Home » G Generation » [G Generation] It seems to be 20GB, so there should be a pre-download around the weekend, right?

[G Generation] It seems to be 20GB, so there should be a pre-download around the weekend, right?

Japan Otaku Reviews+

This capacity is tough during the daytime on weekdays.

1: Japan Otaku Reviews

I don’t understand…

2: Japan Otaku Reviews

How much is 20GB in terms of consumer games?

3: Japan Otaku ReviewsYeahx3

20GB is too small and makes me anxious.

4: Japan Otaku ReviewsYeahx1

16GB on Steam’s Idolmaster.

It’s about 25GB with Sekirou, so maybe around that middle range?

It’s amazing to think that it supports 4K graphics for PC games.

5: Japan Otaku ReviewsYeahx5

The download version of Cross Rays for the Switch is 21GB.

Considering that there aren’t that many lines, isn’t it a pretty significant size?

6: Japan Otaku Reviews

I have a memory that in Genesis, it was a bit tough with frame drops on the Vita.

7: Japan Otaku Reviews

The mobile game has about twice the size of the Makion.

8: Japan Otaku ReviewsYeahx5

Honestly, I want the Steam version.

15: Japan Otaku Reviews

>>8

I want it too.

For now, I’ve cleared some space on my secondary smartphone, but my main smartphone is already running out of space, so depending on the situation, I might have to delete the social game I’m currently playing.

9: Japan Otaku ReviewsYeahx2

Anyway, if I download the audio, the storage will increase even more, right?

10: Japan Otaku Reviews

Instead of using everything at the start, isn’t there data for the future inside as well?

11: Japan Otaku Reviews

What is 20GB in gigabytes…?

12: Japan Otaku Reviews

Seriously, release it on consoles…

14: Japan Otaku Reviews

>>12

The number of aircraft will undoubtedly decrease.

18: Japan Otaku ReviewsYeahx3

>>14

Now, even for consumers, the console is free.

Isn’t it possible to have a gacha charging format?

13: Japan Otaku ReviewsYeahx17

At that point, I want to do it on the PC.

16: Japan Otaku Reviews

>>13

It will probably come out after a while.

17: Japan Otaku Reviews

You downloaded everything for 20, right?

19: Japan Otaku Reviews

The initial capacity of 20GB is quite large, isn’t it?

20: Japan Otaku Reviews

Many social games are being released in parallel on the PC version as well.

21: Japan Otaku Reviews

If I can do it on PC, I want to do it on PC.

22: Japan Otaku Reviews

It would be good if they released it like Battle Operation.

23: Japan Otaku Reviews

The PC version is DMM Player, right!?

24: Japan Otaku ReviewsYeahx4

>>23

I don’t mind, so go ahead and put it out!

25: Japan Otaku ReviewsYeahx1

20GB is the capacity for full installation, but wasn’t it possible to play with just 12GB?

26: Japan Otaku Reviews

I reviewed the play report and reconfirmed the SSR units that were excluded from the pre-gacha.

Plutone (Sharl)

1.5 Gundam (Beside)

Advanced Jinx (Amy)

Gundam Radiel (Grabe)

Hildolfr (Sonnen)

Dozle Zaku (Dozle)

Zuda No. 1 (Duval)

It seemed like he/she was going to enter.

48: Japan Otaku ReviewsYeahx1

>>26

In addition to this, are there 11 people including Enil, Shikibu, Edward, and Amida?

It seems like it will take a little longer.

66: Japan Otaku Reviews

>>48

The rest is F90 (diff) and Beginning (Irei) too.

The units not included in the pre-event gacha without scenario participation are likely to be reward types or SSRs with pilots, so there is a high possibility that Beargguy falls into that category as well.

100: Japan Otaku Reviews

>>48

The F90 differential and the Builders’ Erei have also been confirmed in writing.

27: Japan Otaku Reviews

If you include NWT, there are even more SSRs.

28: Japan Otaku Reviews

I wonder how G Generation handles the Build series.

I guess it’s not there after all.

30: Japan Otaku Reviews

>>28

I have participated in the past.

The aircraft participated in the most recent cross raise.

