doing body modification for a while, so it shouldn’t be that difficult to have reverse joints.
First, leave the parts and vocal cords behind… I wonder if it’s possible.
Body modification! If you modify your body, you can definitely wear armor with outrageous shapes!
For now, I want the girl to be cute.
>>14
Anyway, you’ll end up transforming your body and not being human anymore…
>>16
It’s about an NPC!!
>>17
Wait!
It was cute even at 1!
Appearance is
>>19
It wasn’t exactly ugly, but to be honest, it wasn’t cute either…
>>17
Isn’t the girl in the title just cute?
>>14
The female characters in the previous work only felt strong, except for a few…
Well, it makes perfect sense as a mercenary riding mobile weapons.
I think it’s wise to fight on a different battlefield now that AC has made a comeback.
>>15
I understand the intention, but I wish it were a size that could accommodate getting on and off.
It seems like there’s still some purge left.
The cutest in the last work was Red Dog…
>>21
A cute little brother who thinks of his older brother has arrived…
>>21
It’s Johnny G, right!?
>>21
Big brother! I totally fell for it!
>>29
It’s nice to see that younger brother walking ahead of his older brother.
There is a Gatling gun… very grateful…
It’s a good thing that various robot games with different directions are being released.
AC6 is so amazing that it feels like I really need to start over.
I think it’s a good decision…
>>28
That’s strange, it’s a sequel so just release it as is!
I wonder if characters from the previous work will appear…
There are too many people who are curious about what happens next.
I have a weak foot, but it’s still a suit, right…?
Isn’t it a robot?
>>32
Originally, Arsenal is close to powered suits.
>>32
It feels like the robot, or rather the robot, has a stronger powered suit vibe.
>>32
It’s a powered suit.
It’s smaller than 1, so it feels like an Iron Man suit.
But there are also parts that look like reverse joints.
Hmmm!!!
I feel like changing prosthetics at this point is no big deal…
It became a bit of a cute size, but it also has its own charm.
It seems there is joy in moving nimbly and briskly.
The sequel to the robot anime will become smaller, as learned from Gundam.
I want to play the previous game again after a long time, but I can’t find the software along with the package…
It should definitely be in the room, but I can’t find it…
>>42
Let’s buy the DL version on sale.
They probably weren’t deciding on the specifications after looking at AC6 due to the development timeline; they were likely always planning to make it in this direction, unrelated to AC.
As long as it’s interesting, anything goes.
Is it like the depths of hell this time?
>>44
As soon as I heard that, I suddenly got excited!
>>54
Doesn’t it feel like an anthem?
As long as there is a probe order, that’s all that matters.
>>46
Heat source submerged room…
Ah, indeed, the thinness and the delicacy of the action don’t give off a robot vibe.
That said, a robot is still a robot, and there are actions that have robot-like behavior, so it’s okay!
There’s a speed that feels reminiscent of God Eater…
I wonder why they only changed the specifications for the Assault Shift?
It seems that Arsenal has significantly downsized, so it’s probably been quite some time since the last work.
The characters in the previous work were all great, weren’t they?
I like you, Seiviar-kun.
Even if there is a system where you can operate with a big Arsenal in an outer environment, it was mostly just a flavor element and couldn’t be used in gameplay. So, it seems promising that they are bringing the scale together with the outer and Arsenal, and I’m actually looking forward to it.
The previous work also had a robot treated like a powered suit, but completely shifting to the powered suit route is quite bold…
Well, to be frank, they probably aimed to differentiate it from AC, but the most understandable and unique aspect of Demo Ex is the pilots becoming non-human. I can’t help but think that pursuing that further would be a yes in a normal sense.
>>57
At the time of the previous work, I had undergone enough body modification to be able to somewhat fight after getting out of the machine.
I heard they are making two, but at first glance, I thought it was a different game…
Looking at the PV that came out yesterday, it seems like there are also Arsenal sizes that are in line with the previous work?
I’m happy because there aren’t many games where you can customize a powered suit completely.
Self-destruction with a powered suit!
>>62
The flesh attacks from within!
Isn’t it a normal worldview to at least have feet in reverse connection?
I was actually worried about being called a generic AC even before the 6 came out.
It would be unfair to be called a fake even if there is respect.
The child who immediately starts saying “ACAC” must be under some curse where they can only play one series per genre…
>>66
We need to revive various robot games like A.C.E., J Phoenix, and Gigantic Drive…
>>66
I can understand the feeling of frustration, but it’s not really strange for the word “AC” to come up in this context.
It’s better if AC and Differentiation-san are covered with aluminum foil…
>>68
Huh!!!
It seems there will be combat scenes, so I’m looking forward to it.
What should I do if Major General Johnny G shows up…?
Even if the Arsenal is broken, you can still operate the pilot! That element didn’t mean anything, but in this game, if you properly modify it, you might be able to fight decently in the outer battles.
