
Perhaps even if cute additional companions increase…
I think I always keep the motion ball close by after the release of our Raido.
The little Shobō-chan, who flutters around and follows behind, is really cute…
Obologurma-chan…
The action names had hefty titles like Purgatory Strike, Shattered Dust Blade, and Asura Tiger Thrust, and Rakshasa Dragon Spin Slash.
>>4
The strongest form of Kuzuha is slash! Slash! Guard! Slash! Slash! Guard!
>>4
I was thinking, “What is this skill name?” while listening to the drama CD, and then I realized it was written in the instruction manual.
Did I dream it, or is it true that Raidou’s limited edition sold out immediately in the Reiwa era and they are considering additional production?
I was able to enjoy even improvements as big as King Abaddon from Super Power, so I am really looking forward to the implementation of those incredible volume of improvements.
Become cuter with the Shobō-chan comic adaptation standards…
I’m happy that I can customize and continue using my favorite companions.
I played it back then, but I don’t remember what the action of Chō-Riki was like… I have the impression that even by the standards of that time, it wasn’t that great.
>>10
When you perform the third hit of a normal attack, you become vulnerable, so I think you should stop at the second hit and either guard or evade.
Eventually, the gauge fills up and you can perform a combined attack, and I think that this is better than King Abaddon, who consumes MAG for it.
I have a memory of clearing the hundred demons night parade in the well with dead eyes.
It seems that there’s no longer a chance of getting tangled up with zombies while running through the streets until the very end, like in Symbol Encounter.
In the past, there was a devil who couldn’t let go of the high-collared flower.
>>13
(Raidou suddenly swinging a sword in the middle of the city)
Defeat the enemy ship with the deadly Spirit Sword!
You were instigating your comrades to do something like a preemptive strike in the PV.
I remember enjoying battles with super abilities, but that might be…
Abaddon’s memory is also mixed in.
The system is disappointing, and it’s okay for the officials to acknowledge that… I thought.
>>18
When the director himself says something really harsh, I can’t help but think… no, you’re right after all…
>>18
It’s usually better not to engage in such self-deprecation.
If that recognition has spread even within the fan community and is likely to lead to new buyers holding back, then…
Rather, it would be more effective to appeal that you have become less likely to actively diss, as this will lead to increased sales.
In terms of damage efficiency, the thrust cancel should have been good.
I was reading and thinking that the content about the Akalana Corridor and the 40th generation Kuzuha Raido is probably a reference that makes you smirk if you’ve played other Atlas games…
I think it’s good to say that the Ride series system was Ride’s first attempt, so it was a failure at that time.
>>21
The character design and atmosphere are so perfect that I could overlook quite a bit.
Demon Spin Kick! Rakshasa Flying Strike!
I’m so happy about Raido! But releasing the remaster of Super Power just as it is seems tough… then I summoned two demons and was like “huh?” My emotions were all over the place while watching the PV.
My catchphrase is Akakuchi Kuzuha…
To put it another way, since significant changes were made with King Abaddon, it was a well-known fact at that time that there were issues with the Super Power system. I think it’s important to introduce that they understood the problems with Super Power and properly addressed them.
A creepy movement crawling on all fours, the grumpy girl is following behind me…
I remember that the encounter rate was terrible.
The story is super power.
The system is a common recognition among Abaddon fans, you know…
It was innovative to encounter them casually in the city.
People say bad things about the Abaddon scenario, but that doesn’t mean the quality is poor.
It was just that it was simply melancholic and not what was expected from Raidou…
>>33
At that time, Abaddon was the basic style for Atlas.
The current Atlas works don’t feel overly gloomy like Super Power does.
>>33
I don’t think there are many works that demand such a relentlessly grim development…
This one is Musuppet, and this one is Hinokagutsuchi, and over there is Seiryuu Buritrapekuyon.
Having an increase in different colors in King Abaddon made me feel a sense of nostalgia.
