
It’s excellent in factor rounds, so even if I borrow for this training, I want to have at least one of my own.
Did you throw in stones and spin them around right after the 4th anniversary?
It is like a grand benefactor…
>>3
I have about 100,000 saved up, so there are no problems.
I gratefully rent it.
It can be managed with one hit.
In two months, a new scenario is coming, so I will look around.
It’s called a shoulder red, but did something happen on April Fools’ Day?
>>9
I received a sablé.
>>6
Statistically, it’s normal to get about one card out.
Is it better to pull back on vodka too?
>>11
It’s called a very narrow power support for mid-distance runners, so it’s “borrowing.”
Only the wealthy can afford to throw stones like this.
I want to use vodka, but Windy-chan’s intuition is saying that her strong sprinting ability shows signs of intelligence.
I have enough stones for the ceiling, but I can’t use them because the next scenario is approaching…
I want the legend to change quickly…
I don’t understand the advantage of just securing the base form for NDI-chan when you have the choice between fully leveling up or not pulling at all.
>>15
I understand, but after experiencing how my unenhanced items became useless due to being swept away by the waves of inflation,
I stopped pulling when I couldn’t fully awaken.
Isn’t it that the turn for the offer isn’t for at least three months?
I got my older sister to 3 copies in 80 pulls, wahaha!
It is a win.
In the current scenario, it’s okay to be somewhat underwhelming.
In terms of knowledge, the proficiency rate can be ignored, and both training effects and motivation effects can leak out in an absurdly external way.
When Windy-chan saw the power ticket, an amazing power support came!
I have secured the base body, but the rest is as you can imagine.
There are times when I want to secure one card if it seems usable in the factor rotation, but when I think that the worst-case scenario would be losing 30,000 stones, I hesitate.
Sometimes, a support card with only the base body secured can create a miracle.
The reason for Windy-chan’s Platinum victory last time was definitely the critical hit from Speedto’s blue girl’s charge spirit.
Could it be that the existence of power support is itself questionable?
>>23
But if I can’t boost my power, I will definitely lose…
>>23
I haven’t used Power Bori Kuri and Aldan at all…
Last month I finished with Speed 3 and Stamina 2, so there’s definitely no gap for power in the Spring Ten. Wahaha!
>>23
Have you already forgotten the potato field dominated by Power?
The idea of pulling support cards solely for the sake of factors is a wealthy person’s mindset.
I want to pull my sister, but Vodka is in the way…
Why won’t you make it one SSR support card pickup?
>>27
I’m happy, but why are both Taishin and my good older sister designed with low protrusions and a gentle specification?
Even though I’m usually getting hit, I end up liking the management…?
>>29
I feel like there tends to be a tendency to be kind at moments when one wouldn’t back down.
It was a timing when I thought it wouldn’t pull, but Still had a full limit break specification…
>>31
I feel like it’s more about specialization or generalization rather than timing.
Well, I feel like Daska and others were recommended for maxing out.
I want to avoid stepping into power training as much as possible unless there is value like harvesting or leveling up research.
The management loves to push to the limit◎.
I don’t know, though.
>>32
If you like horse racing, there are few people who dislike closers and front runners.
Probably next, the Orpheus enhancement parts will be completed at Stabariation or something like that.
If the distance is short, it’s not impossible to enter, but this time with the friend slot and being able to use Speed 3, power is going to be tough.
I was saying that the ◯◯ would be without any enhancements.
>>38
Having Speed 3 or correction gives a sense of excess, so it’s not wrong to say that it can still be used even without a Speed Boost.
Don’t you think we don’t really need friends or group support?
A 5-member formation is cramped.
>>39
In the current scenario, the win rate doesn’t really matter.
>>39
In Seiko-chan’s route, the proficiency rate is like an ornament.
>>43
Increasing experience is one thing, but isn’t it better to have a natural proficiency rate rather than not having one at all…?
Stop it.
Stop wanting to think that something that cannot be used in the current environment will not be useful in the future.
>>45
What I saw with Windy-chan and the others is similar to what I saw at Stashval or Stadanth…!
Rather, it’s a problem that the success rate is so high that they only gather around speed.
Since I have a level 1 legend in hand, I’m borrowing my friend’s fully awakened legend, but would it be better to borrow my sister instead with my development?
>>47
Then I’ll use the legend.
In other words, the only advantage of fully leveling a legend is that its stats increase significantly when you hit it.
>>51
Thank you.
I will borrow my sister using the legendary I have.
I want a high success rate before the training camp, but after that, I hope it spreads out as much as possible.
