
Xenoblade Xenoblade X
Go home, you can’t die yet.
If you’ve killed someone 100 times, there’s no need to kill anymore, right?
I laughed at how the characters that appear in Zazazan’s quest are evenly terrible.
>>3
I was wondering if they were pretending to be lazy while investigating the baggage, but it turns out they are just a scumbag targeting the luggage.
It’s terrible that the luggage contains prohibited drugs…
Next time, if you don’t make it about 10 times the RP, I won’t be able to maintain it.
The complaints and inconveniences from the Wii U version have been improved, but I still want updates…
>>6
It’s my biggest frustration since the Wii U version.
There was no additional DLC…
Has Tereshia gone home already!?
>>7
Approximately 1 hour and 20 minutes of stay time.
I finally got a doll!
But when I think about what would happen if this breaks, I can’t bring myself to use it!
It’s cute how you kneel right next to me when you fast travel!
>>9
When you line up four figures in front of the Doll Tower, they will arrange themselves in a straight line.
Also, in vehicle mode, you can reverse using the down direction on the D-pad, so it’s good for parking and things like that.
>>12
Cute! Yay! I’ll take occasional drives and keep it safely displayed!
If we’re going to be killed at this pace, those who come later will be dissatisfied since they won’t be able to participate, so instead of every few days, it should be that once you’re killed, the next person can come, right?
Do we even need a cooldown time in the first place?
>>13
Having it automatically start the next one after it’s over is a hassle for maintenance due to bugs in this kind of global raid type.
If it’s at the squad unit level, automatic is fine, but if it’s irregularly replenished, it’s difficult on the maintenance side if the period isn’t fixed.
If it’s like this during the daytime on weekdays, it won’t last an hour during prime time.
Is the reason for going home right away because of the Hercules Blow?
Please correct it…
>>15
I think the return time will be around one and a half to two hours if the Hercules Blow gets nerfed.
I’ve been playing for about 60 hours, but I can definitely understand why it was both praised and criticized ten years ago.
Show off your doll’s painting!
Is World Enemy an online-only thing?
The remaining attempts are displayed, but was it okay to challenge it on my own?
>>18
If you cut down a lot of lives with a personal quota of around 100, then you win.
It’s just that an incredible amount has been trimmed down during testing due to firepower inflation.
It would be good to try taking on the challenge.
Hey
The SS blog will be terminated on March 31, 2025…
>>20
I was referencing how to place the probe…
Please stop making it turn into one color just by hovering the cursor over all the parts for painting.
There was no replacement in the 2010s.
From now on, it’s going to be a bit of a suspicious weird work.
Could it be that if Honyahonya-san did something at the point of Chapter 9 when the class level was halfway, you would have to keep watching that halfway level forever…?
>>25
You don’t have to worry because the numbers will not be displayed anymore.
>>29
Does that mean the class level and inner level numbers will only disappear from the member change screen for that specific person?
World Enemy is not enough even with 10 times the stamina.
I want to increase my physical strength like a fool or something.
If it’s just an hour, I definitely can’t punch 10 times in 8 minutes, so the serious players still have some counts left.
I definitely think there are mass-produced machine fetishists inside the monolith.
>>34
It helps too.
Because Teresia-kun has a strength that can relatively fight even without any countermeasures… and the level sync is 35.
As a result of making the difficulty friendly for casual users, it led to a swarm of Miraholics who devoured it instantly…
Even if we’re told to do the map design and seamless integration at this scale again, it seems like it would probably be quite tough in various ways.
From here, it became a Zelda store as well.
I was so happy to get the doll that I almost filled up the probe, but now I feel lonely.
I want to explore more.
>>38
I want a doll, I want a flight pack! Rather than just rushing through.
It’s common to find it more enjoyable to do various things with a doll that’s just in its inner wear or without a flight.
>>41
There’s a cave on the mountainside with a flight pack! Adventure awaits inside! Death~~
Fun!
>>38
Segment topic fill-in! Level 59 Over-Dead!? To be postponed!!
Which is stronger, Heracles Blow or Cherry Blossom Dance?
I’m trying various excavation methods, but it’s clear how fragile dolls below level 60 are.
I’ve made quite a bit of progress in Oita, but I don’t know how to place the probe…
>>43
Open FN Spot.
Open the map.
Display Frontier Net
Install the probe you have at the opened FN spot.
