
Please select one option from the following experiences that you feel should have the lowest priority for implementation in “GGET” in the future. Required.
– “PvP (Player vs Player) Event” where you aim for the peak with your most powerful team (Auto Battle)
– “Tower Challenge Event” where you experiment with strategies using your strongest team
– “Raid Battle” where many players cooperate to defeat a powerful boss
– “Small Scale PvP (Player vs Player) Event” where teams of equal strength compete for rank (Auto Battle)
– “Map Type Event” where various mobile suits participate across different works
Thai people are often talked about, but having auto battles for each group wouldn’t be a bad idea.
I have no desire for PvP at all, so I will quit if that starts.
>>2
If you don’t allow anything, large or small, then it’s only a matter of time, isn’t it?
It’s fine as long as it’s an arena or a competition match.
I will definitely not forgive you for the clan battle.
If you’re not going to compete in a ranking for special rewards for the top 100, then it wouldn’t hurt to have some sort of incentive.
Sales will also go up.
>>5
I can say that I never want to go through something like the Grand Blue Fantasy (GBF) event again.
If the difference is just about one or two gacha pulls worth of stones, then I guess it’s not a big deal.
I don’t particularly feel anything about interpersonal interactions.
I wonder if auto-battling against other players in SLGs is interesting.
>>6
Because it’s automatic, the fact that everything is decided by the formation pattern before the battle is an interesting element.
Well, in mobile games, it’s usually a battle of cash.
It’s like sending your trained troops to assist another player.
Which survey is this from?
>>8
Either of the tests.
>>9
The version from 2022 is completely different from the recent one…
It might be tower challenges or map-based events…
Lotus Challenge
I want content that’s more like a roguelike.
>>13
It’s unnecessary because it becomes bothersome and I end up not doing it…
>>13
If it’s just to clear it and be done.
If it’s going to be daily, I guess I don’t need it…
>>13
It seems fun to develop from the desired Type 61 tank.
You said it was mentioned in the survey, but it doesn’t seem like there is one when I see this.
Is it further down?
I just found out that the combat BGM M05 for Stargazer has a formal song title now.
It’s a song called “Lift Off”…
What three characters did you choose for the pre-gacha?
The abbreviation is GGET.
Rewards accumulated during the time not playing.
>>21
In the end, this kind of thing is just adjusted based on this premise.
It’s just one more hassle to deal with.
The reason why the arena and rival battles in Priconne and Blue Archive are well-received is probably because the amount of stones obtained during the first ascent is extremely high, and the difference in rewards for maintaining ranks is not significant.
If it’s manageable around that level, then it’s fine to have it; I actually enjoy thinking about formations as part of auto chess.
Something like the arena of Metal Storm is fine too.
I can tolerate PvP like in Blue Archive, but please spare me from the level of PvP in Cygames.
A 5-on-5 match with auto-battle (skippable) might be fine.
What you have to do on the field map is simple.
>>27
It’s great that it doesn’t take much time if you do it as a daily routine.
Waiting for the long loading button to be far away is painful.
Well, with this survey, it feels more like an event than a daily routine.
People who hate PVP seem to be everywhere, huh…?
>>28
The system of the game is not what the users want.
If this is the way the guidance is given, it seems like the auto mode is a prerequisite even with the implementation of PvP.
>>29
I really want a feature that allows me to manually battle with friends as a pure, no-reward plaything.
Aligning behaviors with other players in real-time would require a completely different system, so the costs and resources wouldn’t justify it, and they probably won’t do it.
>>29
Implementing it so that each other’s actions are reflected in real-time will require a completely different system…
If it’s set to auto, just place your registered NPC, and then it operates normally without any interference.
I want to have battles like a card builder!
It’s impossible…
“I am the best at using Gundam, decisive battle.”
A battle royale event where you automatically progress by placing your proud character in a certain designated unit each time.
It’s better if 90% is determined by luck.
It seems like manual player vs player in SLG would be quite difficult.
Even the scenario has been implemented with autoplay.
I think raid battles would be good, don’t you?
It might surprisingly become interesting.
I hope the crossover for the map-type event is done well…
Raids are tedious, so if we’re going to do it, I want it to be automatic.
The unique crossover has a proven track record at UCE, so they will probably do it sooner or later.
I don’t mind if there are some light interpersonal elements.
Let alone if it’s automatic.
This is a pure question, and it’s not about whether it’s bad or wrong.
What’s so interesting about raid battles?
In the end, isn’t it just the same as doing it solo if all you do is attack the enemy?
