
In the event where Reinya is attacked by the dog, everyone except Yumia ended up in bad shape.
I wonder whether it was that only the initial equipment other than Yumia was no good or if it was that being level 39 was no good.
I think it would be good to make equipment.
I think just making sure to wear proper armor can make quite a difference.
Believe it or not, making items is also a main part of the game.
I’m also in the second region, but with the rough-quality armor of 500, the damage taken in Very Hard is just a drop in the bucket.
It seems optimal to prepare your equipment, Nameless Mia.
If you don’t really understand, it’s fine to leave it to the recommended blend.
After all, armor is important…
By the way, it’s good to make a lot of cloth and ingots to also create weapons!
Just by increasing the A-rank materials you picked up around there in the greenhouse and putting them in, you will have over-spec equipment.
>>6
Rank B is the best!
>>9
For a second map, that’s enough to dominate in Very Hard.
If you make it properly, it will be usable for a long time, but it’s also fine to leave it all to Auto-sensei.
Just make sure to properly increase your item level.
By the way, I want to ask what skills I should prioritize taking first.
For now, I’ll aim to get just the counter in combat and gather a few potions.
I have taken the item up to pouch expansion level 1.
>>8
Prioritize echo-related issues.
Next, the blending quality.
>>8
The top priority is to increase the number of echo fragments, followed by the ones that raise the rank of obtained items and those that raise the quality limit of synthesis.
Combat-related matters can be postponed.
>>8
Since you always lack resonance pieces, it’s good to prioritize giving them.
Also, quality will max out quickly, so it’s important.
When you prioritize quality release with skills, enemies will melt away.
The level and quality of the formulation are important.
Conversely, I think everything else is a gameplay element.
Improvement of collected item quality → Unlocking the quality limit of synthesized items.
Just by acquiring skills and crafting equipment in that order, it goes smoothly!
For now, I tried to get Resonance Edge Collection Level 2!
Once I get the bike, I’ll learn how to do a wall-less double jump at the company, so save some prisms for me.
The most natural route might be to aim for equipment upgrades by improving the quality of the resonance fragments, increasing the quality of the materials, and raising the equipment quality limit.
Even with equipment of around quality 200, it’s strong enough if it’s the second one.
Echo Fragment > Item Acquisition Rank ≧ Quality Limit
The priority of skills is generally like this, isn’t it?
In addition to this, I would like the pouch expansion sooner.
By the way, when you choose a core for the first time in the formulation, you can actually select all types, not just one, so be careful.
>>21
It’s fine to say that being fully activated is stronger, right? I’m doing that just in case.
So during the mixing, it’s probably best to try to collect as many stars as possible with the blue circle, right?
>>22
There are two lines of gauge below.
It’s the one that goes up when it incorporates a lot of cores at the top, and the one that goes up when it collects a lot of stars at the bottom.
By prioritizing quality with new local ingredients and going with what you have, you’ll be able to easily kick aside the weak opponents and move forward.
In terms of combat, it is quite gentle.
It’s relatively safe to leave the first housing warehouse.
The upper limit is going up a lot.
>>24
If you make one, it will increase by 1000 slots, so it won’t overflow until the production of neutralizers starts.
The bonuses received vary depending on the number resonating per core.
Collecting stars (mana) is the sum of all cores.
You can make equipment, but if you diligently collect Resonance Fragments and raise the level of the equipment and the intermediate materials used at the recipe station, you will be able to create even better items.
Once you get used to it a little, it’s really easy to just throw in ingot types with attack-up bonuses and boost your attack significantly.
I’m not using any intermediate materials other than partially gaining the resonance range.
Since I figured I’d be updating my equipment in the future anyway, it’s a hassle, so I don’t need to try hard to craft and can just dominate!
>>30
I think that’s about enough for the journey; seriously, making intermediate materials will take up a lot of time.
The echoes are definitely insufficient.
Well, I’m not really struggling to make equipment to clear each region normally, but I want to get stronger.
I’m having trouble because no echo fragments drop at all once I enter the third area; is this intended?
Is there a condition or something?
