
G SD Gundam G GENERATION ETERNAL
I couldn’t handle the scene where Jerid is being punched.
Does the original unit disappear when it’s developed?
>>2
It’s like evolution in Pokémon, so it will disappear.
But you could have made it by paying if it went through the development tree, right?
>>4
If you don’t level up and develop it in order from the bottom, you won’t be able to create it.
I can skip the early part enough to start capturing.
Since it will be used in scouting and my base, the consumption of CAPITAL seems serious.
The basic currency of bonsai games is just like that.
Making materials for a perfect strike seems troublesome.
If we keep advancing only in development, we’ll run out of resources for training, so we need to either stop at a certain point or decide on a specific path to progress.
>>8
First, let’s focus on racing to the final development stage and concentrating on that aircraft.
It probably depends on the stage, but at AP30, after skipping 3 times, the result shows CAPITAL 1500.
Is there no battleship?
“I can’t come back by killing and taking the opportunity, can I?”
Is it impossible to resupply halfway through inside the battleship, except for EN automatic recovery items?
I wonder if there is a concept of ammunition count that isn’t EN.
>>12
There are no counts, everything is EN.
There are no battleships on the map, but the assigned units can use the area EN recovery command set for the support battleships.
It’s not a design meant for such a long-term battle in the first place.
>>17
I heard from Nameless-chan that there are maps where about 50 enemies appear.
The old man aside, even though it’s UR, the Ez8 looks like a big miss.
>>14
The attack power is high, but it seems like it’s only suitable for land.
>>16
It’s better than nothing that we can go into space.
It said that support may have abilities related to EN.
It’s painful because I’m looking forward to it so much.
Please create two sets of this series and a free arrangement set.
In maps without series dental deployment, use the former.
It’s not like I feel that way about the latter when it comes to freely usable content.
It feels like you can deploy both the former and the latter 10 units at once.
In short, it feels like half of the 10 aircraft must not be from the designated series.
>>20
That’s right.
Also, considering that we can’t develop the aircraft at the beginning of the story, the series unit will be limited to 3 slots for a while.
>>26
I see.
Well then, if you create five strong characters through gacha or other means, it’s possible to perform well without being too restricted by series limitations.
>>28
The late-stage machines from the scenario series we did earlier are also great!
Other than that, there were also sky-only stages within the NWT range, so consideration is needed.
I wonder if they’ll add clan elements; friends would be good too.
>>21
I wonder if it exists because some explanation video uploader was recruiting invitations.
With this, I wonder if I can get Bubble’s and New Type’s ape.
I wonder if I can use Felcy-chan…
I guess I’ll prioritize the initial UR with a range of 5, after all…
There was a screenshot with Mashmur and enhanced Mashmur, so I wonder if we can form a team with Elan and others.
Are you going to kill everyone at the academy…?
The scene where Jerid is plasma-ed in the promotional image for the game featuring Zeta Axes is extremely impactful.
It’s just a coincidence, but it’s too much like a traffic accident.
The Phoenix and Exia, with all elements of land, sea, air, and space, are a big hit!
>>33
Why is the shape that doesn’t have one○ the terrain?
>>35
It’s on the water, right?
UR Sazabi has a range 5 weapon and Char also has Chance Step +1, along with EN reduction skills, so it was relatively easy to dominate single-handedly.
The only drawback is that it can’t fly.
I wonder if I can become a pilot in the mechanics department…
Based on the previous maps, the Alaska battle of the species probably won’t be manageable without aerial suitability…
>>38
The species has already been implemented, but unless Alaska is flying or isn’t in the ocean, it won’t be able to keep up with the front lines.
Moreover, there are two stages divided before and after descending.
>>39
It’s literally on another level…
What is awakening value?
>>42
Psycho Power
Isn’t it that thing where the power and range of funnels increase?
I don’t know, though.
I was thinking of trying a gacha-only restriction, but it seems like the capital area is going to be tough…
Free man Machu
Character Data 52,200 453,120 LV 1/90 LV Enhancement Character Skill SP 5 LV 30 Ability CS LV 10 LV 45 Amate Yuzuriha Combat Power 481 Shooting Value 82 Defense Value 50 Chance Step Fighting Value 112 Reaction Value 77 CS CS Awakening Value 82 SP 15 Home Enhancement Stage My Base Gacha Menu
>>47
Having two chance steps seems convenient.
>>50
It seems like Exia can fit in various ways.
The weapon types are divided into melee, shooting, and awakening, so they are simply parallel judgment statuses.
This time, it shouldn’t have affected the range, hit, or evasion…
>>48
I see, it’s a weapon type.
It’s scary because it’s common for games like this not to have the necessary aircraft ready to start running the end content.
