
May!
At the end of May or in summer…
Ah, yeah, wake me up when the DLC arrives.
>>6
The receptionist’s outfit is coming!!!!
>>26
Whoa!
The right half of Dossun.
If it’s just manipulating numbers, it can be done quickly, and there might be some new motion added as well.
>>8
Hehe, lol.
Be grateful for the reinforcement.
Japanese Summer (April to November)
I wonder if I should smash the head of the guy who was sneering at the hammer user angry about what wasn’t mentioned in the April update with a full-charge attack.
Sorry, the damage is too low to break it.
>>11
Maybe they are laughing because it should be done in April first…?
>>20
I really want to take down the person who was talking about that mysterious reasoning like, “There’s no way they would mention weapon upgrades in the update details!”
See, I told you, in the end, the strengthening isn’t going to happen in April.
>>25
Those kinds of guys aren’t interested in hammers anyway.
Damn it.
Even though I made the maintenance equipment yesterday, is the erosion gear going to weaken?
>>12
I don’t see the point in criticizing equipment that can be made just by stuffing random accessories into such makeshift gear.
It feels like how many people are still playing the game until May.
It depends on the adjustment details…
It says something about unexpectedly strong downward revisions, but could it possibly be about Guns?
There could definitely be cases where it’s weak even with the added motion.
>>17
Even with the addition of the garbage called “true charge,” the great sword has now turned into a curse.
>>21
Shut up if you haven’t played this work.
>>35
Well, it might be a sophisticated sarcasm.
>>17
Stop it, at least I need to have hope to keep living.
What shall I do by the end of May?
There is no guarantee that it will come back by the end of May.
Can’t you just increase the numbers with a hammer somehow?
Abandon compensation.
>>22
For now, we can’t start unless we do this, but May…
Since I’m going to raise this side anyway, I’ll lower this side, and it will come along with it.
The opinion that the absolute amount itself is insufficient does not apply to the adjustment team.
>>24
It’s something that isn’t particularly impressive that drops, and a different strength emerges, continuing to be the strongest, which is something we see not only in Monster Hunter but in all kinds of games.
Hammer!
The men who were specifically named!
>>29
First of all, this is quite a situation…
Should we be happy about a political victory?
Should I say, “You’re doing it on purpose, aren’t you!”?
It’s urgent enough to require a specific adjustment, yet it’s being left unattended until May.
If you use politics even just a little, you should realize that something is wrong!
(It doesn’t necessarily mean the adjustments are satisfactory.)
>>34
Don’t say it, I won’t stop anymore.
You might as well increase the firepower by about 5 to 10% roughly right away…
It would be nice if they could just increase the numbers roughly for weapon adjustments and say “sorry for the mistake” if they get it wrong, then lower them again.
It’s a mystery why they have such high pride only when it comes to the upper class, even though they can’t actually achieve it.
Since May, there has been a bottle inside the hammer.
Are you really going to strengthen something that’s blatantly set to be weak like a hammer?
Just being quoted makes a big difference.
Still, given how I’ve been treated so far, I can’t feel completely at ease.
>>43
I’m afraid that just saying it might lead to the crucial enhancement being worthless.
Considering up until now, there is a possibility that a one-handed great sword may become useless instead.
It’s a relief that most of the things I’m dissatisfied with have been mentioned.
I hope it turns out to my liking.
Speaking of which, I wonder how many works it took for that trashy character to become this decent.
By intentionally weakening it to a level that requires an update, and then restoring it to the originally intended ability values in the subsequent update, we aim to minimize the effort needed for updates!!!
>>48
If it had been set with proper abilities from the beginning, wouldn’t that reduce the workload even more?
It’s been referred to as trash since its release, and even the adjusted version is specifically said to be weak, so I can understand that, but why is it taking months for adjustments?
I feel it is quite unusual to categorically say that the attack was a mistake.
>>51
I think the reason everyone is using the armor that raises firepower is because it’s almost the only option, so even if it’s nerfed, I don’t think the usage rate will change that much…
>>58
I want to increase the options for choosing not to wear.
Well, I guess things are a bit chaotic at the site…
I wonder if they want to do something like eSports at the tournament?
In such a future, everyone is already bored.
>>57
Most players are getting bored, so the future has already arrived.
Despite being a very masculine weapon, the hammer users are falling into distrust of the management.
>>59
As a result of that masculinity working negatively, something like “I’m fine with even that hammer” emerges, you know?
>>70
I think it’s more weakness than masculinity.
It’s impossible if you don’t look away.
>>70
There’s no excuse, so nobody is using hammers in multiplayer, right?
It takes two months of development just to manipulate that number.
Don’t get your hopes up.
I think it’s fine not to worry about it, as everyone only chose the yellow armor during the world event anyway.
https://www.monsterhunter.com/wilds/ja-jp/topics/director-letter/
How many times do I have to say “downward revision” before I’m satisfied…?
