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[G Generation] Which one do you want to come?

Japan Otaku Reviews+

Japan Otaku Reviews

Please select one option from the following experiences that you feel should have the lowest priority for implementation in “GGET” in the future. Required.
– “PvP (Player vs Player) Event” where you aim for the peak with your most powerful team (Auto Battle)
– “Tower Challenge Event” where you experiment with strategies using your strongest team
– “Raid Battle” where many players cooperate to defeat a powerful boss
– “Small Scale PvP (Player vs Player) Event” where teams of equal strength compete for rank (Auto Battle)
– “Map Type Event” where various mobile suits participate across different works

1: Japan Otaku Reviews

Thai people are often talked about, but having auto battles for each group wouldn’t be a bad idea.

2: Japan Otaku ReviewsYeahx11

I have no desire for PvP at all, so I will quit if that starts.

4: Japan Otaku ReviewsYeahx1

>>2

If you don’t allow anything, large or small, then it’s only a matter of time, isn’t it?

3: Japan Otaku ReviewsYeahx7

It’s fine as long as it’s an arena or a competition match.

I will definitely not forgive you for the clan battle.

5: Japan Otaku ReviewsYeahx5

If you’re not going to compete in a ranking for special rewards for the top 100, then it wouldn’t hurt to have some sort of incentive.

Sales will also go up.

15: Japan Otaku Reviews

>>5

I can say that I never want to go through something like the Grand Blue Fantasy (GBF) event again.

If the difference is just about one or two gacha pulls worth of stones, then I guess it’s not a big deal.

6: Japan Otaku ReviewsYeahx3

I don’t particularly feel anything about interpersonal interactions.

I wonder if auto-battling against other players in SLGs is interesting.

26: Japan Otaku Reviews

>>6

Because it’s automatic, the fact that everything is decided by the formation pattern before the battle is an interesting element.

Well, in mobile games, it’s usually a battle of cash.

7: Japan Otaku Reviews

It’s like sending your trained troops to assist another player.

8: Japan Otaku Reviews

Which survey is this from?

9: Japan Otaku Reviews

>>8

Either of the tests.

11: Japan Otaku Reviews

>>9

The version from 2022 is completely different from the recent one…

10: Japan Otaku Reviews

It might be tower challenges or map-based events…

12: Japan Otaku Reviews

Lotus Challenge

13: Japan Otaku Reviews

I want content that’s more like a roguelike.

16: Japan Otaku Reviews

>>13

It’s unnecessary because it becomes bothersome and I end up not doing it…

18: Japan Otaku Reviews

>>13

If it’s just to clear it and be done.

If it’s going to be daily, I guess I don’t need it…

19: Japan Otaku Reviews

>>13

It seems fun to develop from the desired Type 61 tank.

You said it was mentioned in the survey, but it doesn’t seem like there is one when I see this.

Is it further down?

14: Japan Otaku Reviews

I just found out that the combat BGM M05 for Stargazer has a formal song title now.

It’s a song called “Lift Off”…

17: Japan Otaku Reviews

What three characters did you choose for the pre-gacha?

20: Japan Otaku Reviews

The abbreviation is GGET.

21: Japan Otaku Reviews

Rewards accumulated during the time not playing.

23: Japan Otaku ReviewsYeahx1

>>21

In the end, this kind of thing is just adjusted based on this premise.

It’s just one more hassle to deal with.

22: Japan Otaku Reviews

The reason why the arena and rival battles in Priconne and Blue Archive are well-received is probably because the amount of stones obtained during the first ascent is extremely high, and the difference in rewards for maintaining ranks is not significant.

If it’s manageable around that level, then it’s fine to have it; I actually enjoy thinking about formations as part of auto chess.

24: Japan Otaku Reviews

Something like the arena of Metal Storm is fine too.

25: Japan Otaku Reviews

I can tolerate PvP like in Blue Archive, but please spare me from the level of PvP in Cygames.

27: Japan Otaku Reviews

A 5-on-5 match with auto-battle (skippable) might be fine.

What you have to do on the field map is simple.

38: Japan Otaku Reviews

>>27

It’s great that it doesn’t take much time if you do it as a daily routine.

Waiting for the long loading button to be far away is painful.

Well, with this survey, it feels more like an event than a daily routine.

