
If it’s too big, it will interfere everywhere…
It depends on the game’s audience.
Who is this child?
Neruke-sama
I can’t understand without a side view.
Compared to 2D, there are cases where the amount of discomfort caused by clumsily exaggerating 3D bodies increases dramatically.
It’s just not worth it, so if you really want big breasts, it’s better to use a mod.
Look at the Demon Hunter!
When Takahiro Kimura’s character design was directly converted to 3D, it interfered too much, so there is a 3D anime that was sadly nerfed.
It’s sad when arms or hair go through big breasts in things like MMD.
If you try to individualize the motions to avoid that, it will take more effort and the degree of freedom will decrease.
>>10
Is it arrogant to expect that much when posting with models and motions created by others?
I’m scared of interference, and unlike 2D illustrations where you can exaggerate lies, making breasts too large in 3D can create quite a sense of discomfort.
I think you’re forgetting because you’re a pervert, but you can’t have big breasts with some intelligence in a game aimed at the general audience.
The collision, you know…
Penetration has always been a nemesis throughout the ages.
The model of Nelke is still amazing to see, right?
>>18
I understand…
However, if asked whether I want to see the Resleril version of Nelke, I would loudly say that I do.
>>19
It’s just a matter of calling the lord, so what can we do…
>>41
This lord.
It seems that the specifications of alchemy will be high once the curse of blood lineage is lifted.
Also, in this world, non-alchemists can somehow mix together with the alchemists…
I think the same company that made the thread image is currently creating a lot of 3D models with big breasts…
The atelier used to be run by the flight unit, but now it’s under Koei Tecmo’s jurisdiction and has become more orderly and precise.
I moved from the flight unit to a place above.
Rather than getting caught up in avoiding minor interferences in the MMD genre,
It would likely be better received if you pour your heart and soul into the motion you want to create.
Even though I’m getting by easily with physical calculations.
I can’t seriously deal with long hair collisions and stuff like that.
>>28
In the first place, MMD is aimed at people who have no intention of modifying it at all, so I think the concept is different.
It sticks into the body or is shaking due to collision rebound.
Seeing people who skillfully avoid that kind of thing is great because it creates a high level of immersion.
Doing it makes you look at a higher level than not doing it.
Also, simply put, it’s hard to deceive in two dimensions, so if it’s too big, the appearance balance tends to get ruined easily.
>>30
In two dimensions, when viewed from above, it often seems like the torso is long, right? Especially with big breasts.
I think 3D models can be quite satisfying even if they aren’t as detailed as 2D artworks.
I thought even Tifa from FF7R was big.
I remembered that hair is stuck to your shoulder.
I think the limit for realistic types is about the maximum value of the big boss rider in Nioh 2.
Action Demon Ninjas are doing quite well.
It’s amazing that you can play an action game with such large breasts.
Seeing all the interference makes me think that people with big breasts must have a hard time in reality…
In 3D, you don’t have to be that big-breasted.
Just seeing a clear cleavage with clothes on makes you go “wow”.
Creating a thread with this kind of text makes knowledgeable people post lots of large-breasted 3D models, allowing everyone to have a happy forum life hack.
If you want to see a big boob 3D model, you should try VRC.
>>42
3D also values adjusted motion.
I understand movable figures, but I don’t get the reasoning that it’s impossible because they interfere with the 3D model.
Isn’t it fine if it penetrates? Is it a matter of aesthetics that breasts should bounce against the arms?
>>44
Don’t butt in on things you don’t understand.
>>44
Aren’t you just not interested?
Honestly, I liked the size and softness of big breasts when I was around the same age as Ion-chan.
The new character, a brown-skinned big-breasted sister, often has her arms buried under her breasts.
The avatars in booth sell really huge models, but I wonder if there are various issues when trying to animate them as a game.
It’s really hard to make breasts that don’t stick out…
Kataronaldo
I like the cute range of big breasts like Rapirai that aren’t absurdly sized, and the perfectly sized Outpre that just barely crosses the line.