32: Japan Otaku Reviews

>>28

It feels like I’m participating only occasionally, but I’m also present in past works.

Eternal is currently only for Gunpla Builders, so Build Fighters will be scheduled for the future.

29: Japan Otaku ReviewsYeahx6

Thinking calmly, 12GB in the initial stage is a lot…

33: Japan Otaku ReviewsYeahx3

The sound is…

It really takes up a huge amount of space…

34: Japan Otaku Reviews

Just the SE alone seems really overwhelming, doesn’t it?

35: Japan Otaku Reviews

It seems like there isn’t anyone particularly strong in the pre-gacha SSR, but having good air suitability would still be better.

41: Japan Otaku Reviews

>>35

If we assume it’s the same as past works…

Yes

36: Japan Otaku ReviewsYeahx1

It seems like there are fewer voice lines per character compared to regular social games.

The number of playable characters is strange to begin with…

37: Japan Otaku ReviewsYeahx3

When I say to release it on consoles, I don’t mean I want it sold as a complete package, but rather that I want it to be distributed directly on consoles or PC… though I also want a new title that’s a full purchase.

38: Japan Otaku ReviewsYeahx10

It’s not that I really hate mobile games, but when I play them on my phone, I gradually get more intense, and the performance starts to lag, so I want to play on a PC or PS5.

39: Japan Otaku Reviews

It’s quite big…

40: Japan Otaku Reviews

It’s a series that has had participants like Puranmo Kyoshiro from the early days.

42: Japan Otaku Reviews

Without love or exclusion, terrain suitability is really important in the game.

Especially this time, we won’t be able to use methods like transporting with SFS or battleships…

43: Japan Otaku Reviews

According to an analysis of NWT by a foreigner,

– The size of the battle movie has been reduced to 1/3 (this is partly due to resolution, but a big factor is the removal and shortening of the counterattack movie).

– The number of voice lines is slightly fewer than in Cross Raise, but considering the number of pilots, it may not be that much less.

– The UI is actually larger in capacity (because the UI of Cross Rays is not good).

It feels like that.

44: Japan Otaku Reviews

Even if my smartphone is fine now, I’m worried about being cut off from future versions in a few years.

45: Japan Otaku Reviews

There was also talk about a combat presentation that isn’t seen very often.

It seems that they are indeed concerned about the capacity.

46: Japan Otaku Reviews

The time has finally come to delete the app that I haven’t even touched, but it’s too much trouble to erase or redownload it and carry over my data…

49: Japan Otaku Reviews

I remember that the aircraft list was easier to use in Genesis.

50: Japan Otaku Reviews

The UI around the home was really smooth, just like NWT.

I’ve heard that the UI for the map screen is quite intuitive, but just looking at the screen doesn’t really help me understand it…

53: Japan Otaku Reviews

>>50

I think it might be hard to understand in text.

Pull the unit to move > Tap to open the attack skill screen > Tap the weapon and then tap the enemy to start combat.

It feels like that.

It’s quite intuitive to play.

51: Japan Otaku ReviewsYeahx2

Ah, the UI has some results that are super crappy, but it’s incredibly responsive and the screen transitions are smooth, so you can expect good things.

Super Robot Wars DD is seriously something to emulate.

52: Japan Otaku Reviews

I have a trauma from when most of my units couldn’t deploy in the aerial stage of G Generation Spirits, so I will definitely make sure that more than half of my units are capable of flying.

64: Japan Otaku Reviews

>>52

Also, the suitability for underwater stages too.

For the first redraw, choose Phoenix based on performance and love.

54: Japan Otaku Reviews

I think we can reduce a lot of storage space because we’ve cut down on the damage voice.

55: Japan Otaku ReviewsYeahx3

What personally concerns me is the app launch speed.

If this is slow, it becomes increasingly cumbersome.

57: Japan Otaku Reviews

>>55

The boot speed is normal, but it might have taken a little extra time for the initial loading with NWT.

It’s possible that my smartphone is just outdated.

56: Japan Otaku Reviews

It seems like there could be an SSR from around AGE or W.

There probably won’t be eleven people.