>>43
Even if it’s done haphazardly, the rewards are often good.
>>47
I’m sorry, it’s a question about humor.
Or do you want to do it because the rewards are considerably appealing, even though you don’t particularly find it interesting?
>>43
I like the feeling that I can indirectly play multiplayer with other players just by that alone.
In actual raid battles, it’s common that after easily defeating the boss, the rest is just about scoring, similar to solo play.
>>50
You like the atmosphere of excitement, huh?
I see, thank you.
>>54
I enjoyed the social aspect of FGO and Blue Archive in the past, where the boss’s HP decreases in real-time and once defeated, the story is revealed, making a buzz online.
Suddenly receiving the first combat position and push notification while I was sleeping.
It’s not about whether it’s interesting or not; there’s really nothing else but that the rewards are good.
If the reward differences aren’t too much like in Girls’ Frontline 2, then it’s fine.
It’s not that I dislike interacting with people, but I dislike having my daily routine increased.
It’s fine if it’s an event that ends in an instant or happens occasionally.
I don’t know about now, but in the past, in Granblue Fantasy’s high-difficulty multiplayer, everyone had their roles and communicated through stamps while cooperating to fight, so I would like that kind of raid.
>>53
I don’t want it to be like, “No one has a phalanx…”!
The fact that the rewards are pleasant means that development progresses, which indirectly leads to enjoyment.
I quite like this kind of game because it makes me happy to occasionally see people raising weird machines or characters in player-versus-player.
>>56
Since there are many aircraft in the pool, it seems like there could be unexpected strategies using unexpected aircraft!
In games like Blue Archive and competitions, there have been cases where characters that were usually overlooked in regular content found surprising uses and became part of the meta environment.
It’s so casual that you can clear it even with a parade of joke mechs, just like in Gunpla Mobile!
I might laugh if I see a magically transformed Gigan in the top ranks.
People who hate others will eventually stop being visible once the service starts, so it’s fine to ignore them.
I can’t quite imagine what a map-based event would be like…
I think they’re definitely going to do a TV show adaptation.
People who dislike PvP usually get upset and complain when comparing things during discussions about the current meta mechs, and it’s just annoying…
Since it’s a series about war, there are plenty of stories suitable for raids.
>>66
That’s exactly what we could do with the “Solomon Strategy,” like tallying the number of MS defeated by all players.
I thought it would be exciting to have a raid event where everyone works together to defeat the Devil Gundam with such a lively atmosphere.
I am! We are! The Gundam Legion!
It’s fine if it’s a game for interpersonal play, but I just don’t expect that from G Generation.
I can tolerate battles as long as it’s not at the level of Super Robot Wars DD garbage.
Raids that require specific roles have become rare nowadays.
The fact that I haven’t seen it lately probably means it wasn’t really desired…
>>72
First of all, it’s difficult for users to communicate with each other, and sometimes composition accidents occur.
>>80
In games like Granblue Fantasy, I remember there were a lot of accidents and conflicts in the highest difficulty multiplayer, making it quite challenging.
If you could do it perfectly, it would be enjoyable and satisfying, but in reality, it’s difficult.
>>72
By the time World of Warcraft came out in 2004, that kind of thing was already on the decline.
I don’t want to play because competitive social games are boring.
Map-type event
It’s totally forgivable; it can be okay.
Arena Purina Rivalry Match
I won’t allow it.
Clabat: Old Battlefield
The Sorceress is barely acceptable.
In the curse festival raid, MA swarms are popping up everywhere.
Currently, I think face-to-face interaction is essential from a collection standpoint.
Rather, I want them to implement raids that are absolutely impossible to succeed in defeating during the first event.
It’s the kind of event where it continues to be held without changing its difficulty, and eventually, a time will come when the players have grown enough to be able to defeat it.
>>77
I think this sounds interesting, but in reality, it probably turns into a scream that can’t be cleared, which then becomes complaints… so it’s something that can’t be implemented!
>>77
There’s no way I would do something that would make heavy spenders furious.
>>83
Is there an element to do?
It seems there is a high-difficulty single-player content called the Eternal Road series, so it would take a considerable amount of time to progress without spending money.
If it’s a club event where I can only bring out 2 characters for the Mab battle, then I can participate.
PvP is a traditional content that was also present in the good old G Gene…
>>81
When I lined up with my friend carrying MAP weapons and competed, I was never invited to do it again.
I like it if it doesn’t involve charging fees.
There’s not much point in implementing it, but…
It’s like my own training as a warrior, battling in mock battles against other players’ troops.
