Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] Thanks to auto farming, the event is super easy! Wahaha!

[Uma Musume: Pretty Derby] Thanks to auto farming, the event is super easy! Wahaha!

1: Japan Otaku Reviews

It’s something red.

2: Japan Otaku ReviewsYeahx14

It’s Bubblegum Windy-chan.

47: Japan Otaku Reviews

>>2

Chew gum.

3: Japan Otaku ReviewsYeahx3

I’m glad that G1 events and peace collection have become easier.

4: Japan Otaku Reviews

The 900 saved alarms have disappeared.

5: Japan Otaku ReviewsYeahx10

I am getting bored of auto farming in the first place.

It’s inconsistent priorities.

6: Japan Otaku Reviews

I’m waking up at Mach speed due to a mysterious block loss…

7: Japan Otaku Reviews

As expected, I lost with the reused Curio Guri, so I’m going to retrain for dirt middle distance, wahaha.

8: Japan Otaku Reviews

During the short mile, it seems that recent Chanmiliguh individuals just can’t get it together, and since I’ll be training for long-distance this month, it looks like I just need to do my best with the dirt.

9: Japan Otaku Reviews

Well, it’s not like you have to do it right now, the Master Challenge.

I will do it around the time after the next championship.

10: Japan Otaku Reviews

I burned out with the flavor of Mile-chan.

I’m not feeling motivated…

11: Japan Otaku Reviews

I thought I would stop using the alarm carelessly in the last race during the factor’s automatic rounds, and just then I won against Ai.

I guess such things can happen.

12: Japan Otaku Reviews

I have a problem because every time I inadvertently wake up to the Asahi Cup bubble at Mile C, I feel like I might let out some foul language.

13: Japan Otaku Reviews

I want them to rent out a fully enhanced Dream Journey for Windy-chan soon.

14: Japan Otaku Reviews

Stop the mysterious move of winning with the fifth alarm.

15: Japan Otaku Reviews

The groups that are forced to focus on Mile C can no longer keep up with the era of automatic farming.

16: Japan Otaku Reviews

Even if I acquire skills at Mile A, I will be blocked…

17: Japan Otaku Reviews

Are there any recent characters with strong inheritance traits?

18: Japan Otaku ReviewsYeahx7

The condition of the TP is strange…

19: Japan Otaku ReviewsYeahx2

Auto farming is so empty that it’s more enjoyable to level up normally.

20: Japan Otaku Reviews

Even legendary people managed to complete the mass challenge by hanging in there despite being in poor or terrible condition, wahaha!

Seiko-chan was the least confident, but when she drew an awful hand, she was able to win with the UD5 mechanical horse Ricky.

21: Japan Otaku Reviews

In full-auto mode, there are times when legendary characters send star 2 or unusable star 3, resulting in terrifyingly low outcomes.

Then, I realized that I was spinning the senior around in a bad condition.

22: Japan Otaku Reviews

Is it a joke that Sue, despite being so reckless, can lose at the Arc de Triomphe?

40: Japan Otaku ReviewsYeahx4

>>22

When we finally boarded, it was an environment so challenging that even the Japanese Uma Musume struggled to adjust, leading to severe weight loss and illness.

There is a possibility that the history correction power of the horse world has been at work.

43: Japan Otaku Reviews

>>22

There’s no checkmate, so it can’t be helped, wahaha!

23: Japan Otaku Reviews

When I looked at the trainer guide, it was noted that Normal Onee-san was being promoted more than Mecha Onee-san and Christmas Onee-san.

Is that really possible?

24: Japan Otaku Reviews

I’m getting tired of thinking about the championship with debuffs as a premise.

28: Japan Otaku Reviews

>>24

If you can’t get excited about the championship, then there’s no point in playing this game, wahaha!

33: Japan Otaku Reviews

>>28

That’s why I’m in trouble…

What was 564 thinking when they made it a gold activation for the inheritance?

25: Japan Otaku ReviewsYeahx1

Sue is using a tactic to forcefully move to the front in the Arima, which has a smaller number of participants, in a sneaky way.

26: Japan Otaku Reviews

I gave up on full auto because it often consumes a lot of energy without being able to gather the necessary hints.