>>39
I can’t understand the judgment that a difference of about 23 between fully maxed at 80 and once enhanced at 57 makes it unusable.
At least in the case of a Speed 3 formation, having one speed machine doesn’t make a significant difference in the final stats.
Too much scattering regarding speed is problematic.
That said, it seems that a proficiency of 50 would not pose any practical issues.
Is there an option for Speed 3 even in spring…?
>>55
For spring, I’m using Speed 2 and Stamina 2, as expected.
>>55
Wahaha
>>55
I think it’s tough.
I just think it’s tough.
The third option would be Nebagiba, which, when considering skills, is quite strong.
>>55
I sometimes see it in Rumma.
I don’t know the number of trials, wahaha.
>>55
(If I can increase my stamina to 1600 with one stamina card) then it’s a yes!
>>55
If you can reach 1600 in Star 1, I want to say that, but I think it’s basically better to honestly build chains and favorable conditions in Star 2.
I can only do the unmaxed Hushitane Kitachan with both Speed 2 and Stamina 2.
There is a problem where doing SPI 3 results in only one gold recovery item.
What I want is the second stamina card, wahaha!
I hope to quickly acquire a gold skill level 2.
Even if I can get 1600 points with one star, I probably won’t have enough healing skills, haha.
>>66
The seemingly okay cat Maya seems worth a try, but I don’t feel like I can do it, hahaha.
It’s fine that I won’t have trouble with the second Earth, but the stamina update is quite long, isn’t it?
>>67
Why doesn’t Stamina Dantsu have any money recovery…
Do we really need that much stamina this time?
>>69
If it’s okay to conserve, the hurdle drops significantly.
>>69
It depends on which line you are envisioning.
If it’s just the minimum line to complete the race, then it doesn’t need to be that high, but since there is a stamina battle, the higher it is, the better.
Even with the 20 correction for stamina awakening and gold recovery, finishing with speed 3 seems tough.
If you need the proficiency rate, you just have to get the necessary knowledge…
It’s actually a miss on the High Seiko Route.
>>72
I think the issue is that since I don’t want to take the skill rate into account in a Power Support-less Speed 2 formation, having a low raw skill rate would be a problem.
>>77
Isn’t it the case that the High Seiko route doesn’t scatter if the winning rate is too high, so you don’t need to worry about strategy?
I’ve never heard of the issue that having a low rate of proficiency in one’s natural abilities is problematic.
>>79
I think the situation changes with speed 3 for miles and speed 2 for long distances.
That said, if the success rate is 35, it might be a concern, but at 57, it doesn’t seem like something to worry about.
Regardless of the 1600 stamina, it’s difficult to incorporate two gold recovery characters with three practical speed cards.
I heard that white 1 is expected in anticipation of max level and gold recovery 2.
…Is that really true?
The power drops significantly…
It looks like it’s going to be a tough race.
I will provide a support character with general-purpose money recovery.
If you don’t think about the future, you can get quite a bit of stones from the Masuchare, so it’s a chance for you, sister! Wahaha!
After 70 pulls, I finally got one base card…
Is my older sister really that strong?
>>83
The ability to stack stats is at the highest level of speed, but since the skill level is 1, it is inferior to Still in terms of SP stacking.
The requirements for this status are quite high.
I feel like this time it’s really tough.
It seems tough for the kids without adjustments in Stapa.
If it’s Seiko-chan, I actually want her to be a bit unsteady, so it’s fine if her proficiency rate is low, but when the proficiency rate is low, I tend to skip practice.
Is it good if I aim for around 1900/1600/1400/1200/1200?
>>88
If you aim for a power of 1400 to 1500,
I don’t think we have much room to pile factors onto SP.
Isn’t it tough for CB to win the autumn senior triple crown?
I managed to make it to UB somehow, but I’m feeling down about my distance being A.
The soft goal of rice and buns is sinking in, isn’t it?
>>90
Is this the minimum?!
>>92
Are you underestimating long-distance?
>>94
I want to see Windy-chan’s strong character without underestimating her.
>>97
I am desperately training right now.
>>100
I think it’s fair to say that provoking others when you haven’t accomplished anything yourself is just pathetic…
>>97
Please come to this thread in one month.
I will show you the real finished product.
>>106
I’m sorry, I didn’t have it…💥🔫
Is the factor power 18 or speed 18?
What about a machine?
If you’re going to insert a gold speed into that slot even when it’s stored, isn’t that okay…?
>>98
I don’t want you to underestimate Windy-chan.
Conservation is released, but gold speed cannot be stacked.
>>98
I think it will become significantly disadvantageous when the stamina battle is activated.
