
Isn’t it pretty fun to do it now? If we had refined it a bit more, it could have become a masterpiece, right?
I initially thought that, but it became too broad and chaotic, and it wasn’t that fun anymore starting around Chaos Castle.
I guess I really need to rethink a lot if I want it to become a masterpiece…
Nintendo GAME BOY DMG-OSJ Sa・Ga 3 SQUARE Sa・Ga: The Emperor of Time and Space [Final Edition]
Denderedederedende, denderedederede.
Do you know that it has already been remade on the DS?
>>2
That cold guy who was behind the borage!?
>>3
Really!? Is that for real?
>>2
I’m sorry to say, but I didn’t really feel the essence of Saga in either DS Saga.
I think the leveling system is conflicting with the existing Saga elements.
I felt like the image of Saga wasn’t solidified, and that’s how it turned out.
The plot is actually the most solid among the three works.
I couldn’t shake the feeling that I had seen it somewhere before.
It might not have had the chaotic feeling typical of Saga because it fit too well.
I do not recognize remakes as a saga.
The theme of another dimension and the theme of Stethlos are cool.
The story has a sense of saga.
As a Game Boy RPG, it’s actually quite acceptable.
I was surprised to learn that the online reputation isn’t very good.
No, it’s definitely interesting; it’s quite good for an RPG of that time.
It’s not a Saga, but it’s a genuinely interesting game.
The DS version is what it is, so even with the original person’s input, I personally think it was better in its original form.
I didn’t recognize it as Cthulhu, but I felt some kind of unknown eeriness flowing beneath.
It’s unknown, but somehow it made sense.
Back then, hierarchical worlds were all the rage, weren’t they…?
I feel like robots and monsters were often weak and hard to become.
>>16
Robots are simply strong and easy to understand as long as they have money.
Cyborgs are strongest when using bugs.
Beastmen need to know that if their equipment isn’t based on skills, the damage will be low.
If you choose a monster, it has a decent level of strength.
Which “saga” are those who say it’s not a saga referring to?
>>17
It’s mostly Saga 2.
The previous works are so great that they aren’t evaluated much.
I think it would have been regarded as a good work that only those in the know would recognize if it were titled something other than Saga.
I didn’t like that weapons were consumable, so I liked 3 the most.
Unlike 2 Remake, 3 Remake has made significant changes to the specifications, but this has led to some imbalances in species and weapon types.
It feels just a step short of being called a masterpiece, but the volume is more than sufficient, and it’s definitely a solid 80 points for an RPG on the Game Boy.
It’s quite substantial for a black and white Game Boy.
It seems that “SaGa: The Tower of the Devil” was initially advertised as a spin-off of Final Fantasy, but if this was the case from the start, I don’t think it would have been criticized.
>>26
Wasn’t it the Legend of the Politician that was labeled as an FF spinoff?
>>36
It was all mixed up.
But overseas, it’s like a common story similar to the FF side story.
It feels like Osaka jokes are being overly criticized if the lines don’t sound right.
>>27
What I’m saying is that they misunderstood the jokes made on the internet forums and mistakenly think it’s unpopular.
The axe-wielding sister is etched in history.
The four protagonists of the FF3 remake were able to appear in later mobile games.
The four characters in this remake don’t seem like they’ll be able to appear at all…
If you say it’s different from the previous works, then Romancing SaGa is a completely different thing altogether.
>>30
GB Saga and Romancing Saga 1 are completely different things.
Romancing SaGa 1 and Romancing SaGa 2 are completely different things.
I was happy about Dior’s survival, which often gets criticized.
>>31
It’s not just a random script; it really has that kind of worldview, you know.
You can freely move between a monster’s body, a mechanical body, and a human body.
It’s often said that it became more like Saga with the remake.
To be honest, I felt that the intention to make the remake distinctly SaGa-like was a bit transparent and contrived.
It’s highly praised that you can easily go back and forth with robot human monsters.
You can try various things along the way.
>>34
I like this casualness that connects to the present.
I quite like the idea that the sea from another dimension is the source of monster transformation in Laguna.
In the case of Saga 3, I was shocked that the system was completely different despite being advertised as the conclusion of the Saga. So the issue isn’t with the content itself.
However, the fact that it’s a two-map structure that allows you to explore every corner early on, along with the presence of the seabed, really raises the question of where to go next, which was quite a drawback.
Finally, I was moved when the protagonists from 2 made a guest appearance.