27: Japan Otaku Reviews

There was no competitor to escape from, so I couldn’t escape from Su-san in Cat Maya.

When the Spring Orpheus is completed, I will crush it.

36: Japan Otaku Reviews

>>27

I escaped getting fired by using a reference to Maya.

There is no dirt specifically for Seiko-chan anyway, wahaha!

29: Japan Otaku Reviews

Let it auto-raise in the background.

30: Japan Otaku ReviewsYeahx2

Auto factor farming has become a daily routine without getting boring.

It’s like brushing your teeth; it’s rare to forget, but basically, it runs on its own.

31: Japan Otaku Reviews

Of course, you are raising Windy-chan to defeat the monster Chan, right?

35: Japan Otaku Reviews

>>31

We don’t have Windy-chan!

32: Japan Otaku Reviews

I want them to automatically acquire skills in a good way when the training ends.

34: Japan Otaku Reviews

The stadium version of Ricky happened to win, so there was no time for my secret weapon, Windy-chan, to shine. Wahaha!

37: Japan Otaku ReviewsYeahx6

There are people who have won the Mile Championship without any debuffs, both in the game and among streamers, so isn’t it ultimately a matter of completeness?

82: Japan Otaku Reviews

>>37

Windy-chan was able to win without any debuffs.

I think there is such a thing as match luck, but the three of us were strong in the race for the win.

38: Japan Otaku Reviews

I don’t really understand how it feels because I don’t have Windy-chan’s debuff.

It’s much more annoying when they suddenly bring out a special attack character, wahaha!

39: Japan Otaku ReviewsYeahx2

While auto-farming, I’ll do something else.

Since it’s just running automatically for the time I had the app open, there’s no question of getting bored, wahaha!

41: Japan Otaku ReviewsYeahx3

When things get easier, it’s typical for a certain unnamed indie person to just complain about it.

42: Japan Otaku Reviews

If using debuffs guarantees a win, then Windy-chan would have all the championships by now.

44: Japan Otaku Reviews

The Team Chami group was mostly in the back, so I asked McQueen, who was running with the team!

The Team Chami group was mostly in the back, so I asked McQueen, who was running with the team!

45: Japan Otaku ReviewsYeahx1

If we take a break, Off we go will become 200% and we can practice for free once, so essentially…

If you think you can practice about two extra times with one break, isn’t that quite strong?

55: Japan Otaku Reviews

>>45

The timing of activation and being able to practice well is important.

If it’s Seiko-chan, she can handle anything when it comes to practice.

46: Japan Otaku Reviews

Has the trainer guide become long-distance? It seems all adjustments have completely disappeared, haha!

48: Japan Otaku Reviews

If Auto-kun could have a setting that doesn’t consume clock time with Ai-chan and automatically acquires skills with a hint level of 0 or higher, I would have no complaints.

If you leave it unattended, the skill for Starlight won’t be filled.

49: Japan Otaku Reviews

I have been training in middle-distance dirt racing to defeat Seiko.

The dirt rotation is also in trouble with the senior half dying…

50: Japan Otaku ReviewsYeahx3

Even with that status, if you don’t have the basics of Lark, you’ll lose.

51: Japan Otaku Reviews

Hey… when does the double-value campaign end…?

52: Japan Otaku Reviews

I was surprised that the last practice of the water drum was too early.

Is there any meaning to the final mindset switch? It’s at that level.

53: Japan Otaku Reviews

I am looking forward to the May campaign.

54: Japan Otaku ReviewsYeahx3

I don’t need the auto three goddesses, so I want the slots to be increased.

56: Japan Otaku Reviews

The alarm clock went off at 100.

57: Japan Otaku Reviews

I brought out factors like Mecha Production and Chimure, and since I was able to clear all the Mass Challenges, I can train for Champ Race without any worries. Wahaha!

58: Japan Otaku Reviews

The GW campaign is coming, but for a month it will be double the price, hahaha…

59: Japan Otaku ReviewsYeahx4

I feel like it would be good to set the default to 15 and then 10 only during the campaign.

Maybe Windy-chan’s toughness will disappear this month.

60: Japan Otaku ReviewsYeahx1

There are definitely parts of me that think it’s because I won.