58: Japan Otaku Reviews

The UI and response have been carefully designed to consider the complexities of opening and closing various screens while pondering formations and development.

If it had excessive multi-layered UI or poor responsiveness, I think it would be hell.

59: Japan Otaku Reviews

The sixteenth, huh… It’s about that time when my data usage is going to get out of control.

63: Japan Otaku ReviewsYeahx2

>>59

It’s the 10th…

60: Japan Otaku Reviews

The UI of Cross Raise is so simple that it feels like they just released the mock-up as is, and above all, the poor usability is really impressive.

61: Japan Otaku Reviews

I was thinking of doing it, but my smartphone doesn’t have enough storage anymore…

62: Japan Otaku Reviews

Please clarify whether there are any pilots attached to the pre-event gacha!

If you choose LifeRi and there’s no Brigadier, you end up having to spin after all!

65: Japan Otaku ReviewsYeahx4

>>62

I’m not here!

68: Japan Otaku Reviews

>>62

I’ll put a distribution Matu or an original character on it.

74: Japan Otaku Reviews

>>68

It seems that due to status and skill-related factors, the distribution of Giek Axes will be suitable as distribution material.

I plan to take Ellis Claude on board.

69: Japan Otaku Reviews

>>62

There is no pilot included in the pre-gacha SSR.

71: Japan Otaku Reviews

>>62

Since all the SSRs with known pilots have already been excluded, it’s highly unlikely that there are any.

67: Japan Otaku Reviews

I won’t say what, but the fake Hikakin from the development team said that the pre-gacha ends on the 10th.

70: Japan Otaku ReviewsYeahx2

It’s said everywhere that it’s better to pull the Gallar-style unit, and I realized that it really comes to life in G Generation…

78: Japan Otaku Reviews

>>70

If you’re that strong, I’d like to use you alongside Makki.

72: Japan Otaku ReviewsYeahx1

Even though the officials have repeatedly emphasized it.

There are still some who mistakenly believe that gacha-produced units can be developed.

73: Japan Otaku ReviewsYeahx1

By the way, the developers clearly stated in the overseas version.

“It seems that all the data from MS before Cross Rays (like Genesis) was discarded and made from scratch.”

75: Japan Otaku Reviews

Cross Raise had a terrible tempo due to the presentation of the results.

When crushed, especially.

76: Japan Otaku Reviews

Initial 20GB, huh?

I guess I’ll do it on a secondary device… With this capacity, I really want to do it on a PC.

77: Japan Otaku Reviews

The distribution Zeke Axe is tough with a movement of 5 and a range of 2 even at SSR max level!

Maybe Machu will ride the Sword Calamity.

79: Japan Otaku Reviews

My smartphone has 1.52GB of remaining storage.

80: Japan Otaku Reviews

>>79

It seems.

Ken

81: Japan Otaku Reviews

I wonder if it’s Life Re, Helo, or Halfas.

If I’m going to put Machi on something, it would be the type-matching Halfas, but… I’m unsure.

82: Japan Otaku Reviews

Three Major Misunderstandings About Pre-Event Gacha

Let’s choose works from the future era with development in mind.

Let’s choose a halo by considering the design.

Let’s choose the main character’s machine with a pilot included.

83: Japan Otaku Reviews

I’m praying that it will launch on the emulator, but I have no free space left on my phone. How about you?

84: Japan Otaku Reviews

Is it really that tight on storage…?

I have several apps installed, but I don’t even use half of them.

85: Japan Otaku Reviews

I’m torn between making the SSR Hazel Laar or Flyle.

86: Japan Otaku Reviews

I don’t have a PC…

90: Japan Otaku ReviewsYeahx2

>>86

Since it’s app development, I think there will be talk about the PC version in about three months.

Well, to put it simply, if it fails to gain traction initially, there’s no point in releasing it…

87: Japan Otaku Reviews

I wonder how much voice data is recorded in 20GB…

124: Japan Otaku Reviews

>>87

It seems like the voice and the BGM are taking up a lot of space.

126: Japan Otaku Reviews

>>124

In response to everyone’s requests.

The original background music will also be added for a fee!