>>98
I think it’s easier to raise stamina as a countermeasure for conserving and stamina battles than to earn hints and skip points more than others that can overturn the disadvantages of conserving and stamina battles.
I really want the right spring, but I feel that the excess from the speed traits is unnecessary.
I don’t know how many gold skill conversion equivalents the loss from saving Windy-chan amounts to, wahaha.
I’m struggling to decide whether the speed 1950 with power 1300 or the speed 1850 with power 1400 is better.
I’ve been working hard to inherit the four unique skills for my mile.
There aren’t many inherited skills I want to stack for long distances.
Is there anything other than Suto and Laurel?
>>105
It’s New Year opera and maracas woman.
>>105
When in trouble, it’s the reliable Kiken QED Bacalorel.
Even with 2 golds in Star 1600, I can still preserve.
Did we need one more white recovery here?
>>107
Since there is consumption for adjustments in positioning or getting caught, it is necessary to have something other than Orfe and Maya.
It was worth saving 12 rainbow crystals over the past two years just for the support card for Orphe.
It took 80 pulls to get the first one…
Is it okay to underestimate determination? Is it a battle of stamina rather than skill?
>>109
In the first place, you can’t compare the speed in spring.
>>111
I didn’t know…
>>109
It’s not so much that I’m disregarding it, but I have no choice but to lower my determination to secure other things…
It’s a good idea to carefully observe the effects of the match and decide whether to conserve or allow it.
Even without stat correction, if you forcibly take 1600 gold recovery, other aspects will become distorted and weaker.
Windy-chan always prioritizes power in long-distance races in Kyoto because she witnessed Golshi, who disrespected power, drop out in the first Gemini Cup.
I was leisurely farming for factors, but there are only 3 weeks left until the next championship.
Since we don’t have LoH in between, if we want to use both fleeing and chasing, there’s not enough time.
The Masters’ legends are ridiculously strong… I can’t win at all, ahaha!
Isn’t it fine to have something like inheriting recovery with 1 gold for stamina 1600?
Conserving stamina is essentially no risk, so you might as well use it.
There is no comparison in the final stretch, so I don’t really feel the effect of speed skills or stamina battles.
>>120
I think it will come down to making a difference in the mid and late stages because it’s hard to catch up in the chase.
My sister was fully leveled up with one duplicate of Vodka, and she was sulking, but could it actually be not that bad?
If you conserve stamina with no risk, how do you make up for the resulting loss in speed?
By allowing preservation, it becomes possible to develop with Skill 3 and Style 1.
I want you to try and see which one is better.
Isn’t it okay to just save it?
I think it’s counterproductive to forcefully stack recovery for the sake of adjustment.
If it doesn’t come to a contest, then the release of my instincts is really unnecessary…
Since power and my abilities are transitioning from general-use to mediocrity, surely an upper version of the two general-use gold skills will be released one after another.
>>129
It’s almost been a year, so the update period is getting close, huh…
>>130
It’s not about hoping things will work out, but about having no choice but to make them work.
Even if I’m told to fully enhance Earth and intelligence, I probably can’t do it.
If I think that the Legends training is ending in June, then my sister is “borrowed.”
I will collect stones.
Simply put, the status requirements become higher in long-distance.
>>132
When you say blue is just a bonus, it turns out that long distances require more stamina.
>>137
Blue is the era of hidden factors as a bonus.
>>143
Even though the increase is significant, are you relying on random elements?
It seems like a game where Orfe gets ahead after losing position and is likely to win.
To be honest, I want Legends to end quickly…
I feel like I’m struggling every time because I don’t have any savings.
There are two months left until the scenario update.
>>139
Do you feel like April has already ended?
>>139
It’s too early, wahaha!
Having a special trait in the Mile Championship significantly changes the difficulty level.
It’s painful when the blue is too sparse.
I must wear a hanten during GW.
You didn’t go for the Earth with the voucher?
But if I’m going to stack right spring, I want it to be a speed trait.
To be honest, when I’m focusing on choosing white and red, I don’t have the time to worry about blue.
This time, there are no tachyons either.
There is a world of difference between “red is the main body (with a minimum of blue secured)” and “red is the main body (with blue being annihilated),” yet they tend to be confused.
I feel like there is a tendency to confuse things arbitrarily.
I think it’s better to at least gather the grandparents, regardless of the parents.
>>151
Is that so?!
Red is not that important thanks to genetics.
It’s a bit sad that even though I’m aiming to the right and using support cards, it comes to the left.
Last year had many games, movies, and rainbows, which was a relief.
I want to properly equip the inherited traits, so I want a green factor as well.
Factor digging is a swamp, wahaha!
