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[Monster Hunter Wilds] Hammer enhancement! Hammer enhancement!

Japan Otaku Reviews+

May!

2: Japan Otaku Reviews

At the end of May or in summer…

6: Japan Otaku Reviews

Ah, yeah, wake me up when the DLC arrives.

26: Japan Otaku Reviews

>>6

The receptionist’s outfit is coming!!!!

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>>26

Whoa!

7: Japan Otaku Reviews

The right half of Dossun.

8: Japan Otaku ReviewsYeahx1

If it’s just manipulating numbers, it can be done quickly, and there might be some new motion added as well.

16: Japan Otaku ReviewsYeahx13

>>8

Hehe, lol.

9: Japan Otaku Reviews

Be grateful for the reinforcement.

10: Japan Otaku ReviewsYeahx1

Japanese Summer (April to November)

11: Japan Otaku ReviewsYeahx23

I wonder if I should smash the head of the guy who was sneering at the hammer user angry about what wasn’t mentioned in the April update with a full-charge attack.

Sorry, the damage is too low to break it.

20: Japan Otaku ReviewsYeahx9

>>11

Maybe they are laughing because it should be done in April first…?

25: Japan Otaku ReviewsYeahx3

>>20

I really want to take down the person who was talking about that mysterious reasoning like, “There’s no way they would mention weapon upgrades in the update details!”

See, I told you, in the end, the strengthening isn’t going to happen in April.

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>>25

Those kinds of guys aren’t interested in hammers anyway.

Damn it.

12: Japan Otaku ReviewsYeahx1

Even though I made the maintenance equipment yesterday, is the erosion gear going to weaken?

19: Japan Otaku ReviewsYeahx6

>>12

I don’t see the point in criticizing equipment that can be made just by stuffing random accessories into such makeshift gear.

13: Japan Otaku ReviewsYeahx7

It feels like how many people are still playing the game until May.

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It depends on the adjustment details…

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It says something about unexpectedly strong downward revisions, but could it possibly be about Guns?

17: Japan Otaku Reviews

There could definitely be cases where it’s weak even with the added motion.

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>>17

Even with the addition of the garbage called “true charge,” the great sword has now turned into a curse.

35: Japan Otaku ReviewsYeahx7

>>21

Shut up if you haven’t played this work.

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>>35

Well, it might be a sophisticated sarcasm.

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>>17

Stop it, at least I need to have hope to keep living.

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What shall I do by the end of May?

There is no guarantee that it will come back by the end of May.

22: Japan Otaku Reviews

Can’t you just increase the numbers with a hammer somehow?

Abandon compensation.

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>>22

For now, we can’t start unless we do this, but May…

24: Japan Otaku ReviewsYeahx5

Since I’m going to raise this side anyway, I’ll lower this side, and it will come along with it.

The opinion that the absolute amount itself is insufficient does not apply to the adjustment team.

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>>24

It’s something that isn’t particularly impressive that drops, and a different strength emerges, continuing to be the strongest, which is something we see not only in Monster Hunter but in all kinds of games.

29: Japan Otaku Reviews

Hammer!

The men who were specifically named!

30: Japan Otaku ReviewsYeahx7

>>29

First of all, this is quite a situation…

31: Japan Otaku ReviewsYeahx2

Should we be happy about a political victory?

Should I say, “You’re doing it on purpose, aren’t you!”?

32: Japan Otaku ReviewsYeahx3

It’s urgent enough to require a specific adjustment, yet it’s being left unattended until May.

33: Japan Otaku ReviewsYeahx3

If you use politics even just a little, you should realize that something is wrong!

34: Japan Otaku ReviewsYeahx3

(It doesn’t necessarily mean the adjustments are satisfactory.)

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>>34

Don’t say it, I won’t stop anymore.

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You might as well increase the firepower by about 5 to 10% roughly right away…

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It would be nice if they could just increase the numbers roughly for weapon adjustments and say “sorry for the mistake” if they get it wrong, then lower them again.

It’s a mystery why they have such high pride only when it comes to the upper class, even though they can’t actually achieve it.