I want to read a report that reflects on battles centered around the occurrence of special lines in a digest format.
>>89
Gundam Network Operation!!
Including PvP will result in boring performance considerations geared toward PvP, so it’s unnecessary.
I understand why tower challenges are mocked as item checks.
>>91
At the point of the Eternal Road, that element can no longer be eliminated no matter what.
>>91
I already get that impression from what they call the Eternal Road…
>>96
I’m troubled to hear that about the end content.
>>91
If it’s a main item inspection for the development machine, then I actually want to do it.
I like preparing various machines to match the high-difficulty stages.
Well, it seems that all high-difficulty content is designed to be clearable without gacha, so I have no choice but to believe that.
I was able to win against opponents that were a bit stronger, like those in the Frontier.
The reason item inspections are ridiculed is not because they are difficult, but because they give the impression of mandatory characters appearing at the level of story progression.
>>99
Don’t underestimate the level of social game players.
Although there are Zs that can be reused between Z and ZZ, it is still necessary to have 10 machines prepared for each work, so it is a sort of item inspection.
I can choose not to engage in PvP, but I would hate it if the gacha units ended up being just popular main Gundams that I’m already familiar with.
>>102
Is it the first UR again?
>>102
Since it’s a business, there’s nothing that can be done about it; there’s no point in implementing a gacha that can’t be rotated.
>>102
It’s just that the Gundam content only releases Gundam now…
>>110
I wish Gunvolt had done that too.
>>102
There are so many popular main Gundams that it’s hard to say how many years they can fight, so please give up on that.
Still, I can sense the determination in making Katana and École the main attractions from the start.
Is there some special capability that would make it necessary to conduct a belongings inspection?
In the end, it’s all about firepower, isn’t it, G Generation?
>>104
There’s buff and debuff in this game, you know.
I want to see what it would be like if all units were made to have Gatling guns; they would be ridiculously strong in battles.
Even so, isn’t it the case that for the Eternal Road works, having one or two stages per work is already quite a lot?
It’s content that says, “If you want to tackle high difficulty, go ahead,” and there’s also the more relaxed Eternal Road.
Here we go again, ○○ is getting a UR implementation. Just let other works have their turn.
They might bring out three machines of the same type in the type-specific EX.
Aren’t we just talking about whether it’s a security check or not, not about the intensity being mild or severe?
In other words, I’m not even talking about how people criticize it being a possessions check.
I can’t conquer this! The image I have of someone saying it during a belongings inspection is that it’s like a bat, so I don’t have a good impression of the one saying it rather than the one being told.
UR Geze (Gemon Machine)!
There are only middle-aged men in cosplay appearing every season!
>>116
If it continues for a year, the anniversary 1st Gundam will definitely be released.
>>119
I want this, so I hope it comes out.
The 1st anniversary is definitely the 1st!
Well, I do want an old guy in cosplay…
Are they going to implement ◯◯ (Summer) wearing a Hawaiian shirt and sunglasses!?
>>120
Seeing statements like this, it’s not good to immediately imagine it as Haman.
>>124
Rather, the first thing that came to mind was Quattro.
It was a real-time cooperative play SRPG called Lanmoba.
Three people each put out two characters and take turns moving them to strategize.
It’s fun, but doing it every day feels heavy, and I get bored once the strategies are set…
If a notification like “All personnel, take up first-class combat positions for the guerrilla event!” comes, you need to log in within 30 minutes and defeat specific units on a dedicated map to receive capital rewards like ten times the average experience points or emergency deployment bonuses.
I think that’s fine.
>>125
Not all players are idle people, you know.
>>125
I absolutely don’t want something that makes me feel like I have to be stuck to it.
>>125
Uuu… Dark Falz…
>>125
Only the unemployed who can log in at any time would be happy about that.
Games that require forced logins aren’t popular these days.
>>125
It feels like an online game from about 20 years ago.
I don’t want to compete or cooperate.
I want to do it at my own pace solo.
>>127
In most bonsai games like this, even when facing other players, you can complete the daily missions just by challenging the specified number of times in a day, so you can take your time.
The guerrilla quest has completely fallen out of favor, as expected!
The fact that the PvP in social games will eventually become hell and emptiness has been proven by various games.
While it’s nice to have a tower conquest type with a self-made party, I also want a more roguelike approach where I gather units and adapt to each situation as it comes.
It’s the limited edition bride Haman, Char Judau
>>135
Regardless of Lady Haman, the bride pilot seems to be doing just fine.
Open for only one hour from 12:00!
Gather plenty of training materials!