It’s just endlessly gloomy, and the multiple endings make me want to say, “enough already!”
King Abaddon has endings for both law and chaos neutral, but they are all rather grim, to say the least…
I confirmed that there is still a solo investigation left, so it seems like the additional demons will be sent out without any real purpose.
I like it when Narumi, who is usually carefree, suddenly becomes serious when talking about the army.
It’s nice to be able to release it with the same group at the same time.
Brother! There are demons that have only appeared in games like Shin Megami Tensei and Devil Summoner, right…?
Was there a way to evade with super strength…?
I hope you don’t bring a surprise attack before the battle with Abaddon.
I wonder if I can still go to a public bathhouse now.
>>44
As expected, this place seems like it will have a fixed perspective.
Now we can fire the Takawen bullet repeatedly with two Yomotsuikusa, even though it doesn’t hit.
I want to be called out with cheerful voices from both sides while using a double motion bow.
It’s clever marketing to prominently feature Izun-chan in the initial report.
I really loved the super battleship battles.
How can this guy defeat a battleship…?
Abaddon is truly gloomy after the overwhelming power.
But I also feel like this is what Atlas is like.
I felt that the small number of demons was also depicted in a way that reflected the historical context.
Izun is in Japan, huh?
Considering things like the Demon Sword X, I think the action elements were doing pretty well even at the time of the Super Power Corps.
Since it’s a combination of Taisho weirdness and the customs of the village, I understand that kind of scenario itself.
Because it’s a story about luck, I do like the ending where Narumi, who dropped the butter and got his clothes dirty, gives a wry smile.
I just wanted to see the same vibe as the previous work.
Although it’s not originally in the skills, the King Abaddon, Ariok, can inherit the Hawk Circle Bullet and has a unique motion.
This time, it’s confirmed that we will be participating alongside Mara-sama.
I was happy to see that the hidden boss in the first game, Beelzebub, and the second game’s Lord were following the MegaTen style, so I hope they continue that trend this time as well.
I was happy to see a cut of Raido striking a pose with Gouto while resolving a separate request!
I was carrying an Okikumus.
The attack motion spun around once and was cute.
It didn’t work out talking about battles and systems that many people mentioned officially.
On the contrary, where would be the sad points if it had ended up like this in the remake?
>>62
Mahjong has become easier.
>>62
From what I’ve seen in the PV, I think it’s okay, but please don’t change the music.
>>62
Mahjong deletion
>>62
I hope the demon’s tone hasn’t changed…
Aunt Azumi and Aunt Skathach, etc.
I hope there are more types of personalities because the characters of my companions are great.
The outrageous scale of the superpower situation, which quickly turned into a huge uproar not just in the imperial capital but across Japan, was really impressive.
I don’t dislike Masashi Yokomizo, but…
I wish they would release the remake version that was released on the 3DS for current consoles…
>>66
I haven’t played the Devil Survivor series or Shin Megami Tensei IV, so I want to give them a try.
I remembered a funny drawing where a Tarasque is being ridden while crossing a river, but the townspeople can’t see the demon.
>>67
It’s changed to flight mode!?
It’s rare for a remake to change the specifications that much and still be praised.
Well, it’s been said since then that we want to do it with the Abaddon King’s system…
No changes to Mishagujii-sama and enhanced boss battle production.
Atlas doesn’t really have much action know-how, which makes the combat in Super Power feel that way.
I didn’t hate it that much, but…
It’s not like it would be a problem if the first work was a failure simply because it was released; rather, since the second work has addressed the shortcomings, it’s acceptable to acknowledge that the system of the first work was flawed.
This guy can cut battleships with the persuasive power of protecting the Imperial Capital.
Kaya-chan, don’t cut your hair.
Currently, the only disappointing point is that Okikurumi has turned into a bra.
It can’t be helped because it’s the times.
King Abaddon will be remastered too, right?
Even if you call it a battleship, in the end, it’s just a collection of demons covered with battleship armor and shell.