>>33
When there is excessive map loading regardless of the area, it will not appear.
Resolve it with save/load.
By the way, should I be unlocking a lot of recipes and leveling up?
I’m completely neglecting that area too.
>>34
The essence of Atelier is to overwhelm with strong items.
The action game elements are just a facade.
Just keep the accessories that seem effective and push them to maximum resonance, then making about six of those will be enough for the main ones to perform well in battles.
If it’s not too much trouble, it would be better to remake it every time a new ingot is released.
If I tell you everything, this game will suddenly become too easy…
Leveling up the recipe increases the production quantity, making it a great deal (only one item for weapons).
When including the mana gathering bonus, armor can be gathered for everyone all at once.
I just cleared the second area, but I want to produce a quality 999 neutralizer, and with items made almost entirely of neutralizers with full quality 999 effects, just throwing them makes enemies melt, so it’s easier than with Ryza.
If you want to maximize the effects, Ryza needed to search for the designated intermediate materials or high-quality gathering items.
>>39
Starting from the very bottom, I’m making weapons and feeling like “Nuaaaaaa…” as I go back without any intermediate parts.
Honestly, I don’t really understand the balance of recipes or mixing, so I just unlock the latest equipment randomly, and for the rest, I leave all the mixing to quality or effects!
I won’t use battle items! But I can still do it.
After mixing way too much once, this game has you down-tune yourself to regain the game mechanics.
I went to the final boss with a weapon quality of around 999, which is about the second best, but even on normal difficulty, it was pretty tough.
It’s partly because I didn’t really properly equip my armor and also because I set item restrictions.
If you’re leveling up all the recipes, it’s really not enough to get enough Resonance Fragments, so you can ignore intermediate materials other than ingots and cloth, and it’s fine to only have weapons, armor, and attack items while going through the journey.
The nameless Ramii has no emotions, but I feel a frustration-like emotion towards the nameless Mia, who handles baggage roughly.
It’s really convenient that I don’t even need to create neutralizers because the characteristic inheritance element is gone.
Just increase the items lying around and throw them in!
>>47
In the end, isn’t it tough without various neutralizers 999 due to the resonance range?
>>51
Even if it doesn’t resonate perfectly, it somehow becomes the best before you know it…
This time’s alchemy is stylish, but…
From the image I get from the system, it feels more fitting to throw it into a cauldron and mix it.
>>48
It’s just that it’s been expanded too much; essentially, it’s a recipe where you just throw in materials up to around Iris, and then leave it alone.
The combat action elements can be ignored, but I think the exploration action elements are quite good.
I’ve progressed until joining Reinya, but this girl is too cute.
It’s a personal hit for me since Sophie’s Cornelia.
The unique skill’s sword is so cluttered around it that it’s hard to tell how much damage it’s doing…
I feel a consideration that you want to enjoy item creation and the story as stress-free as possible.
Personally, I like it because it’s easy to play.
When you level up items and equipment, the number of rings increases, making it easier to strengthen them.
If you think the quality limit is tough in battle, it’s better to raise it!
The timing to create strong gear and items is too early compared to the usual atelier, so if you advance too quickly, you’ll be overwhelmed and knocked out in an instant.
I’m not particularly obsessed with combat, but I think just countering is cool, so I consciously try to activate it.
>>55
After taking a counter back break and setting the quality of the just counter’s optional items to a moderate level, it’s easy to bring out the advent and it’s fun.
Looking at Leina’s combat abilities, I can’t help but feel that those around her are at fault for not recognizing her talent as a violent weapon.
>>58
I thought she was a child who gets really upset, but I was surprised that she showed no signs of that at the event at all.
So what the hell is this Berserker?
>>62
Considering that there were monsters spreading and even high-concentration mana areas, it might be the default ability of that species to have lived quietly.
Honestly, I reached level 100 even just going through the motions!
Moreover, because they were forceful about it, an irreversible element became evident in the final stage!
>>59
Did something happen?
>>61
If you don’t increase your exploration level to some extent, it seems possible that you could clear it without noticing the hot springs or spies.
>>64
What is that!?