28: Japan Otaku Reviews

People who hate PVP seem to be everywhere, huh…?

33: Japan Otaku ReviewsYeahx7

>>28

The system of the game is not what the users want.

29: Japan Otaku Reviews

If this is the way the guidance is given, it seems like the auto mode is a prerequisite even with the implementation of PvP.

37: Japan Otaku Reviews

>>29

I really want a feature that allows me to manually battle with friends as a pure, no-reward plaything.

Aligning behaviors with other players in real-time would require a completely different system, so the costs and resources wouldn’t justify it, and they probably won’t do it.

48: Japan Otaku Reviews

>>29

Implementing it so that each other’s actions are reflected in real-time will require a completely different system…

If it’s set to auto, just place your registered NPC, and then it operates normally without any interference.

30: Japan Otaku Reviews

I want to have battles like a card builder!

It’s impossible…

31: Japan Otaku Reviews

“I am the best at using Gundam, decisive battle.”

A battle royale event where you automatically progress by placing your proud character in a certain designated unit each time.

It’s better if 90% is determined by luck.

32: Japan Otaku Reviews

It seems like manual player vs player in SLG would be quite difficult.

34: Japan Otaku Reviews

Even the scenario has been implemented with autoplay.

35: Japan Otaku Reviews

I think raid battles would be good, don’t you?

It might surprisingly become interesting.

I hope the crossover for the map-type event is done well…

36: Japan Otaku Reviews

Raids are tedious, so if we’re going to do it, I want it to be automatic.

39: Japan Otaku Reviews

The unique crossover has a proven track record at UCE, so they will probably do it sooner or later.

41: Japan Otaku ReviewsYeahx2

I don’t mind if there are some light interpersonal elements.

Let alone if it’s automatic.

43: Japan Otaku Reviews

This is a pure question, and it’s not about whether it’s bad or wrong.

What’s so interesting about raid battles?

In the end, isn’t it just the same as doing it solo if all you do is attack the enemy?

47: Japan Otaku Reviews

>>43

Even if it’s done haphazardly, the rewards are often good.

51: Japan Otaku Reviews

>>47

I’m sorry, it’s a question about humor.

Or do you want to do it because the rewards are considerably appealing, even though you don’t particularly find it interesting?

50: Japan Otaku ReviewsYeahx1

>>43

I like the feeling that I can indirectly play multiplayer with other players just by that alone.

In actual raid battles, it’s common that after easily defeating the boss, the rest is just about scoring, similar to solo play.

54: Japan Otaku Reviews

>>50

You like the atmosphere of excitement, huh?

I see, thank you.

70: Japan Otaku ReviewsYeahx1

>>54

I enjoyed the social aspect of FGO and Blue Archive in the past, where the boss’s HP decreases in real-time and once defeated, the story is revealed, making a buzz online.

44: Japan Otaku Reviews

Suddenly receiving the first combat position and push notification while I was sleeping.

45: Japan Otaku Reviews

It’s not about whether it’s interesting or not; there’s really nothing else but that the rewards are good.

46: Japan Otaku Reviews

If the reward differences aren’t too much like in Girls’ Frontline 2, then it’s fine.

49: Japan Otaku ReviewsYeahx4

It’s not that I dislike interacting with people, but I dislike having my daily routine increased.

It’s fine if it’s an event that ends in an instant or happens occasionally.

53: Japan Otaku Reviews

I don’t know about now, but in the past, in Granblue Fantasy’s high-difficulty multiplayer, everyone had their roles and communicated through stamps while cooperating to fight, so I would like that kind of raid.

62: Japan Otaku ReviewsYeahx4

>>53

I don’t want it to be like, “No one has a phalanx…”!

55: Japan Otaku ReviewsYeahx1

The fact that the rewards are pleasant means that development progresses, which indirectly leads to enjoyment.

56: Japan Otaku ReviewsYeahx1

I quite like this kind of game because it makes me happy to occasionally see people raising weird machines or characters in player-versus-player.

59: Japan Otaku ReviewsYeahx1

>>56

Since there are many aircraft in the pool, it seems like there could be unexpected strategies using unexpected aircraft!

In games like Blue Archive and competitions, there have been cases where characters that were usually overlooked in regular content found surprising uses and became part of the meta environment.