>>63
3 times
>>69
Armor, one-handed sliding, and… I wonder what else…
Even if the hammer received an insane motion value boost in Sunbreak, it’s still just at the level of a mid-tier weapon.
I’m unable to keep up with the monster’s movements, which means I have fewer opportunities to deal damage compared to other weapons.
What are you going to nerf?
Everything
Ah, the hammer made the armor for Devouring Attack weaker.
I think the issue with the attack is that the existence of motions that can and cannot be ridden creates an unreasonable disparity, rather than it just being too strong.
The comment that unintentionally became too strong is really unnecessary.
Which one is it?
You’re specifying a wider range of things than I thought.
A tough weapon that demands a masculine combat style, but is not only weak but also attacks allies like a devil’s weapon.
With a heavy heart, I will raise the Stan value to 1.1 times! Take it, thief!
>>76
It’s not enough!
I’ll receive it, though.
I always think that they should just stick to upward adjustments.
Why do I have to match the hammer, you asshole?
I’ll adjust it somehow, so just wait a bit! I think it’s okay to evaluate that.
There are various things to say about the results.
>>79
I think two months is going to be tough.
>>79
Is it okay to complain that nerfs happen way too quickly?
>>82
The fact that it is quick to reduce unintended strength suggests that the weakness of the hammer may have been intentional.
>>94
I think they’re probably just not thinking about the hammer at all.
First, just raise the numbers roughly.
That much is manageable.
The hammer is showing reluctance about being kept waiting until the end of May.
I will double the stun value, but I will definitely get angry.
I will triple it, but I will get angry.
What are the things that have unintentionally become too powerful?
With all my might?
We’re going to implement a nerf sometime this week…
If it’s not PvP, isn’t it better to just increase the damage casually?
>>88
If we make the current situation, which is already being criticized in a soft manner, even softer, that’s not okay.
>>96
I’m not saying to raise the limit.
I’m telling you to raise the lower limit.
>>96
The element that is currently being criticized is not the part of it being too easy, so to speak…
I want to use the hammer if it becomes on par with other weapons.
Albedo Hammer is too handsome.
It’s the strengthening of the misaligned people who make a fool of themselves. There’s no trust.
I wish they would consider the chained blade a malfunction even now.
>>91
It’s impossible.
In short, it feels like the message is to lower everything to the hammer level first and then find balance.
I will add the gun hammer.
All melee attacks will have cannon damage applied.
Nerf is immediate! Buff is in two months!
Haa
What are you adjusting over the course of two months?
Are you going to use two swords?
Well, it’s fine as long as it gets strengthened; other things might get nerfed too, you know.
With this, defeating the veteran king Redou will be a piece of cake!
>>100
The veteran Redau will be at the end of April.
The enhancement is at the end of May.
I don’t want to enhance the hammer, but if the outside noise keeps being annoying, it might affect the stock price, so I’ll reluctantly put on a pose like I’m doing it…
That’s how it feels, right?
>>101
It’s too funny that Capcom’s stock is dropping because the hammer is too weak.
>>106
It’s a blemish to be told various things about what we’ve created and to be unable to do anything about it.
>>101
Isn’t the end of May truly adding fuel to the fire?
The sliding with one hand and the gun’s firepower is somewhat strong, but it seems to be manageable…
>>103
I think it’s pretty much decided.
Do I really need to participate in Tamamitsune, where I’m forced to be hit while weakened and have to hit with a weapon and hammer?
Was there anything written about weapon nerfs?
>>107
In order to broaden the options, including other types of weapons… in that context.
Since it says that there will be a downward revision for things that have become overly cooperative unintentionally, is there anything other than weapons?
The other day, when I rescued Dahad,
The hammer user energetically ran around while spinning in circles.
Are you leaving the hammer user, who has been suffering for about two months, to fend for themselves…?
Please don’t nerf the guard type… they’ll die anyway in MR.
Even if you say so, adjusting the numbers for two months is reasonable.
>>116
Since Capcom isn’t going to think about the hammer for two months anyway, just release it quickly.
>>116
Isn’t it three months?
I’m glad I switched after hearing the reputation of β…
Is the game cycle a weapon?
Well, please wait a moment for the weapon adjustments.
I’m busy with the nerf for the eclipse attack right now…
>>120
Don’t do unnecessary things!
Forget about the hammer.
If you make it so that it makes a sound when you spin it around, that would be good.
If you were going to lower it, why did you give birth…
I hope they respond with an upgrade instead of a nerf!
Enhance sustained damage to use regeneration!
Increase instant death damage to use evasion!
So what kind of enhancements do hammer users want?
>>130
Nerfing other weapons
>>135
I don’t need that.
Strengthen the hammer.
