
This capacity is tough during the daytime on weekdays.
I don’t understand…
How much is 20GB in terms of consumer games?
20GB is too small and makes me anxious.
16GB on Steam’s Idolmaster.
It’s about 25GB with Sekirou, so maybe around that middle range?
It’s amazing to think that it supports 4K graphics for PC games.
The download version of Cross Rays for the Switch is 21GB.
Considering that there aren’t that many lines, isn’t it a pretty significant size?
I have a memory that in Genesis, it was a bit tough with frame drops on the Vita.
The mobile game has about twice the size of the Makion.
Honestly, I want the Steam version.
>>8
I want it too.
For now, I’ve cleared some space on my secondary smartphone, but my main smartphone is already running out of space, so depending on the situation, I might have to delete the social game I’m currently playing.
Anyway, if I download the audio, the storage will increase even more, right?
Instead of using everything at the start, isn’t there data for the future inside as well?
What is 20GB in gigabytes…?
Seriously, release it on consoles…
>>12
The number of aircraft will undoubtedly decrease.
>>14
Now, even for consumers, the console is free.
Isn’t it possible to have a gacha charging format?
At that point, I want to do it on the PC.
>>13
It will probably come out after a while.
You downloaded everything for 20, right?
The initial capacity of 20GB is quite large, isn’t it?
Many social games are being released in parallel on the PC version as well.
If I can do it on PC, I want to do it on PC.
It would be good if they released it like Battle Operation.
The PC version is DMM Player, right!?
>>23
I don’t mind, so go ahead and put it out!
20GB is the capacity for full installation, but wasn’t it possible to play with just 12GB?
I reviewed the play report and reconfirmed the SSR units that were excluded from the pre-gacha.
Plutone (Sharl)
1.5 Gundam (Beside)
Advanced Jinx (Amy)
Gundam Radiel (Grabe)
Hildolfr (Sonnen)
Dozle Zaku (Dozle)
Zuda No. 1 (Duval)
It seemed like he/she was going to enter.
>>26
In addition to this, are there 11 people including Enil, Shikibu, Edward, and Amida?
It seems like it will take a little longer.
>>48
The rest is F90 (diff) and Beginning (Irei) too.
The units not included in the pre-event gacha without scenario participation are likely to be reward types or SSRs with pilots, so there is a high possibility that Beargguy falls into that category as well.
>>48
The F90 differential and the Builders’ Erei have also been confirmed in writing.
If you include NWT, there are even more SSRs.
I wonder how G Generation handles the Build series.
I guess it’s not there after all.
>>28
I have participated in the past.
The aircraft participated in the most recent cross raise.
>>28
It feels like I’m participating only occasionally, but I’m also present in past works.
Eternal is currently only for Gunpla Builders, so Build Fighters will be scheduled for the future.
Thinking calmly, 12GB in the initial stage is a lot…
The sound is…
It really takes up a huge amount of space…
Just the SE alone seems really overwhelming, doesn’t it?
It seems like there isn’t anyone particularly strong in the pre-gacha SSR, but having good air suitability would still be better.
>>35
If we assume it’s the same as past works…
Yes
It seems like there are fewer voice lines per character compared to regular social games.
The number of playable characters is strange to begin with…
When I say to release it on consoles, I don’t mean I want it sold as a complete package, but rather that I want it to be distributed directly on consoles or PC… though I also want a new title that’s a full purchase.
It’s not that I really hate mobile games, but when I play them on my phone, I gradually get more intense, and the performance starts to lag, so I want to play on a PC or PS5.
It’s quite big…
It’s a series that has had participants like Puranmo Kyoshiro from the early days.
Without love or exclusion, terrain suitability is really important in the game.
Especially this time, we won’t be able to use methods like transporting with SFS or battleships…
According to an analysis of NWT by a foreigner,
– The size of the battle movie has been reduced to 1/3 (this is partly due to resolution, but a big factor is the removal and shortening of the counterattack movie).