40: Japan Otaku Reviews

Since May, there has been a bottle inside the hammer.

42: Japan Otaku Reviews

Are you really going to strengthen something that’s blatantly set to be weak like a hammer?

43: Japan Otaku Reviews

Just being quoted makes a big difference.

Still, given how I’ve been treated so far, I can’t feel completely at ease.

45: Japan Otaku ReviewsYeahx2

>>43

I’m afraid that just saying it might lead to the crucial enhancement being worthless.

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Considering up until now, there is a possibility that a one-handed great sword may become useless instead.

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It’s a relief that most of the things I’m dissatisfied with have been mentioned.

I hope it turns out to my liking.

47: Japan Otaku Reviews

Speaking of which, I wonder how many works it took for that trashy character to become this decent.

48: Japan Otaku Reviews

By intentionally weakening it to a level that requires an update, and then restoring it to the originally intended ability values in the subsequent update, we aim to minimize the effort needed for updates!!!

49: Japan Otaku ReviewsYeahx5

>>48

If it had been set with proper abilities from the beginning, wouldn’t that reduce the workload even more?

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It’s been referred to as trash since its release, and even the adjusted version is specifically said to be weak, so I can understand that, but why is it taking months for adjustments?

51: Japan Otaku Reviews

I feel it is quite unusual to categorically say that the attack was a mistake.

58: Japan Otaku ReviewsYeahx2

>>51

I think the reason everyone is using the armor that raises firepower is because it’s almost the only option, so even if it’s nerfed, I don’t think the usage rate will change that much…

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>>58

I want to increase the options for choosing not to wear.

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Well, I guess things are a bit chaotic at the site…

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I wonder if they want to do something like eSports at the tournament?

57: Japan Otaku ReviewsYeahx3

In such a future, everyone is already bored.

60: Japan Otaku ReviewsYeahx5

>>57

Most players are getting bored, so the future has already arrived.

59: Japan Otaku Reviews

Despite being a very masculine weapon, the hammer users are falling into distrust of the management.

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>>59

As a result of that masculinity working negatively, something like “I’m fine with even that hammer” emerges, you know?

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>>70

I think it’s more weakness than masculinity.

It’s impossible if you don’t look away.

74: Japan Otaku ReviewsYeahx2

>>70

There’s no excuse, so nobody is using hammers in multiplayer, right?

61: Japan Otaku Reviews

It takes two months of development just to manipulate that number.

Don’t get your hopes up.

62: Japan Otaku Reviews

I think it’s fine not to worry about it, as everyone only chose the yellow armor during the world event anyway.

63: Japan Otaku ReviewsYeahx1

https://www.monsterhunter.com/wilds/ja-jp/topics/director-letter/

How many times do I have to say “downward revision” before I’m satisfied…?

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>>63

3 times

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>>69

Armor, one-handed sliding, and… I wonder what else…

64: Japan Otaku Reviews

Even if the hammer received an insane motion value boost in Sunbreak, it’s still just at the level of a mid-tier weapon.

I’m unable to keep up with the monster’s movements, which means I have fewer opportunities to deal damage compared to other weapons.

66: Japan Otaku Reviews

What are you going to nerf?

67: Japan Otaku Reviews

Everything

68: Japan Otaku Reviews

Ah, the hammer made the armor for Devouring Attack weaker.

72: Japan Otaku ReviewsYeahx1

I think the issue with the attack is that the existence of motions that can and cannot be ridden creates an unreasonable disparity, rather than it just being too strong.

73: Japan Otaku ReviewsYeahx2

The comment that unintentionally became too strong is really unnecessary.

Which one is it?

You’re specifying a wider range of things than I thought.

75: Japan Otaku Reviews

A tough weapon that demands a masculine combat style, but is not only weak but also attacks allies like a devil’s weapon.

76: Japan Otaku Reviews

With a heavy heart, I will raise the Stan value to 1.1 times! Take it, thief!

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>>76

It’s not enough!

I’ll receive it, though.