>>90
An event that is classified as a main quest, just in case.
A scholarly woman and an extraordinarily capable handsome man appear.
>>97
Is it the kind of person who says to look up fishing villages or search for resorts?
Oh, there’s a hot spring there.
>>90
You haven’t seen the stills of the open-air bath, have you?
I’ve played for about 15 hours and still haven’t unlocked the third area, but how much longer will it take to finish this?
>>63
I used the trial version for about 10 hours, but I did pretty thorough exploration and it took me around 40 hours to clear the game.
>>63
I cleared it in 63 hours with a 100% exploration rate for all regions.
By the way, I wasn’t consciously aware of it, but there were only two trophies that I hadn’t obtained.
When you cross the mountain and reach what seems like the next area, you start to feel anxious wondering if this is the proper route.
Orb of Inferiority
Well, it’s my fault for casually alchemizing…
>>68
Does that only come out of treasure chests in the end?
>>70
Right now, it really seems like there’s nothing else.
Nina-san arrived in style to rescue me while battling a dragon not in Dojima by a huge tree, but… was this not still the mana area…?
>>71
Well, it’s not surprising if Nina has something with her…
After that, some interaction with Welks and others occurred, so the mob members likely had methods to endure for a short time.
It took 50 hours to reach 100% development in each area.
The combat balance was completely destroyed in the mid-game of Shibashu.
I realized later that the one that increases the potion mixing skill by 1.5 times seems really strong.
Once you update your equipment, you’ll be able to easily dissolve enemies in regular battles and progress smoothly.
Well, I thought the regular battles had a smooth balance, but it didn’t even take a minute for the boss battle.
I realize… that I’ve gone too far…?
The secret sword of Reinia’s Welks isn’t specifically mentioned, but it feels like it connects to something outrageous.
As expected, it’s a beastman…
I cleared the game without filling in quite a few materials because I was curious about how the last part of the story would unfold.
I wonder where it was.
I was in trouble because I buried most of the fishing materials with the bamboo shoot tribe, so they weren’t in the final map.
I thought Reinya would wear a cute swimsuit one-piece, but she ended up in a bikini style and revealed her secret sword.
>>81
It’s nice to see a character like Reinya these days being dressed in sexy swimsuit designs.
I was thinking that in the Atelier series, the final boss can be easy, but the secret boss is usually unbeatable, but there wasn’t even a secret boss to begin with.
I was shocked to find my communication device collection rate was in the 80% range.
I can’t figure out where that is!
The item was ultimately 99%, but the recipe was completed.
Maybe a strong enemy material.
I encountered a bug that prevents the progress of the event quest, so I’ll wait and hope it gets fixed in the update.
I’m contemplating whether to do another playthrough for the platinum trophy.
>>85
There were quests that were flagged by other quests, but if you’re aiming for the platinum trophy, you’ve probably done those quests too.
>>91
There have been multiple bug reports for the same issue, and there are also workarounds available.
I became unable to proceed without noticing, so I’m waiting for official action.
In the usual atelier, there are specific numbers of times each character uses their moves (skill names), but this time it was relaxed and good.
>>86
This time, they’re telling us to use it 20 times again.
>>88
Yeah.
So I’m glad it was loose.
Is it a bug, or is it that even after clearing mana, there is still quite a bit of mana left?
>>87
Is there a mana geyser nearby?
When I talk to the little ones wandering by the roadside, they often give me materials they don’t have.
What are those little things…? Do you understand when you play the Atelier series…?
>>93
The atelier has a different world view in each series, so no one knows.
The treasure vault raises the development rate just by discovering it, so that’s good.
If I hadn’t opened it and made a discovery, I would have let my mana run wild.
I don’t understand the value of a rope ladder.
Basically, you can jump to get up.
>>98
It’s nice to be able to create shortcuts, but once you’ve unlocked the fast travel points, you don’t really need to walk that much…
If I could shoot a grappling hook from below and climb up, it might have been usable in the early stages…
>>98
It’s just right that I don’t understand its value because I’m too late to obtain it…
I feel like there’s a bug that causes you to become trapped in the mana zone.