57: Japan Otaku ReviewsYeahx1

It’s so casual that you can clear it even with a parade of joke mechs, just like in Gunpla Mobile!

58: Japan Otaku ReviewsYeahx1

I might laugh if I see a magically transformed Gigan in the top ranks.

60: Japan Otaku ReviewsYeahx1

People who hate others will eventually stop being visible once the service starts, so it’s fine to ignore them.

61: Japan Otaku Reviews

I can’t quite imagine what a map-based event would be like…

63: Japan Otaku Reviews

I think they’re definitely going to do a TV show adaptation.

65: Japan Otaku Reviews

People who dislike PvP usually get upset and complain when comparing things during discussions about the current meta mechs, and it’s just annoying…

66: Japan Otaku Reviews

Since it’s a series about war, there are plenty of stories suitable for raids.

68: Japan Otaku Reviews

>>66

That’s exactly what we could do with the “Solomon Strategy,” like tallying the number of MS defeated by all players.

67: Japan Otaku Reviews

I thought it would be exciting to have a raid event where everyone works together to defeat the Devil Gundam with such a lively atmosphere.

I am! We are! The Gundam Legion!

69: Japan Otaku ReviewsYeahx5

It’s fine if it’s a game for interpersonal play, but I just don’t expect that from G Generation.

71: Japan Otaku ReviewsYeahx1

I can tolerate battles as long as it’s not at the level of Super Robot Wars DD garbage.

72: Japan Otaku Reviews

Raids that require specific roles have become rare nowadays.

The fact that I haven’t seen it lately probably means it wasn’t really desired…

80: Japan Otaku Reviews

>>72

First of all, it’s difficult for users to communicate with each other, and sometimes composition accidents occur.

86: Japan Otaku Reviews

>>80

In games like Granblue Fantasy, I remember there were a lot of accidents and conflicts in the highest difficulty multiplayer, making it quite challenging.

If you could do it perfectly, it would be enjoyable and satisfying, but in reality, it’s difficult.

87: Japan Otaku Reviews

>>72

By the time World of Warcraft came out in 2004, that kind of thing was already on the decline.

73: Japan Otaku Reviews

I don’t want to play because competitive social games are boring.

Map-type event

74: Japan Otaku ReviewsYeahx4

It’s totally forgivable; it can be okay.

Arena Purina Rivalry Match

I won’t allow it.

Clabat: Old Battlefield

The Sorceress is barely acceptable.

75: Japan Otaku ReviewsYeahx1

In the curse festival raid, MA swarms are popping up everywhere.

76: Japan Otaku Reviews

Currently, I think face-to-face interaction is essential from a collection standpoint.

77: Japan Otaku Reviews

Rather, I want them to implement raids that are absolutely impossible to succeed in defeating during the first event.

It’s the kind of event where it continues to be held without changing its difficulty, and eventually, a time will come when the players have grown enough to be able to defeat it.

82: Japan Otaku Reviews

>>77

I think this sounds interesting, but in reality, it probably turns into a scream that can’t be cleared, which then becomes complaints… so it’s something that can’t be implemented!

83: Japan Otaku Reviews

>>77

There’s no way I would do something that would make heavy spenders furious.

85: Japan Otaku Reviews

>>83

Is there an element to do?

78: Japan Otaku Reviews

It seems there is a high-difficulty single-player content called the Eternal Road series, so it would take a considerable amount of time to progress without spending money.

79: Japan Otaku Reviews

If it’s a club event where I can only bring out 2 characters for the Mab battle, then I can participate.

81: Japan Otaku Reviews

PvP is a traditional content that was also present in the good old G Gene…

88: Japan Otaku Reviews

>>81

When I lined up with my friend carrying MAP weapons and competed, I was never invited to do it again.

84: Japan Otaku Reviews

I like it if it doesn’t involve charging fees.

There’s not much point in implementing it, but…

89: Japan Otaku Reviews

It’s like my own training as a warrior, battling in mock battles against other players’ troops.

I want to read a report that reflects on battles centered around the occurrence of special lines in a digest format.

92: Japan Otaku Reviews

>>89

Gundam Network Operation!!

90: Japan Otaku ReviewsYeahx4

Including PvP will result in boring performance considerations geared toward PvP, so it’s unnecessary.

91: Japan Otaku Reviews

I understand why tower challenges are mocked as item checks.