>>53
Having UR makes things easier, but they say they want to adjust it so that you can clear the highest difficulty with only development units, so I’ll believe that.
Tifa running around the battlefield in Goddleraza was somehow not right.
There seems to be quite a few areas in the series stage that will really be filled with development machines.
>>56
In a spin-off with few units, I might not be able to pull any units from the gacha, causing my original series restricted team to be lacking.
>>59
The One Year War group might actually be able to manage since they were placed in the original unit, and even the dice were put into the Z unit.
I want to team up with the lewd girls; I have to.
>>57
Shuraku Squad! Neneka Squad! Concon’s Rick Dom Squad (Zion Girl Story)! Launch!!!
Let’s have some expectations about the weaknesses in their border strength.
I want UR Tanuki and Mio Mio.
But this bride hasn’t even boarded a battleship.
>>60
I’ve ridden things like aerials and petit mobiles…
>>60
I think it’ll be okay since I’ve ridden an aerial before.
Even Rax could probably use it when she briefly rode the hermit.
I have a strong feeling that when the water-themed limited stage arrives, it’s going to be awesome.
Until SSR, there really isn’t much difference in performance between developed machines and gacha-produced machines.
If it’s a gacha product, there’s an advantage in that SSR characters might come with it (while scouting is only up to SR).
I want a Laughter… I had no doubt at the time of the broadcast that this girl would become the next doujin queen.
I wonder if I will become a battleship crew supporter.
If that’s the case, it seems like there will only be one spot unlike usual, so the competition will be fierce.
Laughter (SSR)
Shooting: 69, Melee: 62, Awakening: 14
Defense: 43 Reaction: 51 Combat: 287
Machu (Distribution SSR)
Shooting: 82, Hand-to-hand combat: 112, Awakening: 82
Defense: 50 Response: 77 Combat: 481
Tsurugi (UR)
Shooting: 90, Martial Arts: 173, Awakening: 34
Defense: 119 Reaction: 100 Combat: 626
Asuna (UR)
Shooting: 135, Martial Arts: 112, Awakening: 112
Defense: 107 Reaction: 128 Combat: 712
I want to use young Sharl, but I wonder how far I can keep up…
I hope that even a relatively low-rarity aircraft can be covered at the pilot level.
>>70
Even low-rarity machines can be upgraded to SP and reach Lv100, so you can cover their stats, so you can rest assured about that.
As expected, the difference between SR and UR is significant.
From what I saw in the stream, it seems like EN was recovering every turn. It feels similar to the skirmish in Cross Rays, doesn’t it?
Getting carried away and spamming support attacks, and then running out of energy with early units is a common occurrence.
Each character and machine has tags (original work, series, attributes) assigned, which are referenced in buffs and other aspects.
“The buffs targeting specific works may be more effective than the buffs targeting the ‘Universal Century series’.”
Even non-NT ones have a minimum awakening value, so I guess anyone can use funnels to some extent.
Indeed, if they shoot with these numbers, it seems that the power of characters like Rafta would turn out to be negligible.
I wonder if there are no G Generation characters.
>>75
You can get a few from the start, and the Phoenix has a mark on it.
The actual gacha is more like a pilot gacha.
It wouldn’t make sense to have a difference that doesn’t involve EX weapons.
It has power, but the fuel economy is terrible, so it seems like it’s not used much.
There were also some G Generation characters.
It seems that with the pre-registration campaign rewards, you can get 1 guaranteed UR once, 2 guaranteed SSRs, and do 30 regular gacha pulls, so I wonder if I can secure 5 URs through rerolling.
Incom was also an awakening value, right? G Gen.
>>81
They said there is no character.
Thanks to reaching the 100th style, I can pull quite a few gacha right from the start, so trying to perfect my rerolling can be quite challenging.
Permanent top-tier rarity will soon be useless anyway.
…it’s not going to happen, you know. In this game’s hard mode, you can only use the machines from that series, so you might end up using them all the time.
>>81
Since there are no characters on the character side, for the second and subsequent gacha-produced cards, there is no choice but to enhance the units or arrange them in the formation.
I want to decide that getting about two URs is okay, whether it’s confirmed or otherwise.
I wonder how the skills will differ for characters with the same name but different rarities.
Is it simply that they become higher-ranked, or are there skills that are all separate and only held at SR?
>>88
It’s all scattered.
Abilities like NT are generally a superior version of effects, but since they often differ in type between attack, defense, and support, there is a sense of differentiation in other aspects.
Can you deploy multiple units of the same type?
Then, it would be that the maximum limit is up to 3 copies, but ultimately, if the strongest unit comes out, it would be to have 5 fully leveled copies lined up.
>>90
In some cases, event stages have no series restrictions, so there can be 10 characters.