Actually, I might really like this scenario with Windy-chan.

Even if the evaluation value is high, there are many individuals with few skills, so it’s satisfying to have an advantage in the knowledge aspect.

61: Japan Otaku Reviews

GW’s second Golshi Week was the most luxurious.

62: Japan Otaku Reviews

The fact that a mark was added to the icon at this late stage means there were no color-blind members in the production team?

66: Japan Otaku Reviews

>>62

This time, for some reason, I forgot to be considerate.

63: Japan Otaku ReviewsYeahx3

There is a victory that is inexplicable in its win.

There is no defeat without a reason for defeat.

Chanmi also fits the famous saying of Nomu-san.

64: Japan Otaku Reviews

Speaking of which, how were the consecutive events and random events in Dorija?

65: Japan Otaku Reviews

Is the senior rotation tough for Mizutaru too?

67: Japan Otaku Reviews

Wahaha… The childish adults of Masucha are too strong…

72: Japan Otaku Reviews

>>67

Is there really someone who can win that? I thought, and then I realized there already was…

76: Japan Otaku ReviewsYeahx4

>>72

Over here, we’re going to eat parfaits and keep trying until the opponent gets diarrhea.

If you’re at least at the upper levels of UD with Distance S and decent skills, you can win if your opponent is off their game.

77: Japan Otaku ReviewsYeahx1

>>72

20 gold! The visuals are crazy, but since I have 0 whites and there are some skills missing for inheritance, it’s a tough enemy, but I will win.

68: Japan Otaku Reviews

Tomorrow is the day for the distribution of 3-star tickets.

Thank you, Cygames.

69: Japan Otaku Reviews

I was completely defeated by the middle-distance Shuka Sho gorilla… All the UC7-9 team members were taken out.

It seems like I have to investigate and raise a specialized build like Changmi, which is super annoying.

70: Japan Otaku Reviews

What W is this year’s G?

Is it a gorilla?

73: Japan Otaku Reviews

>>70

Golshi → If it’s with a gal

You understand the rest, right?

74: Japan Otaku Reviews

>>70

Please give me a divine song like “Gochisousama.”

71: Japan Otaku ReviewsYeahx1

I was thinking of making it a spring chase 3.

I have begun to think that the other chasers might become mere ornaments.

75: Japan Otaku ReviewsYeahx1

I haven’t released the legends yet, but isn’t a water barrel good enough for dirt races?

78: Japan Otaku Reviews

The acceleration skill is kept quite modest.

79: Japan Otaku Reviews

Isn’t it tough if Mass Leader Orphe doesn’t have his own?

90: Japan Otaku Reviews

>>79

I could also use the escape distance A from the last robot’s champ match.

Sue doesn’t know anymore.

80: Japan Otaku Reviews

Windy-chan will definitely bring out Topolo.

Long-distance good tracks will no longer come.

86: Japan Otaku Reviews

>>80

It is the inheritance of Crit Top Pro.

Do your best!

81: Japan Otaku Reviews

If you properly use the Dorijasa support to raise Masuchare Orphe, this is the unnecessary skill composition that results.

83: Japan Otaku Reviews

I’ll have Windy-chan chew on High Seiko.

84: Japan Otaku Reviews

The decreasing number of dried sardines is tough.

85: Japan Otaku Reviews

Well, there are often times when you can’t come up from behind, so if you run in front, you’ll win, ha ha ha.

98: Japan Otaku ReviewsYeahx3

>>85

Even when doing the EX of Masuchare, I feel that sometimes there’s really nothing you can do when things are hopeless at the back.

87: Japan Otaku Reviews

I’m scared of the UB2 Orfe that has entered Rumma.

What’s going on with the training speed…?

88: Japan Otaku ReviewsYeahx2

The fact that the alarm clock problem is untouched means that those who can’t wake up will die off.

91: Japan Otaku Reviews

>>88

We have plenty of stock.

94: Japan Otaku Reviews

>>91

I had about 5000, but it’s already down to around 400, which is a bit scary.

89: Japan Otaku Reviews

If we’re just talking specs, the basic pro is still quite strong and capable.

I feel that if there had been good ground for long distances earlier, I would have done wonderfully.