Furthermore, the capacity…

128: Japan Otaku ReviewsYeahx1

>>124

The original soundtrack is said to not include any at the moment, so I don’t think it has eaten up that much unless a significant amount of original content is included.

88: Japan Otaku Reviews

Bifocal awakening value is about average. Character skill recovers EN (30%) and HP (40%). 15% damage reduction when in support defense.

Character Details LV 1/90 Character Skill EN SP 5 LV 20 Ability LV10 LV30 SSR Kurta Issue Combat Power 570 Shooting Value 89 Defense Value 113 Martial Arts Value 81 Reaction Value 99 Awakening Value 81 SP 15 Chance Step CS Support Close

Bifocal awakening value is about average.

Character skill recovers EN (30%) and HP (40%).

15% damage reduction when in support defense.

89: Japan Otaku Reviews

I stopped playing the mobile game I was into and freed up some space.

91: Japan Otaku Reviews

Gyararu Shikibu tends to take a lot of hits due to game balance reasons.

I think what I was talking about was that I really want a defensive pilot because they can provide a lot of support and defense.

92: Japan Otaku Reviews

The mysterious term that says Shikibu is the strongest SSR.

93: Japan Otaku Reviews

Is Shikibu a convenient character?

94: Japan Otaku Reviews

Wasn’t it like two months later for the PC version of Evaclub?

95: Japan Otaku Reviews

Will the development carry over the level to the aircraft after development?

96: Japan Otaku Reviews

The pre-release gacha had an SR that was just barely okay, and I probably won’t use the R…

Since development can’t be used, unless you really like it, there’s no need to level up.

97: Japan Otaku ReviewsYeahx1

If I can pull from the redraw gacha later, then it seems like I’ll need to reroll until I get 1 UR with the 20 free stones first.

98: Japan Otaku Reviews

I’m also struggling with the UR gacha that can be redrawn.

According to prior information, it seems that Exia is strong.

99: Japan Otaku Reviews

Machu

Machu Asuna

Max Enhancement Display Character Details LV 1/100 Character Skill MP SP-3 LV 30 EN LV 60 Ability + LV10 LV45 Acquisition Route UR Asuna Elmarito Combat Power Shooting Value 712 135 Martial Arts Value Defense Value 112 107 Awakening Value Reaction Value 112 128 SP 15 Chance Step CS Support Close

Asuna

101: Japan Otaku Reviews

I want to secure Exia for now, if it’s fine as is…

102: Japan Otaku Reviews

According to experienced players of NWT, Excia is the strongest SSR among the two and is said to not be recommended as the first one.

103: Japan Otaku Reviews

I hope that SR and lower gacha units can evolve to at least SSR level in the future.

107: Japan Otaku ReviewsYeahx1

>>103

It’s okay because it can be raised to the equivalent of UR.

109: Japan Otaku ReviewsYeahx1

>>103

There’s a system called SP evolution that allows you to reach level 100.

104: Japan Otaku Reviews

Is Sword Calamity really that strong?

113: Japan Otaku Reviews

>>104

Range 1-2 melee Schwertgewehr critical damage +20%

Range 1-3 melee midas messer

Range 2-4 Shooting Scylla

Schweizgeber has an initial power value of 4200 (Char’s Kick 4000, Sazabi’s Funnels 3800) and has top-level performance.

114: Japan Otaku Reviews

>>113

This looks good.

105: Japan Otaku Reviews

Exia has a poor energy consumption EX with a range of 4, so if it counterattacks, it quickly runs out of EN.

106: Japan Otaku ReviewsYeahx1

When considering without proper adjustments, the Sazabi that cannot be counterattacked is strong.

Considering the overall suitability, the All-A Exia is quite strong.

It’s all A for suitability, but Phoenix is a support type, so rather than being strong, it’s convenient to have around.

I’ve heard so.

108: Japan Otaku Reviews

Exia is probably in the range of 1-4.

110: Japan Otaku Reviews

I believe it’s a reward item from the development comp that can be upgraded to level MAX.

111: Japan Otaku Reviews

It seems like Phoenix Zero has been around since the beginning, but is Zero-One really there too?

112: Japan Otaku Reviews

Is Freedom a flying weapon with map capability?