Big profits too!
>>46
I placed a storage probe just in case.
Chain…? G4 mining…? Copy…?
>>43
It probably changes when considering the maximum rate.
First, at points with many branches, place a copy rope, and if there is a location next to it that does not connect to any other place, place a reinforcement rope there as well.
This allows the effects of the enhancement probe and the surrounding probes to be applied to the copy probe.
Based on this, the magnification will be either 3, 5, or 8.
“At least place the same probe in such a way that it connects to three.”
I think that will somehow work out.
Are you serious?
>>51
Let’s line up three for now, arranging the numbers. Thanks.
Here it comes… the climbing club…
Dolls other than level 60 have terrible attribute resistance, especially gravity resistance.
Zera, perish.
This time, we can get a lot of copy probes.
Even today, I’m mining disk bombs.
Tanoimo
For now, let’s set up mining where the ores are found!
I thought I didn’t have enough fuel for the doll, but I didn’t know I could earn so much Miranium from the support quests in Blade Home that it’s practically disposable…
The probe can be quite casual except when needed for quests or when making Ares.
I want the performance of the storage probe to be improved.
Regularly catching the doll’s fuel makes it less likely to decrease.
If I take a detour, my level goes up unnecessarily and the main quest goes too smoothly…
It’s better to keep it moderate.
>>60
In this game, taking detours is the main focus, and the main story is like an extra, so it’s great to go on detours a lot.
Ten years ago, I was so overwhelmed by the main event that I didn’t see anything, so I went back to the detour.
After making the Ares 90, the quest bosses became way too easy… what is this performance?
>>61
With a strong doll like this, I can take down any enemy with one punch! Prepare yourself, Tereshi!
>>61
I feel like the materials that were required in the past were a bit more challenging and difficult to create.
Stronger than the original, Ares 90.
As long as you keep the white wood and black steel rare resources stored without blocking them, you should be fine.
Ares 90 is not only a starting point but also a performance that can become one of many goals.
Didn’t the joining quest for Mardress and Boze not appear by the time we finished Chapter 4?
I want to insert it early because my BP is decreasing, but…
>>67
BP can be earned later…
>>73
It’s a replayability element, right? Something like that.
>>83
You can receive it anytime at Blade Home, so please rest assured.
You can receive 24 BP for a quest around level 30.
In extreme cases, it seems that we only need to consider rare minerals in the continents of white and black.
I was moving around the squad thinking there might be a good multi-mission, and then I found that Teresia was in a state where she could be hit.
What is this too…?
I would have been happy if Fresberg had performance on par with Ares 90.
Mardress is weak too…
I love weak arts too much…
I still don’t understand what role a Saisicker plays.
>>72
Whether to lull to sleep or to manipulate
Alternatively, shoot a beam.
>>72
The person in charge of controlling and doing instant death gacha can also quickly cast and do it aggressively.
If it’s not a one-hit clear, then having resistance against Ares and using a species-specific attack device or a dodge drive inner, while hoping to enter cockpit mode, should somehow work out, right?
It’s true that I don’t understand what Madros wants to do.
Moreover, the base evasion status is surprisingly low for a Sword Fang…
Those who carry a Psycho Launcher go through hell until they learn Star Protection.
>>76
Put the doll on it.
With Ares 90, about 90% of this game’s challenges can be cleared in one hit.
However, the quests are not enjoyable at all.
To become stronger, it’s essential to persist with random drops, but it can take an infinite amount of time!
The level cap has increased, so honestly, it’s almost fine to be at Ares 90.
>>81
Well, that’s fine, but it’s definitely more maneuverable to have a full set of equipment with a 60-dollar budget.
M missiles that destroy parts, Phoenix that burns a wide area, and Disk Bombs that can be somewhat effective despite being normal attacks.
Was the feature of ally dolls kicking away flying insects during exploration fixed?
Is it okay to rely on income from research probes? It seems like just rearranging the probes could lead to a deficit… mm, mm, mm, mm.
>>85
If you casually do normal quests and spend your time, you can earn more and more in the meantime.
Don’t forget to leave it next to the enhancement probe.
This time it’s easy to make Ares 90, so it would be fine to make four of them.
Shouldn’t we remove the feature that makes BP disappear before making someone a companion?
>>87
It’s a specification that makes you lose the motivation to use the newly acquired companions, so it feels unnecessary.