That triangular little person was good with the headgear.
I thought it was some creepy creature like that.
If the character returns in the sequel, I want to delve deeper into Rainya’s personality.
Is it something unique to Reinya or something unique to Welx?
It’s good that those Minions are benign creatures.
Reinya complains quite a bit despite having low self-esteem…
>>105
The CV…
There are too many cases of alchemists falling into hell compared to previous series.
The little people suddenly appearing like it’s totally normal, right? That’s the kind of face they’re making.
Who?! Who is it?!
>>110
Isn’t that the usual thing for the Atelier series, like a species or something?!
The difference between areas with high and low fast travel density is drastic.
There are so few situations where repair tool liquid is used that you might wonder if you really need it!?
>>114
But it gets frustrating because they only ask for it when I can’t easily mix it or don’t have it.
>>114
I don’t know when I became able to make it…
I was able to get it because I helped the one surrounded by Puni from the beginning, but…
I was surprised to learn that when Aira uses her special move, Albar and the others can fight.
I thought it was a fragile creature…
I used to rely on the automatic mixing, but I realized that properly understanding it and doing it manually creates something much stronger…
>>116
When I leave it to you, sometimes the resonance slot doesn’t reach the area, and it gets cut off on the second layer…
The development of the fishing village is halted! Temporary halt! (Blackout) I think it’s time to restart the development.
>>117
Has the harm of advancing too far caused a sudden change in what you’re saying?
I feel like the exchange market for Alva’s material is significantly inflated.
I want to be shot out with something like a launch pod because the height difference is severe.
“It’s surprising that you can do just about anything, but you can’t use a jet pack or parasail…”
>>123
Even so, the over-technology part is basically based on the legacy of Aradis.
Is it just Pamela who comes across series in the atelier?
>>125
Hageru-san
>>125
The Puni Three Brothers, huh…
If the repair tools hadn’t been extorted in large quantities from the regular members, my heart would have turned into a lily boreas.
The Atelier series tradition is probably just about barrels and stuff.
Although there are factions of natural mutants that are hostile, they’re really good guys.
Isn’t the Gini tribe too impressive?
Isn’t it pretty much okay if you make a neutralizer or philosopher’s stone at LV10?
>>131
When you want to put in the ones that increase parameters in places where there are specified gems or materials, you need to create them separately, but for intermediate materials, those two are fine.
Isn’t this fabric and ingot too strong?
Since the boss was a gunner, if I set the restriction to not use cloth and ingots except for the core, it still becomes a sufficiently strong gear.
I can only make tools from wood and metal, but where do I get the recipes…?
>>133
You will be able to craft it casually as a reward for the exploration quest.
Quests that progress at the development level will trigger a series of quests when you level up all at once.
Isn’t there a scene where the leader’s emotions are off? It’s too funny, right?
The greenhouse is completed, but can’t I increase the neutralizer and ingots?!!!
>>135
Facilities for duplicating formulated products will appear later.
That was dependent on the development level…
I thought I had advanced the flag too much somewhere.
Speaking of barrels, Yumia’s barrel is different from what I expected! Why is the atmosphere like that…?
I thought Ymir’s mom was a good mom, but…
Looking back after the reveal, it’s quite something, isn’t it?
They probably are a good person, but I feel their sense of ethics is on the edge.
The captain who gives instructions to investigate but won’t give the necessary items for the investigation until the development rate is 100% is…
I can only think that they are obstructing our actions.
The leader is… actually the mastermind, isn’t he?
I’m playing on PS4, but there are unprecedentedly high instances of freezing and crashing!
Yumia’s mom is that one.
A type that seems hesitant to unlock the Homunculus skill tree.
In camp conversations, it feels like everyone has a slightly stronger sense of teasing.
I’m a bit scared because it seems like I’m using something that can only be obtained once in the game, since I’m almost auto-mixing.
What is with the thread images and beastmen becoming incredibly violent in an adven state?
Just a heads up that you’ll need the rewards from Aira’s character quest to achieve 100% on the last regional development mission.
I was surprised to see that they turned out to be the chubby candidates for this homunculus.