115: Japan Otaku ReviewsYeahx2

Well, it’s hard to believe that there would be no adjustments at all from NWT, so let’s just consider it as a reference.

118: Japan Otaku Reviews

>>115

It feels like there isn’t much adjustment for SSR.

The URs have definitely been adjusted, but…

116: Japan Otaku Reviews

It seems that the long-range weapons have a relatively lower power.

The Funnel of Quebeley was around 3400, I think.

117: Japan Otaku Reviews

Can Exia swim?

121: Japan Otaku ReviewsYeahx4

>>117

You can do it in the original work too.

GN particles are truly versatile.

What is that powder?

119: Japan Otaku Reviews

I believe that by the evening of the 10th, Nanashi will compile the recommended URs for this highly anticipated work.

120: Japan Otaku Reviews

Recently, the fighting is terrifying because it has a range of 2.

You can extend it as an option.

122: Japan Otaku Reviews

The level 50 stats of the Qubeley raised in NWT have HP 32000, but since the Beam Sabers from SEED's Bakuh can hit about 80% of the time and deal 8000 damage, I think it's safe to say that it's a world where you basically die if you go on the front line.

Unit Details Breakthrough Limit LV 50/90 Armament 1-1 LV1 2-4 LV1 Ability 2-5 LV1 Option Parts Upgrade Acquisition Route J9 Dragon Period EN Kyubey Combat Power HP 32745 EN 182 Mobility 6 Attack Power 2947 Defense Power 3281 3/28 5,501

The level 50 stats of the Qubeley raised in NWT have HP 32000, but since the Beam Sabers from SEED’s Bakuh can hit about 80% of the time and deal 8000 damage, I think it’s safe to say that it’s a world where you basically die if you go on the front line.

123: Japan Otaku ReviewsYeahx3

Modern social games are just too painful to make them play on smartphones…

125: Japan Otaku Reviews

It would be better to keep in mind that a range of at least 4 is really necessary, as it becomes quite difficult if it’s lower than that.

The enemy’s range is basically 1-4…

Sometimes even bosses have a range of 2 with holes, and you can trap and kill them.

127: Japan Otaku Reviews

What is Baku?

135: Japan Otaku Reviews

>>127

It’s a strong opponent even in the initial advance.

143: Japan Otaku ReviewsYeahx1

>>127

Stronger than Buff Clan.

129: Japan Otaku Reviews

Initial aircraft of the Desert Tiger

130: Japan Otaku Reviews

I want the SSR to have a range of about 1-6.

133: Japan Otaku ReviewsYeahx1

>>130

There’s no ultra range UR like that!

131: Japan Otaku Reviews

Isn’t the maximum range 5 for now?

132: Japan Otaku Reviews

SSR Life Re has a range of 4, but since it’s a support type, it seems tough to have it fight frequently, right?

141: Japan Otaku Reviews

>>132

It’s not that it’s tough, but the aircraft’s attack power itself is a bit low.

Basically, it’s my job to take a position at the front and weaken the enemy with support, so I think it will probably be characters like Hamarn or Apolly who can extend their range.

145: Japan Otaku ReviewsYeahx1

>>141

Support-type units would become incredibly powerful if they could extend their range, wouldn’t they…

134: Japan Otaku Reviews

NWT Sazabi

NWT Sazabi Product version Sazabi I laughed because the range of the funnel has been strengthened from 3-5 to 2-5.

Unit Details LV 100/100 Limit Break Maximum Upgrade Display Maximum Limit Break Animation Sazabi (EX) Combat Power 22,726 Attack Power +1249 HP 100396 EN 420 Defense Power 8568 Mobility 10060 Movement Speed 5 Armaments 1-1 LV 5 2-3 LV 5 2-5 LV 5 3-5 LV 5 Option Parts Acquisition Route Close

Product version Sazabi

I laughed because the range of the funnel has been strengthened from 3-5 to 2-5.

136: Japan Otaku Reviews

I will sell paid BGM for each work! That would actually be helpful.

137: Japan Otaku ReviewsYeahx4

It’s been a range game for the console version all along, so it’s not surprising now.

138: Japan Otaku Reviews

Bakuu has always had an image of being a strong enemy.

