
It’s something red.
It’s Bubblegum Windy-chan.
>>2
Chew gum.
I’m glad that G1 events and peace collection have become easier.
The 900 saved alarms have disappeared.
I am getting bored of auto farming in the first place.
It’s inconsistent priorities.
I’m waking up at Mach speed due to a mysterious block loss…
As expected, I lost with the reused Curio Guri, so I’m going to retrain for dirt middle distance, wahaha.
During the short mile, it seems that recent Chanmiliguh individuals just can’t get it together, and since I’ll be training for long-distance this month, it looks like I just need to do my best with the dirt.
Well, it’s not like you have to do it right now, the Master Challenge.
I will do it around the time after the next championship.
I burned out with the flavor of Mile-chan.
I’m not feeling motivated…
I thought I would stop using the alarm carelessly in the last race during the factor’s automatic rounds, and just then I won against Ai.
I guess such things can happen.
I have a problem because every time I inadvertently wake up to the Asahi Cup bubble at Mile C, I feel like I might let out some foul language.
I want them to rent out a fully enhanced Dream Journey for Windy-chan soon.
Stop the mysterious move of winning with the fifth alarm.
The groups that are forced to focus on Mile C can no longer keep up with the era of automatic farming.
Even if I acquire skills at Mile A, I will be blocked…
Are there any recent characters with strong inheritance traits?
The condition of the TP is strange…
Auto farming is so empty that it’s more enjoyable to level up normally.
Even legendary people managed to complete the mass challenge by hanging in there despite being in poor or terrible condition, wahaha!
Seiko-chan was the least confident, but when she drew an awful hand, she was able to win with the UD5 mechanical horse Ricky.
In full-auto mode, there are times when legendary characters send star 2 or unusable star 3, resulting in terrifyingly low outcomes.
Then, I realized that I was spinning the senior around in a bad condition.
Is it a joke that Sue, despite being so reckless, can lose at the Arc de Triomphe?
>>22
When we finally boarded, it was an environment so challenging that even the Japanese Uma Musume struggled to adjust, leading to severe weight loss and illness.
There is a possibility that the history correction power of the horse world has been at work.
>>22
There’s no checkmate, so it can’t be helped, wahaha!
When I looked at the trainer guide, it was noted that Normal Onee-san was being promoted more than Mecha Onee-san and Christmas Onee-san.
Is that really possible?
I’m getting tired of thinking about the championship with debuffs as a premise.
>>24
If you can’t get excited about the championship, then there’s no point in playing this game, wahaha!
>>28
That’s why I’m in trouble…
What was 564 thinking when they made it a gold activation for the inheritance?
Sue is using a tactic to forcefully move to the front in the Arima, which has a smaller number of participants, in a sneaky way.
I gave up on full auto because it often consumes a lot of energy without being able to gather the necessary hints.
There was no competitor to escape from, so I couldn’t escape from Su-san in Cat Maya.
When the Spring Orpheus is completed, I will crush it.
>>27
I escaped getting fired by using a reference to Maya.
There is no dirt specifically for Seiko-chan anyway, wahaha!
Let it auto-raise in the background.
Auto factor farming has become a daily routine without getting boring.
It’s like brushing your teeth; it’s rare to forget, but basically, it runs on its own.
Of course, you are raising Windy-chan to defeat the monster Chan, right?
>>31
We don’t have Windy-chan!
I want them to automatically acquire skills in a good way when the training ends.
The stadium version of Ricky happened to win, so there was no time for my secret weapon, Windy-chan, to shine. Wahaha!
There are people who have won the Mile Championship without any debuffs, both in the game and among streamers, so isn’t it ultimately a matter of completeness?
>>37
Windy-chan was able to win without any debuffs.
I think there is such a thing as match luck, but the three of us were strong in the race for the win.
I don’t really understand how it feels because I don’t have Windy-chan’s debuff.
It’s much more annoying when they suddenly bring out a special attack character, wahaha!
While auto-farming, I’ll do something else.
Since it’s just running automatically for the time I had the app open, there’s no question of getting bored, wahaha!
When things get easier, it’s typical for a certain unnamed indie person to just complain about it.
If using debuffs guarantees a win, then Windy-chan would have all the championships by now.
If we take a break, Off we go will become 200% and we can practice for free once, so essentially…
If you think you can practice about two extra times with one break, isn’t that quite strong?
>>45
The timing of activation and being able to practice well is important.