I don’t know where I can camp.
Even though it’s called a campsite, you can’t do it?
>>152
The part where the line about being able to rest here when entering a base or village comes up.
They have a house, but they only camp right in front of it.
The problem is that I can’t become a cool adventurer unless I intentionally don’t use low-quality attack items.
>>153
You can fill the gauge with Reina’s attack skill.
>>153
I thought I wasn’t accumulating anything, but it’s really troubling to see that it slyly states that item effects consume half of the environmental mana.
Speaking of camp conversations, I totally haven’t seen any.
I wonder if there are times when I might miss out on something after all.
>>154
After doing it for the first time in a while, several appeared consecutively, so they might not disappear.
In other words, the technology that created Framy is completely derived from homunculus manufacturing technology, right?
Your ancestors were probably a fairly well-off alchemist family close to the core of the Aradis Empire…
I thought they would delve into Yumia’s roots in that area during the story, but not at all.
>>155
Isn’t it because it seems usable as material for a sequel?
>>166
Are you going to tell the story of Yumia’s ancestors in Yumia’s Atelier ORIGIN?
I don’t know what kind of progression they were expecting, but there are times when just standing there leads to the next events progressing one after another, which is funny.
>>157
Alright… I’m going to storm the hearing office! After that, I couldn’t help but laugh a little when I thought, “What kind of building is this?”
I haven’t been able to check around the Advent because I was pretty aggressive with quality early on…
While reflecting, maybe I’ll hold back a bit in the second week so that I can take some action.
It’s still only the second region, but after seriously making it including decorations, my attack power has risen to about 2000.
I can build warehouses and greenhouses, but I can’t build them… What’s going on? I read the hints, but nothing is written anywhere… Oh, I see, I need to select from presets.
No way you would understand this!
>>162
Didn’t it come out at first…?
>>162
Didn’t it come out at first?
In the end, I ended up handing over the description of the homunculus to Licht-san…
I can’t stop now.
>>163
This feels like a flag for a sequel.
>>165
I wonder… There are quite a few times when things that seemed obviously to be a draw in this series don’t come out…
Central and the disease that turns into a monster.
>>163
Even if the person who handed it over is decent, the country won’t leave such technology alone.
I was doing it earlier and got a bit scared.
I wish Funyafunya wouldn’t change personality when the gauge fills up.
>>168
Where is Reinya’s enemy, I wonder~~??
I wonder if Yumia Mama and Nina Mama are deliberately slightly off in their sense of ethics…
Please stop displaying random quests on the map!!!
>>173
Wasn’t that icon able to be turned on and off?
Granshine is strong… too strong…
>>174
I made it first during the item update, so nothing else I create feels satisfying.
If we missed it and something serious happened, it would ruin that drama around here too!
>>175
Well then, should we include a sequel? There seems to be a strangely large space that looks like there’s just some remnants of a country around there.
It’s better to do quests other than random ones as soon as they appear.
There were times when the timeline was off after I filled it in after clearing.
I never expected that the quality 999 Flamme I made just for the first map would melt all the enemies till the end.
I was wondering where the furniture for the development mission was, but it turns out that if I mark it, it will track the treasure vault for me.
Well, there was no key anymore.
Mr. Licht will become the king of the country of the big-breasted homunculus…
I’m thinking of doing another run on the highest difficulty when the update comes.
It’s taking a while to arrive…
There are dark alchemists selling others’ memories, and the seeds of unrest never run out.
An update will be coming soon.
But you know…
In other works, the treatment of homunculi is quite light.
>>189
Considering the current part-time position as well.
Some are made from the male’s sperm…
There will definitely be a next work for Riht.
It’s hard to stop people from seeking homunculi because the country is in trouble due to illness…
At least I can understand someone who developed a homunculus out of the desire to see their deceased daughter.
>>191
(So your daughter had big breasts…)
>>191
You should be able to understand it.
It’s hard to believe it actually happened, isn’t it?
The dishes that understand treasure chests are so capable that dowsing is just too useless…
I wonder if the airhead character slot is for the captain.