139: Japan Otaku Reviews

I was planning to get the UR Freedom, but it seems like the MAP might be a bit off.

140: Japan Otaku Reviews

In the end, it becomes a funnel game or a awakening game, doesn’t it?

154: Japan Otaku Reviews

>>140

Cross Rays also had Full Quanta and Lupus Rex rampaging around.

142: Japan Otaku Reviews

Who should I receive in advance?

144: Japan Otaku Reviews

The Phoenix type can fly and has a long-range mega beam cannon, so it was quite reliable in the CS.

152: Japan Otaku Reviews

>>144

Moreover, this time the beam does not lose power even underwater.

153: Japan Otaku Reviews

>>152

Aren’t you going to do it!?

I feel like I’ve seen something about it diminishing…

146: Japan Otaku Reviews

The enemy’s specialized units usually appear in advantageous battlefields, so they are generally strong.

It’s difficult to use because the stages where it can be utilized here are limited.

147: Japan Otaku Reviews

Considering that there are only 5 units that can be freely assembled aside from the series assembly, I really don’t want to have overlaps with the UR Freedom and SSR Rising Freedom, especially since the pilot Kira is currently just one.

150: Japan Otaku ReviewsYeahx1

>>147

It’s fine if Izark rides the Freedom!

166: Japan Otaku Reviews

>>150

I’ll let either Eris, Sis, Maria-nee, or one of the original ones take care of Lifery, while I’ll have the Major General go wild with UR Freedom.

148: Japan Otaku ReviewsYeahx5

It is considered best for mental health to choose a craft that you like in advance.

155: Japan Otaku Reviews

>>148

Everyone has become a ground-only machine…

151: Japan Otaku Reviews

I casually think that Joniko Gapuran seems really strong.

156: Japan Otaku Reviews

In the early stages, it’s necessary to kill before being killed, and the attack type is important.

It seems that a defensive type is essential for high difficulty.

158: Japan Otaku Reviews

>>156

I want one defensive type, but it might be okay if it’s not UR, that’s how I felt about NWT.

There is definitely one.

Because it is necessary to protect the ace in super one-hit state.

157: Japan Otaku Reviews

There should be no terrain correction for the armament.

However, since mobility is significantly reduced, it’s better to be flying almost all the time regardless.

159: Japan Otaku Reviews

Isn’t there an SSR S-Gun in the pre-registration gacha? I wonder which one it is this time, the Incom awakening or the special shooting.

160: Japan Otaku ReviewsYeahx1

I’m interested in the Red Warrior, but it’s just an ordinary machine with only a saber and a bazooka…

165: Japan Otaku Reviews

>>160

There might be a hammer.

161: Japan Otaku Reviews

It seems like fine adjustments can be made, but is the minimum 20GB?

If that’s the case, then mud emulation is also an option… but that depends on whether it can move.

168: Japan Otaku Reviews

>>161

Up to 20.

162: Japan Otaku Reviews

Is it because the game mechanics are such that having automatic recovery with Shikibu makes it overly convenient?

164: Japan Otaku Reviews

>>162

I heard that the Phoenix is convenient because it can spread healing when Mark Gilder is mounted.

174: Japan Otaku ReviewsYeahx1

>>162

Well, unlike a home console, it doesn’t feel like we’re overwhelmingly dominating and crushing everything here.

I think if you raise your combat power a lot before challenging it, you might be able to evade it, as they were avoiding quite a bit.

163: Japan Otaku Reviews

LifeRii seems to provide variable options as an icon, so it looks like mobility can be secured.

169: Japan Otaku Reviews

I’m uncertain about which UR re-draw to choose.

175: Japan Otaku Reviews

>>169

That’s already been decided, so now it’s about which UR to compromise on for the 20 pulls.

170: Japan Otaku ReviewsYeahx1

It’s a maximum of 20, but it is expected to increase with future updates.

Well, since you can adjust the capacity in the game, it shouldn’t be much of a problem.

171: Japan Otaku Reviews

If we can fully recover, I’d like to secure the UR Phoenix.

176: Japan Otaku Reviews

>>171

Isn’t the overall healing more of Gilder’s ability than Phoenix’s!?

