
For Super Smash Bros.
It’s easy to use…
I like it, but I wonder if it’s a controller that pulls you in that much.
I like you, but…
>>3
In the first place, there’s a tendency for controllers obtained together with the main unit to have too many quirks…
>>5
This controller has a strong quirk too.
Look at this button layout.
The Hori GC controller fits my hands so well that when I touched a real GC controller, it felt so small.
I wish this GC controller would adjust in size.
Rather than being easy to use, it’s more like my hands have been trained to feel that this thing is easy to use…
>>6
I think the people who use stick arcade controllers and those who use GameCube controllers are the same.
It looks gross, but both the stick and the trigger feel good…
Has there been no interruption since the Wii?
Any controller is just similar compared to the 64.
Do you need a D-pad?
>>11
I’m here!
The controller that has become incredibly nostalgic due to the memories from my youth.
It breaks easily, so it doesn’t last long…
It’s hardware from about 10 years ago.
24 years…!?
>>15
Did you feel the Wii about 5 years ago?
>>16
Maybe it was about four years ago with the Wii U.
An existence similar to Bright-san in the Universal Century.
I’m really grateful that this could be plugged into the Wii.
>>20
The VCPCE5P that is benefiting from this is quite impressive.
I really like the idea that the button you use the most should be the biggest!
They are releasing retro versions of the controllers from various generations.
It might be impossible for the Wii, though.
Loved as much as the Sega Saturn controller.
The octagonal shape around the stick is perfect for Smash Bros.
What is this gross shape… I was thinking.
When you actually hold it, it feels “really comfortable.”
Thanks to this guy, I mindlessly spammed smash attacks in Smash Bros. back in the day.
I really couldn’t get used to it since it became the Wii.
Were you playing Capcom vs. SNK 2 with this?
It’s quite rare to see a controller that bridges this many platforms.
>>28
Isn’t it rare or perhaps one of a kind?
Ergonomics is amazing!
I have been playing this game for a long time, so it has become ingrained in my body.
The fake C-stick isn’t that ingrained.
>>30
The beam switching and visor switching in Metroid Prime, including the D-pad, were the best.
The PS hasn’t changed its basic form since the first generation, so it must be a completed form.
A great design that strongly conveys the genes from the 64 model.
Famous machine
I don’t think this is the best, but it’s one of a kind.
I often find it hard to understand my own evaluation of this person.
It’s certain that Super Smash Bros. has to be this way.
Wasn’t there a GC controller for the Switch?
Coloring is a sign of the times.
Place frequently used items in the middle.
is an important way of thinking.
If the LR trigger is a button, it’s perfect.
The thing with Hori is that while it has the LR buttons, the stick’s rebound and durability weren’t great.
I feel like it’s being produced with an incredible effort.
The grip feels really good, doesn’t it?
There must be a bizarre GameCube lover within Nintendo’s headquarters by now.
>>44
It’s a bit strange to have a sexual affection for a controller…
Make it so that you can play Mario 3D Collection with this.
I don’t know if it’s because of this, but the controller for 2 is also doing weird things, and it’s funny.
I was very helped by the easy smash with the C-stick back when I was not used to the controls.
I think the main problem was that the Wii controller was too difficult to use when held horizontally.
As a result, during the Wii era, everyone ended up playing Super Smash Bros. and Mario Kart with this, and my hands completely adapted to the GC controller style.
I believe that while the Wii Remote was good for the family market, it was an adventure that could leave children who had previously used existing hardware somewhat disappointed.
The idea that even existing customers can be satisfied is probably what led to the Switch concept.
The A button is the biggest.
I really think it’s impressive that you can easily access both X and Y as well as B while holding down the A button.
Look at this F-ZERO GX.
While holding A and pressing the Y button for a boost, you can’t press it properly on the Switch 2 controller without key mapping.
The D-pad was kind of stiff and hard to use.
I wonder if there are individual differences.
>>53
The D-pad is quite hard or feels a bit mushy.
I don’t think it would have been rubbed this much if it weren’t for Smash Bros.
There were only strange controllers until the Wii U, and the Joy-Con seems to prioritize the design of handheld mode, so it’s not that great either.
Hmm, isn’t there one less support?
The behavior of the LR trigger is good, or rather…
It feels good to have a sensation of being pushed straight in, rather than a rotation with an axis.
It seems that the Classic Controller Pro from the Wii was not utilized at all, and they probably thought that the stick layout from the GameCube was good enough.
The Wii U also has a touchscreen, but I was moving it aside.
It has been revealed that the developers of Switch had kept the touch panel just in case, so asymmetry should have been prioritized for the purpose of sharing.
>https://support.nintendo.com/jp/switch/software_support/avp3a/110.html
That’s the original GC controller over there, right?
It’s the new one.
Does your coming mean that we can expect a new Smash Bros. game?
I wonder if I can use the Wii remote with Metopura 4.
There’s no controller that allows for such comfortable mobility shooting.
Aren’t the controllers that follow this generally influenced by it?
>>63
Seriously, where is it…? Trigger…?
It seems that Smash players are rushing in with expectations of wireless performance on par with pro controllers.
I wonder if the new GC controller can be used for everyday purposes?
It’s really great that it’s sturdy; otherwise, it’s perfect except for the number of buttons.
>>66
There is such an image of being consumables that it doesn’t feel durable at all, but I don’t know if it’s because of the durability or if it’s being overused in Smash Bros…
>>77
I also play Smash Bros, so I think of it as a consumable, but I feel like if I used other controllers for that kind of operation, they would break down even faster.
I couldn’t get a GC when I was a kid, so I’m going to buy this.
Why don’t you acknowledge me?
>>68
The Z trigger was the only excellent feature.
>>68
You showed up for the Switch too, didn’t you!
>>68
When I inserted the vibration pack and played 007, the feeling of having a gun was the best!
Upon a closer look, the arrangement of xy is quite unusual.
Isn’t the number of buttons and their layout not much different from the Pro Controller?
Chat launches with the C stick!
I have never seen a controller that has been loved for over 20 years…
When viewed calmly, what is this protruding like a testicle, the way the D-pad and C-stick stick out?
Sticks have a pretty easy-to-die image, but if it’s said to be due to some kind of input, that might be true…
When I think about it, the basic design of the controllers for Xbox and PlayStation hasn’t changed that much, but Nintendo keeps changing theirs all the time.
The long interval from DX to X, along with the continuation of the more quirky Wii and Wii U, is problematic.
Am I not allowed to die yet…?
The layout of ABXY is quite bold, but strangely easy to use.
It’s probably just a matter of familiarity, but the biggest button, which I use the most, feels nice to touch.
Shako shako is honestly trash.
I’ve thought for a long time that it’s crazy to keep using it even if it means making a special adapter.
When I think about it calmly, I feel like it’s quite a terrible controller, but the unique experience it offers is just too strong…
The pro controller is very easy to use, but the GC controller feels too comfortable in the hand.
The subsequent hardware has moved away from the so-called controller type, so this is the completed form at this point.