>>90
If you can’t produce the same expectations multiple times, you won’t be able to execute a jet stream attack or line up mass production types, so you can do it.
Each series ace must be secured…
https://gget.ggame.jp/jp/blog/article_vol06/
The original characters from G Generation will all be released in this list at the time of launch.
>>92
This list is just for scouts, so there are additional distributions and initial members.
>>104
Ranarou was distributed, wasn’t it?
It seems possible to improve terrain adaptability in one area with optional parts.
In three months, the seed of death will come, and at that time, fate will also arrive.
Basically, if the combat demonstrations of past works are reflected, is there a possibility that Rigling and Katua will be released as SSR?
How much should we set as the line for re-rolling…?
>>99
When you try again, SSRs come out if you’re lucky, like 5 or 6 of them, so it’s hard to know when to stop, right?
Isn’t it enough to get a UR?
I can feel Asuna’s desire to become stronger and raise Lucini’s visibility.
The Zeta series squad has been occupied by the distributed R Apolly.
>>101
Range +1 has a maximum range of 5, which is too strong for most units in a game where the maximum is 4…
The first two months are for saving.
“I’m going to draw an Impulse and Destiny, hehe.”
I wonder what the capture rate is like.
It’s quite enjoyable to feel a mix of joy and despair over whether or not I can capture aircraft I don’t have.
>>103
In the NWT distribution, if you skip about three times, sometimes two aircraft fall, and sometimes none fall, so it doesn’t really feel like they are dropping at all…
>>111
That’s quite a good balance.
If a third UR unit comes, it might be better to line them up with 1 and no dupes instead of fully enhancing them.
In real system games like Super Robot Wars, it’s not based on avoiding attacks, and Amuro and Char take hits continuously, right?
>>108
Characters with high evasion had a balance where they could dodge about 30%.
Basically, it’s stable to proceed while utilizing support and defense.
>>108
Hit hard.
There isn’t a mental command like concentration, so I think if you push it in that sense, it will fall apart quickly.
There is something like a spark of inspiration, though.
Aside from not being able to fly, Sazabi and Char are complete nutritional foods.
I wonder if it’s a flying machine after that.
Is the capture done one aircraft at a time?
In the work, there are characters with the same name but different time periods or different outfits.
I wonder how many people will end up being shiny or something with different rarities there…
>>112
Kira (belt outfit) (alliance) (red) (Seed Destiny belt) (Orb) (white outfit) (freedom)
You all… seven of you, huh?
Despite discussions about basic performance, whether it can fly independently seems to be quite important.
You’re just going to create a team made up of nothing but sexy pilots, right?!!
If you can go to space and in the air, it basically means you can go to all stages.
It seems like there aren’t many ideas for the seasonal gacha.
>>120
But I want to see swimsuit Tifa, Valentine Tifa, and Halloween Tifa too.
I wish they could just release something like a supporter…
>>129
Should we present June Bride Haman Karn at the ceremony…?
>>120
It’s a swimsuit Nobel Gundam, right?
It’s Santa GN Archer, right?
It seems like a game where defense values are important.
Looking at the stats above, aside from the attack relation between UR and SSR, there seems to be about a double difference in reaction and defense, so that seems significant.
Will the capture be like item drops?
>>122
I don’t know if it’ll get across, but it’s like the H stuff in Priconne or Blue Archive.
There are stages where multiple capture targets are set.
>>122
During gameplay, a capture judgment appears when you shoot down an enemy.
I wonder if the results show up with the body of the shot down plane when you skip?
Once this release is out, the work of searching for other Apollyon slots and Gallar-style slots that were not present during testing will begin…
>>123
Gyararu Shikibu seems to have quite strong abilities and skills, so it might make sense to keep this one in its place.
The Apolly bracket likely has some upper-tier ones.
If you can’t develop the pre-gacha units, then I think you should just be able to choose whichever one you like.
I’m sure with this guy, the range is like, “Nah,” and the armament is like, “Nah,” and there’s definitely no way it can be used anywhere but in space, right? It’s frustrating yet fun!!
>>124
I understand.
It’s quite troublesome to think that the early stages are 1st Z type, so it would be nice to have something that can fill in the series composition there…
The evasion rate seems to be quite low compared to existing G Generation games.
It seems that formations for support and terrain will become important as a result.
It’s understandable that both the initial aircraft and the pilot are low-level and take a lot of hits.
What will happen when I grow up…
>>126
As the difficulty increases, enemies become stronger, and if you rely on evasion, the value of defensive types diminishes, so I feel like the overall tendency doesn’t change much.
It’s like, on this stage you can get Jim and Zaku, but on this one you can get Gouf and Rick Dom.