No, that’s quite strange.
Being the Abaddon King specification would already be comfortable enough.
It was quite impressive even for the time that the content completed to a passing grade from the void-like superpower of King Abaddon.
I really want an epilogue in the ending.
I wonder what happened to Kaya-chan and the others after that; it’s such a cliffhanger.
Avoiding the third attack’s thrust was quite fun.
I didn’t check carefully, but will they also release it on Steam?
I made a reservation purchase.
It might be sad if the introduction of baryon-type abilities makes unique skills like Malalagidain one rank lower.
Even if it’s a reuse from Persona 5 or Shin Megami Tensei V, it’s generous to increase the number of demon allies to over 50.
>>88
I’d rather you borrow from something else and bring out more like Abachu…
>>93
As a result of changing to a new design when involved in the main scenario.
Since there have been quite a few demons with the same name but different designs, I want to do something to recruit the former named boss as an ally.
In short, I want to start using the Abachoo version of Cerberus soon…
>>105
Ashura is sharp and cool.
>>88
I think it’s amazing that even if they reuse motion, they still add things like attack hitboxes.
>>88
It is good to actively utilize things that can be reused in connection with the series.
There are some gods like Amatsumikaboshi who would like some design changes.
It was rather plain, wasn’t it, Mikaboshi?
I want you to create something completely new with the current technology…
What, has mahjong disappeared!?
King Abaddon is King Abaddon, and I only remember that in battle he keeps shooting attribute beams.
>>94
That had a long range and dealt a lot of damage, so it was too convenient.
Azumi has been an aunt since the Soul Hackers era, but Skasaha has quite a variable tone…
I was repurposing and creating an if statement at the point of 2.
Please use more materials for UE.
The Okikumushi has been brushing for a long time, but its color scheme is different in the remaster, so it stands out.
Even around Ho-Oh, the colors are the usual ones, so at first glance, it looks very different from the Super Power.
I’m honestly happy about the reuse of Shin 5.
It’s cute.
I think there are varying opinions on whether Nakisawame being free is a good thing.
I appreciate the free offer, but I didn’t mind the money-loving Sawame…!
>>101
Sniff sniff… You’re going to die too, aren’t you…
If you’re seriously making a new work now, I hope you outsource it to a place with more know-how, like P5S.
That’s exactly like with Coetech Omega over there.
It turns out that wasn’t an exposed Okikurimushi…
I’ve never used Nakisawame even once! Trish from the alternate tale too.
Isn’t it basic to hit by targeting weak points with bullets?
>>107
Wasn’t it the case in the time of the Superpower that the demons would exploit weaknesses and Raidou would hit back?
>>112
Super power can buy attribute bullets in the store, but it is no longer the avatar king.
I really like the standard battle BGM, so I hope it doesn’t get too much rearrangement…
Trish is unnecessary.
Why not a Megaten Musou…
Without mahjong, it’s tough without Super Raido…
Riduō Musō is also good!
>>114
There are hardly any opponents who seem like they could battle, except for the Gairin master and disciple and Kyouji…
>>118
It would be nice if you could control your allies.
>>114
It’s a bit too much to create a Musou game with just Raido, so let’s make it a Megaten All-Stars Musou instead…
>>122
How do we differentiate the personalities of the protagonists in old works as actions…?
It’s fine if it’s something like Sekiro or Nioh where you can act lawlessly with the power of your allies.
The attribute beam is too strong in a rough way, and it was fun to hit with the attribute sword.
It’s definitely Ippondatara.
The attribute serious spear charge has quite a bit of power as well.
In the first place, it’s strange that the attribute enhancement applies to all damage, including multi-hit attacks, instead of just attack power.
Once I got used to it, the attribute sword was easier to handle.
I’m really sad that after I helped Kaya-chan, her whereabouts are unknown in the sequel.