93: Japan Otaku Reviews

When I tried raising a Baryu Yukino for miles, Seiko-chan was able to win.

Seiko was in the front, but suddenly fell back and then kept getting caught by the mob afterward.

Hahaha

95: Japan Otaku Reviews

I think that as long as the parents are prepared, the actual raising does not take much time.

Three hours is impossible, but if I have a day, I can create something decent.

96: Japan Otaku Reviews

Many people tend to conserve jewel points except for free gacha, so I understand the intention to encourage jewel consumption for character development, but it is tough.

But the only ones who are tough are the hardcore players who do factor farming, so their voices don’t get too loud.

97: Japan Otaku Reviews

It seems that long-distance training will take more time than I thought, and I’m worried that I won’t be able to prepare the parent for dirt racing in time.

100: Japan Otaku Reviews

>>97

I want to do rigging casually, but it’s tough because there aren’t many means of acceleration on this crappy course.

99: Japan Otaku Reviews

Is it true that many people prefer two gold recovery items for Orphe?

It has a 3.5% recovery attached to its self-evolution skill, so I thought it would be fine with white or inherited recovery.

103: Japan Otaku Reviews

>>99

In the first place, 3.5 is needed in addition to the 5.5 for gold recovery this time.

110: Japan Otaku Reviews

>>103

I had underestimated it a lot… I’ll do my best to recover.

108: Japan Otaku Reviews

>>99

I’ll take it because I can get it from Shakaearth without asking.

101: Japan Otaku Reviews

Is there no trick to finishing it, Kita-san?

Windi-chan is suspecting that taking a break and then training all at once might be the best approach.

102: Japan Otaku Reviews

I think if there’s a remaining individual that defeated the red demon last time, we can win normally.

104: Japan Otaku ReviewsYeahx4

In this scenario, the TP double amount campaign is tough.

105: Japan Otaku Reviews

Normally, I deceive using a mid-range parent, wahaha!

106: Japan Otaku Reviews

I heard that the era is called “Parent Earth Zion,” but is that wrong?

107: Japan Otaku ReviewsYeahx3

I gave up three times and instantly became empty.

There are still plenty of tough ones, but the double price is crazy!

109: Japan Otaku Reviews

Could it be that the next champ is an instant death if even one gold recovery fails?

Deva 2 is not sane at all.

112: Japan Otaku ReviewsYeahx1

>>109

I don’t think that just showing up will lead to instant death.

111: Japan Otaku Reviews

I don’t like instant death from a failed recovery, so I stack extra just in case.

The probability of activating all three recovery skills is not even 80%.

113: Japan Otaku Reviews

The spring long straight burdock struggles; the mountain climber’s essence is like a true warrior. Despite wanting just the power of the essence, the great-grandparents never finish.

114: Japan Otaku Reviews

It’s a pure long-distance race that doesn’t take place at the foolish racecourse called Hanshin.

115: Japan Otaku Reviews

It seems like I might just end up running away?

116: Japan Otaku Reviews

Since I started long-distance training, I haven’t completed any skills at all…

Recently, the type that can be cut off on the second try and obtain the gold skill hasn’t been included in my lineup…

117: Japan Otaku Reviews

Windi-chan also relies on debuffs.

There are many goals for seniors, and the training is tough.

118: Japan Otaku Reviews

I was thinking of using Orphe and Cat Maya, but if the other one doesn’t have a red Kita, is it okay to use Dance Unus?

Or should we increase the hind leg type?

124: Japan Otaku Reviews

>>118

Maybe it’s nonsense to just run away alone.

I think you definitely need at least two escapes.

129: Japan Otaku Reviews

>>124

I was thinking of doing a free ride in Escape 1, but it seems like it will be tough if it turns into a room match environment.

134: Japan Otaku Reviews

>>118

Isn’t it a big runaway debuff?

119: Japan Otaku Reviews

There’s only Orphe in the room, and there are no escape routes at all.

I’m trying to hitch a ride on another escape, but I’m seriously going to end up alone, wahaha.

123: Japan Otaku Reviews

>>119

The training difficulty is highest for Orfe, so that’s just how it is.

120: Japan Otaku Reviews

I want the learning mass to also have auto mode or a skip option.