The original character playing the navigator in this title I saw before is not Etarna Frail, but Maria Oens… Well, I can’t say I completely disagree.
Thanks to the fact that there’s no future potential equally, it’s a bit refreshing to wonder if this is really convenient…!? Pre-release gacha.
It’s a mobile game, so the HP of high-difficulty bosses is probably skyrocketing ridiculously…
>>136
I wonder how many years it will take to reach a limitless number.
>>136
It gave the impression that the firepower significantly increased.
Of course, the durability improves, but when challenging a difficulty that’s a stretch, it feels like you can’t take two hits…
I might get one-punched at worst.
Moment (First Season)
Moment (Drama CD Version)
Moment (First Season Final Battle Version)
Moment (Early Second Season)
Moment (Second Season Regular)
Eternity (Theatrical Version)
Moment (Metal)
Alright!
If you take the pre-life reward, you should be able to participate in all the Seed series.
The latest event is Astrea.
>>141
It is a seed, but because it is SEEDFREEDOM, there is a possibility that it may not be treated as a work.
Gyararu Shikibu was quite a favored character in Cross Raze as well…
Quebeley (Slingshot type)
I want to put my favorite character in my favorite machine.
Alkē and Plutō, etc.
I feel like we could make it work quite well by adding tanks on New Year’s Day or implementing brown mechs for Valentine’s Day.
If it’s an official popular character, then…
Char, Amuro, and Olga, huh?
These guys are the swimsuit category.
>>149
I have a feeling that the swimsuit version of Char will likely be very popular.
Micro Bikini Seema
Hamarn (swimsuit)
Hamarn (Valentine)
Hamarn (Wedding)
>>152
This is no joke!
>>158
Don’t worry, Char.
I will properly prepare a red mobile suit next to Haman and hint at it.
Valentine is undoubtedly a unit that uses nuclear power.
Speaking of Christmas, it’s Merry Christmas, right!
I want to see Narrative A moving by scraping along the ground.
>>156
Please look forward to the enhancement parts.
>>164
Initially, the narrative A in the UR actually has space and ground suitability, but cannot fly.
It’s scary how naturally we’re communicating in the Gyararu style…
>>159
Since it’s a durable character, it will definitely become Devil Gyararu Shikibu.
Blood Valentine Campaign
Nuclear warhead-equipped vehicle pickup
Santa Gundam will come.
The Alaya-Vijnana System is also a forced operation, so don’t get excited.
What’s subtle about the series frame?
Even though there is NPC Amuro and Gundam on stage, we also have Amuro and Gundam here.
Moreover, if they release Amuro and Gundam in the free slot, it will make people go, “What the heck is this?”
>>166
Now
Sara
It seems that the Mobile Suits from G Gundam can appear in 1st Gundam, and the Mobile Suits from G Generation can appear in Z Gundam, but these are derivative works.
I’m not sure if I’ll be able to appear because “Shuujiyuu” is a sequel.
It’s troubling that there’s not no possibility of getting out.
It’s not flying but ground-level △, which makes me laugh at A equipment.
ZAFT (Valentine)
Blue Cosmos (Valentine)
Everyone says that, right?
They’re going to turn non-combatants into things like Arai Yashiki, enhanced humans, or boosted men, right?
>>171
There are no character enhancement elements like that this time!
I can only express it indirectly, like saying something similar to Delta Kai or Graze Ein.
Could it be that GUND-ARM is humanitarian if you only need to ride it without physical modifications and it doesn’t increase your score, making it safe?
>>173
It’s like a Zuda that explodes when you boost it.
>>177
Hearing that makes me feel more and more that the Gando Arm should be discarded.
Prospera is starting to look like Major Duval.
>>177
I suddenly feel like it’s no good.
Will there be a time when Char is able to pilot the Char’s Zaku II?
Somehow, whenever a resilient character is revived or created in relation to Gundam, it becomes a Devil〇〇, which is just too much for my abs.
Devil Shikibu, please don’t become popular.
It should have been the mark in the lower right of Equipment A indicating a giant unit of size 2*2.
On the ground, with only land movement available and receiving a halved mobility penalty, I definitely think that the A-equipped Narrative will have a hard time moving.
That sounds fun in its own way, but…
The Gundam is playing volleyball by the waterside, causing damage to the enemy!
>>178
Well, if we’re talking about Gundam, then it should at least be able to play volleyball, since it’s all about battle dodgeball.
Even if there are some crazy defensive characters in UR, it doesn’t seem like they will become widely used, so I’m really scared that Gyararusuki will end up being the representative tank.
Let’s make it the Orphans of the Devil.
I don’t want to be reminded of Bloody Valentine every year.
The UR defensive type First Amuro was somewhat disappointing, so skill and ability composition is indeed the key.
Can you use Nika-nee?