93: Japan Otaku ReviewsYeahx2

>>91

At the point of the Eternal Road, that element can no longer be eliminated no matter what.

96: Japan Otaku Reviews

>>91

I already get that impression from what they call the Eternal Road…

98: Japan Otaku ReviewsYeahx1

>>96

I’m troubled to hear that about the end content.

97: Japan Otaku ReviewsYeahx1

>>91

If it’s a main item inspection for the development machine, then I actually want to do it.

I like preparing various machines to match the high-difficulty stages.

94: Japan Otaku ReviewsYeahx1

Well, it seems that all high-difficulty content is designed to be clearable without gacha, so I have no choice but to believe that.

95: Japan Otaku Reviews

I was able to win against opponents that were a bit stronger, like those in the Frontier.

99: Japan Otaku ReviewsYeahx4

The reason item inspections are ridiculed is not because they are difficult, but because they give the impression of mandatory characters appearing at the level of story progression.

101: Japan Otaku Reviews

>>99

Don’t underestimate the level of social game players.

100: Japan Otaku Reviews

Although there are Zs that can be reused between Z and ZZ, it is still necessary to have 10 machines prepared for each work, so it is a sort of item inspection.

102: Japan Otaku Reviews

I can choose not to engage in PvP, but I would hate it if the gacha units ended up being just popular main Gundams that I’m already familiar with.

103: Japan Otaku Reviews

>>102

Is it the first UR again?

106: Japan Otaku ReviewsYeahx1

>>102

Since it’s a business, there’s nothing that can be done about it; there’s no point in implementing a gacha that can’t be rotated.

110: Japan Otaku Reviews

>>102

It’s just that the Gundam content only releases Gundam now…

114: Japan Otaku Reviews

>>110

I wish Gunvolt had done that too.

118: Japan Otaku ReviewsYeahx1

>>102

There are so many popular main Gundams that it’s hard to say how many years they can fight, so please give up on that.

Still, I can sense the determination in making Katana and École the main attractions from the start.

104: Japan Otaku Reviews

Is there some special capability that would make it necessary to conduct a belongings inspection?

In the end, it’s all about firepower, isn’t it, G Generation?

113: Japan Otaku Reviews

>>104

There’s buff and debuff in this game, you know.

105: Japan Otaku Reviews

I want to see what it would be like if all units were made to have Gatling guns; they would be ridiculously strong in battles.

107: Japan Otaku Reviews

Even so, isn’t it the case that for the Eternal Road works, having one or two stages per work is already quite a lot?

It’s content that says, “If you want to tackle high difficulty, go ahead,” and there’s also the more relaxed Eternal Road.

108: Japan Otaku Reviews

Here we go again, ○○ is getting a UR implementation. Just let other works have their turn.

109: Japan Otaku Reviews

They might bring out three machines of the same type in the type-specific EX.

111: Japan Otaku ReviewsYeahx3

Aren’t we just talking about whether it’s a security check or not, not about the intensity being mild or severe?

In other words, I’m not even talking about how people criticize it being a possessions check.

112: Japan Otaku ReviewsYeahx1

I can’t conquer this! The image I have of someone saying it during a belongings inspection is that it’s like a bat, so I don’t have a good impression of the one saying it rather than the one being told.

115: Japan Otaku Reviews

UR Geze (Gemon Machine)!

116: Japan Otaku Reviews

There are only middle-aged men in cosplay appearing every season!

119: Japan Otaku Reviews

>>116

If it continues for a year, the anniversary 1st Gundam will definitely be released.

122: Japan Otaku Reviews

>>119

I want this, so I hope it comes out.

The 1st anniversary is definitely the 1st!

117: Japan Otaku Reviews

Well, I do want an old guy in cosplay…

120: Japan Otaku Reviews

Are they going to implement ◯◯ (Summer) wearing a Hawaiian shirt and sunglasses!?

124: Japan Otaku Reviews

>>120

Seeing statements like this, it’s not good to immediately imagine it as Haman.

126: Japan Otaku Reviews

>>124

Rather, the first thing that came to mind was Quattro.

123: Japan Otaku Reviews

It was a real-time cooperative play SRPG called Lanmoba.

Three people each put out two characters and take turns moving them to strategize.