If I can choose to fight against someone weaker than myself and easily get the rewards, then I want it.
Stronger than others! Ahead of others!
>>141
Now is the time for the gacha door to open.
I will open.
I understand.
I will make the guerrilla appear for just 2 minutes.
>>142
Stop using the time-limited system, I told you.
I really wish weekday quests would finally disappear, but they still linger even in popular titles…
The guerrilla quest alone is enough of a reason to quit.
Moreover, if the reward is that great, even more so.
When the rewards are large, it just becomes difficult because everything is adjusted based on that premise…
It’s already a hassle to be spamming the skip button during the contest in the study mass!
The choice of mechs in Gunvolt was a selection with an eternal flavor, but I couldn’t help but wonder how valid that selection was given the limited number of implemented mechs in the work.
Congratulations, Bright!
Psycho Frame Glittering 2-Hour Limited Quest!
To strengthen this MS, materials that can only be gathered on Wednesdays are required.
Oh, on Sundays all kinds of materials can be collected!
>>149
There is a limit to the number of times you can challenge in a day…
I really wish the day-of-the-week quests would just disappear…
>>152
Isn’t that pretty much already destroyed?
I haven’t seen anyone implementing that in recent games at all.
Since it’s a Gundam game, I’m prepared for some level of narrowing down, so if the paid PvP battles are extremely costly, that might actually be a good thing.
“†Crimson Lightning† has successfully enhanced Zok to +10.”
>>154
Wings grow and shine…
>>154
It’s SDGO.
>>183
Is it true that SDGO has that kind of flow with OC enhancement…?
>>186
I remember that the first and second successful ones in the Japanese version were things like Nader and Gun Barrel Dagger.
>>189
It didn’t work.
Up to 100 people can participate in an extremely rewarding quest where many valuable development items drop.
It feels like the days of the week have almost become extinct, but I wish they would consolidate the dungeons for each material into one… I’m just seeking even more convenience.
>>156
It’s not coming out, so it’s impossible!!
“Junk collection quest farming, participation tickets come before mochi, MVP rewards go to the person who posted the quest.”
I mean, there are no daily quests in Eternal.
“Angel Hyrule Subjugation Battle – Recruiting for 2 or more attack-type URs – MAPW required”
Ancient online games are appearing one after another!
The conversation has turned to the topic of ancient, malevolent mobile game content that should never come to Eternal…
I understand why you’re worried since they did something recently that made you think they wouldn’t use this many IPs.
>>165
That’s not even a story about Eternal, is it?!
We work for the same company, but…
Enhancing MS… Hmm, you really are out of luck.
I did my best to handle it…
>>167
Return the concert ticket.
To participate in this quest, you need paid stones.
It’s not that I’m feeling anxious, it’s just that the hatred towards the ancient evil of mobile games is bubbling up!
Coordinator room – No natural items allowed
>>174
Is the new type no good?
>>179
Well, I’ll forgive you. Category F is no good.
The development of G-3 using Gundam as material.
If you fail, the materials will be lost, but you can protect them by using paid items, you know?
Recruitment requirements: Must possess 5 or more fully upgraded URs.
Do not log in for more than half a day.
During wartime, everyone must assemble, and those who cannot adjust their time will be expelled.
Stand up and do it.
When you pull the gacha, the container goes clunk clunk.
>>178
Speaking of which, I guess I’m doing Eternal as well…
Since the training stage has a limit on the number of times, it seems that progress will be slow and steady.
Well, if there aren’t any top-ranking exclusive units, then I guess it’s fine…
Get SSR in high difficulty with formation restrictions!
I’m doing that, you know.
Even if we’re adding new elements, the policy will be to aim for high difficulty, so make sure to roll the gacha a lot.
Rank 1 to 500: UR Enhancement Items
Ranking 501 to 3000: SSR enhancement item
I think it’s something like this.
>>187
No, I don’t need it.
I prefer a system where points can be exchanged for personal acquisition.
>>187
If you do this kind of thing nowadays, users will definitely leave.
-1/100
I’ve completed the rewards!
Yuuichi Nakamura: “Yay!!! It’s the Gouf Custom!!”
I’m a bit excited to see how fast the performance inflation of gacha-produced mechs will be.
>>193
I feel sorry for the player base that doesn’t think that way right now, but that’s just the nature of mobile games.
I thought a quirky game was starting a battle of wits, but it’s actually a real game, scary.
>>194
It’s a story from before the concept of law existed in Japan…
Old games didn’t have things like guaranteed SRs after 10 pulls.