– The number of voice lines is slightly fewer than in Cross Raise, but considering the number of pilots, it may not be that much less.
– The UI is actually larger in capacity (because the UI of Cross Rays is not good).
It feels like that.
Even if my smartphone is fine now, I’m worried about being cut off from future versions in a few years.
There was also talk about a combat presentation that isn’t seen very often.
It seems that they are indeed concerned about the capacity.
The time has finally come to delete the app that I haven’t even touched, but it’s too much trouble to erase or redownload it and carry over my data…
I remember that the aircraft list was easier to use in Genesis.
The UI around the home was really smooth, just like NWT.
I’ve heard that the UI for the map screen is quite intuitive, but just looking at the screen doesn’t really help me understand it…
>>50
I think it might be hard to understand in text.
Pull the unit to move > Tap to open the attack skill screen > Tap the weapon and then tap the enemy to start combat.
It feels like that.
It’s quite intuitive to play.
Ah, the UI has some results that are super crappy, but it’s incredibly responsive and the screen transitions are smooth, so you can expect good things.
Super Robot Wars DD is seriously something to emulate.
I have a trauma from when most of my units couldn’t deploy in the aerial stage of G Generation Spirits, so I will definitely make sure that more than half of my units are capable of flying.
>>52
Also, the suitability for underwater stages too.
For the first redraw, choose Phoenix based on performance and love.
I think we can reduce a lot of storage space because we’ve cut down on the damage voice.
What personally concerns me is the app launch speed.
If this is slow, it becomes increasingly cumbersome.
>>55
The boot speed is normal, but it might have taken a little extra time for the initial loading with NWT.
It’s possible that my smartphone is just outdated.
It seems like there could be an SSR from around AGE or W.
There probably won’t be eleven people.
The UI and response have been carefully designed to consider the complexities of opening and closing various screens while pondering formations and development.
If it had excessive multi-layered UI or poor responsiveness, I think it would be hell.
The sixteenth, huh… It’s about that time when my data usage is going to get out of control.
>>59
It’s the 10th…
The UI of Cross Raise is so simple that it feels like they just released the mock-up as is, and above all, the poor usability is really impressive.
I was thinking of doing it, but my smartphone doesn’t have enough storage anymore…
Please clarify whether there are any pilots attached to the pre-event gacha!
If you choose LifeRi and there’s no Brigadier, you end up having to spin after all!
>>62
I’m not here!
>>62
I’ll put a distribution Matu or an original character on it.
>>68
It seems that due to status and skill-related factors, the distribution of Giek Axes will be suitable as distribution material.
I plan to take Ellis Claude on board.
>>62
There is no pilot included in the pre-gacha SSR.
>>62
Since all the SSRs with known pilots have already been excluded, it’s highly unlikely that there are any.
I won’t say what, but the fake Hikakin from the development team said that the pre-gacha ends on the 10th.
It’s said everywhere that it’s better to pull the Gallar-style unit, and I realized that it really comes to life in G Generation…
>>70
If you’re that strong, I’d like to use you alongside Makki.
Even though the officials have repeatedly emphasized it.
There are still some who mistakenly believe that gacha-produced units can be developed.
By the way, the developers clearly stated in the overseas version.
“It seems that all the data from MS before Cross Rays (like Genesis) was discarded and made from scratch.”
Cross Raise had a terrible tempo due to the presentation of the results.
When crushed, especially.
Initial 20GB, huh?
I guess I’ll do it on a secondary device… With this capacity, I really want to do it on a PC.
The distribution Zeke Axe is tough with a movement of 5 and a range of 2 even at SSR max level!
Maybe Machu will ride the Sword Calamity.
My smartphone has 1.52GB of remaining storage.
>>79
It seems.
Ken
I wonder if it’s Life Re, Helo, or Halfas.
If I’m going to put Machi on something, it would be the type-matching Halfas, but… I’m unsure.