If this sells, there might be a new release…
>>123
Please release RAIDOU 3 or 4…
I believe RAIDOU2 will be released too…
If this ends just as a one-off, it feels like it will really be over and that makes me sad.
>>125
They are giving lip service by saying they do not intend to conclude the development for now.
I guess it’s just a matter of how much actual sales can show in terms of numbers, right?
>>125
The only hurdle to releasing it is the sales, which is rather fortunate, but considering the original level of niche, it is also a high wall of sadness.
Please sell well…
By the way, it said that you can use seal magic not just by repeatedly tapping, but also by holding it down.
It was tough with the repeated hits, so I appreciate it…
>>132
I’m grateful, but I couldn’t help thinking that even with the addition of conversation elements, the rapid-fire mode still remains…
>>144
I like how forcing them to obey is very much like an old Devil Summoner.
In modern Devil Summoner, even if you converse and make them your allies, their friendliness is low, so they won’t listen to your orders.
No, it’s also RAIDOU3.
Narumi-san gives me a special violent bullet.
I like it, but everyone knows it’s a niche work…
>>135
“Everyone involved in the development, sales, and purchasing likes it, but I wonder if it will sell…”
And it didn’t sell.
>>136
King Abaddon sold twice as much…
>>138
Since it came with a premium game…
>>138
Bonus for Shin 3.
>>145
Wasn’t the version with the maniacal cover being sold off more than the regular edition?
>>159
The terrifying fact is that later on, used items with a maniacal color had their prices skyrocket.
Pants are…
The nutrients of Raido can only be obtained from Raido…
I was looking at Steam, but what is that additional element called Lloyd’s glasses…?
>>141
Types of glasses that were popular at that time.
A slightly exaggerated feeling of 〇.
>>141
There’s something called Lloyd glasses.
Is it the one that has a strong forward roll?
I still think that separating the products with the soundtrack and the maniacal color variant for King Abaddon was one of the top extraordinary measures.
Well, the current Atlus probably won’t take any risks that could go either way in terms of sales.
It’s not like we are putting it out there without having a plan for sales based on market research.
>>146
Unlike in the past, I think it will definitely sell better now because of digital distribution.
It might be that the level at that time was too low.
I think it’s a happy remaster or remake for users who play games like Abaddon King but haven’t played Super Power, like me who bought a ManiKuro.
>>148
I thought it would be a bit of a high hurdle for fans who have been with us since the beginning to play that later on, so I’m grateful.
Rather, this is marketing research.
If it sells, there will be new works like Abaddon.
I wonder if there will be a doormat.
I both want and don’t want the Abaddon remake to come.
I do like dungeons and bosses, but they don’t feel refreshing.
It seems like there were a lot of fans in the industry, and they must have been asked quite a bit, judging by the comments.
>>153
By the way, while we’re on the subject of small talk and this matter, is there no plan for a remake or remaster of Raidou?
Imagining the feeling of being asked that is too amusing.
Well, given the global situation with downloads, there’s no way it wouldn’t sell at least 100,000 copies…
I’m incredibly happy that Kodoku no Marebito is suddenly being turned into a game.
It seems that the remaster series is choosing titles based on many requests from the long annual surveys that seem viable as products.
Just because the rank is higher doesn’t mean you can do it.
>>157
Even so, there are already many works that have moved forward with plans or have been released as sequels, ranking above Raido, so isn’t it quite out of order?
I’ll prioritize the fun of the game over sticking to the settings, and I’ll accept that along with the rebranding…
As long as it sells and we can play the new work, that’s good enough for me…
Every time Atlas sends out a survey, I keep writing in the free comment section to include Raidou, even if it’s for a new platform, and to offer a bundled purchase.
I never thought the day would actually come when it would be served…
I have been waiting for it for a long time on PSP, PS3, and Vita!
It felt like a remaster! I’m really happy about that.
There are over 150 demons, but since there are 72 super strengths and it doubled with King Abaddon, I guess a King Abaddon is guaranteed.