If it’s Seiko-chan, she can handle anything when it comes to practice.
Has the trainer guide become long-distance? It seems all adjustments have completely disappeared, haha!
If Auto-kun could have a setting that doesn’t consume clock time with Ai-chan and automatically acquires skills with a hint level of 0 or higher, I would have no complaints.
If you leave it unattended, the skill for Starlight won’t be filled.
I have been training in middle-distance dirt racing to defeat Seiko.
The dirt rotation is also in trouble with the senior half dying…
Even with that status, if you don’t have the basics of Lark, you’ll lose.
Hey… when does the double-value campaign end…?
I was surprised that the last practice of the water drum was too early.
Is there any meaning to the final mindset switch? It’s at that level.
I am looking forward to the May campaign.
I don’t need the auto three goddesses, so I want the slots to be increased.
The alarm clock went off at 100.
I brought out factors like Mecha Production and Chimure, and since I was able to clear all the Mass Challenges, I can train for Champ Race without any worries. Wahaha!
The GW campaign is coming, but for a month it will be double the price, hahaha…
I feel like it would be good to set the default to 15 and then 10 only during the campaign.
Maybe Windy-chan’s toughness will disappear this month.
There are definitely parts of me that think it’s because I won.
Actually, I might really like this scenario with Windy-chan.
Even if the evaluation value is high, there are many individuals with few skills, so it’s satisfying to have an advantage in the knowledge aspect.
GW’s second Golshi Week was the most luxurious.
The fact that a mark was added to the icon at this late stage means there were no color-blind members in the production team?
>>62
This time, for some reason, I forgot to be considerate.
There is a victory that is inexplicable in its win.
There is no defeat without a reason for defeat.
Chanmi also fits the famous saying of Nomu-san.
Speaking of which, how were the consecutive events and random events in Dorija?
Is the senior rotation tough for Mizutaru too?
Wahaha… The childish adults of Masucha are too strong…
>>67
Is there really someone who can win that? I thought, and then I realized there already was…
>>72
Over here, we’re going to eat parfaits and keep trying until the opponent gets diarrhea.
If you’re at least at the upper levels of UD with Distance S and decent skills, you can win if your opponent is off their game.
>>72
20 gold! The visuals are crazy, but since I have 0 whites and there are some skills missing for inheritance, it’s a tough enemy, but I will win.
Tomorrow is the day for the distribution of 3-star tickets.
Thank you, Cygames.
I was completely defeated by the middle-distance Shuka Sho gorilla… All the UC7-9 team members were taken out.
It seems like I have to investigate and raise a specialized build like Changmi, which is super annoying.
What W is this year’s G?
Is it a gorilla?
>>70
Golshi → If it’s with a gal
You understand the rest, right?
>>70
Please give me a divine song like “Gochisousama.”
I was thinking of making it a spring chase 3.
I have begun to think that the other chasers might become mere ornaments.
I haven’t released the legends yet, but isn’t a water barrel good enough for dirt races?
The acceleration skill is kept quite modest.
Isn’t it tough if Mass Leader Orphe doesn’t have his own?
>>79
I could also use the escape distance A from the last robot’s champ match.
Sue doesn’t know anymore.
Windy-chan will definitely bring out Topolo.
Long-distance good tracks will no longer come.
>>80
It is the inheritance of Crit Top Pro.
Do your best!
If you properly use the Dorijasa support to raise Masuchare Orphe, this is the unnecessary skill composition that results.
I’ll have Windy-chan chew on High Seiko.
The decreasing number of dried sardines is tough.
Well, there are often times when you can’t come up from behind, so if you run in front, you’ll win, ha ha ha.
>>85
Even when doing the EX of Masuchare, I feel that sometimes there’s really nothing you can do when things are hopeless at the back.
I’m scared of the UB2 Orfe that has entered Rumma.
What’s going on with the training speed…?
The fact that the alarm clock problem is untouched means that those who can’t wake up will die off.
>>88
We have plenty of stock.
>>91
I had about 5000, but it’s already down to around 400, which is a bit scary.
If we’re just talking specs, the basic pro is still quite strong and capable.
I feel that if there had been good ground for long distances earlier, I would have done wonderfully.
When I tried raising a Baryu Yukino for miles, Seiko-chan was able to win.
Seiko was in the front, but suddenly fell back and then kept getting caught by the mob afterward.
Hahaha
I think that as long as the parents are prepared, the actual raising does not take much time.
Three hours is impossible, but if I have a day, I can create something decent.