121: Japan Otaku Reviews

With Orphe’s debuff, everyone will be worn out, wahaha!

122: Japan Otaku Reviews

It feels like it’s okay to just go with Debadeba Orphe now because of Dorija.

125: Japan Otaku Reviews

It’s scary to reduce the ace in long distances where instant loss factors like recovery failure or acceleration failure increase.

126: Japan Otaku Reviews

I can’t do it myself, but I’m curious if a big escape plus a cat red can win cleanly.

127: Japan Otaku Reviews

Seiko-chan was about 1.5 times stronger than the other players, and it was no good.

Since there are hardly any hand-held options for medium-range in the sand, I’m raising them for this purpose, wahaha.

128: Japan Otaku ReviewsYeahx3

Orfe is fine to train now and won’t go to waste, but since we don’t know how the others will turn out, it will mainly be about Orfe.

130: Japan Otaku Reviews

I am thinking about cats in red.

I feel like making a big escape might be better.

131: Japan Otaku Reviews

I will grow you.

132: Japan Otaku Reviews

I considered joining the opponent’s party with Windy-chan in Maya, but it seems better to enhance my winning rate within my own hand since it heavily depends on the opponent’s composition.

133: Japan Otaku Reviews

If there are no escape routes, is it possible to rely on breaking and entering?

142: Japan Otaku Reviews

>>133

I thought it would be better if the rice extended its formation instead of just running.

145: Japan Otaku Reviews

>>133

I feel like it would be tough except for the abundant rice.

136: Japan Otaku Reviews

Sometimes, this might result in a lack of selflessness in giving, right?

I think the activation condition was below 4th place.

141: Japan Otaku Reviews

>>136

It was a story that happened a little while ago.

137: Japan Otaku Reviews

I have a red kita, but since I don’t have a cat maya, I’ll be staying home again this time.

138: Japan Otaku Reviews

I just have daughters who want to skip their target races…

139: Japan Otaku Reviews

It’s better to have a self-contained composition.

Since there is no Akikita, if I’m going to bring out a partner, it would be Dance Unsu, but it definitely has a bit of an antique smell to it.

143: Japan Otaku Reviews

Even if you try to escape alone, in the end, to increase the winning percentage of the escape, a big run that extends the group with a partner running alongside is necessary, and that conclusion comes back around, wahaha.

144: Japan Otaku Reviews

Only those with peculiar tastes cultivate escape every time, wahaha!

146: Japan Otaku ReviewsYeahx1

Red Kita is really hard to raise… How can I succeed with this?

Isn’t it impossible unless you have the momentum to improve your understanding and complete the stage by the senior summer training camp?

147: Japan Otaku Reviews

It’s an environment where I want to crash into things using both hands to escape, but honestly, there are no characters that make me feel motivated to train as an escape horse.

148: Japan Otaku Reviews

I’ve used up Tough too much this month and now I only have 20 left.

149: Japan Otaku Reviews

The disparity in senior development has been talked about for a long time, but this time it really feels tough…

150: Japan Otaku Reviews

I don’t need three kinds of Kitasan…

152: Japan Otaku Reviews

Orphe is not recommended in the trainer guide…

159: Japan Otaku Reviews

>>152

It seems like either you haven’t selected and set a strategy, or you might be misunderstanding the recommendation to raise a successor Umamusume.

153: Japan Otaku Reviews

>>151

Swimsuit McQueen seems quite viable because her unique trait activates at its strongest.

In other words, if I can’t perform well here, there’s no point in using it anymore…

154: Japan Otaku Reviews

I became too accustomed to this training and started training out of habit.

The factor cycle only requires a switch of thought when pressing.

155: Japan Otaku Reviews

Since my Taisen is 1 level up, if I borrow Dori-Ja, I can only rely on my 1 level up Taisen to do my best.

I’m wondering whether to pull Dorija or to strive with my assets, since I have Rice in the field, should I go for the lead?

156: Japan Otaku Reviews

Of course, it’s easy to get sharp players like Maya, but developing those seniors who only run one race in the fall has significant advantages… What I want to say is

Aston Martin

Thank you in advance.

157: Japan Otaku Reviews

I can’t see deeply, but if it’s a debuff-free composition, it feels like it would have Orphe and Cat Maya, making it a double escape setup?