193: Japan Otaku ReviewsYeahx3

>>176

If you don’t draw the Phoenix, Mark Guilder won’t follow…

172: Japan Otaku Reviews

It seems that the PC version of Google Play will officially launch by the end of the year, so until then, I guess I’ll use an emulator.

177: Japan Otaku Reviews

Since there are rewards for the pre-registration campaign, it seems like you can pull quite a few gacha at the beginning.

178: Japan Otaku Reviews

Personally, I want Exia and Phoenix, so I guess I’ll do stone rerolls until I can pull one of them.

179: Japan Otaku Reviews

I think you could do a 30-pull reroll because you initially received 3000 stones, didn’t you…?

180: Japan Otaku Reviews

I wonder if I can aim for multiple cards with the UR redraw.

182: Japan Otaku Reviews

>>180

I only have one UR card.

I don’t think there were any restrictions on SSR, so it seems I’ll be pulling a lot for a while to see who I can get.

181: Japan Otaku Reviews

Wasn’t the redraw just one UR card?

183: Japan Otaku ReviewsYeahx2

I honestly think that the redraws depend more on the quantity of SSRs than the types of URs.

With a 12% chance of getting an SSR, pulling four of them is quite realistic.

186: Japan Otaku Reviews

>>183

In other words, it’s good if I can achieve one enhancement by pulling two copies of Gallar-style.

189: Japan Otaku Reviews

>>183

Did it become 12%?

I want you to tell me the source.

191: Japan Otaku Reviews

>>189

Because it’s SSR 15% (with 12% support and 3%), so it’s 12%.

The re-draw gacha is not for support.

195: Japan Otaku Reviews

>>191

SSR 18% (MS 15% Support 3%)

Well?

184: Japan Otaku Reviews

The re-draw gacha only allows for one UR character to be obtained.

185: Japan Otaku Reviews

The other day, I just did a reroll in Madoka Magica, and over there, the environment was almost the same with a guaranteed 3% for the highest rarity, allowing for a 10 consecutive pull + an additional 20 consecutive pulls.

If you’re going to reroll, it seems like you can get 2 additional URs (3 is unrealistic).

187: Japan Otaku Reviews

I hadn’t noticed this thread had been up because I haven’t seen it in a while.

188: Japan Otaku Reviews

It seems like there was no bulge in the pilot?

190: Japan Otaku Reviews

If you have patience, you might want to aim for a dupe of the SSR attack type in a reroll.

192: Japan Otaku Reviews

Was there an announcement that the gacha probabilities changed from NWT?

194: Japan Otaku Reviews

If it’s something that I have to download again, I might skip the reroll…

196: Japan Otaku ReviewsYeahx1

>>194

Surely that specification doesn’t exist in this day and age.

The burden on the mackerel side will also increase.

197: Japan Otaku Reviews

Since there are no support characters, isn’t it that all SSRs are going to be MS?

  • Related Posts

    [Street Fighter] Elena is also cute and nervous.

    Fans discuss character images and anticipated features for Elena in Street Fighter 6, expressing mixed excitement.

    Read more

    [SaGa] It’s Genie Nights.

    The post humorously explores quirky reviews and discussions about gaming, personal quirks, and unique character attributes.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Street Fighter] Elena is also cute and nervous.

    • April 3, 2025
    [Street Fighter] Elena is also cute and nervous.

    [SaGa] It’s Genie Nights.

    • April 3, 2025
    [SaGa] It’s Genie Nights.

    [Blue Lock] Nagi… why…

    • April 3, 2025
    [Blue Lock] Nagi… why…

    [Super Mario] I am Mario.

    • April 3, 2025
    [Super Mario] I am Mario.

    [Mobile Suit Gundam] I feel like there was a mobile suit similar to this, but I can’t remember.

    • April 3, 2025
    [Mobile Suit Gundam] I feel like there was a mobile suit similar to this, but I can’t remember.

    [Nintendo Switch] It really stood out even though it wasn’t stable at 30fps…

    • April 3, 2025
    [Nintendo Switch] It really stood out even though it wasn’t stable at 30fps…