
Final Fantasy
I love Sangha.
Number 2 is mysteriously popular here.
This thread image is hard to notice as FF, and it might lead to the assumption that it’s the FC version…
I like field BGM.
BGM for the mid-boss and final boss…
The “go” light effect when taking a crystal apparently uses the rare black and white display feature of the Famicom.
The thread image is made by Amano.
>>10
I see.
I’m sorry for thinking it’s uncool…
I like that the story is well-structured and neat.
>>11
At the time of playing, I didn’t really understand much about Garland.
Elementary school student who finally understood after watching Hiroshi Umimeji’s manga version.
The first generation logo is in the thread, so those who are fans of FF will definitely be the newcomers from 2 onwards.
>>13
?
>>13
Shut up!
I don’t know~
Final
Fantasy
Final
Fantasy
I came up with the title after it was decided that the abbreviation would be FF’s fantasy.
>>17
I will do the same thing later in Granblue.
I was a bit annoyed that a strange group of four attacked me just because I had kidnapped a princess.
It’s strange.
At that time, Hige was planning to quit the game store without confidence.
The company was on the verge of collapsing.
I had no intention of making a sequel.
It’s a final with all these conditions lined up, but it has no deeper meaning.
>>21
I feel like I heard that the loan from the bank was going to be final if this doesn’t sell.
I don’t know any Square games prior to this.
>>22
I won Michiko Nakayama’s merchandise!
>>22
Operation Get Out!
It’s amazing how this era packs high-tech ancient civilizations and time travel elements into medieval fantasy.
Also, hidden mini game.
It’s fine to copy Wiz, but you should also copy things like encounter rates and escape probabilities in the FC version.
Walking through the city or fields while in a poisoned state is too noisy.
The Gurug volcano is too detrimental to the eyes.
What Kawazu was looking at was AD&D rather than wiz.
However, the newcomer Kawazu is still not used to game development, so Tanaka-san helped quite a bit.
>>29
Was there some D&D element?
There are things like beholders, but in terms of game mechanics.
I love monsters with names and settings that seem like they were brought from somewhere else.
Miho Nakayama produced this shortly after it was completed and released it first.
Biholder
The concept of the number of attacks was interesting.
I played for the first time at Pikurima.
That box is too much for the enemy!
I was surprised by the solid machine civilization and science fiction.
I like wizards, but I didn’t actually like fantasy itself.
The magic and items are mostly based on AD&D, but the calculation formulas don’t feel that way.
In the first place, it is heavily influenced by Dragon Quest.
I don’t know much, but I think Bahamut, Tiamat, and Malirith are all from D&D.
Shapes and spells like stun that are utterly useless mostly come from AD&D.
Star Wars still has a lasting impact, doesn’t it?
The opening and closing of the menu is slow and various aspects are unfriendly, so 1 and 2 are tough.
It has become easier to play since 3.
Star Wars is still dragging on, isn’t it?
The scientific prowess of the Lufein people is apparently so strong that it’s not strange for them to be making UFOs rather than airships…
The direction is somewhat sluggish.
I wonder if Mr. Nashajiberi has started moving briskly and skillfully.
>>46
I’m a main programmer from the start…
>>46
1 and 2 were quite amazing for their time.
3 is a further evolved monster.
Mind flayers are completely spot on.
>>47
I remember there was a beholder too…
Nasha couldn’t battle…
I love JJ’s BGM.
I want to run.
A crowd that was replaced by bio in later generations.
I’m good at the 15-puzzle.
WoL has completely become the face of FF1.
There’s no other character that can be an avatar, so it can’t be helped.
I can’t really think of many characters that would fit well from the beginning for the MTG FF collaboration.
>>57
WoL and Garland // I think it ends in chaos.
The problem was how to give appropriate instructions to Neesha, who didn’t understand RPGs.
When I requested to speed up the airship, they had developed a program that could reach 16 times the speed by the next day.
But the battle was impossible, so someone else is doing it.
Well-known Garland
Crawler
Ochu
Kwal
Mind Flayer
Pisco Demon
Horned Devil
Tiamat
Marilis
Behemoth
Bahamut
Beholder
I believe there are still DnD elements.
It seems that the basics, such as the worldview and battle layout, were thought up by Koichi Ishii all by himself.
The catharsis of securing the Mithril Sword is amazing.
It’s mainly the 1st edition of AD&D, not D&D.
About 90% of the monsters are like that.
No Origin and WoFF up to this point.
The princess is cute, though.
Since this is the last one, it feels like everyone is just throwing in everything they like.
It’s not the last anymore…
I want to avoid talking about the origin because it’s really complicated.
Nomura, you really love FF1 too much, don’t you?
It looks like the thread image collapsed as if hit by a witch’s blow.
Tokuresentabobi
I didn’t have much attachment to the garland, so I was surprised when the boss I defeated early on came back to life… right?
It was shocking that the white mage in 1 was a girl.
I can’t quite express it well, but I really like how the system, balance, pixel art, and amount of enemies are all tightly packed together as a game.
I want to enjoy it as a challenging game, but the remake is too easy.
Mysterious little monster, quick quick!
The shopkeeper’s casual tone is just too funny.