Mira’s Nopon was called trash, but I feel like they’re just greedy for profit and actually know how to express gratitude, making them seem like a decent alien.
I think that most of the Nopon are generally good, just because the black steel Nopon have crossed about two lines.
It’s best to use all of this luminous forest for storage.
The research probes are completely insufficient compared to the mining.
Just placing probes around A to B and X to Y won’t achieve 70,000 at all.
I challenged the landlord Hartmut after getting Ares, but I lost…
The fear of not being able to finish with Agasurakanon!
>>95
Just by putting a little device on, you can win against Hartmut and feel at ease.
>>98
When I looked it up, it turned out to be a bug…
I built up a stash for Joker hunting!!
>>100
It also comes with a feature that boosts the power of opening arts by 100%.
There’s a lot to remember…
Hartmut-chan is a cute centipede that falls asleep if it uses a device to shoot Agasura.
Now that I can level up this time, there’s not much benefit in carefully selecting to make a 60 doll.
Hartmut is just going to put the insect damage he made from the Joker hunt on it.
The opening 100% Agasura is strong, isn’t it?
>>105
If I load this up, I should be able to manage somehow.
It’s really tough that there are some people who just don’t understand this at all.
The downside, if you could call it that, is that it’s hard to enter cockpit mode because the motion and recast are slow, Ares.
When I switch the display in Kizunagram, it looks like I’m arranged like a cult leader, which is scary…
Those with over 300,000 HP don’t even have the right to receive proper countermeasures.
But it’s also fun to use M missiles loaded with MAG and Parkra to smash Hastala and Galdra.
Fuel does not decrease.
Should I just put all the enhancements for Ares into increasing ether attribute damage?
If it’s just about clearing, brute strength in attack power can work, but beyond that, special effects and attribute enhancements become important.
I cleared it, but I definitely forced it to fold, huh!?
I want a sequel to be released, but it seems unlikely.
>>113
Well, isn’t it more like a kind of congratulatory gift from the beginning, Remaster?
>>122
I’m just happy to have additional content since a little while ago it was released in the same way as a story cut into pieces and I had been serving a million-year sentence.
>>96
This game has nice scenery overall, so both the hidden spots and the breathtaking views don’t feel very special!
It’s so terrifyingly complicated, yet there are few people doing it, so I’m struggling with the lack of data.
>>115
Data from 10 years ago is generally useful for reference.
The calculation of the basic attack power for arts is especially horribly complicated and non-intuitive.
>>117
Why is it designed this poorly?
>>119
The display of melee attack power and shooting attack power is too noisy.
>>127
Seriously!?
>>135
Well, if I were to express it properly, it’s the “power of auto-attacks.”
>>138
Ah, I see.
>>138
The system is crazy…
>>151
Back in the days of the plain Xenoblade, it was a straightforward system where the arts multiplier applied to (strength + weapon power), but in X it doesn’t apply to weapon power anymore.
It is speculated that this situation arose in an attempt to align with the specifications of the damage index for doll weapons.
>>127
Huh?
Is that meaningless!?
Please let me use the Mahakala Energy from Progress here.
It would be nice if Rin-chan and Eruma-san did a room stream.
Is it better to increase resistance than to raise simple defense numbers to reduce damage?
>>121
Defense is like an ornament.
Resistance is a percentage reduction, so if you increase it by 100, the damage you take is reduced by 90%.
>>131
In other words, is the Heavy series garbage?
>>150
Yes
The light suit is overwhelmingly strong in terms of affix enhancement.
Doll is a doll suit.
Once I start roasting cockroaches, I won’t have any trouble with money.
Milanium has a support mini.
In other words, what should be prioritized above all is the Milanium upper limit and rare resources.
It was a hassle to drift around the Folium, but now that I can fly, it ends in seconds. This is… thank you, Rin-chan!
If I understand the OCG side, should I just do it like this?
If you only play games, you’ll probably never really understand the system.
I don’t understand OCG at all…
>>128
I don’t understand anything about arts…
I was completely captivated when the head of the Granada development department coolly delivered a line that you’d expect from someone who doesn’t really play the game, set against a backdrop of the night sky.
The floating continent is huge! But considering the size of the White Whale and NLA, maybe they’re about the same size…
I don’t even understand the two large numbers written on the weapon in the first place.