>>130
At the very least, an increase in firepower is a prerequisite.
For now, just adjust the firepower…
I can forgive that just for the fact that the downside is fast.
It’s just not allowed because others are careless.
Is there really a need to nerf weapons? There aren’t any weapons that are too strong and attracting hate.
There are some who are too weak and attracting hate.
Don’t try to turn the environment into a nuclear testing ground within two months of release!
It’s fine for the strongest weapon to remain the strongest.
If you could also make some adjustments on this side, I don’t necessarily need to be the best…
I’m going to ridiculously strengthen all the weapons.
Instead, make the enemies ridiculously strong.
>>139
I’ll make the enemies incredibly strong in the DLC, so just wait a little longer.
>>139
There are too many high-damage moves, and the guard weapons have become useless.
It’s because of the upper adjustment.
Ahh.
>>147
The enhanced guard reflects all damage, so there is no problem.
“It would be funny if they accidentally nerfed the hammer!”
I don’t have a desire for something like a perfect dodge mechanic similar to a bow in Keepsway.
>>141
Of course I want something like that!
The recognition that it is impossible to respond quickly to the development of Monster Hunter.
The Rise’s Doshu only produces the expected damage as per development, yet it got nerfed.
It’s okay if the one-handed sliding gets nerfed, but instead, let’s enhance the evasion performance and distance.
Even if you roughly multiply all the motion values by 1.5, it doesn’t seem like it will become the strongest.
>>145
First, the motion is weak!
>>145
The motion is weak…
>>145
Let’s roughly make all the motions 1.5 times faster.
The movement speed too.
>>154
(Sliding allows for guarding without charging, so one-handed is stronger.)
If anything, it has been said since the beta stage, so there should be more time.
I might accidentally erase all the data of the hammer.
For now, I want to do things like canceling, perfectly dodging, and sword clashes.
It’s all about luck when it comes to hammer cancellations, isn’t it?
One-handed sliding without stamina consumption is clearly insane…
If you’re going to give me future predictions, I might tolerate the stationary motion… no, I can’t forgive that after all.
The fact that I’m being made to circle around the enemy, charging up, and then do a high concentration charge again is pretty much garbage for the motion.
If it gets strengthened, that’s fine, but honestly, with the current feel of the content, it seems like I’m playing other games.
But maybe it’s better to come back and check what it was like when you’ve forgotten about it.
The sliding slash only has invincibility for the same amount of time as the flute performance during the Rise era…
Is there something wrong with the flute?
>>160
A clear example that shows there’s a big difference between not moving and actually doing it.
>>160
First of all, it’s strange that the Hunter side is compared to Rise, which was extremely strong in terms of specs.
>>160
The size of the gap is not even comparable, right!?
It looks so damn ugly, so don’t implement the armor in the first place.
If there are people who are still doing Wilds until the end of May, that’s amazing…
Has there ever been anything good about the balance adjustments in Monster Hunter?
Die.
>>165
I will be dead by the end of May.
>>178
There is no guarantee that we can be revived by the end of May.
If you adjust only the numbers without seriously altering the motion, it has to be a level of enhancement that makes you wonder if it’s crazy.
So it’s not really that fun, you know.
Anyway, the injury system where you gain resistance after getting hit several times by a hammer user who wants to hit your head is just too much of a headwind!
It’s hard to pull off, and even if successful, there are no follow-up techniques, making it a disadvantage and a headwind!
Simply, there’s no power in headwinds!
If you perfectly evade with a sway, the charge level reaches its maximum!
I guess in May I’ll be busy with Elden Ring, so I wonder if I’ll have time to play Monster Hunter…
I thought, why are the nerfs happening so quickly, but I see it’s because there are things like defeat speed rankings.
No way, how can I accept that, you idiot?
>>173
Are you saying that Capcom is the same as those idiots who say to nerf based on TA?
>>173
It would be nice if that ranking feature worked…
In other words, wouldn’t it be good if it became a mysterious weapon that builds up stun value no matter where you hit?
>>174
I wonder if hitting it additionally will make the meat more tender…
>>174
Weak…
If they say they’re going to make Galho weaker compared to other weapons, I’m going to go crazy…
Make all the numbers infinite.
>>181
It’s just like Maru-kun.
>>181
The time to accumulate and the time to swing have been made infinite!
Do something about the AI of Sekreto.
>>184
It will also be adjusted for usability.
Raise the numbers and please give me a soaring insect as well.
>>186
Give me the Dragon Cannon too.
Will I end up carrying Garuho until the end of May?
Tamami Gansu cannot be expected.
Let’s add a blast dash to the hammer.
Even now, if I really go for it, I could probably place within the top 12 in a time attack, but still, Hammer.
I’m so irritated that I regret buying it.
Well, I guess I’ll end up buying it again if a DLC like Aibo comes out anyway.