I want you to increase it a little more…
The Raidou series has characters with strong personalities and interesting visuals, which makes it less likely to lose its appeal.
This time there are about 50 additional ones, making a total of 126. King Abaddon, including the zombies, was just under 160.
I didn’t know much about the Megaten series, and I was a bit shocked to find that the demons don’t speak at all when I played Persona 3 starting from Raidou…
P3P4 is not about the enemies being demons…
Compared to how difficult it is to do a serious remake of something like “Shin 1” or “Crimes and Punishments,” no matter how passionate the fans are, the era’s influence is too strong.
Since it is a historical or period piece from the beginning, I feel it may actually have a quality that makes it less likely to fade over time.
>>171
The stylish era and costumes can be purely overwhelming at times.
The Taisho era is cool because various cultures were in a chaotic mix.
>>171
Aside from those two games, there were also comic adaptations, novels, and drama CDs.
Maybe it’s strong that the characters and world view are fairly expanded just with Raido.
>>171
That area is too old to just transplant as it is, so it needs some maintenance.
There is quite a difference from games of the PS2 era that can be used as is by simply brushing up the basic graphics.
Persona suddenly lost negotiation from 3 onwards…
Even if it occasionally becomes popular, my impression of Taisho Roman won’t change now…
It might seem happy, but there will be earthquakes and wars after this…
King Abaddon has a terrible story about being called a Frisbee attached to true 3.
In that regard, Raidou covers only the Kanto Great Earthquake, so there’s no problem!
The King Abba has value just by co-starring with the prestigious Arioch.
Seeing the feeling of uncertainty about the weight of human allies in Shin Megami Tensei V.
I think it was generally correct that the personas abolished demons and redirected their efforts towards their companions.
The original Persona: Revelations is simply difficult to play now due to its system.
Rido often has costumes and battle BGM that are available as DLC, and there might be some aspects that are only known by their existence.
>>181
I remember that I bought the DLC right away when there was a costume in P5.
The background music was nostalgic and the best.
>>181
For now, many people did it with the bundled ManiCro.
I looked it up a bit, and it turns out there are no hidden bosses in Super Power.
In the second week, there was Lucifer who could only be fought against by King Abaddon.
I hope for the addition of a secret boss in the super-powered remaster.
I completely forgot, but it seems that Raiho-kun was a limited event for the second week.
I don’t think they’ll do multiple remasters, so I want them to be friends from the first playthrough.
I was surprised to learn that there are only two installments, as I thought it was a long-standing popular series that has been eagerly anticipated for a revival.
>>185
There are a few things like a sort of unofficial third work in the form of a comic adaptation and other developments, so I think the scale is fairly significant if you include things other than the game.
Well, you were supporting Index-kun and Raidou in various ways.
I think it’s a content that has been loved by its creators for a long time.
There are manga and novels, right, Raido?
>>189
Yes
It’s just that novels like Dora Mas and the crazy kids are fine, but Narumi…
I liked Maribito, so I want to see it again, but Rebuild is also interesting…
I remember that in the Raidou series, both Alice and Moreshobo were genuine young girls without any makeup, but could this be a memory tainted by Kodoku no Marubito?
The trigger uncle only remembers that he can only fight in chaos.
Is it limited to after the second round?
I sometimes fantasize about Koei teaming up with us again for a MegaTen All-Stars because of P5S.
I wonder if when things like “Shin IV” are remastered, the system will be tweaked.
It’s enough just to make it the final specification.
>>195
Although it is branded as a remaster, if it is possible to create a super power based on King Abaddon, it seems likely that a F-compliant 4 could also be made.
I thought that even if there was a superpower, they would just sell the transplant as is at a low price and be done with it, so I’m really surprised that something based on Abaddon King has come along and it’s quite ideal.
Since I already know the story, I’m not sure if I want to buy it again…
But my purchase might lead to Abaddon or a new release…