77: Japan Otaku ReviewsYeahx1

I always think that they should just stick to upward adjustments.

Why do I have to match the hammer, you asshole?

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I’ll adjust it somehow, so just wait a bit! I think it’s okay to evaluate that.

There are various things to say about the results.

81: Japan Otaku ReviewsYeahx2

>>79

I think two months is going to be tough.

82: Japan Otaku ReviewsYeahx5

>>79

Is it okay to complain that nerfs happen way too quickly?

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>>82

The fact that it is quick to reduce unintended strength suggests that the weakness of the hammer may have been intentional.

99: Japan Otaku ReviewsYeahx2

>>94

I think they’re probably just not thinking about the hammer at all.

83: Japan Otaku Reviews

First, just raise the numbers roughly.

That much is manageable.

84: Japan Otaku ReviewsYeahx2

The hammer is showing reluctance about being kept waiting until the end of May.

85: Japan Otaku ReviewsYeahx3

I will double the stun value, but I will definitely get angry.

I will triple it, but I will get angry.

86: Japan Otaku Reviews

What are the things that have unintentionally become too powerful?

With all my might?

87: Japan Otaku Reviews

We’re going to implement a nerf sometime this week…

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If it’s not PvP, isn’t it better to just increase the damage casually?

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>>88

If we make the current situation, which is already being criticized in a soft manner, even softer, that’s not okay.

102: Japan Otaku ReviewsYeahx3

>>96

I’m not saying to raise the limit.

I’m telling you to raise the lower limit.

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>>96

The element that is currently being criticized is not the part of it being too easy, so to speak…

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I want to use the hammer if it becomes on par with other weapons.

Albedo Hammer is too handsome.

90: Japan Otaku ReviewsYeahx3

It’s the strengthening of the misaligned people who make a fool of themselves. There’s no trust.

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I wish they would consider the chained blade a malfunction even now.

95: Japan Otaku ReviewsYeahx1

>>91

It’s impossible.

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In short, it feels like the message is to lower everything to the hammer level first and then find balance.

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I will add the gun hammer.

All melee attacks will have cannon damage applied.

97: Japan Otaku ReviewsYeahx1

Nerf is immediate! Buff is in two months!

Haa

98: Japan Otaku Reviews

What are you adjusting over the course of two months?

Are you going to use two swords?

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Well, it’s fine as long as it gets strengthened; other things might get nerfed too, you know.

With this, defeating the veteran king Redou will be a piece of cake!

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>>100

The veteran Redau will be at the end of April.

The enhancement is at the end of May.

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I don’t want to enhance the hammer, but if the outside noise keeps being annoying, it might affect the stock price, so I’ll reluctantly put on a pose like I’m doing it…

That’s how it feels, right?

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>>101

It’s too funny that Capcom’s stock is dropping because the hammer is too weak.

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>>106

It’s a blemish to be told various things about what we’ve created and to be unable to do anything about it.

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>>101

Isn’t the end of May truly adding fuel to the fire?

103: Japan Otaku Reviews

The sliding with one hand and the gun’s firepower is somewhat strong, but it seems to be manageable…

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>>103

I think it’s pretty much decided.

104: Japan Otaku Reviews

Do I really need to participate in Tamamitsune, where I’m forced to be hit while weakened and have to hit with a weapon and hammer?

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Was there anything written about weapon nerfs?

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>>107

In order to broaden the options, including other types of weapons… in that context.

Since it says that there will be a downward revision for things that have become overly cooperative unintentionally, is there anything other than weapons?

109: Japan Otaku Reviews

The other day, when I rescued Dahad,

The hammer user energetically ran around while spinning in circles.

112: Japan Otaku Reviews

Are you leaving the hammer user, who has been suffering for about two months, to fend for themselves…?

114: Japan Otaku Reviews

Please don’t nerf the guard type… they’ll die anyway in MR.

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Even if you say so, adjusting the numbers for two months is reasonable.

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>>116

Since Capcom isn’t going to think about the hammer for two months anyway, just release it quickly.