It’s fun, but doing it every day feels heavy, and I get bored once the strategies are set…

125: Japan Otaku Reviews

If a notification like “All personnel, take up first-class combat positions for the guerrilla event!” comes, you need to log in within 30 minutes and defeat specific units on a dedicated map to receive capital rewards like ten times the average experience points or emergency deployment bonuses.

I think that’s fine.

128: Japan Otaku ReviewsYeahx3

>>125

Not all players are idle people, you know.

129: Japan Otaku ReviewsYeahx3

>>125

I absolutely don’t want something that makes me feel like I have to be stuck to it.

130: Japan Otaku Reviews

>>125

Uuu… Dark Falz…

131: Japan Otaku Reviews

>>125

Only the unemployed who can log in at any time would be happy about that.

Games that require forced logins aren’t popular these days.

136: Japan Otaku ReviewsYeahx1

>>125

It feels like an online game from about 20 years ago.

127: Japan Otaku Reviews

I don’t want to compete or cooperate.

I want to do it at my own pace solo.

138: Japan Otaku Reviews

>>127

In most bonsai games like this, even when facing other players, you can complete the daily missions just by challenging the specified number of times in a day, so you can take your time.

132: Japan Otaku ReviewsYeahx3

The guerrilla quest has completely fallen out of favor, as expected!

133: Japan Otaku ReviewsYeahx1

The fact that the PvP in social games will eventually become hell and emptiness has been proven by various games.

134: Japan Otaku ReviewsYeahx2

While it’s nice to have a tower conquest type with a self-made party, I also want a more roguelike approach where I gather units and adapt to each situation as it comes.

135: Japan Otaku Reviews

It’s the limited edition bride Haman, Char ❤️ Judau ❤️

140: Japan Otaku Reviews

>>135

Regardless of Lady Haman, the bride pilot seems to be doing just fine.

137: Japan Otaku Reviews

Open for only one hour from 12:00!

Gather plenty of training materials!

139: Japan Otaku Reviews

If I can choose to fight against someone weaker than myself and easily get the rewards, then I want it.

141: Japan Otaku Reviews

Stronger than others! Ahead of others!

150: Japan Otaku Reviews

>>141

Now is the time for the gacha door to open.

I will open.

142: Japan Otaku Reviews

I understand.

I will make the guerrilla appear for just 2 minutes.

146: Japan Otaku Reviews

>>142

Stop using the time-limited system, I told you.

143: Japan Otaku Reviews

I really wish weekday quests would finally disappear, but they still linger even in popular titles…

144: Japan Otaku Reviews

The guerrilla quest alone is enough of a reason to quit.

Moreover, if the reward is that great, even more so.

When the rewards are large, it just becomes difficult because everything is adjusted based on that premise…

145: Japan Otaku ReviewsYeahx1

It’s already a hassle to be spamming the skip button during the contest in the study mass!

147: Japan Otaku Reviews

The choice of mechs in Gunvolt was a selection with an eternal flavor, but I couldn’t help but wonder how valid that selection was given the limited number of implemented mechs in the work.

148: Japan Otaku Reviews

Congratulations, Bright!

Psycho Frame Glittering 2-Hour Limited Quest!

149: Japan Otaku Reviews

To strengthen this MS, materials that can only be gathered on Wednesdays are required.

Oh, on Sundays all kinds of materials can be collected!

151: Japan Otaku Reviews

>>149

There is a limit to the number of times you can challenge in a day…

152: Japan Otaku ReviewsYeahx3

I really wish the day-of-the-week quests would just disappear…

158: Japan Otaku Reviews

>>152

Isn’t that pretty much already destroyed?

I haven’t seen anyone implementing that in recent games at all.

153: Japan Otaku Reviews

Since it’s a Gundam game, I’m prepared for some level of narrowing down, so if the paid PvP battles are extremely costly, that might actually be a good thing.

154: Japan Otaku Reviews

“†Crimson Lightning† has successfully enhanced Zok to +10.”

164: Japan Otaku Reviews

>>154

Wings grow and shine…

183: Japan Otaku Reviews

>>154

It’s SDGO.

186: Japan Otaku Reviews

>>183

Is it true that SDGO has that kind of flow with OC enhancement…?

189: Japan Otaku Reviews

>>186

I remember that the first and second successful ones in the Japanese version were things like Nader and Gun Barrel Dagger.