158: Japan Otaku Reviews

I’m planning to borrow a Journey or Wisdom Taishin with my support card.

Which is stronger, the two skills of close combat and complete combustion, or the approaching shadow?

160: Japan Otaku Reviews

>>158

First of all, it is inconceivable to give up the fastest acceleration skill.

162: Japan Otaku Reviews

>>158

You can’t compare skills with different roles.

161: Japan Otaku Reviews

Windy-chan doesn’t raise horses with many senior goals just to go through unpleasant experiences, wahaha!

163: Japan Otaku Reviews

I think it’s pretty tough without a shadow.

164: Japan Otaku ReviewsYeahx2

If I switch Still and Dorija and train them, the evaluation clearly drops.

165: Japan Otaku Reviews

I don’t need a drijja.

166: Japan Otaku Reviews

Akakita has some hurdles with inheriting from Kurakita, so I’m going to give up a bit.

Water dumplings are good, but I want to choose a child who is easy to deal with.

167: Japan Otaku Reviews

Both Dorija and Vodka have two gold skills, and both of them have easy upgrades, but when I really think about whether I would use them that much, it makes me hesitate to roll for them.

168: Japan Otaku Reviews

Windy-chan’s friends who got sour grapes at Skippo are increasing.

169: Japan Otaku Reviews

Muga 1.2 seconds, approaching shadow 0.9 seconds. The era was one where only the winner prevailed, but when did the reversal of the chase happen?

171: Japan Otaku Reviews

>>169

It is due to character differences and rank specifications.

175: Japan Otaku Reviews

>>169

Since you can accelerate with double gold, the pursuit has better acceleration.

170: Japan Otaku Reviews

The crimson fields of Arima could withstand even the withering of the hatshō.

This time it’s truly impossible.

But I want everyone to do their best because I want many people to be there in front of me.

172: Japan Otaku Reviews

Ego will probably not emerge.

173: Japan Otaku Reviews

Seeing people making UB in Akakita makes me go “Whoa, the world is different!”

174: Japan Otaku Reviews

It’s a SP3 training.

176: Japan Otaku Reviews

If you don’t have a sharp one, it’s quite difficult to acquire skills in Orphe, and they slowly start to appear.

177: Japan Otaku Reviews

The weakness in chasing is just sticking to the back, but has that been resolved?

178: Japan Otaku Reviews

I don’t understand the behavior of chasing when there is no one to overtake.

180: Japan Otaku Reviews

>>178

You just need to make your own move.

179: Japan Otaku Reviews

Red Kita is seriously doing something like UC3, wah wah…

181: Japan Otaku Reviews

Since around the end of the championship, I’ve been seeing kids whose origins I can’t quite figure out from time to time.

182: Japan Otaku Reviews

It’s bad that only the old generation of long-distance runners is left, wahaha.

183: Japan Otaku Reviews

Is a support card lineup level 1 enough?

184: Japan Otaku Reviews

Speaking of which, Windy-chan, Spifal-kun, and Ken-Duska have finally come together, but with this, can we create a Speed 3 setup for a short-distance escape training?

185: Japan Otaku Reviews

The gold from Dorija is attractive, but since the skill level is +1, it’s a mystery if I can prepare the SP to obtain it, wahaha!

186: Japan Otaku ReviewsYeahx1

Hata Rice has evolved to the point where it can be classified by running style in mountain climbing, so if you just stop with money, it can be interesting with any running style.

That is to say, Yodo’s blessing and uniqueness are quite strong, you know.

189: Japan Otaku Reviews

>>186

Stopping with money makes it considerably weaker because it no longer specifies the latter half.

187: Japan Otaku Reviews

Actually, the winner is Vodka.

191: Japan Otaku Reviews

>>187

In fact, both are correct.

Pull it now!

188: Japan Otaku Reviews

Since it’s easier to increase your right spring, I’d like to expect a type that strikes with rice or Tropo in a step.

190: Japan Otaku Reviews

Excuse me, was there such a monster before the war?

If there were 10, America would be completely defeated, haha!

192: Japan Otaku Reviews

Rice and McQueen are supposed to come to Windy-chan’s training center tomorrow.

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