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>>116

Isn’t it three months?

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I’m glad I switched after hearing the reputation of β…

119: Japan Otaku Reviews

Is the game cycle a weapon?

120: Japan Otaku Reviews

Well, please wait a moment for the weapon adjustments.

I’m busy with the nerf for the eclipse attack right now…

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>>120

Don’t do unnecessary things!

123: Japan Otaku Reviews

Forget about the hammer.

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If you make it so that it makes a sound when you spin it around, that would be good.

127: Japan Otaku Reviews

If you were going to lower it, why did you give birth…

128: Japan Otaku ReviewsYeahx1

I hope they respond with an upgrade instead of a nerf!

Enhance sustained damage to use regeneration!

Increase instant death damage to use evasion!

130: Japan Otaku Reviews

So what kind of enhancements do hammer users want?

135: Japan Otaku Reviews

>>130

Nerfing other weapons

138: Japan Otaku ReviewsYeahx6

>>135

I don’t need that.

Strengthen the hammer.

137: Japan Otaku ReviewsYeahx4

>>130

At the very least, an increase in firepower is a prerequisite.

131: Japan Otaku ReviewsYeahx3

For now, just adjust the firepower…

132: Japan Otaku Reviews

I can forgive that just for the fact that the downside is fast.

It’s just not allowed because others are careless.

133: Japan Otaku Reviews

Is there really a need to nerf weapons? There aren’t any weapons that are too strong and attracting hate.

There are some who are too weak and attracting hate.

134: Japan Otaku Reviews

Don’t try to turn the environment into a nuclear testing ground within two months of release!

136: Japan Otaku ReviewsYeahx1

It’s fine for the strongest weapon to remain the strongest.

If you could also make some adjustments on this side, I don’t necessarily need to be the best…

139: Japan Otaku Reviews

I’m going to ridiculously strengthen all the weapons.

Instead, make the enemies ridiculously strong.

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>>139

I’ll make the enemies incredibly strong in the DLC, so just wait a little longer.

147: Japan Otaku Reviews

>>139

There are too many high-damage moves, and the guard weapons have become useless.

It’s because of the upper adjustment.

Ahh.

155: Japan Otaku Reviews

>>147

The enhanced guard reflects all damage, so there is no problem.

140: Japan Otaku Reviews

“It would be funny if they accidentally nerfed the hammer!”

141: Japan Otaku Reviews

I don’t have a desire for something like a perfect dodge mechanic similar to a bow in Keepsway.

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>>141

Of course I want something like that!

The recognition that it is impossible to respond quickly to the development of Monster Hunter.

143: Japan Otaku Reviews

The Rise’s Doshu only produces the expected damage as per development, yet it got nerfed.

144: Japan Otaku Reviews

It’s okay if the one-handed sliding gets nerfed, but instead, let’s enhance the evasion performance and distance.

145: Japan Otaku Reviews

Even if you roughly multiply all the motion values by 1.5, it doesn’t seem like it will become the strongest.

148: Japan Otaku ReviewsYeahx1

>>145

First, the motion is weak!

153: Japan Otaku Reviews

>>145

The motion is weak…

154: Japan Otaku Reviews

>>145

Let’s roughly make all the motions 1.5 times faster.

The movement speed too.

159: Japan Otaku Reviews

>>154

(Sliding allows for guarding without charging, so one-handed is stronger.)

149: Japan Otaku Reviews

If anything, it has been said since the beta stage, so there should be more time.

150: Japan Otaku Reviews

I might accidentally erase all the data of the hammer.

151: Japan Otaku Reviews

For now, I want to do things like canceling, perfectly dodging, and sword clashes.

It’s all about luck when it comes to hammer cancellations, isn’t it?

152: Japan Otaku Reviews

One-handed sliding without stamina consumption is clearly insane…

156: Japan Otaku Reviews

If you’re going to give me future predictions, I might tolerate the stationary motion… no, I can’t forgive that after all.

157: Japan Otaku Reviews

The fact that I’m being made to circle around the enemy, charging up, and then do a high concentration charge again is pretty much garbage for the motion.