190: Japan Otaku ReviewsYeahx1

>>189

It didn’t work.

155: Japan Otaku Reviews

Up to 100 people can participate in an extremely rewarding quest where many valuable development items drop.

156: Japan Otaku Reviews

It feels like the days of the week have almost become extinct, but I wish they would consolidate the dungeons for each material into one… I’m just seeking even more convenience.

161: Japan Otaku Reviews

>>156

It’s not coming out, so it’s impossible!!

157: Japan Otaku Reviews

“Junk collection quest farming, participation tickets come before mochi, MVP rewards go to the person who posted the quest.”

159: Japan Otaku ReviewsYeahx1

I mean, there are no daily quests in Eternal.

160: Japan Otaku Reviews

“Angel Hyrule Subjugation Battle – Recruiting for 2 or more attack-type URs – MAPW required”

162: Japan Otaku Reviews

Ancient online games are appearing one after another!

163: Japan Otaku Reviews

The conversation has turned to the topic of ancient, malevolent mobile game content that should never come to Eternal…

165: Japan Otaku Reviews

I understand why you’re worried since they did something recently that made you think they wouldn’t use this many IPs.

170: Japan Otaku Reviews

>>165

That’s not even a story about Eternal, is it?!

We work for the same company, but…

166: Japan Otaku Reviews

Enhancing MS… Hmm, you really are out of luck.

167: Japan Otaku Reviews

I did my best to handle it…

171: Japan Otaku ReviewsYeahx1

>>167

Return the concert ticket.

169: Japan Otaku Reviews

To participate in this quest, you need paid stones.

172: Japan Otaku ReviewsYeahx1

It’s not that I’m feeling anxious, it’s just that the hatred towards the ancient evil of mobile games is bubbling up!

174: Japan Otaku Reviews

Coordinator room – No natural items allowed

179: Japan Otaku Reviews

>>174

Is the new type no good?

181: Japan Otaku ReviewsYeahx2

>>179

Well, I’ll forgive you. Category F is no good.

175: Japan Otaku Reviews

The development of G-3 using Gundam as material.

If you fail, the materials will be lost, but you can protect them by using paid items, you know?

176: Japan Otaku Reviews

Recruitment requirements: Must possess 5 or more fully upgraded URs.

Do not log in for more than half a day.

During wartime, everyone must assemble, and those who cannot adjust their time will be expelled.

177: Japan Otaku Reviews

Stand up and do it.

178: Japan Otaku Reviews

When you pull the gacha, the container goes clunk clunk.

180: Japan Otaku Reviews

>>178

Speaking of which, I guess I’m doing Eternal as well…

182: Japan Otaku Reviews

Since the training stage has a limit on the number of times, it seems that progress will be slow and steady.

184: Japan Otaku Reviews

Well, if there aren’t any top-ranking exclusive units, then I guess it’s fine…

185: Japan Otaku Reviews

Get SSR in high difficulty with formation restrictions!

I’m doing that, you know.

Even if we’re adding new elements, the policy will be to aim for high difficulty, so make sure to roll the gacha a lot.

187: Japan Otaku Reviews

Rank 1 to 500: UR Enhancement Items

Ranking 501 to 3000: SSR enhancement item

I think it’s something like this.

191: Japan Otaku ReviewsYeahx3

>>187

No, I don’t need it.

I prefer a system where points can be exchanged for personal acquisition.

198: Japan Otaku Reviews

>>187

If you do this kind of thing nowadays, users will definitely leave.

188: Japan Otaku Reviews

-1/100

I’ve completed the rewards!

192: Japan Otaku Reviews

Yuuichi Nakamura: “Yay!!! It’s the Gouf Custom!!”

193: Japan Otaku Reviews

I’m a bit excited to see how fast the performance inflation of gacha-produced mechs will be.

196: Japan Otaku Reviews

>>193

I feel sorry for the player base that doesn’t think that way right now, but that’s just the nature of mobile games.

194: Japan Otaku ReviewsYeahx2

I thought a quirky game was starting a battle of wits, but it’s actually a real game, scary.

195: Japan Otaku Reviews

>>194

It’s a story from before the concept of law existed in Japan…

197: Japan Otaku Reviews

Old games didn’t have things like guaranteed SRs after 10 pulls.

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