Three Major Misunderstandings About Pre-Event Gacha
Let’s choose works from the future era with development in mind.
Let’s choose a halo by considering the design.
Let’s choose the main character’s machine with a pilot included.
I’m praying that it will launch on the emulator, but I have no free space left on my phone. How about you?
Is it really that tight on storage…?
I have several apps installed, but I don’t even use half of them.
I’m torn between making the SSR Hazel Laar or Flyle.
I don’t have a PC…
>>86
Since it’s app development, I think there will be talk about the PC version in about three months.
Well, to put it simply, if it fails to gain traction initially, there’s no point in releasing it…
I wonder how much voice data is recorded in 20GB…
>>87
It seems like the voice and the BGM are taking up a lot of space.
>>124
In response to everyone’s requests.
The original background music will also be added for a fee!
Furthermore, the capacity…
>>124
The original soundtrack is said to not include any at the moment, so I don’t think it has eaten up that much unless a significant amount of original content is included.
Character Details LV 1/90 Character Skill EN SP 5 LV 20 Ability LV10 LV30 SSR Kurta Issue Combat Power 570 Shooting Value 89 Defense Value 113 Martial Arts Value 81 Reaction Value 99 Awakening Value 81 SP 15 Chance Step CS Support Close
Bifocal awakening value is about average.
Character skill recovers EN (30%) and HP (40%).
15% damage reduction when in support defense.
I stopped playing the mobile game I was into and freed up some space.
Gyararu Shikibu tends to take a lot of hits due to game balance reasons.
I think what I was talking about was that I really want a defensive pilot because they can provide a lot of support and defense.
The mysterious term that says Shikibu is the strongest SSR.
Is Shikibu a convenient character?
Wasn’t it like two months later for the PC version of Evaclub?
Will the development carry over the level to the aircraft after development?
The pre-release gacha had an SR that was just barely okay, and I probably won’t use the R…
Since development can’t be used, unless you really like it, there’s no need to level up.
If I can pull from the redraw gacha later, then it seems like I’ll need to reroll until I get 1 UR with the 20 free stones first.
I’m also struggling with the UR gacha that can be redrawn.
According to prior information, it seems that Exia is strong.
Machu
Max Enhancement Display Character Details LV 1/100 Character Skill MP SP-3 LV 30 EN LV 60 Ability + LV10 LV45 Acquisition Route UR Asuna Elmarito Combat Power Shooting Value 712 135 Martial Arts Value Defense Value 112 107 Awakening Value Reaction Value 112 128 SP 15 Chance Step CS Support Close
Asuna
I want to secure Exia for now, if it’s fine as is…
According to experienced players of NWT, Excia is the strongest SSR among the two and is said to not be recommended as the first one.
I hope that SR and lower gacha units can evolve to at least SSR level in the future.
>>103
It’s okay because it can be raised to the equivalent of UR.
>>103
There’s a system called SP evolution that allows you to reach level 100.
Is Sword Calamity really that strong?
>>104
Range 1-2 melee Schwertgewehr critical damage +20%
Range 1-3 melee midas messer
Range 2-4 Shooting Scylla
Schweizgeber has an initial power value of 4200 (Char’s Kick 4000, Sazabi’s Funnels 3800) and has top-level performance.
>>113
This looks good.
Exia has a poor energy consumption EX with a range of 4, so if it counterattacks, it quickly runs out of EN.
When considering without proper adjustments, the Sazabi that cannot be counterattacked is strong.
Considering the overall suitability, the All-A Exia is quite strong.
It’s all A for suitability, but Phoenix is a support type, so rather than being strong, it’s convenient to have around.
I’ve heard so.
Exia is probably in the range of 1-4.
I believe it’s a reward item from the development comp that can be upgraded to level MAX.
It seems like Phoenix Zero has been around since the beginning, but is Zero-One really there too?
Is Freedom a flying weapon with map capability?
Well, it’s hard to believe that there would be no adjustments at all from NWT, so let’s just consider it as a reference.