Many people tend to conserve jewel points except for free gacha, so I understand the intention to encourage jewel consumption for character development, but it is tough.
But the only ones who are tough are the hardcore players who do factor farming, so their voices don’t get too loud.
It seems that long-distance training will take more time than I thought, and I’m worried that I won’t be able to prepare the parent for dirt racing in time.
>>97
I want to do rigging casually, but it’s tough because there aren’t many means of acceleration on this crappy course.
Is it true that many people prefer two gold recovery items for Orphe?
It has a 3.5% recovery attached to its self-evolution skill, so I thought it would be fine with white or inherited recovery.
>>99
In the first place, 3.5 is needed in addition to the 5.5 for gold recovery this time.
>>103
I had underestimated it a lot… I’ll do my best to recover.
>>99
I’ll take it because I can get it from Shakaearth without asking.
Is there no trick to finishing it, Kita-san?
Windi-chan is suspecting that taking a break and then training all at once might be the best approach.
I think if there’s a remaining individual that defeated the red demon last time, we can win normally.
In this scenario, the TP double amount campaign is tough.
Normally, I deceive using a mid-range parent, wahaha!
I heard that the era is called “Parent Earth Zion,” but is that wrong?
I gave up three times and instantly became empty.
There are still plenty of tough ones, but the double price is crazy!
Could it be that the next champ is an instant death if even one gold recovery fails?
Deva 2 is not sane at all.
>>109
I don’t think that just showing up will lead to instant death.
I don’t like instant death from a failed recovery, so I stack extra just in case.
The probability of activating all three recovery skills is not even 80%.
The spring long straight burdock struggles; the mountain climber’s essence is like a true warrior. Despite wanting just the power of the essence, the great-grandparents never finish.
It’s a pure long-distance race that doesn’t take place at the foolish racecourse called Hanshin.
It seems like I might just end up running away?
Since I started long-distance training, I haven’t completed any skills at all…
Recently, the type that can be cut off on the second try and obtain the gold skill hasn’t been included in my lineup…
Windi-chan also relies on debuffs.
There are many goals for seniors, and the training is tough.
I was thinking of using Orphe and Cat Maya, but if the other one doesn’t have a red Kita, is it okay to use Dance Unus?
Or should we increase the hind leg type?
>>118
Maybe it’s nonsense to just run away alone.
I think you definitely need at least two escapes.
>>124
I was thinking of doing a free ride in Escape 1, but it seems like it will be tough if it turns into a room match environment.
>>118
Isn’t it a big runaway debuff?
There’s only Orphe in the room, and there are no escape routes at all.
I’m trying to hitch a ride on another escape, but I’m seriously going to end up alone, wahaha.
>>119
The training difficulty is highest for Orfe, so that’s just how it is.
I want the learning mass to also have auto mode or a skip option.
With Orphe’s debuff, everyone will be worn out, wahaha!
It feels like it’s okay to just go with Debadeba Orphe now because of Dorija.
It’s scary to reduce the ace in long distances where instant loss factors like recovery failure or acceleration failure increase.
I can’t do it myself, but I’m curious if a big escape plus a cat red can win cleanly.
Seiko-chan was about 1.5 times stronger than the other players, and it was no good.
Since there are hardly any hand-held options for medium-range in the sand, I’m raising them for this purpose, wahaha.
Orfe is fine to train now and won’t go to waste, but since we don’t know how the others will turn out, it will mainly be about Orfe.
I am thinking about cats in red.
I feel like making a big escape might be better.
I will grow you.
I considered joining the opponent’s party with Windy-chan in Maya, but it seems better to enhance my winning rate within my own hand since it heavily depends on the opponent’s composition.
If there are no escape routes, is it possible to rely on breaking and entering?
>>133
I thought it would be better if the rice extended its formation instead of just running.
>>133
I feel like it would be tough except for the abundant rice.
Sometimes, this might result in a lack of selflessness in giving, right?
I think the activation condition was below 4th place.
>>136
It was a story that happened a little while ago.
I have a red kita, but since I don’t have a cat maya, I’ll be staying home again this time.
I just have daughters who want to skip their target races…
It’s better to have a self-contained composition.
Since there is no Akikita, if I’m going to bring out a partner, it would be Dance Unsu, but it definitely has a bit of an antique smell to it.
Even if you try to escape alone, in the end, to increase the winning percentage of the escape, a big run that extends the group with a partner running alongside is necessary, and that conclusion comes back around, wahaha.