158: Japan Otaku Reviews

If it gets strengthened, that’s fine, but honestly, with the current feel of the content, it seems like I’m playing other games.

But maybe it’s better to come back and check what it was like when you’ve forgotten about it.

160: Japan Otaku Reviews

The sliding slash only has invincibility for the same amount of time as the flute performance during the Rise era…

Is there something wrong with the flute?

168: Japan Otaku Reviews

>>160

A clear example that shows there’s a big difference between not moving and actually doing it.

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>>160

First of all, it’s strange that the Hunter side is compared to Rise, which was extremely strong in terms of specs.

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>>160

The size of the gap is not even comparable, right!?

161: Japan Otaku ReviewsYeahx1

It looks so damn ugly, so don’t implement the armor in the first place.

162: Japan Otaku ReviewsYeahx3

If there are people who are still doing Wilds until the end of May, that’s amazing…

163: Japan Otaku Reviews

Has there ever been anything good about the balance adjustments in Monster Hunter?

165: Japan Otaku Reviews

Die.

178: Japan Otaku ReviewsYeahx3

>>165

I will be dead by the end of May.

188: Japan Otaku ReviewsYeahx3

>>178

There is no guarantee that we can be revived by the end of May.

167: Japan Otaku ReviewsYeahx1

If you adjust only the numbers without seriously altering the motion, it has to be a level of enhancement that makes you wonder if it’s crazy.

So it’s not really that fun, you know.

169: Japan Otaku Reviews

Anyway, the injury system where you gain resistance after getting hit several times by a hammer user who wants to hit your head is just too much of a headwind!

It’s hard to pull off, and even if successful, there are no follow-up techniques, making it a disadvantage and a headwind!

Simply, there’s no power in headwinds!

170: Japan Otaku Reviews

If you perfectly evade with a sway, the charge level reaches its maximum!

171: Japan Otaku Reviews

I guess in May I’ll be busy with Elden Ring, so I wonder if I’ll have time to play Monster Hunter…

173: Japan Otaku Reviews

I thought, why are the nerfs happening so quickly, but I see it’s because there are things like defeat speed rankings.

No way, how can I accept that, you idiot?

175: Japan Otaku Reviews

>>173

Are you saying that Capcom is the same as those idiots who say to nerf based on TA?

177: Japan Otaku Reviews

>>173

It would be nice if that ranking feature worked…

174: Japan Otaku Reviews

In other words, wouldn’t it be good if it became a mysterious weapon that builds up stun value no matter where you hit?

180: Japan Otaku Reviews

>>174

I wonder if hitting it additionally will make the meat more tender…

182: Japan Otaku Reviews

>>174

Weak…

179: Japan Otaku Reviews

If they say they’re going to make Galho weaker compared to other weapons, I’m going to go crazy…

181: Japan Otaku Reviews

Make all the numbers infinite.

185: Japan Otaku Reviews

>>181

It’s just like Maru-kun.

187: Japan Otaku Reviews

>>181

The time to accumulate and the time to swing have been made infinite!

184: Japan Otaku Reviews

Do something about the AI of Sekreto.

193: Japan Otaku Reviews

>>184

It will also be adjusted for usability.

186: Japan Otaku Reviews

Raise the numbers and please give me a soaring insect as well.

191: Japan Otaku Reviews

>>186

Give me the Dragon Cannon too.

189: Japan Otaku Reviews

Will I end up carrying Garuho until the end of May?

Tamami Gansu cannot be expected.

190: Japan Otaku ReviewsYeahx1

What the… it’s just a meat tenderizer…

What the... it's just a meat tenderizer...

192: Japan Otaku Reviews

Let’s add a blast dash to the hammer.

194: Japan Otaku Reviews

Even now, if I really go for it, I could probably place within the top 12 in a time attack, but still, Hammer.

195: Japan Otaku Reviews

I’m so irritated that I regret buying it.

Well, I guess I’ll end up buying it again if a DLC like Aibo comes out anyway.

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