>>115
It feels like there isn’t much adjustment for SSR.
The URs have definitely been adjusted, but…
It seems that the long-range weapons have a relatively lower power.
The Funnel of Quebeley was around 3400, I think.
Can Exia swim?
>>117
You can do it in the original work too.
GN particles are truly versatile.
What is that powder?
I believe that by the evening of the 10th, Nanashi will compile the recommended URs for this highly anticipated work.
Recently, the fighting is terrifying because it has a range of 2.
You can extend it as an option.
Unit Details Breakthrough Limit LV 50/90 Armament 1-1 LV1 2-4 LV1 Ability 2-5 LV1 Option Parts Upgrade Acquisition Route J9 Dragon Period EN Kyubey Combat Power HP 32745 EN 182 Mobility 6 Attack Power 2947 Defense Power 3281 3/28 5,501
The level 50 stats of the Qubeley raised in NWT have HP 32000, but since the Beam Sabers from SEED’s Bakuh can hit about 80% of the time and deal 8000 damage, I think it’s safe to say that it’s a world where you basically die if you go on the front line.
Modern social games are just too painful to make them play on smartphones…
It would be better to keep in mind that a range of at least 4 is really necessary, as it becomes quite difficult if it’s lower than that.
The enemy’s range is basically 1-4…
Sometimes even bosses have a range of 2 with holes, and you can trap and kill them.
What is Baku?
>>127
It’s a strong opponent even in the initial advance.
>>127
Stronger than Buff Clan.
Initial aircraft of the Desert Tiger
I want the SSR to have a range of about 1-6.
>>130
There’s no ultra range UR like that!
Isn’t the maximum range 5 for now?
SSR Life Re has a range of 4, but since it’s a support type, it seems tough to have it fight frequently, right?
>>132
It’s not that it’s tough, but the aircraft’s attack power itself is a bit low.
Basically, it’s my job to take a position at the front and weaken the enemy with support, so I think it will probably be characters like Hamarn or Apolly who can extend their range.
>>141
Support-type units would become incredibly powerful if they could extend their range, wouldn’t they…
NWT Sazabi
Unit Details LV 100/100 Limit Break Maximum Upgrade Display Maximum Limit Break Animation Sazabi (EX) Combat Power 22,726 Attack Power +1249 HP 100396 EN 420 Defense Power 8568 Mobility 10060 Movement Speed 5 Armaments 1-1 LV 5 2-3 LV 5 2-5 LV 5 3-5 LV 5 Option Parts Acquisition Route Close
Product version Sazabi
I laughed because the range of the funnel has been strengthened from 3-5 to 2-5.
I will sell paid BGM for each work! That would actually be helpful.
It’s been a range game for the console version all along, so it’s not surprising now.
Bakuu has always had an image of being a strong enemy.
I was planning to get the UR Freedom, but it seems like the MAP might be a bit off.
In the end, it becomes a funnel game or a awakening game, doesn’t it?
>>140
Cross Rays also had Full Quanta and Lupus Rex rampaging around.
Who should I receive in advance?
The Phoenix type can fly and has a long-range mega beam cannon, so it was quite reliable in the CS.
>>144
Moreover, this time the beam does not lose power even underwater.
>>152
Aren’t you going to do it!?
I feel like I’ve seen something about it diminishing…
The enemy’s specialized units usually appear in advantageous battlefields, so they are generally strong.
It’s difficult to use because the stages where it can be utilized here are limited.
Considering that there are only 5 units that can be freely assembled aside from the series assembly, I really don’t want to have overlaps with the UR Freedom and SSR Rising Freedom, especially since the pilot Kira is currently just one.
>>147
It’s fine if Izark rides the Freedom!
>>150
I’ll let either Eris, Sis, Maria-nee, or one of the original ones take care of Lifery, while I’ll have the Major General go wild with UR Freedom.
It is considered best for mental health to choose a craft that you like in advance.