When I redo it, SAGA 1 and 2 have that feeling of “Ah, this is it!”
3 is like, ah… yeah, it felt like this.
The robot was incredibly strong, at a level crazy enough to shoot six consecutive shots.
It’s not exactly an ordinary game to the extent that you could say it became a normal game compared to 1 and 2, even 3.
It’s really impactful that weapons don’t break suddenly in 3.
The idea of Stethros being both a base and a mobile fortress is quite unique as well.
It’s the treasures of Proto-Dragons, including the stories and themes being used.
>>44
Some of the staff are shared, and the directors of both works were writing Cthulhu-themed content.
The main target audience, the children, don’t know such adult matters.
When a big piece of meat comes out, I can’t help but want to eat it.
The appearance of Stethros to help in the final boss battle is a remarkable scene that rivals even modern games.
I was thinking at the time, where are the resurrection items?
It’s cheap because you can revive using the elixirs that are sold in stores.
I felt a strong resistance at that time, even though it had become a level system.
At that time, I didn’t have a solid image of what Saga should be like at all.
For me, 3 was also a sufficiently strange and unique game.
The final boss has too much disposable damage.
>>51
So, the holy sword that can bypass damage gets embedded.
I thought while playing Saga Collection for the first time in a while, but it really is just too ordinary.
There are hardware issues, but the conversations are also too minimal compared to the second one, making it uninteresting.
At the time, it was pretty interesting as a game, but…
Saga 2 was too interesting.
Just that.
>>54
To be honest, the story aspect was a bit mediocre.
I was wondering why I ended up going to take down the final defense system…
>>59
The story emphasizes a comic-like momentum, for better or worse.
The songs by Stessros really pump up my energy.
In the end, let everyone hold the Holy Sword and while their HP decreases, we’ll have a healer do their job.
I don’t actually dislike the rough balance of just letting the holy sword swing aimlessly.
It’s only natural that the holy sword is the strongest, after all.
Why is it that the Kusanagi sword, which is complicated to obtain and acquired towards the end, is incredibly weak?
The Legend of the Secret Treasure is interesting, but what I’ve played the most is probably the Demon World Tower Warrior.
Looking back now, I wonder if it felt restrictive that there were no options for monster selection for the final members because the images of Saga 1 and Saga 2 were set in stone.
At that time, I remember that the two espers let me shoot the Psycho Gun until the end…
If you want to play casually, go for beastmen.
What I was looking for in the remake of 3 was for Polnareff and Millie to properly be involved in the story.
Borage was not an additional element like a demon living in the gap between dimensions, secretly pulling the strings behind everything.
>>68
I didn’t want to know such a thing…
You don’t really see magic like Muon and Summon in other games.
>>69
I feel that it’s quite rare to acquire flight magic like Muon from the very beginning.
The fully modified cyborg is amazing, right?
>>71
When you equip consumable weapons like grenades and use them up in battle…
There’s a bug where after equipping, the increased status remains unchanged and the weapon slot becomes available again.
Repeating it makes it easy to max out attack power.
>>80
For some reason, magical power also reaches its maximum level.
My HP has increased to the point where I can defeat the final boss alone.
In the previous and the one before that, the diverse fields were shown in a hierarchical structure.
I remember that even when they said it’s a different dimension coming from the present, past, and future, I wasn’t all that surprised.
FFUSA is similar to Saga 3 in various ways.
>>73
It’s practically a successor, isn’t it?
>>74
That’s also the staff…
>>73
And then there’s an unclear lineage that leads to Mario RPG.
There are various opinions about Square Osaka’s games, but honestly, I don’t dislike them.
I did everything, but I remember 1 and 2, while 3 is completely absent from my memory…
>>78
There’s no part where I can try and error.
It’s more like a game that just ends up running around between NPCs with “?” and “!” above their heads.
Osaka is not just a group of newcomers, but has incorporated established players.
Is this a team that came from another company?
>>81
Since Crystal Soft, which had been creating RPGs since the early days, was absorbed by another company,
Some of the staff there merged with Square.
>>100
It’s an established brand, isn’t it?
For them, it’s a job that lasts around ten years at most.
Games from this era have an immense influence on future generations.
The story doesn’t leave any impression at all.
I believe that the secret treasure of Lodra is a masterpiece that has finally blossomed from the lineage of Saga 3 and FF USA, so I want everyone to play it.