>>71
I defeated the final boss with my bare hands after my Arsenal was destroyed in my first playthrough, so it makes me sad to hear it was all for nothing…
The size of Arsenal is smaller than the previous one…
In the previous work, the body felt like it fit into the torso parts, but this time I completely made it a powered suit.
As someone who found the robot version of Monster Hunter appealing, this biological enemy isn’t it…
It seems that there are also mechanical enemies.
I want them to bring out more unrelated parody characters.
>>75
I can’t bring Amuro out anymore, but I wonder what they’ll do.
I’ll bring Hoshi-san and let him have fun with a really handsome guy…
Will the Thirteen Knights at the beginning and Solomon be explored in depth?
>>77
That area is really intriguing, isn’t it?
The skin that looks like the Thirteen Knights just came out as DLC, so it’s even more so.
For now, if the UI can be organized…
The previous game was fun, but the UI regarding the shop and attachments was definitely bad…
When talking about customizable power suits, I suddenly remembered Anthem.
That was functioning as it was, but…
Day
Stand
Well, the fact that the original Demon Ex Machina was promoted and sold as a work by former AC staff makes it obvious that AC would be brought up in comparison.
>>85
Isn’t it natural to respond as if you know the inside story of the development side on your own?
>>99
It’s not that I dislike people saying ACAC, but if you dislike responses that speculate on the internal circumstances of the development, then just say that from the start.
Don’t shift the argument.
Um… but this lightweight leg clearly has something inside…
>>86
It seems to be going in nicely.
>>86
No matter what anyone says, body modification is moral.
>>95
I thought everyone would do it since you can relatively easily revert it.
Is it just me…?
>>86
Is there a problem…? (While becoming a full-body robot)
For now, what can be said is that both the heavy emphasis on the AC booster dash and the stylish step that rotates while revving the DXM booster are cool.
I’m happy that it seems like almost everything I can do hasn’t changed.
I liked being able to fly without consuming anything.
It’s probably about 2.5m, so it’s roughly been miniaturized to about half of the previous model.
I plan to do it regardless, but I’m uncertain if powered suits and robots are the same thing.
>>91
It is a mech, not a robot.
>>107
Come to think of it, in a mecha action, there was no need to be particular about robots…
If you feel like it, you can modify the pilot to have reverse joints…
>>93
Well… I managed to do it with the previous work…
Ignoring the existence of AC in the discussion about the new demo is also quite unnatural in its own way.
Did they really exist… Demoec fundamentalists…
When I look at the assembly screen, it reminds me of the body balance and the PSO2 box, and I think this is very good in its own way.
The first time I underwent body modification.
Huh, it changed this much in appearance!?
I’m honestly glad that they seem to be focusing on showcasing their unique flavor.
The hack-and-slash elements are probably well established.
I’ve been looking for a PvE TPS Husklra, so I really hope it’s evolved a lot.
It was my first experience realizing that body modification isn’t irreversible, so I felt at ease.
Whoa… Blink is too fast…
It would be nice if there are still super-fast maneuvers that someone like me cannot master.
Isn’t there a direction towards powered suits?
>>105
The behavior has a sense of speed, so there must be something going on, right?
ANTHEM… you were here, huh…
What I’m most curious about is whether stylish rotating shots have become practical or not.
>>109
Because the rotating shot from the previous game didn’t function well at all…
>>112
Isn’t it a wild barrage that’s guaranteed to hit within range?!
>>120
There are hardly any situations where that is necessary, yet it sometimes explodes unexpectedly…
>>109
It wasn’t effective regarding that, and the fact that it could backfire was really not good.
Can I live a life where I quit being human again and just dive into collecting parts while eating ice cream…?
>>111
You can also pet the dog!
Even if they say it’s not possible for the human body, in the last game, I was turned into a robot after enhancing the outer parts… so it feels like that.
That said, I wonder if they’ll really do something about this appearance-robot issue.
What was that dance!
>>114
It’s a dance battle!
>>114
Let me do the monkey dance!
It’s not a robot, it’s a powered suit, so instead of flying around quickly, the main move was gliding after a jump.
…2 is flying!
I would be really happy if Blink became usable properly.
It looks like we could have battles like in a robot anime.
I thought there would be meat quality in the promotional video, but apparently it has been there since the previous installment, so I didn’t know…
>>119
Well, I was able to defeat them without worrying…
It was interesting to see humans who have mastered blinking in battles against Korea…
>>122
I couldn’t help it when I saw the video of defeating an opponent in the middle of a blink.
>>126
It’s unrelated to the conversation, but I like the girls’ designs because they’re sexy.
Is it important to pet dogs?
>>128
Important
>>128
Important!
>>128
It’s important, isn’t it?
>>128
Just having this allows you to get introduced by influencers, so it’s seriously worth it.
I want to have a fistfight with Anonymous-chan using both hands with Valgagreed…
Is this character design also by Kozaki?