Only those with peculiar tastes cultivate escape every time, wahaha!
Red Kita is really hard to raise… How can I succeed with this?
Isn’t it impossible unless you have the momentum to improve your understanding and complete the stage by the senior summer training camp?
It’s an environment where I want to crash into things using both hands to escape, but honestly, there are no characters that make me feel motivated to train as an escape horse.
I’ve used up Tough too much this month and now I only have 20 left.
The disparity in senior development has been talked about for a long time, but this time it really feels tough…
I don’t need three kinds of Kitasan…
Orphe is not recommended in the trainer guide…
>>152
It seems like either you haven’t selected and set a strategy, or you might be misunderstanding the recommendation to raise a successor Umamusume.
>>151
Swimsuit McQueen seems quite viable because her unique trait activates at its strongest.
In other words, if I can’t perform well here, there’s no point in using it anymore…
I became too accustomed to this training and started training out of habit.
The factor cycle only requires a switch of thought when pressing.
Since my Taisen is 1 level up, if I borrow Dori-Ja, I can only rely on my 1 level up Taisen to do my best.
I’m wondering whether to pull Dorija or to strive with my assets, since I have Rice in the field, should I go for the lead?
Of course, it’s easy to get sharp players like Maya, but developing those seniors who only run one race in the fall has significant advantages… What I want to say is
Aston Martin
Thank you in advance.
I can’t see deeply, but if it’s a debuff-free composition, it feels like it would have Orphe and Cat Maya, making it a double escape setup?
I’m planning to borrow a Journey or Wisdom Taishin with my support card.
Which is stronger, the two skills of close combat and complete combustion, or the approaching shadow?
>>158
First of all, it is inconceivable to give up the fastest acceleration skill.
>>158
You can’t compare skills with different roles.
Windy-chan doesn’t raise horses with many senior goals just to go through unpleasant experiences, wahaha!
I think it’s pretty tough without a shadow.
If I switch Still and Dorija and train them, the evaluation clearly drops.
I don’t need a drijja.
Akakita has some hurdles with inheriting from Kurakita, so I’m going to give up a bit.
Water dumplings are good, but I want to choose a child who is easy to deal with.
Both Dorija and Vodka have two gold skills, and both of them have easy upgrades, but when I really think about whether I would use them that much, it makes me hesitate to roll for them.
Windy-chan’s friends who got sour grapes at Skippo are increasing.
Muga 1.2 seconds, approaching shadow 0.9 seconds. The era was one where only the winner prevailed, but when did the reversal of the chase happen?
>>169
It is due to character differences and rank specifications.
>>169
Since you can accelerate with double gold, the pursuit has better acceleration.
The crimson fields of Arima could withstand even the withering of the hatshō.
This time it’s truly impossible.
But I want everyone to do their best because I want many people to be there in front of me.
Ego will probably not emerge.
Seeing people making UB in Akakita makes me go “Whoa, the world is different!”
It’s a SP3 training.
If you don’t have a sharp one, it’s quite difficult to acquire skills in Orphe, and they slowly start to appear.
The weakness in chasing is just sticking to the back, but has that been resolved?
I don’t understand the behavior of chasing when there is no one to overtake.
>>178
You just need to make your own move.
Red Kita is seriously doing something like UC3, wah wah…
Since around the end of the championship, I’ve been seeing kids whose origins I can’t quite figure out from time to time.
It’s bad that only the old generation of long-distance runners is left, wahaha.
Is a support card lineup level 1 enough?
Speaking of which, Windy-chan, Spifal-kun, and Ken-Duska have finally come together, but with this, can we create a Speed 3 setup for a short-distance escape training?
The gold from Dorija is attractive, but since the skill level is +1, it’s a mystery if I can prepare the SP to obtain it, wahaha!
Hata Rice has evolved to the point where it can be classified by running style in mountain climbing, so if you just stop with money, it can be interesting with any running style.
That is to say, Yodo’s blessing and uniqueness are quite strong, you know.
>>186
Stopping with money makes it considerably weaker because it no longer specifies the latter half.
Actually, the winner is Vodka.
>>187
In fact, both are correct.
Pull it now!
Since it’s easier to increase your right spring, I’d like to expect a type that strikes with rice or Tropo in a step.
Excuse me, was there such a monster before the war?
If there were 10, America would be completely defeated, haha!
Rice and McQueen are supposed to come to Windy-chan’s training center tomorrow.