>>148
Everyone has become a ground-only machine…
I casually think that Joniko Gapuran seems really strong.
In the early stages, it’s necessary to kill before being killed, and the attack type is important.
It seems that a defensive type is essential for high difficulty.
>>156
I want one defensive type, but it might be okay if it’s not UR, that’s how I felt about NWT.
There is definitely one.
Because it is necessary to protect the ace in super one-hit state.
There should be no terrain correction for the armament.
However, since mobility is significantly reduced, it’s better to be flying almost all the time regardless.
Isn’t there an SSR S-Gun in the pre-registration gacha? I wonder which one it is this time, the Incom awakening or the special shooting.
I’m interested in the Red Warrior, but it’s just an ordinary machine with only a saber and a bazooka…
>>160
There might be a hammer.
It seems like fine adjustments can be made, but is the minimum 20GB?
If that’s the case, then mud emulation is also an option… but that depends on whether it can move.
>>161
Up to 20.
Is it because the game mechanics are such that having automatic recovery with Shikibu makes it overly convenient?
>>162
I heard that the Phoenix is convenient because it can spread healing when Mark Gilder is mounted.
>>162
Well, unlike a home console, it doesn’t feel like we’re overwhelmingly dominating and crushing everything here.
I think if you raise your combat power a lot before challenging it, you might be able to evade it, as they were avoiding quite a bit.
LifeRii seems to provide variable options as an icon, so it looks like mobility can be secured.
I’m uncertain about which UR re-draw to choose.
>>169
That’s already been decided, so now it’s about which UR to compromise on for the 20 pulls.
It’s a maximum of 20, but it is expected to increase with future updates.
Well, since you can adjust the capacity in the game, it shouldn’t be much of a problem.
If we can fully recover, I’d like to secure the UR Phoenix.
>>171
Isn’t the overall healing more of Gilder’s ability than Phoenix’s!?
>>176
If you don’t draw the Phoenix, Mark Guilder won’t follow…
It seems that the PC version of Google Play will officially launch by the end of the year, so until then, I guess I’ll use an emulator.
Since there are rewards for the pre-registration campaign, it seems like you can pull quite a few gacha at the beginning.
Personally, I want Exia and Phoenix, so I guess I’ll do stone rerolls until I can pull one of them.
I think you could do a 30-pull reroll because you initially received 3000 stones, didn’t you…?
I wonder if I can aim for multiple cards with the UR redraw.
>>180
I only have one UR card.
I don’t think there were any restrictions on SSR, so it seems I’ll be pulling a lot for a while to see who I can get.
Wasn’t the redraw just one UR card?
I honestly think that the redraws depend more on the quantity of SSRs than the types of URs.
With a 12% chance of getting an SSR, pulling four of them is quite realistic.
>>183
In other words, it’s good if I can achieve one enhancement by pulling two copies of Gallar-style.
>>183
Did it become 12%?
I want you to tell me the source.
>>189
Because it’s SSR 15% (with 12% support and 3%), so it’s 12%.
The re-draw gacha is not for support.
>>191
SSR 18% (MS 15% Support 3%)
Well?
The re-draw gacha only allows for one UR character to be obtained.
The other day, I just did a reroll in Madoka Magica, and over there, the environment was almost the same with a guaranteed 3% for the highest rarity, allowing for a 10 consecutive pull + an additional 20 consecutive pulls.
If you’re going to reroll, it seems like you can get 2 additional URs (3 is unrealistic).
I hadn’t noticed this thread had been up because I haven’t seen it in a while.
It seems like there was no bulge in the pilot?
If you have patience, you might want to aim for a dupe of the SSR attack type in a reroll.
Was there an announcement that the gacha probabilities changed from NWT?
If it’s something that I have to download again, I might skip the reroll…
>>194
Surely that specification doesn’t exist in this day and age.
The burden on the mackerel side will also increase.
Since there are no support characters, isn’t it that all SSRs are going to be MS?