Not just dogs, let me pet the cats too!!
Aren’t you doing something like instant teleportation to the lock target instead of blinking?
In other words, it’s also Devil May Cry.
If there’s a dog, it should be petted.
I would be happy if the world setting allows for easy limb replacement.
The problem was that ghosts of Anthem were occasionally surfacing after the information came out.
It’s reassuring to see some familiar part names and weapon names here and there.
(Solomon running out of stamina and falling due to Blink)
Maintaining the proper distance for firearms is tough, you know.
The game speed is fast.
>>145
I honestly didn’t understand why damage decreases when you get too close, so I hope that feature is gone.
>>145
The appropriate distance was bothersome…
A quadruped in powered suit size feels quite surreal.
I wonder if there is.
It’s still a bit too big for a powered suit.
I wonder if Zelkroa will continue.
I love that design and the exquisite level of difficulty in the strategy.
It’s understandable that in a world where pilot modifications are the norm, the idea of turning the pilot into a robot makes sense, right?
>>149
But you know… it will be considered armed, right?
I’m looking forward to how crazy my body can become.
>>150
Will it become… Human Centipede?
I’m really happy that the combat has solid combos.
I wonder what would happen if I used a two-handed sword.
If the story is decent, everything will be fine.
>>155
The contrast between the carefulness of the first half and the abruptness of the second half…
In the previous game, the blink input is two times in the direction of movement, so it can lead to accidental activations.
Ah, the area range has…
If you can maintain mobility and firearm firepower, it is obviously advantageous to miniaturize.
I thought I enjoyed it, but I don’t remember the story at all, so can someone tell me?
I remember getting knocked down at the end and chipping away with the tiny beam…
>>158
If I had removed the parts and vocal cords, the world would have been saved.
>>163
It really felt like that, so it’s troublesome.
>>158
Amuro and Char are fighting beside the end of a tumultuous childhood.
>>158
The enemy’s AI judged that it is still too early for humanity to venture into space, so it opposed and tried to stop them.
>>158
A world where femtols have appeared and AI has turned against humanity, struggling to contain falling fragments of the moon, while competing to harness femtols as energy within the enclosed space to prevent them from escaping.
Femto originally had consciousness and was an existence that encouraged the evolution of humanity, but due to an accident, it appeared earlier than planned, and AI was just trying to separate from Femto by killing humanity in order to prevent the extinction of humanity.
>>189
So that was how it was…
It looks like coral or something.
>>189
But hasn’t humanity already come into contact with the Dominators? That was my thought.
Could it be that there was a rebellion?
I wonder if I can unexpectedly ride a robot as a surprise.
I hope a large exoskeletal arsenal-like thing comes with this.
Anyway, everyone is just too polite!
What! When I hit the ball, instead of fighting, it’s like, “Wow, this is tough, what should we do?”
>>165
I have a feeling there was a mission where I was called out by the enemy saying, “Shall we talk?” and then I just went to talk and came back.
>>172
Unless you’re armed.
>>172
Come unarmed… it’s just a flavor after all, and as long as you don’t launch an attack, it should be fine…
>>172
(Rookies who get into battle without thinking they need to remove their gear)
>>190
Why not just take off the gun?!
I’m almost completely unarmed here, you know!?
>>172
I remember that the mission briefing said to come to the destination unarmed and disembarked from the vehicle.
>>165
But I want vocal cords, so I’m going to make a move…
>>165
Even though it’s a global crisis, we can’t afford to be fighting among ourselves!!
It seems likely that the Arsenal from the previous game’s scale will appear as an enemy.
I’m not bragging, but… actually, I am bragging.
I feel like there was a line like that.
>>167
I feel like Grief said that.
I wonder if Four-chan will continue…
If you conceal weapons on your body, you can carry out an unarmed ambush.
In a harsh world, the ethical mindset that we must help each other to survive.
Because he keeps saying difficult things until the end, he’s misunderstood by most people, like Dad.
I liked how it gradually comes on in the last story.
Strange things are usually said by Seiviar and Papantsu.
I didn’t like the proper distance, so I liked lasers.
It seems that it was considered industrial waste before the update.
The number of enemies that feel more lifelike has increased, boosting the hunting game vibe all at once.
I only remember the final phase having a stage that was like a crazy 4 consecutive antenna destruction.
Be careful on the night road… (Be careful on the night road…)
I feel like there was a feature to adjust the shooting interval frames.
It’s an armor, but it’s about the size of a bikanfu.
I feel like the story was relatively normal up until around the middle.
I only remember that it ended abruptly like a manga in the final stages, leaving everything feeling vague.
The previous work seemed like it was going to have branching routes, but it ended up tying everything together at the end…
It’s a game that taught me the greatness of weapon arms.
In short, I feel like it was a story about the progress of humanity.
…I see, the routes are divided by company!