Log Speed Symbol and Outing — Cheers to New Friendships
Health recovered by 65
Motivation remains in great shape
Speed has increased by 4 towards further heights
Stamina has increased by 4 towards further heights
Power has increased by 4 towards further heights
Grit has increased by 9
Wisdom has increased by 9
Skill points increased by 36
“Heroic Prodigy” hint level increased by 3
Became “Information Zone: The Manifestation of Legends”
The bond gauge with the legendary manifestor is at maximum
Gained 3 in Saint Light’s direction gauge
Gained 1 in Speed Symbol’s direction gauge
Gained 3 in High Seiko’s direction gauge
Innocent commoners
Health decreased by 10
Motivation decreased
Close
I’m really annoyed.
>>157
After going out, the motivation rate has increased, and after the summer training camp, there is a chance of pulling every other training, so it’s definitely on the rise.
I’ll go wrap it in aluminum foil for a bit.
Genes are also disposable and depend on the ancestral red, so they can’t be relied upon other than a slight addition to the dirt mile.
The ancestor is white, green, blue, and red, while the parents are red, white, blue, and green, changing the priority.
Whenever long-distance travel comes up, the topic of SoE-specific inheritance arises, but I’ve never seen anyone loading that…
This game is a battle of how much you can compromise.
“Do you not want to inherit unique stacking for long distances?”
The advantageous inheritance recovery and the joy of chaining and sets will fill the slots.
The probability of winning the lottery from grandparents is about 1/3 to 1/2 of that from parents, so relying on it may lead to stress.
I made Hayahide with Power 9 and Long Distance 8, so I’m going with this.
Considering the ease of automatic looping, a simple shoe setup isn’t bad either.
I’m currently working hard to recreate things from scratch, but does the blue factor not place much importance on the number of stars anymore?
>>169
Windy-chan has gathered all the types and is compromising with a blue ☆2.
If it’s okay with white in red 3, I’ll also use blue ☆1.
>>169
Anything around the Speed Power Star 2 is fine.
>>169
As a parent, it doesn’t really matter.
I want to cherish my ancestors.
I realized that the ease of automatic farming is quite an important factor.
The initial racing style of the chasing group can’t win, and the stress is serious.
Since red, right spring, and burdock were all assembled, blue compromised.
>>173
It’s better to value a mountain climber more than burdock.
>>182
Why are you giving information!!!!!!
>>183
Huh? Did Windy-chan do something again?
Shouldn’t horses that struggle with dirt be run on turf instead?
>>174
If it’s Mile E, it will become C, so I’ll run it in the dirt rotation.
>>174
It’s good to have a candidate for the progenitor and run on a heavily graded dirt track.
If I have to choose for my parents, it’s better to choose turf because there are more turf miles than dirt.
It seems that Shion can only run a medium to long distance, but is there no choice but to give up on this?
There are no long-distance ancestors with mile factors.
>>176
It’s better to hurry up and compromise to increase the number of training sessions.
>>176
If it doesn’t exist, then you might as well create it yourself.
Windi-chan gave up and became her big sister, wahaha.
In 90 draws, I got the base form of Sister Vodka and slipped through 3 cards.
I will consider it a win.
Windy-chan compromises on dirt if her base compatibility is high.
>>180
Long-distance escapes and all the Maya Kitas are expensive, so it’s starting to feel like it’s okay to just wing it.
Windy-chan is basically kind.
>>184
The assessment of complete items and holding support cards is strict.
I guess I’m some kind of evaluator, wahaha.
>>190
The evaluation of the complete item is so strict that it feels like it’s done by a Japanese person.
It is more advantageous to have the parent alone set to ◎ during inheritance in April.
By the time the ideal factor is completed, the championship will be over.
It is not an exaggeration to say that determining the compromise line is the essence of training.
Although I can’t take it from support, I often hear “gobou gobou,” but it’s easy to forget that the rising heat is similar to a skill that can’t be obtained in full development.
I am doing the work of forcing in the follow-up from my ancestors.
Unless it’s a general-purpose factor that has become a secret sauce like the essence body or speed green.
If you don’t go into it with the mindset that it’s lucky to get a one-of-a-kind item this time only, it will never come to an end.
To be honest, as long as you have the minimum skills ready, everyone will have half-hearted training for the Spring Festival, so I feel like I can just crush them with my stats.
I thought that even a single copy of Dori would be fine to pull for, but compared to a maxed-out version, the SP is 2 different for each speed training…? It seems like it adds up significantly.
Even though I’m super pale, it drops my mood when only my body and mind are cleanly fading away…
Does debuff work even with white?