I wonder what planet Mira was all about in the end.
>>137
Planet Mira is merely a residence planet for the Nopon.
Is the enclosed outer space surrounding Planet Mira special?
Armor is mostly just for decoration like defense power.
It’s not that the physical attributes of weapons and armor are meaningless, but it’s better not to prioritize them.
Seriously!? I’m a huge otaku too!?
I know everything about Xenoblade X and I love it!
>>142
This guy is crazy…
>>142
Monster
Monster…
I made my debut with Yakoju, but
Isn’t this hell?
I don’t really understand what’s going on with OCG, and time’s up, so I can’t deal much damage. I guess I’ll just seal it away.
>>144
There’s a damage trial where you can hit a sandbag on the Blade Home console that won’t fight back, so it’s a good place to practice as much as you like.
>>144
If you pay another 3000 TP after paying 3000 TP, it will continue.
I think arts that can earn TP and devices that increase TP are essential.
As long as you can increase the number of hits, the damage multiplier will automatically rise.
I think physical resistance is good.
Why does the one made by Sakuraba only have 10 in one location?
If I could perform auto-attacks at the speed of Fiora…
Isn’t it only tension arts that are influenced by potential?
If you’re going to use it mainly for arts without using TP, then it makes sense.
>>149
Dolls becoming stronger or something like that.
>>154
I heard that the doll’s potential only has an effect around recovery.
>>149
Wasn’t the recovery amount of Soul Voice also potential?
Even if shooting attack power is reflected in the art of hitting with an assault rifle.
>>155
No one cares about that in a game with this little realism!
Oh, you can buy collectible items online.
Huh? There are a lot of types… and there’s no sort option?!
>>157
When you mark it in the creation of Arms Company, it will automatically select it for you.
If you only refer to knowledge and tips from other games while playing this one, it can be quite challenging; the damage output in battles doesn’t increase as much as you might expect, leaving you puzzled.
>>162
Conversely, when you casually execute combos following things like Soul Voice, there are times when even stronger opponents melt away, leaving you puzzled.
It feels like there are unusually many new topics today, doesn’t it?
It’s not just experienced buyers in the series, so we can expect a sequel.
I’ll solve anything with Gear Account Plus!
This game makes it easy to earn hit counts and TP with quick recasts, so it’s nice that any weapon can be flexible.
Originally strong weapons and arts have become even more broken.
I still don’t know what’s going on with DE.
The potential of the Wii U version of the doll is useless trash.
Being able to strengthen it 10 times is different, right?
So does that mean the doll’s fighting and shooting don’t have any meaning either?
>>169
Having a doll weapon with a high art multiplier is really significant.
Can’t see the arts multiplier in the game? HAHAHA it’s by design.
>>169
It’s directly interfering over there, so it’s better to raise it as much as possible.
Just in case, since damage increases with multipliers like the special attack device, combining melee power up × opening arts × special attack is efficient.
Huh? The recovery ability of F-wave is increasing, isn’t it???
What is the Soul Stage?
Are you saying that your soul’s rank is low or something like that?
>>171
The three squares at the bottom left of the UI during battle.
I don’t really understand what happens when it accumulates, but if you have one, you can accumulate TP with a big spin from Ojiki.
I don’t really understand whether the Phoenix Wing is a shooting move or a martial arts move.
>>172
It’s shooting, after all.
The rules of the Battle of Planet Mira are simple.
– If you increase your firepower, you can win.
If you have 100 resistance, you can win.
– If you penetrate, you can win.
Wasn’t shooting important for the Phoenix? Could it be that it also awakens?
>>174
The Phoenix has a 500% arts multiplier and 3 hits, so it’s a type R that performs quite well in shooting.
>>174
Increase both shooting and heat.
Add opening arts and race-specific bonuses.
Equip the skill of Galaxy Knight.
You just need to enhance the Phoenix with Heat attributes, right?
There are weapons that can give the doll a shooting power of 5.
Even if you use that to activate the Phoenix at the opening, the damage dealt doesn’t increase that much, so I wasn’t focusing too much on shooting power.
When it comes to weapons with amazing shooting power, everyone loves the Flap.
>>183
Go, funnel!
I don’t understand anything, so this 100% damage boost at night is my lifeline.
The beam circular saw is quite strong.
As expected, 5 is just a slight increase.
When you add about 500, it clearly changes.