>>84
However… after being led on with multiple protagonists, our battle is just beginning – end.
Kawazu himself had no attachment to Saga, but continued to create Saga under the company’s direction.
I named it “The Final Chapter,” but it didn’t conclude as I had entrusted it to someone else.
This guy and Mystic Quest are often talked about in various ways, but no one can complain about the BGM.
It’s often said that battles are monotonous or that you just need to cast strong spells.
To be honest, I think that’s pretty much what RPGs are like these days.
A memory of being oddly amused by being able to jump.
>>90
Ouch!
This team should have been making another RPG before joining Square.
Do children at that time care about Saga sensibilities?
>>95
Because there are only two reference materials for the saga, I am concerned.
>>99
It was clearly a game that was different from Dragon Quest and Final Fantasy.
>>95
The feeling of “Saga” is something that later came to be said.
Since it’s a numbered title, the system changing from the previous installment might confuse players at the time.
So this is connected to the conclusion edition…
It’s impressive that the HP doesn’t cap at 999 unintentionally.
Rather, Saga 3 is quite popular in its own right.
I wonder what world talks about not being popular.
At that time, weapons wouldn’t decrease! It’s level-based like a normal RPG! You can jump!! All there was in flying was joy.
>>102
I think the elements of my battleship, such as the main guns, engines, facilities and shops that can be used inside, and the increasing number of crew members, were really great.
I wanted that to continue longer.
>>102
I liked jumping for no reason and kept jumping the whole time.
Even now, I still jump unnecessarily in all kinds of games.
>>126
I’m also jumping around in real-time in Xenoblade Chronicles.
Holy Sword Holy Sword Holy Sword Healer Heal
I like it more than 1 and 2 because the system has become a normal RPG.
The sound effects of “Yomino Hado” are nice, aren’t they?
The uniquely memorable sound effect of the waves of the underworld.
It makes me realize that Crystal, Rich Marilis, and the original Saga had a lot of Final Fantasy respect.
Since I started from 3, when I tried 1 and 2, I was like, “What the heck is this with the weapon count?!”
Looking back on the direction of each boss’s design now that I know it, I can laugh and say, “They really did that.”
In other words, it means that a senior is making it before Kawazu.
I have a faint memory of buying a ton of explosives and forcing my way through because I couldn’t defeat the final boss.
I have never felt that the number of times weapons can be used, not just in Saga, has been necessary.
Even now, in Saga Frontier, I only use arts and Quell.
“I’ve run out of weapon uses! It was also said in Hercules: Glory of the Gods 2.”
I feel like I was playing it while thinking it was just an ordinary RPG.
Number 3 is solidly made, so it’s definitely interesting, but its solid aspects appear quite different from those of 1 and 2…
At that time, most RPGs were just variations of Dragon Quest, so the existence of GB Saga stood out.
At that time, being able to recruit monsters was new.
Megaten, Pokémon, DQ monster tamers, and Yu-Gi-Oh! are all becoming hits.
After SaGa 1 and 2, it feels like this turned into a regular RPG due to the significant reduction in companion monsters.
Well, when it comes to Saga, I think of turn-based attacks and post-battle stat growth, so if you say it’s different from the Saga I imagined, then yes.
Only my older brother bought Saga 3 for me, and before I got bored of it, the hand-me-downs came.
For some reason, I could only admire it because I wasn’t allowed to physically destroy the software.
They only had up to 2 available for sale used.
I was expecting to fly to various other eras like in Time Bodkan.
In a way, Chrono Trigger was an answer.
When it comes to Saga, it’s the Kabukidan.
You can understand the worldview well.
I wonder why they chose a stealth fighter… ?
>>127
Because it was the dream fighter jet of that time…
It was used in various works.
>>127
Cool, right!!!
Kawazu says that if you release an RPG on Game Boy at that timing, anyone will hit it.
Such mobility was probably only possessed by a small number of people at Square…
There are too many ways to reduce capacity.
>>128
I don’t think even back then, a regular RPG could have had the impact of SaGa.
Saga had contents that were too outrageous.
The first one was just too difficult for kids in terms of buying upgrades and the usage of weapons…
The opening theme song felt pretty bright, didn’t it…? That was the only sense of discomfort I had.
The parameters change depending on the weapon used.
For now, I was playing with just a sword! So I generally get stuck around Venus.
I kind of like that even on the side of allies, their sense of ethics regarding life is messed up.