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[Fighting game] What kind of elements do you hope for in a fighting game protagonist?

Japan Otaku Reviews+

I at least want you to have Wave Motion and Rising Dragon.

The thread image features a protagonist who either possesses or does not possess wave energy.

1: Japan Otaku Reviews

I definitely want the Rising Dragon.

I won’t acknowledge anyone as the protagonist if they don’t have a rising dragon.

17: Japan Otaku Reviews

>>1

It would have been dangerous without the air knee smash.

2: Japan Otaku Reviews

If it’s a character you usually play, it’s one thing, but when it comes to the protagonist, it becomes unclear…

What did I expect from the protagonist?

3: Japan Otaku ReviewsYeahx8

It’s something I expect not just from the protagonist but from fighting games in general.

Being cool.

4: Japan Otaku ReviewsYeahx3

I don’t really understand, so should I choose this one…? If I do, will I get to know the basics of the game…?

5: Japan Otaku Reviews

The fact that the thread image differentiated itself from the shrine by erasing the darkness release is good, but what’s up with it sometimes coming back?

6: Japan Otaku Reviews

It would be nice to be strong.

That’s about the third one from the top.

18: Japan Otaku Reviews

>>6

Because everyone uses the protagonist since they are strong and easy to use, rather than being weakened.

It’s better to have a protagonist with a strong personality but also strong capabilities, isn’t it?

20: Japan Otaku Reviews

>>18

6 Takashi…

8: Japan Otaku Reviews

Everyone! It’s no good if the main character is a throwaway character, right?

9: Japan Otaku ReviewsYeahx3

>>8

Power-up!

10: Japan Otaku ReviewsYeahx1

The game’s system is easy to use and the basics are easy to remember.

11: Japan Otaku ReviewsYeahx3

Hyperbore!

12: Japan Otaku Reviews

Yagami is easier to use than Kusanagi every time…

13: Japan Otaku Reviews

The four protagonists of KOF are all different, but they all have anti-air moves.

One person is a rising dragon or just a somersault, but…

14: Japan Otaku Reviews

Does Laguna’s Dead Spike count as a wave move?

15: Japan Otaku Reviews

I want a catchy coolness.

16: Japan Otaku Reviews

>>15

I see, Taro Yamada.

19: Japan Otaku Reviews

I suppose it’s because An has a more clearly defined performance as a standard fighting game character.

Why…?

21: Japan Otaku Reviews

>>19

Since we originally had similar skill builds, I decided to sharpen Kusanagi’s.

22: Japan Otaku Reviews

Despite being the protagonist, Jotaro is a character that aggressively pressures the opponent with wake-up and two-choice options.

24: Japan Otaku Reviews

>>22

Ava is the most standard, you know.

However, there is no invincibility in a reversal Shoryuken.

25: Japan Otaku ReviewsYeahx1

Kenshiro thinks that just because he’s the protagonist, he doesn’t have to force himself to use the Wave Rising Dragon…

26: Japan Otaku Reviews

Strength is average.

27: Japan Otaku Reviews

I hope the ultra-coolness is guaranteed.

28: Japan Otaku Reviews

>>23

Since it’s the origin of the dancing techniques, it’s fine to be standard.

29: Japan Otaku Reviews

The hut is really easy to use except when it was a claw.

There are almost no KOF players who can’t use or have never used Iori.

30: Japan Otaku Reviews

I haven’t seen Kyoto-san playing the koto very much.

31: Japan Otaku Reviews

>>30

With a speed so fast that it’s almost invisible, a charge attack that reduces health by a quarter is an overpowered move at level 95 or so.

There was an ultra-broken technique, but…

35: Japan Otaku Reviews

>>31

Outside of MAX mode, it’s just a normal guard counter, so I don’t think it’s an overpowered move or anything like that.

37: Japan Otaku Reviews

>>35

It’s normal to get punished for a counterattack while guarding!

The problem is the attack performance.

38: Japan Otaku Reviews

>>37

In a game where one-hit deaths are common, it was impossible to use tactics effectively.

There was also the circumstance that it wasn’t even necessary to use it in the first place.

32: Japan Otaku Reviews

Kusanagi-san’s protagonist is quite difficult despite being the main character!

But I feel that it has become a part of my individuality in a sense.

33: Japan Otaku Reviews

94 and 95 were the standard…

I thought so, but the super special move had a strong quirk.

34: Japan Otaku Reviews

In terms of the story, it feels like he lost to Ganytz, so he trained again and discarded techniques that don’t work.

36: Japan Otaku Reviews

Looking back now, Alex really took quite an adventure.

39: Japan Otaku Reviews

I think the GGST’s old man was strong even when played casually, and it was definitely rewarding to get into, making him a great main character.

It was a little too strong…

40: Japan Otaku Reviews

>>39

+2F +2F +2F +2F

41: Japan Otaku Reviews

Not being a cocky jerk.

42: Japan Otaku Reviews

Isn’t it rare to use something like a 95 Koto Tsuki outside of play, whether in Kyoto or anywhere else?

There are some suspicious-looking scrolling collaborations, but…

46: Japan Otaku Reviews

>>42

Isn’t a big jump and a big punch with Kotzuki basically the end?

50: Japan Otaku Reviews

>>46

If Jump Big hits, isn’t there no reason not to use the Type 75 Modified?

If it’s super far or at MAX, then the situation changes, but the strong Kotozuki is actually quite unstable, so if you want stability, you shouldn’t cast Dark Purge.

43: Japan Otaku Reviews

That guy is really overdoing it with the belly punches.

44: Japan Otaku Reviews

I think Kyo, K’, and Shun-chan are the main characters.

Ash thinks something is different, but it is indeed the Shoryuken wave motion… No, but technically it belongs to Sonic and Summer…

45: Japan Otaku Reviews

Simplicity and strength.

On the ground, 2A is strong as a low move, and you can almost anti-air with 5A, while in the air, JA can generally beat most aerial moves.

47: Japan Otaku ReviewsYeahx1

It’s amazing that Kusanagi was able to create a completely different performance with the 96.

Moreover, at that time there were no other similar ones in that direction.

51: Japan Otaku Reviews

>>47

Although KOF was designed with a relatively small number of anime patterns, it has a huge variety of rough bite-type techniques, showing the dedication put into it.

48: Japan Otaku Reviews

It seems quite common for the rival character to be stronger in performance than the protagonist character.

49: Japan Otaku ReviewsYeahx1

The change in Kyoto’s route is partly due to the presence of the hermitage, but it also seems significantly influenced by the presence of Terry and Ryo.

52: Japan Otaku Reviews

The performance is stable except for the 13 claw temples.

Other than the Eight Young Maidens, the super special moves are surprisingly unstable.

The jackal flower, which was added in 2001, has also kind of become established, but that’s a derivative of the eight young girls.

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